Difference between revisions of "TAM 2IP"
m (→See also: ""Fun fact: There is a tank named M60T which has same turret design, also sharing same designer."" i added this. please approve this.) (Tag: Visual edit) |
Colok76286 (talk | contribs) |
||
Line 58: | Line 58: | ||
'''Notes:''' | '''Notes:''' | ||
− | |||
* Suspension wheels and tracks are 20 mm thick | * Suspension wheels and tracks are 20 mm thick | ||
* Side skirts are 4 mm thick | * Side skirts are 4 mm thick | ||
Line 111: | Line 110: | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | |||
* '''DM12 HEATFS''' - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters. | * '''DM12 HEATFS''' - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters. | ||
* '''DM502 HESH''' - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect. | * '''DM502 HESH''' - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect. | ||
Line 239: | Line 237: | ||
;Skins | ;Skins | ||
− | |||
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_thyssen_henschel_tam_2ip Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_thyssen_henschel_tam_2ip Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
Line 248: | Line 245: | ||
;Other vehicles of similar configuration and role | ;Other vehicles of similar configuration and role | ||
− | |||
* [[Leopard 1 (Family)]] | * [[Leopard 1 (Family)]] | ||
* [[MARS 15]] | * [[MARS 15]] | ||
− | |||
− | |||
== External links == | == External links == | ||
Line 259: | Line 253: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 23:40, 7 January 2022
This page is about the German light tank TAM 2IP. For other versions, see TAM (Family). |
Contents
Description
The Tanque Argentino Mediano 2IP is a premium rank VI German light tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update "Red Skies". Sitting between the TAM and TAM 2C in terms of performance, this tank is essentially an earlier TAM model with access to more modern ammunition and add-on armour for increased protection.
General info
Survivability and armour
Base armour of TAM 2IP is very thin, just an 11 mm plate angled at 74° on the upper frontal glacis, and 15 mm of armour on the sides. Turret is not something to boast about either - the strongest plate being a gun mantlet with a 30 mm plate and sides being 25 mm thin.
On the bright side, the 2IP version is fitted with Iron Wall add-on composite armour. This variable thickness armour package dramatically increases effectiveness of armour against chemical munitions, but does little to protect against kinetic penetrators.
Front
Most noticeable increase in protection is on the upper plate of the hull - even newer HEAT rounds and older ATGMs may struggle to penetrate the hull armour. Sadly, add-on protection on the turret is not enough to defeat those same munitions. Frontal arc protection against autocannons is mostly great, but occasional lucky shots can penetrate the turret ring.
Players also must be aware of the giant weak spot that is the driver's area - it is only 11mm plate angled at 74° and it is not protected by add-on armour, allowing vehicles like Dardo to get through.
Sides
While TAM 2IP is now resistant to 12.7mm rounds on the hull side, overall side protection remains poor, as it can still get easily penetrated by anything larger than 12.7mm.
Crew
When looking at TAM 2IP from the front, one can see that on the left side, the commander sits directly behind the gunner, while the loader sits almost directly behind the driver on the right side.
Both gunner and commander are protected by the transmission and the engine (similar to Merkava tanks); while that won't protect them from most kinetic munitions, it can negate shrapnel from older chemical and HESH rounds that manages to get through add-on armour.
The driver is very vulnerable as he sits behind an 11mm thin plate angled at 74°, with a first-stage ammo rack and loader directly behind him. Driver's area is not protected by add-on armour either.
Armour type:
- Rolled homogeneous armour
- Add-on composite armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 11 mm (77°) Upper glacis - Engine access panel 32 mm (77°) Upper glacis - Sides 32 mm (29°) Lower glacis - Top 32 mm (60°) Lower glacis - Bottom |
15 mm (30°) Top 15 mm Bottom |
11 mm (23°) Upper plate 11 mm (27°) Lower plate |
11-32 mm (13°) Front glacis 11 mm Crew compartment 5 mm Radiator vents |
Turret | 50 mm (5-35°) Turret front 30 mm + 30 mm (51-63°) Mantlet Front 25 mm (7-10°) Mantlet Sides 20 mm (79°) Roof glacis 30 mm (cylindrical) Gunner periscope |
25 mm (24-27°) Crew Compartment 15 mm (27°) Bustle 25 mm Cupola well |
15 mm (22°) 11 mm (79°) Turret underside |
20 (11°) Roof glacis 11 mm |
Cupola | 35 mm (cylindrical) | 35 mm Outer ring 11 mm Centre |
Notes:
- Suspension wheels and tracks are 20 mm thick
- Side skirts are 4 mm thick
- Air intake on the right side is 5 mm thick
Composite armour | Front (Slope angle) | Sides |
---|---|---|
Hull | Upper glacis ~90 mm Kinetic ~520 mm Chemical |
Upper side ~45 mm Kinetic ~295 mm Chemical |
Turret | Turret face ~70-140 mm Kinetic ~70-340 mm Chemical |
Turret side ~50 mm Kinetic ~260 mm Chemical |
Mobility
Even with additional protection, TAM 2IP suffers no decrease to its mobility when compared to its tech tree counterpart; thus is more mobile and agile than its main competitor, Leopard A1A1. This mobility allows TAM 2IP to perform many different roles, be it flanking, scouting, rushing favourable positions or relocating.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 84 | 33 | 1116 | 1,374 | 33.82 | 41.64 |
Realistic | 75 | 75 | 637 | 720 | 19.3 | 21.82 |
Modifications and economy
As a premium vehicle, TAM 2IP comes with all modifications unlocked.
Armaments
Main armament
Main armament consists of the 105 mm FMK.4 Modelo 1L cannon; a fully stabilised gun that is standard to the TAM family. Unlike TAM however, it has access to DM33, a very potent round at its BR. TAM 2IP also comes equipped with a laser rangefinder - this gadget allows it to quickly acquire a target's distance, thus allowing long range shots immensely fast.
105 mm FMK.4 Modelo 1L | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -7°/+18° | ±180° | Two-plane | 32.4 | 44.8 | 54.4 | 60.2 | 64.0 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 20.2 | 23.8 | 28.9 | 32.0 | 34.0 |
Ammunition
- DM12 HEATFS - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.
- DM502 HESH - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.
- DM23 APFSDS - This round allows the player to engage modern tanks more reliably, since it performs better against composite and reactive armour. While penetration is sufficient relative to TAM 2IP's BR, there is simply no use for this round as its direct upgrade is available from the get go.
- DM33 APFSDS - Best round available to the TAM 2IP and third best NATO round available for 105 mm cannons. It allows the player to engage any enemies at the TAM 2IP's BR at any range reliably. Even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM502 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12 | HEATFS | 1,173 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
DM502 | HESH | 732 | 14.85 | 0.1 | 4 | 4,310 | 73° | 77° | 80° |
DM23 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
DM33 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
50 | 41 (+9) | 30 (+20) | 21 (+29) | 1 (+49) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first but will replenish from the other racks (rack 4 then 3), starting with rack 1 and then rack 2.
- The depletion order at full capacity is: 3 - 4 - 1 - 2.
Machine guns
The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (200) | 600 | N/A | N/A |
Pintle | 2,000 (200) | 600 | -10°/+50° | ±120° |
Usage in battles
TAM 2IP essentially plays as its tech tree counterpart. While it can still perform well as a regular main battle tank, using it this way would be just wasting its potential. It's a fast, potent flanker, but with the addition of a powerful DM33 round, TAM 2IP is also a potent sniper.
Sniping:
Players should abuse TAM 2IPs mobility to reach advantageous positions and start picking off players. DM33 highly effective (only T-62M-1 providing better performance) and coupled with laser range finder, TAM 2IP can snipe really well. While it can't fight as well in hull down positions as Leopard A1A1 due to slightly worse gun depression, it can still make great use of cover, as it negates its biggest weakness - armour.
Flanking:
Due to TAM 2IPs excellent mobility, stabilised gun and powerful round, TAM 2IP is a potent flanker. Add-on armour allows it to shrug off most autocannon fire from IFVs, as those will be common flankers at this BR. Coupled with scouting ability, TAM 2IP employing hit and run tactics on flanks can become enemy teams worst nightmare.
CQB:
While the TAM 2IP performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow it to exploit its mobility, like those found on Advance to Rhine. Better armoured tanks in general outperform TAM 2IP by wide margin in these environments. Players should focus on ambushing enemy tanks. TAM 2IP turret placement on the back of the tank and acceleration can be exploited in this scenario well - by reversing out of cover, your engine is still protected while you expose only a small part of your tank. Another viable option is to support their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.
Pros and cons
Pros:
- DM33 APFSDS is more than competitive at this BR
- Same mobility as regular TAM, despite add-on armour
- Wide selection of ammunition
Cons:
- Despite add-on armour, protection remains somewhat poor
- No thermals
- Lacks smoke shell, limiting its tactical potential
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Thyssen-Henschel | |
---|---|
TAM | TAM · TAM 2C · TAM 2IP |
Marder IFV | Marder A1- · Marder 1A3 · DF105 |
TH800 | Class 3 (P) |
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |