Difference between revisions of "Pz.III F"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 141''') is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.  
+
The '''Panzerkampfwagen III Ausführung F (Panzer III F)''' ([[Abbreviations#.28DE.29 Sd.Kfz. Index|Sd.Kfz. Index:]] '''Sd.Kfz. 141''') is the sixth variant of the [[Pz.III (Family)|Panzerkampfwagen III medium tank family]]. The Panzer III F, which succeeded the [[Pz.III E|Panzer III E]] as the next medium tank in the Panzer III medium tank family, was largely an improved variant with a few crucial upgrades and adjustments. Notably, in addition to the Panzer III E's new torsion bar suspension system, making it easier and cheaper to build and repair in combat, it also mounted a new 50 mm Kampfwagenkanone (KwK) 38 L/42 tank gun which significantly increased its firepower. The Panzer III F saw a greater quantity of production than the Panzer III E, with over 400 units produced between 1939 and 1941. As a result, it was one of the most numerous Panzer IIIs, and it played an important part in the early phases of World War II, beginning with the invasion of the West in May 1940.
  
In the game, Ausf. F modification differs from its predecessor - Pz.III E - mostly by its new 5 cm KwK38 L/42 gun. While it doesn't offer that much more penetration than the previous gun and has a bit longer reload, it definitely causes more damage upon successful penetration. Other than that, only the turret armour has been enhanced a bit - most of the turret front armour is now 37 mm thick (instead of 30 mm on previous vehicles). These changes make the tank only slightly heavier, but the effect on mobility is negligible.
+
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panzer III F variant is a completely novel design that replaces the earlier Panzer III E variant. First, it was outfitted with the new 50 mm KwK38 L/42 tank gun, which considerably increased its firepower and put it on pace with other nations at the time. Second, with the addition of torsion bar suspension, the Panzer III F became far more reliable. The tank is made up of armour plates ranging in thickness from 20 to 30 mm. Despite their vulnerability, higher firepower allows players to take more risks and engage foes with more dependability and ease. However, since almost no Panzer IIIs had their turret traverse upgraded to an electric power drive system, it is advised not to be too aggressive on the battlefield.
  
 
== General info ==
 
== General info ==
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 99 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 5.24 || 7.25 || 8.80 || 9.73 || 10.35 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
+
| rowspan="2" | 99 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | - || 11.4 || 15.8 || 19.2 || 21.2 || 22.6 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 3.27 || 3.85 || 4.67 || 5.17 || 5.50
+
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
 
|-
 
|-
 
|}
 
|}
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*'''PzGr 40''' - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour.
 
*'''PzGr 40''' - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:KwK L/42 (50 mm)/Ammunition|PzGr 39, PzGr 40}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| PzGr 39 || APC || 80 || 76 || 62 || 48 || 38 || 29
 
|-
 
| PzGr 40 || APCR || 116 || 107 || 74 || 47 || 30 || 19
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| PzGr 39 || APC || 685 || 2.05 || 1.2 || 9 || 28.9 || 48° || 63° || 71°
 
|-
 
| PzGr 40 || APCR || 1,050 || 0.9 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 126: Line 94:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''99''' || 75&nbsp;''(+24)'' || 50&nbsp;''(+49)'' || 25&nbsp;''(+74)'' || 1&nbsp;''(+98)'' || Yes
+
| '''99''' || 73&nbsp;''(+26)'' || 47&nbsp;''(+52)'' || 32&nbsp;''(+67)'' || 0&nbsp;''(+99)'' || No
 
|-
 
|-
 
|}
 
|}
 
'''Note''':
 
'''Note''':
  
* Turret empty: 50&nbsp;''(+49)'' shells.
+
* Racks only disappear after all shells in the rack have been fired.
 +
* Turret empty: 32&nbsp;''(+67)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
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The Pz.III F's most challenging opposition will be B1 bis and the B1 ter. These will demand heavy use of APCR to deal with in frontal confrontations, and might demand APCR for even side shots.
 
The Pz.III F's most challenging opposition will be B1 bis and the B1 ter. These will demand heavy use of APCR to deal with in frontal confrontations, and might demand APCR for even side shots.
  
For a more aggressive playstyle, this tank can be an advantageous point capturer. Immediately spawning into the map and charging to a point to capture, you will likely surprise enemy light tanks with your thicker armour and more potent weapon.  Watch your flanks, but proper angling should mitigate the risk.  
+
For a more aggressive playstyle, this tank can be an advantageous point capturer. Immediately spawning into the map and charging to a point to capture, you will likely surprise enemy light tanks with your thicker armour and more potent weapon.  Watch your flanks, but proper angling should mitigate the risk.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_III_ausf_F Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_III_ausf_F Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Sights
 
;Sights
 +
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
 
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]
  

Latest revision as of 21:24, 23 March 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the German medium tank Pz.III F. For other versions, see Panzer III (Family).
Pz.III F
germ_pzkpfw_iii_ausf_f.png
GarageImage Pz.III F.jpg
ArtImage Pz.III F.png
Pz.III F
AB RB SB
1.3 1.3 1.3
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Panzerkampfwagen III Ausführung F (Panzer III F) (Sd.Kfz. Index: Sd.Kfz. 141) is the sixth variant of the Panzerkampfwagen III medium tank family. The Panzer III F, which succeeded the Panzer III E as the next medium tank in the Panzer III medium tank family, was largely an improved variant with a few crucial upgrades and adjustments. Notably, in addition to the Panzer III E's new torsion bar suspension system, making it easier and cheaper to build and repair in combat, it also mounted a new 50 mm Kampfwagenkanone (KwK) 38 L/42 tank gun which significantly increased its firepower. The Panzer III F saw a greater quantity of production than the Panzer III E, with over 400 units produced between 1939 and 1941. As a result, it was one of the most numerous Panzer IIIs, and it played an important part in the early phases of World War II, beginning with the invasion of the West in May 1940.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panzer III F variant is a completely novel design that replaces the earlier Panzer III E variant. First, it was outfitted with the new 50 mm KwK38 L/42 tank gun, which considerably increased its firepower and put it on pace with other nations at the time. Second, with the addition of torsion bar suspension, the Panzer III F became far more reliable. The tank is made up of armour plates ranging in thickness from 20 to 30 mm. Despite their vulnerability, higher firepower allows players to take more risks and engage foes with more dependability and ease. However, since almost no Panzer IIIs had their turret traverse upgraded to an electric power drive system, it is advised not to be too aggressive on the battlefield.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 30 / 20
Turret30 / 30 / 30
Crew5 people
Visibility88 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (11°) Front plate
25 mm (85°), 30 mm (53°) Front glacis
30 mm (22-72°) Lower glacis
30 mm 10 mm (74°), 20 mm (33-70°) Top
20 mm (11-66°) Bottom
10 mm
Turret 30 mm (14-30°) Turret front
37 + 37 mm (5-52°)Gun mantlet
30 mm (17-26°) 30 mm (0-23°) 10 mm
Armour Sides Roof
Cupola 30 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • The barrel shroud around the main gun is 20 mm thick.
  • Bustle racks on the rear hull sides give another 30 mm thick armour at their locations.
  • Belly armour is 15 mm thick.

Mobility

Speedforward / back
AB79 / 14 km/h
RB and SB71 / 12 km/h
Number of gears10 forward
4 back
Weight19.8 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB28.9 hp/t
RB and SB15.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 79 14 19.8 465 572 23.48 28.89
Realistic 71 12 265 300 13.38 15.15

Modifications and economy

Repair costBasic → Reference
AB189 → 257 Sl icon.png
RB193 → 263 Sl icon.png
SB240 → 327 Sl icon.png
Total cost of modifications4 460 Rp icon.png
2 700 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 30 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
45 Ge icon.png
Mods new tank traks.png
Winterketten
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
45 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
60 Ge icon.png
Mods new tank break.png
Brake System
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
60 Ge icon.png
Mods new tank filter.png
Filters
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
65 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
115 Ge icon.png
Mods new tank engine.png
Engine
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
115 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
45 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
60 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
65 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
50mm_kwk_38_39_APCR2_ammo_pack
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
45 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
60 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
65 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
65 Ge icon.png
Mods art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
115 Ge icon.png

Armaments

Main armament

Ammunition99 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-10° / 20°
Main article: KwK L/42 (50 mm)
50 mm KwK L/42 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 99 -10°/+20° ±180° - 11.4 15.8 19.2 21.2 22.6 5.20 4.60 4.24 4.00
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

  • PzGr 39 - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals the most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo.
  • PzGr 40 - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APC 80 76 62 48 38 29
PzGr 40 APCR 116 107 74 47 30 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APC 685 2.05 1.2 9 28.9 48° 63° 71°
PzGr 40 APCR 1,050 0.9 - - - 66° 70° 72°

Ammo racks

Ammo racks of the Pz.III F
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
99 73 (+26) 47 (+52) 32 (+67) (+99) No

Note:

  • Racks only disappear after all shells in the rack have been fired.
  • Turret empty: 32 (+67) shells.

Machine guns

Ammunition4 350 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,350 (150) 900 N/A N/A

Usage in battles

This tank should be played as second-line support or area denial vehicle, due to its acceptable speed and its accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 m, where the armour offers more protection against low-velocity guns and the 50 mm cannon retains its penetration well. Always try to use the terrain to the Panzer III's advantage, it has a very nice gun depression so the Panzer III will have no problem with attacking over hills and various obstacles while hiding the vulnerable hull.

The Pz.III F's most challenging opposition will be B1 bis and the B1 ter. These will demand heavy use of APCR to deal with in frontal confrontations, and might demand APCR for even side shots.

For a more aggressive playstyle, this tank can be an advantageous point capturer. Immediately spawning into the map and charging to a point to capture, you will likely surprise enemy light tanks with your thicker armour and more potent weapon. Watch your flanks, but proper angling should mitigate the risk.

Pros and cons

Pros:

  • Accurate and decently powerful gun
  • Great gun depression
  • Very high shell velocity for both APCR rounds (over 1,000 m/s)
  • Good mobility
  • Armour is fairly decent; it will protect the tank against 37 mm guns at range and 20 mm cannon at all ranges if angled properly

Cons:

  • Awful turret traverse speed due to the hand-cranked turret
  • Flat armour with little slope
  • Low reverse speed

History

Development

The Panzerkampfwagen III medium tank or the Panzer III was developed in the 1930s. Starting in early 1934, Heinz Guderian set down some specifications for a new tank, which Army Weapons Department took up to design the tank to weigh no more than 24,000 kg with a top speed of 35 km per hour. This tank's role was to be the main tank of the German army and was expected to destroy opposing tanks, as opposed as a tank made to destroy anti-tank guns and opposing infantrymen, which the Panzer IV took up in.

Daimler-Benz, Krupp, MAN, and Rheinmetall produced prototypes meeting the specifications and the Daimler-Benz model was chosen after testing in 1936-1937. The Panzer III model used a leaf-spring suspension in its early models (Ausf. A - Ausf. D) before utilizing a six-wheeled torsion-bar suspension in the Ausf. E and beyond. The Panzer III had a crew of five people, the commander, gunner, loader, driver, and assistant driver. The best feature of the Panzer III during its introduction that is the most overlooked was the three-man turret, which was not as common at the time. This frees the commander to be able to effectively command the tank while maintaining situational awareness rather than be burdened by the role of a loader or gunner, improving the combat effectiveness of the tank. Despite this rather advanced design, the turret did not have a turret basket for the crew. It was a proven design and production began in May 1937. The total number of Panzer IIIs tanks constructed in its production life was 5,774 units (excluding StuG III variant).

Specifications

The Panzer III Ausf. A through C had 15 mm of armour on all sides with 10 mm on top and 5 mm on the bottom. This was quickly upgraded to 30 mm on front, side, and rear on the Ausf. D, E, F, and G models. The Panzer III Ausf. F featured a 50 mm KwK38 cannon, an upgrade over the previous 37 mm KwK36. The Panzer Ausf. F had a 300 PS Maybach HL 120 TRM engine that gave it a top speed of about 40 km/h (25 mph) with an operational range of 155 km (96 mi.).

Combat Usage

The Panzer III Ausf. F was first prompted by the German army concerns of their tank-killing tank being under-gunned during the French campaign, where the appearance of the French Char B1 and British Matilda tanks proved that their current arsenal was inadequate to counter these threats. Though it was initiated during the campaign, it was over before it could be fully implemented among the armoured forces. It wasn't until Operation Barbarossa, where the appearance of the Soviet T-34 and KV-1 tanks forced the Germans to take up better weapons for their anti-tank inventory. The solution was the 50 mm KwK38, which helped the Panzer III be able to destroy these Soviet tanks with APCR rounds. Even though the newer Soviet tanks may put the Panzer III out of frontline duties, it still stayed as the more common Soviet T-26 and BT series light tanks were more easily destroyed by the Panzer III.

The German army continued to upgrade their Panzer III to keep them in service as long as possible. The Panzer III Ausf. H featured another 30 mm of armour applied to the original 30 mm of armour on the hull. The next significant upgrade was to the Panzer III Ausf. J, which featured a solid 50 mm of frontal and rear armour plating.


Archive of the in-game description

The Pz.Kpfw. III Ausf. F variant, produced from September 1939 to July 1940, had some minor differences from the Pz.Kpfw. III Ausf. E. Armoured covers were installed over the air intakes used to cool the tank's steering mechanism and brakes. Also, a modified Maybach HL 120TRM engine was installed. Special angled screens were installed in front of the base of the turret to protect its rotation mechanism from being hit by a projectile and jamming. Some electrical equipment was also added, including positional lights on its edges, two lights on its tow hitches, and a Notek headlight on its left side.

Together, the Alkett, Daimler-Benz, FAMO, MAN and Henschel companies built 435 of these tanks. The experience of the Polish campaign convinced the troops of the need for tanks with more powerful weaponry than a short-barreled 37 mm gun. Therefore, in June 1940, the first 10 Ausf. F tanks were built, equipped with 50 mm 5 cm KwK38 L/42 guns, with a reworked gun mantlet and front section of the turret.

The second round of the tank's modernization was conducted from 1942 to 1943, when the vehicles received long-barreled 5 cm KwK39 L/60 guns.

Some variant Ausf.F tanks remained in service for quite some time. One of the last of the machines, operated by the 116th Panzer Division, was destroyed in Normandy in June 1944.

Captured Pz.Kpfw. III Ausf. F tanks were actively used by the Red Army. Test results from the Kubinka firing ground made a good impression on Soviet military leadership. The Soviet Union recognized this tank as the best foreign tank in its class, as far as mobility, crew safety, and ease of operation were concerned.


Media

Skins
Sights

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1