Difference between revisions of "A-36"

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{{Specs-Card
 
{{Specs-Card
 
|code=p-51_a-36
 
|code=p-51_a-36
|cockpit=334207/1109946
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
}}
+
|cockpit=cockpit_p-51_a-36.jpg
{{About
 
| about = American attacker '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = P-51 (Family)
 
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
North American Aviation Company was busy during 1942 building and shipping Mustang Mk.I fighters to England to be incorporated into the Royal Air Force to fight alongside the Curtiss [[P-40 (Family)|P-40]] Tomahawks. Unfortunately for England, lend-lease funds ran out, and 93 unshipped Mustang IA/P-51s went to the US Army Air Forces. North American did not want to stop production of the P-51s and pressured the USAAF for a fighter contract. Unfortunately, for the fiscal year 1942, no government funds were available for new fighter aircraft. However, when it was observed that attack aircraft funds were available, North American reconfigured the Mustang into a dive bomber, outfitting it with heavier wings, bomb racks, and dive brakes. With this dive bomber/attack variant approved for manufacturing, NAA ramped up production and cranked out 500 A-36A aircraft, which saw use in the Mediterranean and China-Burma-India theater.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]].
 
 
 
North American Aviation Company was busy during 1942 building and shipping Mustang Mk.I fighters to England to be incorporated into the Royal Air Force to fight alongside the Curtiss [[P-40 (Family)|P-40]] Tomahawks. Unfortunately for England, lend-lease funds ran out and 93 unshipped Mustang IA/P-51s went to the U.S. Army Air Forces. North American did not want to stop production of the P-51s and pressured the USAAF for a fighter contract. Unfortunately for the fiscal year 1942, no government funds were available for new fighter aircraft, however when observed that attack aircraft funds were available, North American reconfigured the Mustang into a dive bomber, outfitting it with heavier wings, bomb racks and dive brakes. With this dive bomber/attack variant approved for manufacturing, NAA ramped up production and cranked out 500 A-36A aircraft.
 
 
 
The {{PAGENAME}} was outfitted with the Allison V-1710-87 inline water-cooled engine which was a failure for high altitude flying, however for lower altitude dive-bombing, this engine performed quite well. High enough speeds could be developed in a dive to rip the wings, so dive brakes were implemented to regulate the dive speed to around 390 mph (630 kph). Maintaining speed in a dive ensures enough energy is available to zoom climb back up to altitude or to get away from any enemy fighters which may have attempted to intercept you. Depending on the map, if there are a significant amount of ground targets (anti-aircraft batteries, trucks, light tanks...etc…) the dive bomber can convert to a strafing aircraft once the bombs are released. With six 12.7 mm machine guns, softer ground targets are no match and will be easy pickings.
 
 
 
The {{PAGENAME}} has a configuration which few other aircraft (U.S. and foreign) can be outfitted with and that is two DGP-1 gun pods, with one being mounted under each wing. Each gun pod contains two more 12.7 mm M2 Browning machines guns with 340 RPG, bringing up the total machine gun count to 10 12.7 mm M2 machine guns with 2,700 rounds per load. En mass, these machine guns can produce devastating results both in the air and on the ground. While only two guns are mounted in the fuselage cowling, the other four (or eight if gun pods are equipped) are mounted in the wings and require the pilot to set convergence for best results. For those pilots which like to snipe from a distance, 500 – 650 m convergence may work best while those pilots who like to fight close quarters, a convergence of 250 – 350 m can be extremely devastating when all 10 guns bear down on the target.  
 
  
As an early war multi-role aircraft, the {{PAGENAME}} can fit the play-style of just about any pilot and can be reconfigured to accommodate different maps and missions. Whether ground-pounding or dismantling aircraft with 10 guns at a time, the Apache (or Mustang as pilots typically referred to it as), this aircraft will help pilots to hone their skills and prepare for the rest of the [[P-51 (Family)|Mustang]] series available to play in War Thunder.  Don’t be surprised when heading towards an enemy aircraft that they immediately take evasive manoeuvres to get away from the {{PAGENAME}} as they fully understand what could be in store for them if they stick around.  
+
Introduced in [[Update 1.51 "Cold Steel"]], the A-36, as an early war multi-role aircraft, can suit the play-style of just about any pilot and can be reconfigured to accommodate different maps and missions. Outfitted with the Allison V-1710-87 inline water-cooled engine, the plane suffers in high-altitude flying; however, for lower altitude dive-bombing, this engine performed quite well. High enough speeds could be developed in a dive to rip the wings, so dive brakes were implemented to regulate the dive speed to around 630 km/h (390 mph). Maintaining speed in a dive ensures enough energy is available to zoom climb back up to altitude or to get away from any enemy fighters which may have attempted to intercept you. Depending on the map, the dive bomber can convert to a strafing aircraft once the bombs are released. With six internal 12.7 mm machine guns and four more possible mounted in gunpods, softer ground targets and other aircraft are no match and will be easy pickings.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
[[File:A-36 billythekid 001.png|500px|thumb|right|An '''{{PAGENAME}}''' doing what it does best.]]
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
{| class="wikitable" style="text-align:center"
+
[[File:A-36 billythekid 001.png|300px|thumb|right|An '''{{PAGENAME}}''' doing what it does best.]]
|-
+
The A-36's performance varies a lot depending on the external armaments carried. It's very sluggish with the 4 x 12.7 mm M2 Brownings in gunpods, and the more kg of bombs it carries the worse the performance gets. Without anything on the wings it has a great acceleration, decent turn time and can withstand from 11 to -5 G.
! colspan="8" | Characteristics
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | ''Stock''
+
! rowspan="2" | Characteristics
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 1,760 m)
 
! colspan="2" | Max Speed<br>(km/h at 1,760 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 556 || 542 || {{Specs|ceiling}} || 23.4 || 24.2 || 9.7 || 9.7 || 400
+
! Stock
 +
| 556 || 542 || rowspan="2" | {{Specs|ceiling}} || 23.4 || 24.2 || 9.7 || 9.7 || rowspan="2" | 400
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 621 || 589 || 21.3 || 22.3 || 17.4 || 13.1
! colspan="2" | Max Speed<br>(km/h at 1,760 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 621 || 589 || {{Specs|ceiling}} || 21.3 || 22.3 || 17.4 || 13.1 || 400
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 652 || ~11 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 650 || 520 || 279 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 550 || < 230 || < 550 || > 360
 
| < 550 || < 230 || < 550 || > 360
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=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
;Protective plates and glass
 
;Protective plates and glass
 +
 
* 38 mm Bulletproof glass in front of the pilot
 
* 38 mm Bulletproof glass in front of the pilot
 
* 11.11 mm Steel plate behind the pilot
 
* 11.11 mm Steel plate behind the pilot
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* 6.35 mm Steel plate between engine and pilot
 
* 6.35 mm Steel plate between engine and pilot
  
The {{PAGENAME}}’s armour configuration does a decent job of protecting the pilot, especially in frontal or head-on attacks. From behind the pilot’s seat backs up to an 11.11 mm steel plate, however from the front, the canopy windscreen contains 38 mm bulletproof glass. There is also a 6.35 mm steel plate both in front of the engine and behind it between the engine and the cockpit. To get to the pilot, bullets from the front will need to pass through the first plate, the engine and then the second plate. The chances are the engine will be disabled before the pilot is knocked out in a head-on attack. The front-most steel plate will help to protect the engine from smaller calibre machine gun fire, however, it does not fare so well once you start going against +20 mm rounds which have a greater punch.  
+
The {{PAGENAME}}'s armour configuration does a decent job of protecting the pilot, especially in frontal or head-on attacks. From behind the pilot's seat backs up to an 11.11 mm steel plate, however from the front, the canopy windscreen contains 38 mm bulletproof glass. There is also a 6.35 mm steel plate both in front of the engine and behind it between the engine and the cockpit. To get to the pilot, bullets from the front will need to pass through the first plate, the engine and then the second plate. The chances are the engine will be disabled before the pilot is knocked out in a head-on attack. The front-most steel plate will help to protect the engine from smaller calibre machine gun fire, however, it does not fare so well once you start going against +20 mm rounds which have a greater punch.
 +
 
 +
Keep up speed and manoeuvrability which will make it difficult for any enemy fighter to get a bead on you and the different steel plates should do their job in protecting the fighter from stray bullets. The {{PAGENAME}} when outfitted with gun pods can become an absolute terror especially during head-on attacks, however, don't think that just because of the armour in the aircraft, you are fine. Remember when performing head-on or diving attacks on bombers fire off rounds and then manoeuvre as bullets headed your way in which you fly into will have a greater impact, it is imperative to move out of their way rather than take a chance and hope that a 6.35 mm steel plate will fully protect the engine or the pilot.
  
Keep up speed and manoeuvrability which will make it difficult for any enemy fighter to get a bead on you and the different steel plates should do their job in protecting the fighter from stray bullets. The {{PAGENAME}} when outfitted with gun pods can become an absolute terror especially during head-on attacks, however, don’t think that just because of the armour in the aircraft, you are fine. Remember when performing head-on or diving attacks on bombers fire off rounds and then manoeuvre as bullets headed your way in which you fly into will have a greater impact, it is imperative to move out of their way rather than take a chance and hope that a 6.35 mm steel plate will fully protect the engine or the pilot.
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
[[File:A-36 laggovich 001.jpg|300px|thumb|right|An '''{{PAGENAME}}''' in search of a new target of opportunity.]]
 
[[File:A-36 laggovich 001.jpg|300px|thumb|right|An '''{{PAGENAME}}''' in search of a new target of opportunity.]]
{{main|Browning M2 (12.7 mm)}}
+
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
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* 4 x 12.7 mm Browning M2 machine guns, wing-mounted (350 rpg = 1,400 total)
 
* 4 x 12.7 mm Browning M2 machine guns, wing-mounted (350 rpg = 1,400 total)
  
The {{PAGENAME}} is outfitted with six 12.7 mm Browning M2 machine guns, the good thing about this is that they are all the same type of gun and will all have the same amount of bullet-drop, making it easier to predict where the rounds will end up, the unfortunate thing is that two are mounted in the nose while two others are mounted in each wing. The unfortunate part of this is that the pilot now has to consider setting the convergence range to help make the shots more effective. Setting them too close or too far from the range the pilot typically shoots from will most likely guarantee some rounds will miss due to the over/under correction. A good middle range to configure for will be 400 m as this doesn’t require the pilot to follow too close behind, but the bullets still have a bit of punch, however for those pilots which take the fight in closer, a convergence of 200-300 m will concentrate all the rounds into a tight sphere with a solid kick usually dismantling critical components from the aircraft under target.  
+
The {{PAGENAME}} is outfitted with six 12.7 mm Browning M2 machine guns, the good thing about this is that they are all the same type of gun and will all have the same amount of bullet-drop, making it easier to predict where the rounds will end up, the unfortunate thing is that two are mounted in the nose while two others are mounted in each wing. The unfortunate part of this is that the pilot now has to consider setting the convergence range to help make the shots more effective. Setting them too close or too far from the range the pilot typically shoots from will most likely guarantee some rounds will miss due to the over/under correction. A good middle range to configure for will be 400 m as this doesn't require the pilot to follow too close behind, but the bullets still have a bit of punch, however for those pilots which take the fight in closer, a convergence of 200-300 m will concentrate all the rounds into a tight sphere with a solid kick usually dismantling critical components from the aircraft under target.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|Browning M2 (12.7 mm)}}
+
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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* 4 x 12.7 mm Browning M2 machine guns, wing-mounted (340 rpg = 1,360 total)
 
* 4 x 12.7 mm Browning M2 machine guns, wing-mounted (340 rpg = 1,360 total)
  
Though not what one would typically consider a dive bomber, the {{PAGENAME}} does make a really effective attack aircraft outfitted with 100, 250 or 500 lb bombs. Whereas larger attackers and bombers are typically slow and clumsy when it comes to aiming for a target, the Apache is the opposite and actually a pioneer for later fast, small, single-pilot aircraft to take on this role.  The Apache is relatively comfortable at flying at 12,000 ft (3,660 m) or at tree-top level, however, it does excel when it comes to dive-bombing. Though the larger the bombs it carries, the less manoeuvrability it has, that doesn’t matter when it comes to diving on the target, here the only critical issue is not building up too much speed as the wing load can only take so much before the wings snap off. Typically the best method is to approach the target in a dive at about 70° and starting from about 10,000 – 12,000 ft ( 3,040 – 3,660 m), deploy dive brakes and line up for the target. When between 2,000 – 4,000 ft (610 – 1,220 m) release bombs, retract dive brakes, full throttle and pull up in a zoom climb.  
+
Though not what one would typically consider a dive bomber, the {{PAGENAME}} does make a really effective attack aircraft outfitted with 100, 250 or 500 lb bombs. Whereas larger attackers and bombers are typically slow and clumsy when it comes to aiming for a target, the Apache is the opposite and actually a pioneer for later fast, small, single-pilot aircraft to take on this role.  The Apache is relatively comfortable at flying at 12,000 ft (3,660 m) or at tree-top level, however, it does excel when it comes to dive-bombing. Though the larger the bombs it carries, the less manoeuvrability it has, that doesn't matter when it comes to diving on the target, here the only critical issue is not building up too much speed as the wing load can only take so much before the wings snap off. Typically the best method is to approach the target in a dive at about 70° and starting from about 10,000 – 12,000 ft ( 3,040 – 3,660 m), deploy dive brakes and line up for the target. When between 2,000 – 4,000 ft (610 – 1,220 m) release bombs, retract dive brakes, full throttle and pull up in a zoom climb.
  
The smaller 100 and 250 lb bombs are good for lightly armoured targets such as anti-aircraft cannons, trucks and light tanks. The 500 lb bombs should be reserved for more heavily armoured targets such as pillboxes, medium and heavy tanks or even many targets clustered close together. Though bases could be bombed, these bombs are relatively ineffective, however in a pinch, if all of the other smaller targets have been destroyed, feel free to drop bombs on bases to help rack up some points for ordnance dropped.  
+
The smaller 100 and 250 lb bombs are good for lightly armoured targets such as anti-aircraft cannons, trucks and light tanks. The 500 lb bombs should be reserved for more heavily armoured targets such as pillboxes, medium and heavy tanks or even many targets clustered close together. Though bases could be bombed, these bombs are relatively ineffective, however in a pinch, if all of the other smaller targets have been destroyed, feel free to drop bombs on bases to help rack up some points for ordnance dropped.
  
For those pilots who don’t have the patience for bombing runs and just want to tear up the playing field with machine guns, the DGP-1 gun pods will be the suspended weapon of choice. Extending the aircraft’s already six .50 calibre machine guns to 10 is enough do some serious damage both in the air and on the ground. The pilot will need to set the convergence to a comfortable distance which suites their needs, however, for those which like to get in close to other aircraft, setting convergence from 200-300 m will allow the ten guns to focus their rounds typically blowing off a wing, the aircraft in half or just pelting the critical components into failure. For those which will use the gun pods for ground-attack, having the convergence a bit farther out, say 500 – 600 m will allow for manoeuvring around the terrain and position for success rather than having to be right on top of the target before you can get a clean shot.  The gun pods also allow the pilot to switch up tactics mid-match to air attack or ground attack and even switch back depending on target availability.  
+
For those pilots who don't have the patience for bombing runs and just want to tear up the playing field with machine guns, the DGP-1 gun pods will be the suspended weapon of choice. Extending the aircraft's already six .50 calibre machine guns to 10 is enough do some serious damage both in the air and on the ground. The pilot will need to set the convergence to a comfortable distance which suites their needs, however, for those which like to get in close to other aircraft, setting convergence from 200-300 m will allow the ten guns to focus their rounds typically blowing off a wing, the aircraft in half or just pelting the critical components into failure. For those which will use the gun pods for ground-attack, having the convergence a bit farther out, say 500 – 600 m will allow for manoeuvring around the terrain and position for success rather than having to be right on top of the target before you can get a clean shot.  The gun pods also allow the pilot to switch up tactics mid-match to air attack or ground attack and even switch back depending on target availability.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
[[File:A-36 carrera4s 001.jpg|500px|thumb|right|An '''{{PAGENAME}}''' taking advantage of the soft underside of an He 111 bomber.]]
 
[[File:A-36 carrera4s 001.jpg|500px|thumb|right|An '''{{PAGENAME}}''' taking advantage of the soft underside of an He 111 bomber.]]
 
The A-36 is quite a unique aircraft for its rank. It is a sleek looking fighter-bomber and should be used as such. It has good speed for its rank and designation, decent armament and a good selection of payloads; the A-36's role varies depending on the game mode you play.
 
The A-36 is quite a unique aircraft for its rank. It is a sleek looking fighter-bomber and should be used as such. It has good speed for its rank and designation, decent armament and a good selection of payloads; the A-36's role varies depending on the game mode you play.
  
'''Air Arcade''' and '''Air Realistic''' - In air battles, you can target ground forces with your .50 cals, equip bombs and take out medium or heavy tanks or you can specialise as a fighter. For a slight performance drop, you can equip the gun pods, which makes this plane absolutely formidable against any aircraft, especially during head-on attacks. Fighters and bombers alike will take heavy damage if not fully destroyed by the ten .50 calibre machine guns. Generally, it is best to focus on enemy aircraft in Air Arcade, while leaving the ground attack to more dedicated aircraft.
+
'''Air Arcade''' and '''Air Realistic''' - In air battles, you can target ground forces with your .50 cals, equip bombs and take out medium or heavy tanks. One thing to remember while ground-pounding, enemy aircraft will see you as a tempting target which might cause you to prematurely release your ordnance and then fight as a fighter instead. For a slight performance drop, you can equip the gun pods, which makes this plane absolutely formidable against any aircraft, especially during head-on attacks. Fighters and bombers alike will take heavy damage if not fully destroyed by the ten .50 calibre machine guns. Generally, it is best to focus on enemy aircraft in Air Arcade, while leaving the ground attack to more dedicated aircraft.
  
'''Ground Realistic''' - Ground RB allows you to really let the A-36 shine. It performs very well in the fighter-bomber role. If you equip bombs, you can quickly dive into battle, bomb a target and then begin engaging enemy aircraft. If you instead equip the gun pods, you should also equip the ground targets belt. The high amount of AP ammunition allows you to penetrate most German and Japanese vehicles through the roof, while the belt still retains high levels of effectiveness against aircraft, allowing you to be a true multi-role fighter bomber. The gun pods also allow you to hunt heavily armoured aircraft like the IL2.
+
'''Ground Realistic''' - Ground RB allows you to really let the A-36 shine. It performs very well in the fighter-bomber role. If you equip bombs, you can quickly dive into battle, bomb a target and then begin engaging enemy aircraft. If you instead equip the gun pods, you should also equip the ground targets belt. The high amount of AP ammunition allows you to penetrate most German and Japanese vehicles through the roof, while the belt still retains high levels of effectiveness against aircraft, allowing you to be a true multi-role fighter bomber. The gun pods also allow you to hunt heavily armoured aircraft like the IL-2.
  
 
'''Tip: taking off in Simulator Battles'''<br>
 
'''Tip: taking off in Simulator Battles'''<br>
Sea-level maximum speed (Auto engine control, no secondary weapons): Altitude: just above sea level (minimum safe altitude: 5m/16ft), 100% throttle, elevator trim: 4% up, aileron trim: 1% left, rudder trim: 0%, you should get a true air speed of 523 kph/325 mph/282 kt. Maximum true speed (Auto engine control, no secondary weapons): Altitude: 1,760 m/5,775 ft, 100% throttle, elevator trim: 5% up, aileron trim: 1% left, rudder trim: 0%, you should get a true air speed of 536 kph/333 mph/289 kt.
+
Sea-level maximum speed (Auto engine control, no secondary weapons): Altitude: just above sea level (minimum safe altitude: 5m/16ft), 100% throttle, elevator trim: 4% up, aileron trim: 1% left, rudder trim: 0%, you should get a true airspeed of 523 km/h (325 mph/282 kt). Maximum true speed (Auto engine control, no secondary weapons): Altitude: 1,760 m/5,775 ft, 100% throttle, elevator trim: 5% up, aileron trim: 1% left, rudder trim: 0%, you should get a true airspeed of 536 km/h (333 mph/289 kt).
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| DGP-1
 
 
|-
 
|-
| II
+
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Not controllable<br>1 gear || Not controllable
|
 
| Compressor
 
| Airframe
 
|
 
| FSBC mk.5
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| FMBC mk.1
 
 
|-
 
|-
 
|}
 
|}
Line 238: Line 170:
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
[[File:A-36 zero zero zeven 001.jpg |500px|thumb|right|Well placed shots are enough to snap a bomber's wing.]]
 
[[File:A-36 zero zero zeven 001.jpg |500px|thumb|right|Well placed shots are enough to snap a bomber's wing.]]
 +
 
'''Pros:'''
 
'''Pros:'''
  
* Decent armament for its rank
+
* Overall good flight performance
* Fast bomb reload unlike typical fighters in Arcade
+
** Highly agile for an attacker, especially at high speed (being based on the P-51)
* Highly agile for an attacker
+
** Very good energy retention for an attacker
* Two of the 6 x M2 12.7 mm machine guns are mounted under the fuselage, increasing accuracy
+
** Good performance at low altitude
* Superior firepower than most other planes in rank
+
** Very good dive speed and acceleration, excels at boom-and-zoom tactics
* Very good energy retention for an attacker
+
** Has air brakes, useful for dive bombing and landing
* Good performance at low altitude
+
* Powerful armament
* Very good dive speed
+
** Equipped with 6 x M2 12.7 mm machine guns with an access to the dreaded API belts
* Has air brakes
+
** Superior firepower compared to other planes at its rank
 +
** Can equip 2 x DGP-1 gunpods, adding further 4 x 12.7 mm M2s to its armament (10 in total), giving the A-36 a very high burst-mass comparable to the [[F-82E]]
 +
* Fast bomb reload unlike typical strike aircraft in Arcade
 
* Attacker spawn point, can be used to certain advantage
 
* Attacker spawn point, can be used to certain advantage
* It's a modified version the P-51 making it a decent fighter with the addition of two 12.7 mm machine guns in the bottom of the nose
+
* Remains effective even against enemy from higher BRs
* Can opt to equip 2 x DGP-1 gunpods, adding further 4 x 12.7 mm M2's to it's armament, giving the A-36 a very high burst-mass compared to its contemporaries
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Fuselage mounted M2's are hooked up to a synchronizer, lowering their effective rate of fire (prevents them from shredding the propeller)
+
* Fuselage mounted M2s are hooked up to a synchronizer, lowering their effective rate of fire (prevents them from shredding the propeller)
* Carrying payload slows you down
+
* Is not a dedicated attacker unlike the [[A-20G-25]]
* Is not a dedicated attacker unlike the A-20G-25
+
* Will be out-turned by most fighters of other nations, especially at lower speeds and when stock
* Will be easily out turned by fighters of other nations
+
* Mediocre rate of climb, horrible when stock
 +
* Engine power suffers greatly at high altitude, reducing to ~1,000hp at 4,000m compared to 1,500hp at 762m, greatly diminishing rate of climb at higher altitudes
 
* Does not have access to rockets or bombs over 500 lb, making it difficult to use against heavily armoured targets
 
* Does not have access to rockets or bombs over 500 lb, making it difficult to use against heavily armoured targets
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The A-36 Apache, also referred to as Mustang, was a ground attack variant of the [[P-51 (Family)|P-51]] Mustang. In 1942, the [[Mustang Mk IA (Great Britain)|Mustang I]] began to see service with the Royal Air Force and saw its first combat. It performed well, and North American Aviation wanted to get a contract to produce it for the USAAF, but there was no funding for fighter contracts in 1942. Instead, they decided to market it as an attack aircraft, as there were contracts available. They modified the Mustang to make it a dive-bomber, and designated it the A-36 Apache. Bomb racks and dive brakes were added, and the wings were strengthened.
 +
 
 +
The A-36 Apache first saw service in North Africa, and after several issues were noticed, pilots began to learn the proper dive-bombing technique. Once it was used properly by experienced pilots, the A-36 became known as a very reliable and consistent aircraft. The A-36 was also used extensively in the Sicily Campaign. They were used to take out enemy gun positions and strong points as the Allied armies advanced. A-36s not only performed well in ground attack, but also in dogfights. The A-36 scored 84 aerial victories. As the fighting in Italy got fiercer, the A-36 began to face alarming casualties. This was in part because of missions that placed them against deadly ground fire, and the Germans would run cables across hilltops in order to snag A-36s out of the air.
 +
 
 +
By June 1944, the A-36 was replaced in Europe by more effective models, such as the [[P-47 (Family)|P-47]] Thunderbolt and [[P-40 (Family)|P-40]] Warhawk. The A-36 also served in the China-India-Burma theater, at a great disadvantage. It performed long range missions of reconnaissance, dive bombing, attack, and fighter missions. Its main opponent was the Japanese Nakajima [[Ki-43 (Family)|Ki-43]], which outclassed the A-36 completely. It was gradually phased out of service since 1944, with some being used as training aircraft. Although it was only produced in small numbers (around 500) and served only for a short time, the A-36 made significant contributions to the American war effort. Notably, it was the first P-51 Mustang variant to enter combat with the USAAF.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-51_a-36 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[P-51 (Family)]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''-->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/445725-a-36-apache/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer NAA}}
 
{{AirManufacturer NAA}}
{{USA attackers}}
+
{{USA strike aircraft}}

Latest revision as of 09:39, 8 September 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
A-36
p-51_a-36.png
GarageImage A-36.jpg
ArtImage A-36.png
360://https://wiki.warthunder.com/images/8/88/Cockpit_p-51_a-36.jpg
A-36
AB RB SB
2.7 2.7 2.7
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

North American Aviation Company was busy during 1942 building and shipping Mustang Mk.I fighters to England to be incorporated into the Royal Air Force to fight alongside the Curtiss P-40 Tomahawks. Unfortunately for England, lend-lease funds ran out, and 93 unshipped Mustang IA/P-51s went to the US Army Air Forces. North American did not want to stop production of the P-51s and pressured the USAAF for a fighter contract. Unfortunately, for the fiscal year 1942, no government funds were available for new fighter aircraft. However, when it was observed that attack aircraft funds were available, North American reconfigured the Mustang into a dive bomber, outfitting it with heavier wings, bomb racks, and dive brakes. With this dive bomber/attack variant approved for manufacturing, NAA ramped up production and cranked out 500 A-36A aircraft, which saw use in the Mediterranean and China-Burma-India theater.

Introduced in Update 1.51 "Cold Steel", the A-36, as an early war multi-role aircraft, can suit the play-style of just about any pilot and can be reconfigured to accommodate different maps and missions. Outfitted with the Allison V-1710-87 inline water-cooled engine, the plane suffers in high-altitude flying; however, for lower altitude dive-bombing, this engine performed quite well. High enough speeds could be developed in a dive to rip the wings, so dive brakes were implemented to regulate the dive speed to around 630 km/h (390 mph). Maintaining speed in a dive ensures enough energy is available to zoom climb back up to altitude or to get away from any enemy fighters which may have attempted to intercept you. Depending on the map, the dive bomber can convert to a strafing aircraft once the bombs are released. With six internal 12.7 mm machine guns and four more possible mounted in gunpods, softer ground targets and other aircraft are no match and will be easy pickings.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 1 760 m589 km/h
Turn time22 s
Max altitude9 000 m
EngineAllison V-1710-87
TypeInline
Cooling systemWater
Take-off weight5 t
An A-36 doing what it does best.

The A-36's performance varies a lot depending on the external armaments carried. It's very sluggish with the 4 x 12.7 mm M2 Brownings in gunpods, and the more kg of bombs it carries the worse the performance gets. Without anything on the wings it has a great acceleration, decent turn time and can withstand from 11 to -5 G.

Characteristics Max Speed
(km/h at 1,760 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 556 542 9000 23.4 24.2 9.7 9.7 400
Upgraded 621 589 21.3 22.3 17.4 13.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
855 287 650 520 279 ~12 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 550 < 230 < 550 > 360
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
762 m 1,325 hp 1,500 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural855 km/h
Gear287 km/h
Protective plates and glass
  • 38 mm Bulletproof glass in front of the pilot
  • 11.11 mm Steel plate behind the pilot
  • 6.35 mm Steel plate in front of the engine
  • 6.35 mm Steel plate between engine and pilot

The A-36's armour configuration does a decent job of protecting the pilot, especially in frontal or head-on attacks. From behind the pilot's seat backs up to an 11.11 mm steel plate, however from the front, the canopy windscreen contains 38 mm bulletproof glass. There is also a 6.35 mm steel plate both in front of the engine and behind it between the engine and the cockpit. To get to the pilot, bullets from the front will need to pass through the first plate, the engine and then the second plate. The chances are the engine will be disabled before the pilot is knocked out in a head-on attack. The front-most steel plate will help to protect the engine from smaller calibre machine gun fire, however, it does not fare so well once you start going against +20 mm rounds which have a greater punch.

Keep up speed and manoeuvrability which will make it difficult for any enemy fighter to get a bead on you and the different steel plates should do their job in protecting the fighter from stray bullets. The A-36 when outfitted with gun pods can become an absolute terror especially during head-on attacks, however, don't think that just because of the armour in the aircraft, you are fine. Remember when performing head-on or diving attacks on bombers fire off rounds and then manoeuvre as bullets headed your way in which you fly into will have a greater impact, it is imperative to move out of their way rather than take a chance and hope that a 6.35 mm steel plate will fully protect the engine or the pilot.

Modifications and economy

Repair costBasic → Reference
AB359 → 450 Sl icon.png
RB471 → 591 Sl icon.png
SB987 → 1 239 Sl icon.png
Total cost of modifications6 950 Rp icon.png
6 760 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 50 / 110 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
60 Ge icon.png
Mods radiator.png
Radiator
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
60 Ge icon.png
Mods compressor.png
Compressor
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
90 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods new engine.png
Engine
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods metanol.png
Engine injection
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
130 Ge icon.png
Mods armor frame.png
Airframe
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
90 Ge icon.png
Mods armor cover.png
Cover
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
130 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
60 Ge icon.png
Mod arrow 1.png
Mods gunpods.png
DGP-1
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
60 Ge icon.png
Mods pilon bomb.png
FSBC mk.5
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
90 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
100 Ge icon.png
Mods pilon bomb.png
FMBC mk.1
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
130 Ge icon.png

Armaments

Offensive armament

Weapon 16 x 12.7 mm M2 Browning machine gun
Ammunition1 660 rounds
Fire rate750 shots/min
An A-36 in search of a new target of opportunity.
Main article: M2 Browning (12.7 mm)

The A-36 is armed with:

  • 2 x 12.7 mm Browning M2 machine guns, chin-mounted (300 rpg = 600 total)
  • 4 x 12.7 mm Browning M2 machine guns, wing-mounted (350 rpg = 1,400 total)

The A-36 is outfitted with six 12.7 mm Browning M2 machine guns, the good thing about this is that they are all the same type of gun and will all have the same amount of bullet-drop, making it easier to predict where the rounds will end up, the unfortunate thing is that two are mounted in the nose while two others are mounted in each wing. The unfortunate part of this is that the pilot now has to consider setting the convergence range to help make the shots more effective. Setting them too close or too far from the range the pilot typically shoots from will most likely guarantee some rounds will miss due to the over/under correction. A good middle range to configure for will be 400 m as this doesn't require the pilot to follow too close behind, but the bullets still have a bit of punch, however for those pilots which take the fight in closer, a convergence of 200-300 m will concentrate all the rounds into a tight sphere with a solid kick usually dismantling critical components from the aircraft under target.

Suspended armament

List of setups (4)
Setup 12 x 100 lb AN-M30A1 bomb
Setup 22 x 250 lb AN-M57 bomb
Setup 32 x 500 lb AN-M64A1 bomb
Setup 44 x 12.7 mm M2 Browning machine gun (secondary) (ammunition: 1 360 rounds)

The A-36 can be outfitted with the following ordnance:

  • Without load
  • 2 x 100 lb AN-M30A1 bombs (200 lb total)
  • 2 x 250 lb AN-M57 bombs (500 lb total)
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 4 x 12.7 mm Browning M2 machine guns, wing-mounted (340 rpg = 1,360 total)

Though not what one would typically consider a dive bomber, the A-36 does make a really effective attack aircraft outfitted with 100, 250 or 500 lb bombs. Whereas larger attackers and bombers are typically slow and clumsy when it comes to aiming for a target, the Apache is the opposite and actually a pioneer for later fast, small, single-pilot aircraft to take on this role. The Apache is relatively comfortable at flying at 12,000 ft (3,660 m) or at tree-top level, however, it does excel when it comes to dive-bombing. Though the larger the bombs it carries, the less manoeuvrability it has, that doesn't matter when it comes to diving on the target, here the only critical issue is not building up too much speed as the wing load can only take so much before the wings snap off. Typically the best method is to approach the target in a dive at about 70° and starting from about 10,000 – 12,000 ft ( 3,040 – 3,660 m), deploy dive brakes and line up for the target. When between 2,000 – 4,000 ft (610 – 1,220 m) release bombs, retract dive brakes, full throttle and pull up in a zoom climb.

The smaller 100 and 250 lb bombs are good for lightly armoured targets such as anti-aircraft cannons, trucks and light tanks. The 500 lb bombs should be reserved for more heavily armoured targets such as pillboxes, medium and heavy tanks or even many targets clustered close together. Though bases could be bombed, these bombs are relatively ineffective, however in a pinch, if all of the other smaller targets have been destroyed, feel free to drop bombs on bases to help rack up some points for ordnance dropped.

For those pilots who don't have the patience for bombing runs and just want to tear up the playing field with machine guns, the DGP-1 gun pods will be the suspended weapon of choice. Extending the aircraft's already six .50 calibre machine guns to 10 is enough do some serious damage both in the air and on the ground. The pilot will need to set the convergence to a comfortable distance which suites their needs, however, for those which like to get in close to other aircraft, setting convergence from 200-300 m will allow the ten guns to focus their rounds typically blowing off a wing, the aircraft in half or just pelting the critical components into failure. For those which will use the gun pods for ground-attack, having the convergence a bit farther out, say 500 – 600 m will allow for manoeuvring around the terrain and position for success rather than having to be right on top of the target before you can get a clean shot. The gun pods also allow the pilot to switch up tactics mid-match to air attack or ground attack and even switch back depending on target availability.

Usage in battles

An A-36 taking advantage of the soft underside of an He 111 bomber.

The A-36 is quite a unique aircraft for its rank. It is a sleek looking fighter-bomber and should be used as such. It has good speed for its rank and designation, decent armament and a good selection of payloads; the A-36's role varies depending on the game mode you play.

Air Arcade and Air Realistic - In air battles, you can target ground forces with your .50 cals, equip bombs and take out medium or heavy tanks. One thing to remember while ground-pounding, enemy aircraft will see you as a tempting target which might cause you to prematurely release your ordnance and then fight as a fighter instead. For a slight performance drop, you can equip the gun pods, which makes this plane absolutely formidable against any aircraft, especially during head-on attacks. Fighters and bombers alike will take heavy damage if not fully destroyed by the ten .50 calibre machine guns. Generally, it is best to focus on enemy aircraft in Air Arcade, while leaving the ground attack to more dedicated aircraft.

Ground Realistic - Ground RB allows you to really let the A-36 shine. It performs very well in the fighter-bomber role. If you equip bombs, you can quickly dive into battle, bomb a target and then begin engaging enemy aircraft. If you instead equip the gun pods, you should also equip the ground targets belt. The high amount of AP ammunition allows you to penetrate most German and Japanese vehicles through the roof, while the belt still retains high levels of effectiveness against aircraft, allowing you to be a true multi-role fighter bomber. The gun pods also allow you to hunt heavily armoured aircraft like the IL-2.

Tip: taking off in Simulator Battles
Sea-level maximum speed (Auto engine control, no secondary weapons): Altitude: just above sea level (minimum safe altitude: 5m/16ft), 100% throttle, elevator trim: 4% up, aileron trim: 1% left, rudder trim: 0%, you should get a true airspeed of 523 km/h (325 mph/282 kt). Maximum true speed (Auto engine control, no secondary weapons): Altitude: 1,760 m/5,775 ft, 100% throttle, elevator trim: 5% up, aileron trim: 1% left, rudder trim: 0%, you should get a true airspeed of 536 km/h (333 mph/289 kt).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Pros and cons

Well placed shots are enough to snap a bomber's wing.

Pros:

  • Overall good flight performance
    • Highly agile for an attacker, especially at high speed (being based on the P-51)
    • Very good energy retention for an attacker
    • Good performance at low altitude
    • Very good dive speed and acceleration, excels at boom-and-zoom tactics
    • Has air brakes, useful for dive bombing and landing
  • Powerful armament
    • Equipped with 6 x M2 12.7 mm machine guns with an access to the dreaded API belts
    • Superior firepower compared to other planes at its rank
    • Can equip 2 x DGP-1 gunpods, adding further 4 x 12.7 mm M2s to its armament (10 in total), giving the A-36 a very high burst-mass comparable to the F-82E
  • Fast bomb reload unlike typical strike aircraft in Arcade
  • Attacker spawn point, can be used to certain advantage
  • Remains effective even against enemy from higher BRs

Cons:

  • Fuselage mounted M2s are hooked up to a synchronizer, lowering their effective rate of fire (prevents them from shredding the propeller)
  • Is not a dedicated attacker unlike the A-20G-25
  • Will be out-turned by most fighters of other nations, especially at lower speeds and when stock
  • Mediocre rate of climb, horrible when stock
  • Engine power suffers greatly at high altitude, reducing to ~1,000hp at 4,000m compared to 1,500hp at 762m, greatly diminishing rate of climb at higher altitudes
  • Does not have access to rockets or bombs over 500 lb, making it difficult to use against heavily armoured targets

History

The A-36 Apache, also referred to as Mustang, was a ground attack variant of the P-51 Mustang. In 1942, the Mustang I began to see service with the Royal Air Force and saw its first combat. It performed well, and North American Aviation wanted to get a contract to produce it for the USAAF, but there was no funding for fighter contracts in 1942. Instead, they decided to market it as an attack aircraft, as there were contracts available. They modified the Mustang to make it a dive-bomber, and designated it the A-36 Apache. Bomb racks and dive brakes were added, and the wings were strengthened.

The A-36 Apache first saw service in North Africa, and after several issues were noticed, pilots began to learn the proper dive-bombing technique. Once it was used properly by experienced pilots, the A-36 became known as a very reliable and consistent aircraft. The A-36 was also used extensively in the Sicily Campaign. They were used to take out enemy gun positions and strong points as the Allied armies advanced. A-36s not only performed well in ground attack, but also in dogfights. The A-36 scored 84 aerial victories. As the fighting in Italy got fiercer, the A-36 began to face alarming casualties. This was in part because of missions that placed them against deadly ground fire, and the Germans would run cables across hilltops in order to snag A-36s out of the air.

By June 1944, the A-36 was replaced in Europe by more effective models, such as the P-47 Thunderbolt and P-40 Warhawk. The A-36 also served in the China-India-Burma theater, at a great disadvantage. It performed long range missions of reconnaissance, dive bombing, attack, and fighter missions. Its main opponent was the Japanese Nakajima Ki-43, which outclassed the A-36 completely. It was gradually phased out of service since 1944, with some being used as training aircraft. Although it was only produced in small numbers (around 500) and served only for a short time, the A-36 made significant contributions to the American war effort. Notably, it was the first P-51 Mustang variant to enter combat with the USAAF.

Media

Skins

See also

Related development

External links


North American Aviation
Fighters 
P-51A  P-51 · P-51A
P-51C  P-51C-10
P-51D  P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30
P-51H  P-51H-5-NA
Twin-engine fighters  F-82E
Jet fighters  F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D
Strike aircraft  A-36 · PBJ-1H · PBJ-1J
  FJ-4B · FJ-4B VMF-232
Bombers  B-25J-1 · B-25J-20
Export/Licence  ▂B-25J-30 · ␗B-25J-30
  ▄Mustang Mk IA · F-6C-10-NA · ␗P-51C-11-NT · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K
  F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40
  ◄F-86K · ▄F-86K (Italy) · ▄F-86K (France)
  ␗F-100A · ▄F-100D · ␗F-100F
Captured  ▅P-51C-11-NT
  Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe.
  Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians.
See Also  Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation

USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38