Difference between revisions of "Ki-84 ko (China)"
(→Flight performance) (Tag: Visual edit) |
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! rowspan="2" |Characteristics |
− | |||
− | |||
− | |||
! colspan="2" | Max Speed<br>(km/h at 6,000 m) | ! colspan="2" | Max Speed<br>(km/h at 6,000 m) | ||
! rowspan="2" | Max altitude<br>(meters) | ! rowspan="2" | Max altitude<br>(meters) | ||
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! AB !! RB !! AB !! RB !! AB !! RB | ! AB !! RB !! AB !! RB !! AB !! RB | ||
|- | |- | ||
− | | | + | !'''Stock''' |
+ | | -||-||-||-||-||-||-||- | ||
|- | |- | ||
− | ! | + | !Upgraded |
− | + | | 718 || 692 ||13 000|| 19.1 || 19.4 || 22.6 || 17.9 || 421 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | 718 || 692 || | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
! rowspan="2" | Wing-break speed<br>(km/h) | ! rowspan="2" | Wing-break speed<br>(km/h) | ||
! rowspan="2" | Gear limit<br>(km/h) | ! rowspan="2" | Gear limit<br>(km/h) | ||
− | ! | + | ! colspan="3" | Flaps<br>(km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + | + | !Combat |
+ | !Take-off | ||
+ | !Landing | ||
+ | !+ | ||
+ | !- | ||
|- | |- | ||
− | | {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ~13 || ~9 | + | | {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 |
+ | |380 | ||
+ | |280|| ~13 || ~9 | ||
|- | |- | ||
|} | |} | ||
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=== Survivability and armour === | === Survivability and armour === | ||
− | + | ||
+ | * 70 mm Bulletproof glass at the front of the cockpit. | ||
+ | * 6 mm steel plated headrest and 13 mm steel plated pilot's seat. | ||
== Armaments == | == Armaments == | ||
Line 119: | Line 116: | ||
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
* 2 x 20 mm Ho-5 army cannons, wing-mounted (150 rpg = 300 total) | * 2 x 20 mm Ho-5 army cannons, wing-mounted (150 rpg = 300 total) | ||
* 2 x 12.7 mm Ho-103 army machine guns, nose-mounted (350 rpg = 700 total) | * 2 x 12.7 mm Ho-103 army machine guns, nose-mounted (350 rpg = 700 total) | ||
Line 127: | Line 125: | ||
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
+ | |||
* Without load | * Without load | ||
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total) | * 2 x 250 kg Army Type 92 GPHE bombs (500 kg total) | ||
Line 133: | Line 132: | ||
== Usage in battles == | == Usage in battles == | ||
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
+ | |||
+ | ==== AB: ==== | ||
+ | |||
+ | ==== RB: ==== | ||
+ | The strong rate of climb of this fighter allows for a significant altitude advantage to be made in the beginning of battles. As this fighter is usually paired with the soviets against the Japanese, make sure to utilise this advantage as your soviet teammates and many of the Japanese fighters that you will encounter will be unable to climb as high as you. However, if German aircraft are present in the opposing team be cautious of climbing too high as they will be able to easily gain an altitude advantage over you. | ||
+ | |||
+ | When encountering Japanese zeroes (i.e. the A7M2) do not attempt to "turn-fight" them. Instead, maintain your energy with a typical boom and zoom technique as they will be unable to match your altitudes. The N1K2 series and the bf-109 series have greater rates of climb, but handle slightly worse at lower speeds, hence it is suggested that you should attempt to burn both your opponent's and your own energy using climbing corkscrew manoeuvres to bring both of you into your optimal fighting altitude (~4000m) at your best operating speed (< 400 km / h). Here you are more manoeuvrable and have a better chance at taking out these fast aircraft. | ||
+ | |||
+ | Due to your fairly weak weaponry, it is not advised to chase after heavily armoured bombers and instead focus on fighting enemy fighters. A potential approach is to support allied aircraft by maintaining a high altitude above them, denying enemy aircraft from diving on top of your allies as you can control the airspace directly above them. | ||
+ | |||
+ | ==== SB: ==== | ||
=== Manual Engine Control === | === Manual Engine Control === | ||
Line 191: | Line 201: | ||
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | ||
− | '''Pros:''' | + | '''Pros:''' |
+ | |||
+ | * Strong rate of climb compared to other fighters in such as the Ki-61 series and the A7M2. | ||
+ | * Effective top speed and energy retention allowing for the effective use of "boom and zoom" tactics. | ||
+ | * Great acceleration allowing speed to be regained quickly after duels. | ||
+ | * Reasonable performance at high altitude. | ||
+ | * Maintains a high degree of manoeuvrability at lower speeds. | ||
+ | * Jack of all trades: Nimble yet quick while having a good degree of energy retention, allows this fighter to hold its own against any fighter that it may encounter. | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Not as manoeuvrable as the Japanese fighters that you will be facing at this tier, and struggles to contest the high altitudes of the bf-109 series due to their superior rates of climb. | ||
+ | * The "good at all, master of none" character of this aircraft makes it difficult to play as pilots will need to adapt their play-style to counter specific aircraft that they are facing, subsequently requiring a fair degree of knowledge over the strengths and weaknesses of each aircraft that they will encounter. | ||
+ | * The weapons feel fairly lackluster, with the 20 mm cannons having a reasonably low amount of ammunition (at least compared to the 12.7 mm machine guns). | ||
+ | * Elevator locks up at high speeds preventing optimal usage of its great energy retention. | ||
+ | * A reasonably slow roll-rate causing this fighter to be vulnerable against Japanese fighters which are the typical opponents. | ||
+ | * Fairly susceptible to damage with fires being particularly devastating to this light aircraft. | ||
+ | |||
* | * | ||
Line 205: | Line 231: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 210: | Line 237: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the aircraft;'' | * ''encyclopedia page on the aircraft;'' |
Revision as of 03:16, 7 June 2020
Contents
This page is about the premium Chinese fighter Ki-84 ko (China). For the Japanese version, see Ki-84 ko. For other versions, see Ki-84 (Family). |
Description
The ␗Ki-84 ko Hayate is a premium rank IV Chinese fighter
with a battle rating of 5.7 (AB), 5.3 (RB), and 5.0 (SB). It was introduced in Update 1.93 "Shark Attack".
General info
Flight performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | Max Speed (km/h at 6,000 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | - | - | - | - | - | - | - | - |
Upgraded | 718 | 692 | 13 000 | 19.1 | 19.4 | 22.6 | 17.9 | 421 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Flaps (km/h) |
Max Static G | |||
Combat | Take-off | Landing | + | - | ||
500 | 380 | 280 | ~13 | ~9 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 400 | < 480 | < 430 | > 324 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,000 m | 1,875 hp | 2,100 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,300 m | 1,675 hp | 1,876 hp |
Survivability and armour
- 70 mm Bulletproof glass at the front of the cockpit.
- 6 mm steel plated headrest and 13 mm steel plated pilot's seat.
Armaments
Offensive armament
The Ki-84 ko (China) is armed with:
- 2 x 20 mm Ho-5 army cannons, wing-mounted (150 rpg = 300 total)
- 2 x 12.7 mm Ho-103 army machine guns, nose-mounted (350 rpg = 700 total)
Suspended armament
The Ki-84 ko (China) can be outfitted with the following ordnance:
- Without load
- 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)
- 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
Usage in battles
Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
AB:
RB:
The strong rate of climb of this fighter allows for a significant altitude advantage to be made in the beginning of battles. As this fighter is usually paired with the soviets against the Japanese, make sure to utilise this advantage as your soviet teammates and many of the Japanese fighters that you will encounter will be unable to climb as high as you. However, if German aircraft are present in the opposing team be cautious of climbing too high as they will be able to easily gain an altitude advantage over you.
When encountering Japanese zeroes (i.e. the A7M2) do not attempt to "turn-fight" them. Instead, maintain your energy with a typical boom and zoom technique as they will be unable to match your altitudes. The N1K2 series and the bf-109 series have greater rates of climb, but handle slightly worse at lower speeds, hence it is suggested that you should attempt to burn both your opponent's and your own energy using climbing corkscrew manoeuvres to bring both of you into your optimal fighting altitude (~4000m) at your best operating speed (< 400 km / h). Here you are more manoeuvrable and have a better chance at taking out these fast aircraft.
Due to your fairly weak weaponry, it is not advised to chase after heavily armoured bombers and instead focus on fighting enemy fighters. A potential approach is to support allied aircraft by maintaining a high altitude above them, denying enemy aircraft from diving on top of your allies as you can control the airspace directly above them.
SB:
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 12 mm | 9 in (mod30) | |
II | Compressor | Airframe | New 12 mm MGs | 12 in (mod27) | |
III | Wings repair | Engine | Offensive 20 mm | ||
IV | Engine injection | Cover | New 20 mm cannons |
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Strong rate of climb compared to other fighters in such as the Ki-61 series and the A7M2.
- Effective top speed and energy retention allowing for the effective use of "boom and zoom" tactics.
- Great acceleration allowing speed to be regained quickly after duels.
- Reasonable performance at high altitude.
- Maintains a high degree of manoeuvrability at lower speeds.
- Jack of all trades: Nimble yet quick while having a good degree of energy retention, allows this fighter to hold its own against any fighter that it may encounter.
Cons:
- Not as manoeuvrable as the Japanese fighters that you will be facing at this tier, and struggles to contest the high altitudes of the bf-109 series due to their superior rates of climb.
- The "good at all, master of none" character of this aircraft makes it difficult to play as pilots will need to adapt their play-style to counter specific aircraft that they are facing, subsequently requiring a fair degree of knowledge over the strengths and weaknesses of each aircraft that they will encounter.
- The weapons feel fairly lackluster, with the 20 mm cannons having a reasonably low amount of ammunition (at least compared to the 12.7 mm machine guns).
- Elevator locks up at high speeds preventing optimal usage of its great energy retention.
- A reasonably slow roll-rate causing this fighter to be vulnerable against Japanese fighters which are the typical opponents.
- Fairly susceptible to damage with fires being particularly devastating to this light aircraft.
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Nakajima Aircraft Company (中島飛行機株式会社 ) | |
---|---|
Fighters | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43-I · Ki-43-II · Ki-43-III otsu | |
Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei | |
Ki-84 ko · Ki-84 otsu · Ki-84 hei | |
Ki-87 | |
Hydroplanes | A6M2-N* |
Interceptors | J1N1 · J5N1 |
Bombers | B5N2 |
B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko | |
G5N1 · G8N1 | |
Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L | |
Recon | E8N2 |
Jet Fighters | Kikka |
Captured | ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko |
*Refit of the Mitsubishi A6M2 mod. 11 | |
See also | Fuji Heavy Industries (1957-2017) |
China fighters | |
---|---|
British | ␗Gladiator Mk I |
French | D.510C |
Japanese | ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko |
American | CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1 |
␗P-47D-23-RA · ␗P-47D-30 · ␗F-47N-25-RE · ␗P-51C-11-NT · ␗P-51D-20 · ␗P-51K | |
Soviet | ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9 |
China premium aircraft | |
---|---|
Fighters | ␗A6M2 · D.510C · ␗F-47N-25-RE · H-81A-2 · Hawk III · ␗Ki-45 hei/tei · ␗Ki-84 ko · ␗P-51C-11-NT |
Jet fighters | Shenyang F-5 · J-7D |
Strike aircraft | A-5C · ␗F-84G-31-RE |