Difference between revisions of "Fw 190 A-4"

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(Added tables and basic info.)
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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
 +
[[File:GarageImage_Fw190A4.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''Fw 190 A-4''' is a Rank II German fighter with a battle rating of 4.3. It was introduced in Update 1.43.
 +
 +
''"Würger"'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''
 +
 +
Fw 190s are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a [[Fighter-bombers|fighter-bomber]] is generally not advised, this would be the duty of the [[Fw 190 F-8|Fw 190 F-8]].
 +
 +
The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons however. For the MG 151's they have: High explosive incendiary shell, armor-piercing shell, and incendiary tracer shell costing 110 silver lions per "per reload". The Mg FF/M's have: High explosive incendiary shell, Fragmentation incendiary tracer shell (self destroying) and armor piercing high explosive shell which cost 40 Sliver Lions "per reload."
 +
 +
The best ammunition available for use with machine guns is Universal.  Universal utilizes armor-piercing tracer rounds, armor-piercing rounds, adjustment incendiary rounds, and armor-piercing incendiary rounds. Reloading only costs 9 silver lions "per reload".
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 619 || 602 || 12,000 || 23.4 || 23.9 || 8.6 || 10.6 || 420
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || 12,000 || ??.? || ??.? || ?.? || ?.? || 420
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| 860 || 450 || ??? || ~20 || ~20
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 420 || < 510 || < 510 || > 280
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,500 m || 1,520 hp || 1,727 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 5,300 m || 1,420 hp || 1,613 hp
 +
|-
 +
<!--! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|MG 151/20 (20 mm)|MG FF (20 mm)|MG 17 (7.92 mm)}}
 +
 
 +
The Fw 190 A-4 is armed with:
 +
 
 +
* 2 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)
 +
* 2 x 20 mm MG FF/M cannon, wing-mounted (90 rpg = 180 total)
 +
* 2 x 7.92 mm MG 17 machine gun, nose-mounted (900 rpg = 1,800 total)
  
=== Suspended armament ===
+
====Ammo Belts====
 +
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.<br />
 +
:'''7.92mm MG 17'''
 +
*Air Targets: Universal (AP-T/AP/AI/AP-I)
 +
*Ground Targets: Tracer (AP-T)
 +
:'''20mm MG151/20'''
 +
*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
 +
*Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
 +
:'''20 mm MGFF/M'''
 +
*Air target
 +
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The A-4 in Arcade is a punishing Boom & Zoom fighter. The armament is fantastic, climb rate top par (rivaled by the [[Bf 109 F-4|Bf 109 F-4]]), and dive speed/top-speed is very good. Use this to as advantage. As characteristic with the Focke Wulfs, the sustained turn rate and radius is extremely slow and large, respectively. Turning is not recommended at all with the '''Fw 190'''.
 +
 +
This should not discourage you from seizing opportunities. A Fw 190 A-4 in a balanced furball can be devastating, when it acts as a wingman, keeping other fighters from getting on your team's tails. The enemy fighters are less concerned with evading, giving you the time to line them up. As soon as the amount of planes tips in the enemies' favor, it's time for you to make a quick disappearance, as planes actively trying to get on your tail will almost always get there.
 +
 +
Armament is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds. Firepower is only rivaled by other twin-engine fighters.
 +
 +
The '''Fw 190A-4''', as all the planes in this line, are some of the best "[[BnZ|Boom and Zoomers]]" in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1|Fw 190 A-1]] it is the more maneuverable in the house of Focke-Wulf. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight''' as this will most likely end bad. Instead fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights, when you are lower in energy than your foe.
 +
 +
In the defensive, you can often just dive away from planes, such as [[Spitfire F. Mk IX|Spitfires]] and [[La-5FN Ussr|La-5]]s, but you need at a decent altitude to gain top-speed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.
 +
 +
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings! This is favourable strategy against La-5s, [[Yak|Yak]]s & Spitfires who have due their low wing-loading (and partly wooden wings for the Russians), less resistance against high G maneuvers. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb: ''"Wenn Zwei sich streiten, freut sich der Dritte."'' (German for "When two quarrel, the third will reap the success.") Of course this could also be you.
 +
<br>
 +
Simulator Battles:
 +
Visibility is actually decent with the A-4. Although forward visibility is very good, backwards viewing is very poor due to the cockpit design. Overall, the A-4 has better visibility than average.
 +
 +
The Fw 190 A-4, as all the planes in this line, are some of the best "Boom & Zoomers" in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1|A-1]] it is the more maneuverable in the house of Focke-Wulf. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage in a turn fight'' as this will most likely end bad. Instead fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights, when you are lower in energy than your foe.
 +
 +
In the defensive, you can often just dive away from planes, such as [[Spitfire F. Mk IX|Spitfires]] and [[La-5FN Ussr|La-5]]s, but you need at a decent altitude to gain topspeed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.
 +
 +
In a dive the 190 can, due its short wings, pull quite some ''stunts'' to either lose the hunter, or even make him loose his own wings! This is favourable strategy against La-5s, [[Yak-9T|Yak]]s & Spitfires who have due their low wing-loading (and partly wooden wings for the Russians), less resistance against high G maneuvers. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb: ''"Wenn Zwei sich streiten, freut sich der Dritte."'' (German for "When two quarrel, the third will reap the success.") Of course this could also be you.
 +
 +
The best tactic  for this plane: is Boom and Zoom Boom & Zoom meaning it is better as an energy fighter (Boom and Zoom or keeping it's energy up instead of turn fighting).
 +
Boom and zooming is a tactic that takes all of your potential energy and turn it into kinetic energy, as you pull up it turns back into potential energy.
 +
 +
There is two type of "Boom and Zooms", tailing BnZ or quick burst BnZ.
 +
 +
A Tailing BnZ is when the pilot Boom or Dives to the target and tail him for 2-4 seconds. The benefits of doing this is players get a longer time to aim and a better chance of shooting him or her down, but it comes with a cost you will have less energy to climb back up, and you are more of an easy target for an enemy who came to help his/hers teammate. There is dangerous parts to doing this though. If you stick on your target to long you will lose too much energy and can't climb back up to Altitude. If this happens fly to your teammates the enemy has the advantage now. Turning will make your problem worse and makes pilots and "easy" kill to the enemy.
 +
 +
Quick Burst BnZ is when pilots Dive and fire a 1-2 second burst at your enemy and climb back to altitude. The benefits of doing this is you have more speed to climb back up to altitude. The disadvantages are you have a less amount of time to aim and destroying the enemy.
 +
 +
'''''How to engage an enemy if he is going to Boom & Zoom you'''''<br>
 +
If you see a enemy who is about to use the Boom & Zoom tactic on you have some options.
 +
 +
If you are at a high energy state best move is to turn towards him throwing off his aim due and going head on with him.
 +
another one is if you are at a low energy state best move is to turn under him. this will force him to pull up or he/she will lose all of their energy.
 +
Each of these moves can save your life in a dangerous situation of an encounter with a Boom & Zoom fighters, but your best bet is to turn in him if you can
 +
 +
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F._Mk_IX|Spitfires]], [[Typhoon_Mk_1b_/Late|Typhoons]], [[Beaufighter_Mk_21|Beaufighter's]] [[P-51D-5_Mustang|Mustang's]], [[Yak-9U|Yakovlev's]], [[B-17E_Flying_Fortress_/Late|B-17's]] and the [[Wellington_Mk_Ic_/Late|Wellington's]] These planes should not be underestimated, they can all fight this aircraft extremely well.
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
== Usage in the battles ==
+
===Modules===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair, Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wing Repair, Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Excellent firepower
 +
* Excellent roll rate
 +
* Great energy retention
 +
* Great dive performance
 +
* Good climb rate
 +
* Good top speed
 +
* Good supply of cannon ammo
 +
* Good bomber hunter
 +
* Engine almost never overheats even on WEP
 +
* Simulator battle: Good ''instantaneous'' turn
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Looses power above 5000 m (16,400 ft) steadily
 +
* Stalls quickly in simulator battle
 +
* Very bad turn rate, as a trade off for the high dive speed
  
 
== History ==
 
== History ==
Line 43: Line 286:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 293:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Germany fighters}}

Revision as of 18:50, 13 November 2018

Rank VII | Premium | Golden Eagles
Challenger DS Pack
fw-190a-4.png
Fw 190 A-4
AB RB SB
4.3 4.0 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Fw 190 A-4.jpg


The Fw 190 A-4 is a Rank II German fighter with a battle rating of 4.3. It was introduced in Update 1.43.

"Würger" is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as slayer, choker, or strangler. In that regard fits the English designation well too: "Butcher-bird"

Fw 190s are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the Fw 190 F-8.

The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons however. For the MG 151's they have: High explosive incendiary shell, armor-piercing shell, and incendiary tracer shell costing 110 silver lions per "per reload". The Mg FF/M's have: High explosive incendiary shell, Fragmentation incendiary tracer shell (self destroying) and armor piercing high explosive shell which cost 40 Sliver Lions "per reload."

The best ammunition available for use with machine guns is Universal. Universal utilizes armor-piercing tracer rounds, armor-piercing rounds, adjustment incendiary rounds, and armor-piercing incendiary rounds. Reloading only costs 9 silver lions "per reload".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,800 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
619 602 12,000 23.4 23.9 8.6 10.6 420
Upgraded
Max Speed
(km/h at 5,800 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 12,000  ??.?  ??.?  ?.?  ?.? 420

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
860 450  ??? ~20 ~20
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 420 < 510 < 510 > 280
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,500 m 1,520 hp 1,727 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,300 m 1,420 hp 1,613 hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

The Fw 190 A-4 is armed with:

  • 2 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)
  • 2 x 20 mm MG FF/M cannon, wing-mounted (90 rpg = 180 total)
  • 2 x 7.92 mm MG 17 machine gun, nose-mounted (900 rpg = 1,800 total)

Ammo Belts

Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.

7.92mm MG 17
  • Air Targets: Universal (AP-T/AP/AI/AP-I)
  • Ground Targets: Tracer (AP-T)
20mm MG151/20
  • Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
  • Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
20 mm MGFF/M
  • Air target

Usage in the battles

The A-4 in Arcade is a punishing Boom & Zoom fighter. The armament is fantastic, climb rate top par (rivaled by the Bf 109 F-4), and dive speed/top-speed is very good. Use this to as advantage. As characteristic with the Focke Wulfs, the sustained turn rate and radius is extremely slow and large, respectively. Turning is not recommended at all with the Fw 190.

This should not discourage you from seizing opportunities. A Fw 190 A-4 in a balanced furball can be devastating, when it acts as a wingman, keeping other fighters from getting on your team's tails. The enemy fighters are less concerned with evading, giving you the time to line them up. As soon as the amount of planes tips in the enemies' favor, it's time for you to make a quick disappearance, as planes actively trying to get on your tail will almost always get there.

Armament is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds. Firepower is only rivaled by other twin-engine fighters.

The Fw 190A-4, as all the planes in this line, are some of the best "Boom and Zoomers" in the game and should be flown exclusively in this style. But like the Fw 190 A-1 it is the more maneuverable in the house of Focke-Wulf. The performance at high speeds is excellent, as is their dive and zoom characteristics. Do not ever engage in a turn fight as this will most likely end bad. Instead fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights, when you are lower in energy than your foe.

In the defensive, you can often just dive away from planes, such as Spitfires and La-5s, but you need at a decent altitude to gain top-speed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.

In a dive the 190 can, due its short wings, pull quite some stunts to either lose the hunter, or even make him loose his own wings! This is favourable strategy against La-5s, Yaks & Spitfires who have due their low wing-loading (and partly wooden wings for the Russians), less resistance against high G maneuvers. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb: "Wenn Zwei sich streiten, freut sich der Dritte." (German for "When two quarrel, the third will reap the success.") Of course this could also be you.
Simulator Battles: Visibility is actually decent with the A-4. Although forward visibility is very good, backwards viewing is very poor due to the cockpit design. Overall, the A-4 has better visibility than average.

The Fw 190 A-4, as all the planes in this line, are some of the best "Boom & Zoomers" in the game and should be flown exclusively in this style. But like the A-1 it is the more maneuverable in the house of Focke-Wulf. The performance at high speeds is excellent, as is their dive and zoom characteristics. 'Do not ever engage in a turn fight as this will most likely end bad. Instead fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights, when you are lower in energy than your foe.

In the defensive, you can often just dive away from planes, such as Spitfires and La-5s, but you need at a decent altitude to gain topspeed, so do not be to quick to dive after an enemy, if they fly below your plane. Unless you are higher then everybody else, or alone. Just be sure then to have the time to regain the lost altitude.

In a dive the 190 can, due its short wings, pull quite some stunts to either lose the hunter, or even make him loose his own wings! This is favourable strategy against La-5s, Yaks & Spitfires who have due their low wing-loading (and partly wooden wings for the Russians), less resistance against high G maneuvers. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb: "Wenn Zwei sich streiten, freut sich der Dritte." (German for "When two quarrel, the third will reap the success.") Of course this could also be you.

The best tactic for this plane: is Boom and Zoom Boom & Zoom meaning it is better as an energy fighter (Boom and Zoom or keeping it's energy up instead of turn fighting). Boom and zooming is a tactic that takes all of your potential energy and turn it into kinetic energy, as you pull up it turns back into potential energy.

There is two type of "Boom and Zooms", tailing BnZ or quick burst BnZ.

A Tailing BnZ is when the pilot Boom or Dives to the target and tail him for 2-4 seconds. The benefits of doing this is players get a longer time to aim and a better chance of shooting him or her down, but it comes with a cost you will have less energy to climb back up, and you are more of an easy target for an enemy who came to help his/hers teammate. There is dangerous parts to doing this though. If you stick on your target to long you will lose too much energy and can't climb back up to Altitude. If this happens fly to your teammates the enemy has the advantage now. Turning will make your problem worse and makes pilots and "easy" kill to the enemy.

Quick Burst BnZ is when pilots Dive and fire a 1-2 second burst at your enemy and climb back to altitude. The benefits of doing this is you have more speed to climb back up to altitude. The disadvantages are you have a less amount of time to aim and destroying the enemy.

How to engage an enemy if he is going to Boom & Zoom you
If you see a enemy who is about to use the Boom & Zoom tactic on you have some options.

If you are at a high energy state best move is to turn towards him throwing off his aim due and going head on with him. another one is if you are at a low energy state best move is to turn under him. this will force him to pull up or he/she will lose all of their energy. Each of these moves can save your life in a dangerous situation of an encounter with a Boom & Zoom fighters, but your best bet is to turn in him if you can

Specific enemies worth noting

Some planes, you might see which are very deadly opponents are the: Spitfires, Typhoons, Beaufighter's Mustang's, Yakovlev's, B-17's and the Wellington's These planes should not be underestimated, they can all fight this aircraft extremely well.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator
II Compressor Airframe
III Wing Repair, Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • Excellent firepower
  • Excellent roll rate
  • Great energy retention
  • Great dive performance
  • Good climb rate
  • Good top speed
  • Good supply of cannon ammo
  • Good bomber hunter
  • Engine almost never overheats even on WEP
  • Simulator battle: Good instantaneous turn

Cons:

  • Looses power above 5000 m (16,400 ft) steadily
  • Stalls quickly in simulator battle
  • Very bad turn rate, as a trade off for the high dive speed

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2