Difference between revisions of "SU-76D"
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− | + | The SU-76D has almost no armor to speak of, and can only survive one or two shells before getting knocked out. Because of this, it should be played like a light tank. Also, its roof armor is enough for 50. Caliber Machine guns to penetrate. Luckily it has a relatively low profile so getting hit is a bit harder, and it can sustain mg fire. if an AP shell is fired, there is a chance only one or two crew members will die, Which is acceptable. But, the loss of 3 crew members will end in a crew knockout. | |
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Revision as of 19:13, 13 April 2021
Contents
Description
The SU-76D is a premium gift rank II Soviet tank destroyer with a battle rating of 2.3 (AB/RB/SB). It was introduced during Update "Ixwa Strike" as a reward for the Future Technology event.
General info
Survivability and armour
The SU-76D has almost no armor to speak of, and can only survive one or two shells before getting knocked out. Because of this, it should be played like a light tank. Also, its roof armor is enough for 50. Caliber Machine guns to penetrate. Luckily it has a relatively low profile so getting hit is a bit harder, and it can sustain mg fire. if an AP shell is fired, there is a chance only one or two crew members will die, Which is acceptable. But, the loss of 3 crew members will end in a crew knockout.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 40 | 6 | 11.6 | 156 | 210 | 13.45 | 18.1 |
Realistic | 36 | 5 | 97 | 110 | 8.36 | 9.48 |
Modifications and economy
Armaments
Main armament
76 mm F-34 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 71 | -5°/+14° | ±13° | N/A | 6.2 | 8.5 | 10.4 | 11.5 | 12.2 | 8.97 | 7.94 | 7.31 | 6.90 |
Realistic | 4.2 | 4.9 | 6.0 | 6.6 | 7.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-350A (MD-5 fuze) | APHEBC | 87 | 85 | 76 | 67 | 59 | 52 |
BR-350B (MD-8 fuze) | APHEBC | 94 | 92 | 83 | 73 | 65 | 57 |
BR-350SP | APBC | 102 | 100 | 91 | 81 | 72 | 64 |
BR-350P | APCR | 125 | 119 | 92 | 68 | 50 | 36 |
BP-350A | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
OF-350M | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Sh-354T | Shrapnel | 37 | 35 | 29 | 25 | 20 | 17 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
BR-350A (MD-5 fuze) | APHEBC | 662 | 6.3 | 1.2 | 14 | 150 | 48° | 63° | 71° |
BR-350B (MD-8 fuze) | APHEBC | 655 | 6.3 | 0.9 | 14 | 98.56 | 48° | 63° | 71° |
BR-350SP | APBC | 655 | 6.78 | N/A | N/A | N/A | 48° | 63° | 71° |
BR-350P | APCR | 950 | 3.02 | N/A | N/A | N/A | 66° | 70° | 72° |
BP-350A | HEAT | 355 | 5.3 | 0.05 | 0.1 | 959.42 | 62° | 69° | 73° |
OF-350M | HE | 680 | 6.2 | 0.05 | 0.1 | 621 | 79° | 80° | 81° |
Sh-354T | Shrapnel | 680 | 6.2 | 0.5 | 8 | 85 | 62° | 69° | 73° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
D-350A | 680 | 6.45 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
71 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR tank destroyers | |
---|---|
SU-76M | SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A |
SU-57B | SU-57B · SU-76D |
T-34 Derivatives | SU-122 · SU-85 · SU-85M · SU-100 · SU-122P |
Heavy Tank Derivatives | SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268 |
SU-100P and Derivatives | SU-100P · Object 120 |
Wheeled | YaG-10 (29-K) |
Airborne | ASU-57 · ASU-85 |
Rocket | BM-8-24 · BM-13N · BM-31-12 |
ATGM | IT-1 · Shturm-S · Object 775 · Khrizantema-S |
Artillery | 2S1 · 2S3M |
Other | SU-5-1 · ZiS-30 · SU-122-54 |
USA | SU-57 |
USSR premium ground vehicles | |
---|---|
Light tanks | BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38 |
Medium tanks | T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1 |
▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine" | |
Heavy tanks | SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A |
Tank destroyers | BM-8-24 · BM-13N · BM-31-12 |
SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120 | |
SPAA | ▂Phòng không T-34 · ZUT-37 |