Difference between revisions of "Mirage F1C-200"

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(Suspended armament: Updated)
(Added a more comprehensive description to using the Mirage F1C-200 in Air Realistic battles, and described two playstyles available as well as missile choices for the aircraft.)
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{{Navigation-Start|Default weapon presets}}
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
{{Navigation-First-Simple-Line}}
 +
 
* Without load
 
* Without load
 
* 72 x SNEB type 23 rockets
 
* 72 x SNEB type 23 rockets
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The most effective way of using the Mirage F1C-200 in Air Realistic battles is to play a support role, targeting slow or distracted enemies with your powerful air-to-air missiles. Try to avoid entering the furball as the Mirage F1C-200 has poor manoeuvrability and low top speed. It is recommended to avoid 1-vs-1 dogfights unless absolutely necessary due to the poor manoeuvrability and acceleration of the aircraft.
+
The best phrase that describes this plane would be "Aggressively Mediocre". It isn't in as bad a spot as planes such as the [[F-104S]]/[[F-104S TAF (Italy)|F-104S TAF]] (as of [[Update "La Royale"]]) - where you see frequent uptiers to 12.0 with basically no strengths to work with - but also lacks a strong suit and is essentially incapable of using its radar missiles in matches at a BR where almost everyone has access to some form of SARH or ARH air-to-air missiles. This may lead to some frustrations as the lack of radar missiles and middle-of-the-pack flight performance are going up against the best fighters the game has to offer, but the F1C will still pull through with some effort.
 +
 
 +
While grinding, the Mirage F1C-200 can be used in two ways; Either as a support fighter with subpar but still adequate (as of Update "La Royale") air-to-air missiles, or as a dedicated base bomber with 2 Matra Magic 2 missiles for self defense. For the support fighter role, it is recommended to take 2 Matra Magic 2 missiles as well as 3 Matra R530Es, with 2 2000lb bombs if you want some extra points.  
 +
 
 +
Players coming from the [[Mirage IIIC]] and [[Mirage IIIE]] may be confused as to why the Matra R530s and Matra Super 530Fs are not recommended, as they offered a very handy front-aspect kill condition on both aircraft at 10.3. However, the problem is that the Mirage F1C-200 is at 11.3, not 10.3, and thus sees an entirely different subset of vehicles that usually all have chaff. The 10.3 Mirages face aircraft which either lack a radar warning reciever to detect the incoming R530 or lack the flare capacity to carry chaff alongside flares, examples being aircraft like the [[Milan]] (in mixed battles), [[A-5C]]<nowiki/>s, [[J35A]]<nowiki/>s, [[Saab J35XS|J35XS]]<nowiki/>s among many, many others. Contrary to those aircraft, the Mirage F1C-200 regularly encounters top tier (12.0 as of [[Update "La Royale"]]) aircraft alongside other 10.7-11.3 premium aircraft, most of which carry superior radar missiles and/or have much better overall flight performance (the [[F-4J Phantom II|F-4J]]/S can carry 4-6 [[AIM-7F Sparrow|AIM-7F]]<nowiki/>s, the [[MiG-23MLA (Germany)|MiG-23MLA]]/[[MiG-23ML|ML]]/[[MiG-23MLD|MLD]] carry 2 midrange [[R-24R]] radar missiles and have a superior airframe for dogfighting etc) as well as having chaff readily available. People will often drop chaff when they are being locked - which against CW seeker missiles won't do much unless they're properly notching the radar - but as the Pulse seekers on the R530/Super 530F are susceptible to chaff they will instantly veer off course and miss their target. As such, it is generally a better idea to load 3 R530Es - the IR variants of the R530s - which do not need a lock to fire and will generally be more reliable. It is to be noted however that the 530Es take a while to accelerate from launch, so keep this in mind when firing the missiles.
 +
 
 +
When using the Mirage F1C-200 as a base bomber, it is recommended to load 3 [[2000lb SAMP Mk84|2000lb SAMP Mk.84]] bombs alongside 2 Matra Magic 2 air-to-air missiles, as the 3 2000s can total a base and the Magic 2s being all aspect offer more firing solutions than the alternative Magic 1s equippable in the same slot. Ideal fuel loads are either 20 or 30 minutes, depending on map and preferred playstyle. If you wish to bring less fuel, get into a good position early and then switch to stage 1 afterburner (engaged on PC by scrolling the mouse wheel one tick over 100 or 101% to WEP, which provides additional thrust but does not consume as much fuel as full afterburner), 20 minutes should be suffice - however, if you wish to use full afterburner more liberally or the match is an Enduring Confrontation (EC) match, 30 minutes will generally let you cruise around the battlefield with more freedom.  
  
The Mirage F1C-200 can also be used as a strike aircraft with its bombs and rockets and transition to a fighter role after dropping its ordnance.
+
Magic 2s will be your bread and butter in the Mirage F1C-200 very often - despite the drag changes adversely impacting their range, when launched within a 1.5-2km (0.93-1.24 mi) or so bubble while gaining on an enemy they will usually have enough energy to connect to the target. Any launch beyond this is undesirable unless the target is turning or losing speed as the missile will quickly bleed its energy, failing to hit its target. In front aspect launches, try to spool up the seeker from ~5km if you know an enemy is inbound - and preferably try and stay behind terrain for as much as possible. This is because many other aircraft carry AAMs that can also front-aspect you be it IR or SARH, and if they decide to fire a missile before you do it can cause your missile to lock onto the in-the-moment hotter AAM, missing its target as their missile sends you back to the hangar. This makes it vital to lock and fire before the enemy has a chance to do the same to you, meaning a last minute firing is ideal. Firing from approximately 2km away is ideal as it is much too close for the enemy to dodge effectively in time.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Availability of Matra Super 530F and Matra R550 Magic 2 air-to-air missiles
+
* Availability of [[Matra Super 530F]] and [[Matra R550 Magic 2]] air-to-air missiles
* The Cyrano-IV radar allows low-altitude Pulse-Doppler (MTI) and ACM modes, an upgrade from the previous Mirages (IIIE & IIIC)
+
* The Cyrano-IV radar allows low-altitude Pulse-Doppler (MTI) and ACM modes, an upgrade from the previous Mirages (IIIC & IIIE)
 
* Carries 252 countermeasures
 
* Carries 252 countermeasures
 
* Large amount of bombs and rockets
 
* Large amount of bombs and rockets
 +
* 30mm DEFA cannons will essentially one tap planes on hit due to their heavy hitting power
 +
* CCIP for bombs, rockets and cannons
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very slow acceleration with ordnance
+
* Very slow acceleration with ordinance
* Poor manoeuvrability at low and high speeds with only "workable" agility at medium speeds
+
* Mediocre manoeuvrability compared to contemporaries
 
* The Matra Super 530F missiles are very heavy and strongly impact flight performance
 
* The Matra Super 530F missiles are very heavy and strongly impact flight performance
* 30 mm DEFA cannons are difficult to use, particularly against high-speed targets
+
* 30 mm DEFA cannons have a steep learning curve, particularly against high-speed targets
 +
* The Matra R530s and Matra Super 530Fs are easily defeated by chaff, making them hard to use effectively
 +
* Sees top tier frequently as a 11.3 vehicle, which can lead to frustration
  
 
== History ==
 
== History ==
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_f1c_200 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
;[https://live.warthunder.com/feed/camouflages/?vehicle=mirage_f1c_200 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 268: Line 279:
  
 
;Related development
 
;Related development
* [[Mirage F1 (Family)]]
+
;[[Mirage F1 (Family)]]
  
 
== External links ==
 
== External links ==

Revision as of 06:48, 28 August 2023

This page is about the premium French jet fighter Mirage F1C-200. For other versions, see Mirage F1 (Family).
Mirage F1C-200
mirage_f1c_200.png
GarageImage Mirage F1C-200.jpg
StoreImage Mirage F1C-200 001.jpg
Mirage F1C-200
Show in game
STORE

Description

The Mirage F1C-200 is a premium gift rank VII French jet fighter with a battle rating of 12.0 (AB/RB) and 11.7 (SB). It was introduced in Update "Apex Predators".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 000 m2 228 km/h
Turn time27 s
Max altitude16 000 m
EngineSNECMA Atar 9K-50
Type
Cooling systemAir
Take-off weight15 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 16000 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,457 444 555 549 416 ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 800 < 900 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
SNECMA Atar 9K-50 1 8,066 kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 13m fuel 20m fuel 30m fuel 44m fuel
1,590 kg Afterburning axial-flow turbojet 9,088 kg 9,611 kg 10,384 kg 11,473 kg 14,214 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 13m fuel 20m fuel 30m fuel 44m fuel MGW
Stationary 4,890 kgf 6,801 kgf 0.75 0.71 0.66 0.59 0.48
Optimal 5,917 kgf
(1,200 - 1,400 km/h)
9,875 kgf
(1,200 km/h)
1.09 1.03 0.95 0.86 0.69

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear444 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair cost
AB2 057 Sl icon.png
RB6 124 Sl icon.png
SB6 119 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 770 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces2 560 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 320 / 600 % Sl icon.png
Talisman.png 2 × 250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods ammo.png
aden_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
Type 25C
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Mods air to air missile.png
Matra R530
Mod arrow 1.png
Mod arrow right 0.png
Mods air to air missile.png
Matra R530E
Mods weapon.png
aden_new_gun
Mods pilon bomb.png
Type 21B
Mod arrow 0.png
Mods pilon block rocket.png
Matra JL-100R
Mod arrow 0.png
Mods gunpods.png
Gun pod CC-420
Mods pilon bomb.png
Mk83
Mod arrow 0.png
Mods pilon block rocket.png
Matra LR F1
Mods air to air missile.png
Matra 530F
Mod arrow 0.png
Mods ammo.png
aden_gunpod_belt_pack
Mods pilon bomb.png
Mk84
Mods air to air missile.png
Matra R550 Magic 2

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: DEFA 553 (30 mm)

The Mirage F1C-200 is armed with:

  • A choice between two presets:
    • 2 x 30 mm DEFA 553 cannons, belly-mounted (135 rpg = 270 total)
    • 2 x 30 mm DEFA 553 cannons + 252 x countermeasures

Suspended armament

The Mirage F1C-200 can be outfitted with the following ordnance:

1 2 3 4 5 6 7
Hardpoints Mirage F1C.png
30 mm DEFA 553 cannons (180 rpg) 1 1
250 kg SAMP Type 25 bombs 1 1 1 1 1
250 kg SAMP Type 25 200 bombs 1 1 1 1 1
400 kg SAMP Type 21 bombs 1 1 1 1 1
400 kg SAMP Type 21 200 bombs 1 1 1 1 1
500 lb SAMP Mk 82 bombs 1 1 1 1 1
1,000 lb SAMP Mk 83 bombs 1 1 1 1 1
2,000 lb SAMP Mk 84 bombs 1 1 1
SNEB type 23 rockets 18, 36 18, 36 18, 36 18, 36
Matra R530 missiles 1 1 1
Matra R530E missiles 1 1 1
Matra R550 Magic 1 missiles 1 1
Matra R550 Magic 2 missiles 1 1
Matra Super 530F missiles 1 1
Maximum permissible weight imbalance: 500 kg
Default weapon presets
  • Without load
  • 72 x SNEB type 23 rockets
  • 144 x SNEB type 23 rockets
  • 2 x 30 mm DEFA 553 cannons (180 rpg = 360 total)
  • 5 x 250 kg SAMP Type 25 bombs (1,250 kg total)
  • 5 x 250 kg SAMP Type 25 200 bombs (1,250 kg total)
  • 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)
  • 5 x 400 kg SAMP Type 21 200 bombs (2,000 kg total)
  • 3 x 2,000 lb SAMP Mk 84 bombs (6,000 lb total)
  • 2 x Matra R550 Magic 1 missiles
  • 2 x Matra R550 Magic 2 missiles
  • 2 x Matra R530E missiles + 1 x Matra R530 missile
  • 2 x Matra Super 530F missiles
  • 2 x Matra Super 530F missiles + 2 x Matra R550 Magic 1 missiles + 1 x Matra R530 missile
  • 2 x Matra R550 Magic 1 missiles + 1 x Matra R530E missile + 2 x 30 mm DEFA 553 cannons
  • 2 x Matra R550 Magic 1 missiles + 2 x Matra Super 530F missiles
  • 2 x Matra R550 Magic 1 missiles + 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)
  • 2 x Matra R550 Magic 1 missiles + 144 x SNEB type 23 rockets
  • 2 x Matra R550 Magic 1 missiles + 72 x SNEB type 23 rockets + 1 x 2,000 lb SAMP Mk 84 bomb (2,000 lb total)
  • 2 x Matra R550 Magic 1 missiles + 36 x SNEB type 23 rockets + 1 x 400 kg SAMP Type 21 bomb + 2 x 30 mm DEFA 553 cannons (400 kg total)
  • 2 x Matra R550 Magic 2 missiles + 2 x Matra Super 530F missiles + 1 x Matra R530 missile
  • 2 x Matra R550 Magic 2 missiles + 1 x Matra R530E missile + 2 x 30 mm DEFA 553 cannons
  • 2 x Matra R550 Magic 2 missiles + 2 x Matra Super 530F missiles
  • 2 x Matra R550 Magic 2 missiles + 5 x 400 kg SAMP Type 21 bombs (2,000 kg total)
  • 2 x Matra R550 Magic 2 missiles + 144 x SNEB type 23 rockets
  • 2 x Matra R550 Magic 2 missiles + 72 x SNEB type 23 rockets + 1 x 2,000 lb SAMP Mk 84 bomb (2,000 lb total)
  • 2 x Matra R550 Magic 2 missiles + 36 x SNEB type 23 rockets + 1 x 400 kg SAMP Type 21 bomb + 2 x 30 mm DEFA 553 cannons (400 kg total)
  • 5 x 1,000 lb SAMP Mk 83 bombs (5,000 lb total)

Usage in battles

The best phrase that describes this plane would be "Aggressively Mediocre". It isn't in as bad a spot as planes such as the F-104S/F-104S TAF (as of Update "La Royale") - where you see frequent uptiers to 12.0 with basically no strengths to work with - but also lacks a strong suit and is essentially incapable of using its radar missiles in matches at a BR where almost everyone has access to some form of SARH or ARH air-to-air missiles. This may lead to some frustrations as the lack of radar missiles and middle-of-the-pack flight performance are going up against the best fighters the game has to offer, but the F1C will still pull through with some effort.

While grinding, the Mirage F1C-200 can be used in two ways; Either as a support fighter with subpar but still adequate (as of Update "La Royale") air-to-air missiles, or as a dedicated base bomber with 2 Matra Magic 2 missiles for self defense. For the support fighter role, it is recommended to take 2 Matra Magic 2 missiles as well as 3 Matra R530Es, with 2 2000lb bombs if you want some extra points.

Players coming from the Mirage IIIC and Mirage IIIE may be confused as to why the Matra R530s and Matra Super 530Fs are not recommended, as they offered a very handy front-aspect kill condition on both aircraft at 10.3. However, the problem is that the Mirage F1C-200 is at 11.3, not 10.3, and thus sees an entirely different subset of vehicles that usually all have chaff. The 10.3 Mirages face aircraft which either lack a radar warning reciever to detect the incoming R530 or lack the flare capacity to carry chaff alongside flares, examples being aircraft like the Milan (in mixed battles), A-5Cs, J35As, J35XSs among many, many others. Contrary to those aircraft, the Mirage F1C-200 regularly encounters top tier (12.0 as of Update "La Royale") aircraft alongside other 10.7-11.3 premium aircraft, most of which carry superior radar missiles and/or have much better overall flight performance (the F-4J/S can carry 4-6 AIM-7Fs, the MiG-23MLA/ML/MLD carry 2 midrange R-24R radar missiles and have a superior airframe for dogfighting etc) as well as having chaff readily available. People will often drop chaff when they are being locked - which against CW seeker missiles won't do much unless they're properly notching the radar - but as the Pulse seekers on the R530/Super 530F are susceptible to chaff they will instantly veer off course and miss their target. As such, it is generally a better idea to load 3 R530Es - the IR variants of the R530s - which do not need a lock to fire and will generally be more reliable. It is to be noted however that the 530Es take a while to accelerate from launch, so keep this in mind when firing the missiles.

When using the Mirage F1C-200 as a base bomber, it is recommended to load 3 2000lb SAMP Mk.84 bombs alongside 2 Matra Magic 2 air-to-air missiles, as the 3 2000s can total a base and the Magic 2s being all aspect offer more firing solutions than the alternative Magic 1s equippable in the same slot. Ideal fuel loads are either 20 or 30 minutes, depending on map and preferred playstyle. If you wish to bring less fuel, get into a good position early and then switch to stage 1 afterburner (engaged on PC by scrolling the mouse wheel one tick over 100 or 101% to WEP, which provides additional thrust but does not consume as much fuel as full afterburner), 20 minutes should be suffice - however, if you wish to use full afterburner more liberally or the match is an Enduring Confrontation (EC) match, 30 minutes will generally let you cruise around the battlefield with more freedom.

Magic 2s will be your bread and butter in the Mirage F1C-200 very often - despite the drag changes adversely impacting their range, when launched within a 1.5-2km (0.93-1.24 mi) or so bubble while gaining on an enemy they will usually have enough energy to connect to the target. Any launch beyond this is undesirable unless the target is turning or losing speed as the missile will quickly bleed its energy, failing to hit its target. In front aspect launches, try to spool up the seeker from ~5km if you know an enemy is inbound - and preferably try and stay behind terrain for as much as possible. This is because many other aircraft carry AAMs that can also front-aspect you be it IR or SARH, and if they decide to fire a missile before you do it can cause your missile to lock onto the in-the-moment hotter AAM, missing its target as their missile sends you back to the hangar. This makes it vital to lock and fire before the enemy has a chance to do the same to you, meaning a last minute firing is ideal. Firing from approximately 2km away is ideal as it is much too close for the enemy to dodge effectively in time.

Pros and cons

Pros:

  • Availability of Matra Super 530F and Matra R550 Magic 2 air-to-air missiles
  • The Cyrano-IV radar allows low-altitude Pulse-Doppler (MTI) and ACM modes, an upgrade from the previous Mirages (IIIC & IIIE)
  • Carries 252 countermeasures
  • Large amount of bombs and rockets
  • 30mm DEFA cannons will essentially one tap planes on hit due to their heavy hitting power
  • CCIP for bombs, rockets and cannons

Cons:

  • Very slow acceleration with ordinance
  • Mediocre manoeuvrability compared to contemporaries
  • The Matra Super 530F missiles are very heavy and strongly impact flight performance
  • 30 mm DEFA cannons have a steep learning curve, particularly against high-speed targets
  • The Matra R530s and Matra Super 530Fs are easily defeated by chaff, making them hard to use effectively
  • Sees top tier frequently as a 11.3 vehicle, which can lead to frustration

History

The Mirage F1C-200 is essentially a Mirage F1C with an air-refuelling probe. The addition of the air-refuelling probe also extended the length of the fuselage by 7 cm. Some Mirage F1C-200s also received a GPS in the 1990s. These F1C-200s were intended for long expeditionary missions and saw combat in places like Africa and the Middle East. During the early 1980s, Mirage F1C-200s provided air cover for SEPECAT Jaguars performing attack runs against the Libyan-backed insurgency in Chad. A few years later, the F1C-200s and Jaguars were redeployed again to Chad until 1992, when the government was overthrown. Mirage F1C-200s were also present in the United Arab Emirates during the Gulf War to supplement air defense with Qatari Mirage F1EDAs. The Iraqis took the refuelling probes from the Mirage F1C-200s they had acquired and fitted them on their MiG-23s.

Media

Skins
Skins and camouflages for the Mirage F1C-200 from live.warthunder.com.

See also

Related development
Mirage F1 (Family)

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1 · Mirage 2000D-RMV
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)
Belgium  ▄Meteor F Mk.8 · ▄Mirage 5BA · ▄F-104G · ▄F-16A · ▄F-16AM
Netherlands  ◘Sea Hawk Mk.50 · ◘Hunter F.6

France premium aircraft
Fighters  D.371 H.S.9 · Pallier's D.510 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · F-6C-10-NA
  M.B.152C1 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval
Jet fighters  ◘Sea Hawk Mk.50 · Milan · Mirage F1C-200
Strike aircraft  ▄AD-4NA · F-84F IAF
Bombers  Late 298D · ▄PBY-5A Late
Jet bombers  Vautour IIA IDF/AF · S.O.4050 Vautour IIN