Difference between revisions of "Meteor F Mk.8 G.41K"

From War Thunder Wiki
Jump to: navigation, search
(Edits)
(Usage in battles)
Line 140: Line 140:
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Meteor is capable of beating nearly any contemporary jet aircraft in a horizontal turn fight, save for a Ho 229 or a Venom. Don't be too quick to get into a turn fight however- as per usual in jets, turn fighting makes you very vulnerable to enemies looking to seize an opportune target- a very slow target that happens to be your Meteor.
+
The Meteor F Mk 8 G.41K is a versatile platform for multiple tasks both in ground and air battles, featuring a competitive armament in air battles and tremendous firepower in ground battles. It is capable of dominating the air in air and ground battles.
  
The Meteor's great low-speed acceleration, and excellent manoeuvrability in both pitch and roll can lend themselves to defensive flying very well, which will be your primary method of combat in an uptier, where the Meteor can't hope to catch up to them. If an aircraft comes onto your tail, try to lead them away from other enemies and towards friendly aircraft if possible, then if you don't have a decisive speed advantage, pitch up and down to lure the enemy closer. If they have missiles, make sure you aren't flying too fast since the Meteor's high levels of compression can make dodging even AIM-9Bs a difficult task, with ripping your wings also being a possibility. If they have .50 cals or other high velocity weapons, start pulling underneath the enemy's nose at around 1 km distance, if they have lower velocity cannons e.g NR-23s, do it at around 0.6-0.8 km. Then, there are two ways to go about reversing your opponent:
+
'''When in air battles:'''
  
# Keep your aircraft out of the enemy's guns by rolling and pulling underneath their nose (this is easier against planes that compress a lot like the MiG-15), and use your airbrake if the enemy isn't closing that quickly. Once the enemy is set to overshoot, retract your airbrake if it's extended then prepare to get your guns on target if there aren't any other enemies around (if there are, pitch down and gain speed before doing anything else).
+
The Meteor has primarily 3 roles when it comes to air battles: fighter, attacker, bomber. At its br, the Meteor is one of the competitive jet section, not over exceeding in one side but not underperforming either.
# Lure the enemy closer by taking progressively larger turns out of their guns, until they are close enough to you and their guns are not rapidly converging on you- then you commit to a horizontal turn as long as there are no other enemies around. Be careful not to black out in this time. If the enemy is greedy and follows your turn, using the Meteor's excellent low speed manoeuvrability, you should be able to get guns on target by staying in the turn. This rarely works out however because by 7.0-9.0 BR, most players can recognise this trap and won't follow turns made by an aircraft like the Meteor; this trick works better in lower tiers with Spitfires since there are many less experienced players who will fall for a trap like this.
 
  
However, in downtiers the Meteor Mk 8 is a beast that can match most of its opponents in energy as well as turning, and you can be a lot more aggressive in chasing other player, but watch out for Ho 229s that will easily outturn you. Overall, in a downtier you should focus a lot more in pressing the advantages that the Mk 8 has over previous Meteors- speed, acceleration and better controlability at high speeds.
+
'''''As a fighter:'''''
 +
 
 +
The Meteor is capable of being at par with many planes at its br. Different from the other British fighters, same as other Meteors and similar to the [[Swift F.1]], it has a Boom and Zoom role when it comes to fighting as it will not be able to turn fight like the [[Vampire FB 5]] or the [[Venom FB.4]]. It should be noted that the Meteor will not outrun most of the enemy jets encountered at its br unlike the Swift F.1. The pilot should maintain energy at all times since the acceleration is not great. When engaging heavier and bigger planes (like enemy attackers and bombers both player and AI) the pilot should always try to maintain either higher altitude than them to make Boom and Zoom or stay under their belly to take advantage of their weakspots ([[Tu-4]] and [[B-29A-BN|B-29]] are the exceptions for belly attacks as they have ventral turrets).
 +
 
 +
'''''As an attacker:'''''
 +
 
 +
The ordnance the Meteor carries is enough to do some ground striking destroying pillboxes, enemy tanks, artillery outposts, anti air emplacements, etc.There is no rule on which armament the attacker should use, it all depends on the pilot's discretion, map, battle rating, etc. It is recommended to use ground targets belts due to the AP ammunition but universal belts may be enough to deal with light armoured vehicles and light pillboxes, leaving the ordnance for heavier and more armoured threats.
 +
 
 +
'''''As a bomber:'''''
 +
 
 +
Due to being a jet, it is able to be a lighting strike bomber. This means to fly the Meteor in a really low altitude (also known as grass cutting flying) with bombs (1,000 lb G.P. Mk. 1 bombs are recommended for base bombing) with a 2-4 second time fuze. When the Meteor is on a base, the pilot should drop the bombs really low to the ground to ensure accuracy as no bombsight is able to be used. It may require practice on how and when to drop the bombs. The 2-4 second fuze makes the plane be able to move to a safe zone away from the blast zone. When no time fuze is set, the Meteor will be forced to drop the bombs at a higher altitude or be prompt to be killed in the blast zone with assault fuze.
 +
 
 +
'''When in ground battles:'''
 +
 
 +
The Meteor has only 1 role in ground battles primarily (superiority fighter can be used but it is not recommended to do so), Close Air Support (CAS). The variety of ordnance is enough to be used in all situations depending on the pilot's discretion. RP-3 are launched in pairs (or in salvo depending on the pilots discretion and rocket settings) and will disable or destroy even the heaviest armour encountered with a couple of rockets. The con of rockets is that they are hard to be aimed, practice will be required. Bombs, on the other hand, are more forgiving when it comes to accuracy as the blast zone is bigger and are able to destroy one or more targets at a time, disable modules (tracks, barrel, engine, etc) or just spot them to due fragmentation. The con of bombs is that a fuze might have to be added depending on the way the pilot wants to drop them (lighting strike, dive-bombing, etc), they are also heavier than the rockets, making the attacker more vulnerable to anti-air fire and dogfighting.
 +
 
 +
When it comes to just the 20mm cannons, it should be noted than most of the vehicles the Meteor will encounter ([[Leopard 1 (Family)|Leopard 1]], [[XM-1 (GM)|XM-1]], [[BMP-2]], etc) will have a poorly armoured roof which the armour-piercing shells will penetrate. Heavier targets ([[ZTZ59D1|ZTZ-59D1]], [[T-62]], [[T-10M]]) will only be able to be killed with suspended ordnance as they will not be able to penetrate the roof.
  
 
=== Modules ===
 
=== Modules ===
Line 230: Line 245:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 235: Line 251:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 01:32, 17 November 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
meteor_fmk8.png
Meteor F Mk 8 G.41K
AB RB SB
7.7 8.0 8.0
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game
This page is about the British jet fighter Meteor F Mk.8 G.41K. For other variants, see Meteor (Family).

Description

GarageImage Meteor F Mk.8 G.41K.jpg


The Meteor F Mk 8 G.41K is a rank V British jet fighter with a battle rating of 7.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.29.

General info

Flight performance

Characteristics Max Speed
(km/h at 100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 920 897 12500 24.1 24.7 33.6 31.7 325
Upgraded 976 962 22.2 23.0 47.4 40.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 390 520 520 290 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 560 < 600 < 620 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Rolls-Royce Derwent 8 2 5,383 kg 213 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel
443 kg Centrifugal-flow turbojet 5,864 kg 6,422 kg 6,930 kg 8,061 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 9m fuel 20m fuel 30m fuel MTOW
Stationary 1,633 kgf N/A 0.56 0.51 0.47 0.41
Optimal 1,633 kgf
(0 km/h)
N/A 0.56 0.51 0.47 0.41

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front.
  • 12.7 mm Steel plate in the nose.
  • 12.7 mm Steel plate behind the pilot.
  • Critical components located at the front and wings of the aircraft (fuel, pilot, engine, controls)

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Meteor F Mk.8 G.41K is armed with:

  • 4 x 20 mm Hispano Mk.V cannon, nose-mounted (200 rpg top + 190 rpg bottom = 780 total)

At 8.0, the stock Hispano Mk V's are terrible since they are highly inaccurate and generally inconsistent, which is made worse by the fact that in most games aircraft will fly much faster than you, forcing firing ranges to be higher and reducing the window of time in which a shot can be made.

When they are upgraded, they are all round good guns for the BR sporting a good ammunition capacity and a decent velocity. The damage can be quite inconsistent however.

Suspended armament

Main articles: G.P. Mk.I (1,000 lb), HVAR, RP-3

The Meteor F Mk.8 G.41K can be outfitted with the following ordnance:

  • Without load
  • 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
  • 8 x HVAR rockets
  • 8 x RP-3 rockets

Usage in battles

The Meteor F Mk 8 G.41K is a versatile platform for multiple tasks both in ground and air battles, featuring a competitive armament in air battles and tremendous firepower in ground battles. It is capable of dominating the air in air and ground battles.

When in air battles:

The Meteor has primarily 3 roles when it comes to air battles: fighter, attacker, bomber. At its br, the Meteor is one of the competitive jet section, not over exceeding in one side but not underperforming either.

As a fighter:

The Meteor is capable of being at par with many planes at its br. Different from the other British fighters, same as other Meteors and similar to the Swift F.1, it has a Boom and Zoom role when it comes to fighting as it will not be able to turn fight like the Vampire FB 5 or the Venom FB.4. It should be noted that the Meteor will not outrun most of the enemy jets encountered at its br unlike the Swift F.1. The pilot should maintain energy at all times since the acceleration is not great. When engaging heavier and bigger planes (like enemy attackers and bombers both player and AI) the pilot should always try to maintain either higher altitude than them to make Boom and Zoom or stay under their belly to take advantage of their weakspots (Tu-4 and B-29 are the exceptions for belly attacks as they have ventral turrets).

As an attacker:

The ordnance the Meteor carries is enough to do some ground striking destroying pillboxes, enemy tanks, artillery outposts, anti air emplacements, etc.There is no rule on which armament the attacker should use, it all depends on the pilot's discretion, map, battle rating, etc. It is recommended to use ground targets belts due to the AP ammunition but universal belts may be enough to deal with light armoured vehicles and light pillboxes, leaving the ordnance for heavier and more armoured threats.

As a bomber:

Due to being a jet, it is able to be a lighting strike bomber. This means to fly the Meteor in a really low altitude (also known as grass cutting flying) with bombs (1,000 lb G.P. Mk. 1 bombs are recommended for base bombing) with a 2-4 second time fuze. When the Meteor is on a base, the pilot should drop the bombs really low to the ground to ensure accuracy as no bombsight is able to be used. It may require practice on how and when to drop the bombs. The 2-4 second fuze makes the plane be able to move to a safe zone away from the blast zone. When no time fuze is set, the Meteor will be forced to drop the bombs at a higher altitude or be prompt to be killed in the blast zone with assault fuze.

When in ground battles:

The Meteor has only 1 role in ground battles primarily (superiority fighter can be used but it is not recommended to do so), Close Air Support (CAS). The variety of ordnance is enough to be used in all situations depending on the pilot's discretion. RP-3 are launched in pairs (or in salvo depending on the pilots discretion and rocket settings) and will disable or destroy even the heaviest armour encountered with a couple of rockets. The con of rockets is that they are hard to be aimed, practice will be required. Bombs, on the other hand, are more forgiving when it comes to accuracy as the blast zone is bigger and are able to destroy one or more targets at a time, disable modules (tracks, barrel, engine, etc) or just spot them to due fragmentation. The con of bombs is that a fuze might have to be added depending on the way the pilot wants to drop them (lighting strike, dive-bombing, etc), they are also heavier than the rockets, making the attacker more vulnerable to anti-air fire and dogfighting.

When it comes to just the 20mm cannons, it should be noted than most of the vehicles the Meteor will encounter (Leopard 1XM-1BMP-2, etc) will have a poorly armoured roof which the armour-piercing shells will penetrate. Heavier targets (ZTZ-59D1T-62T-10M) will only be able to be killed with suspended ordnance as they will not be able to penetrate the roof.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 20 mm
II Compressor Airframe GLBC mk.3
III Wings repair Engine New 20 mm cannons GRC mk.7
IV G-suit Cover GRC mk.8

Pros and cons

Pros:

  • Engines are a massive improvement over previous models, with high speed and acceleration rates compared
  • Great at turning below 650 km/h
  • Good climb rate
  • Controllable roll rate

Cons:

  • Compression
  • Hispano Mk V cannons have poor accuracy, and are borderline unusable when stock
  • Wing controls tend to lose control ability at higher speeds
  • Poor energy retention, struggles to keep up with any aircraft in an uptier
  • Frequently uptiered
  • Limited visibility out of the rear of the cockpit

History

In-game description

Faced with an increasing quality in the standard of potential adversaries by the late 1940s, Gloster designers embarked on developing a new version of their Meteor fighter, designated the Gloster Meteor F.Mk.8 (Type G.41K).

The first prototype F.Mk.8 was converted from a production F.Mk.4, before a full prototype flew on October 12th 1948. Production began in 1949 and, after the RAF stood up its first operational squadrons in 1950, export versions were then produced.

The F.Mk.8 differed in a number of key areas from the F.Mk.4 on which it was based; the F.Mk.8 had an elongated fuselage and the tail assembly was changed, both features incorporated to increase stability. An extra 432-litre fuel tank was also added and a blown cockpit canopy was mounted to increase visibility.

The F.Mk.8 was powered by Rolls-Royce Derwent Mk.8 turbojet engines producing 1,630 kg of thrust. The diameter of the engine's air intakes was increased, adding approximately 100 kg of thrust to each engine, bringing the aircraft's maximum speed to 950 km/h. The wing structure was significantly reinforced, with additional alloy steels being used in the framework. The nacelle structure was changed yet again to improve access.

The F.Mk.8 had the F.Mk.4's 20mm British Hispano Mk.II cannons replaced by Hispano Mk.V cannons of the same calibre but with a higher rate of fire, reliability and ballistic characteristics. A standard mount to suspend HVAR missiles was provided under the wing panels. The F.Mk.8 was the first Meteor to be fitted with a Martin Baker ejection seat; the pilot's chances of survival in an emergency were significantly increased, but the large headrest impaired his rear view.

747 Gloster Meteor F.Mk.8 fighters were produced by April 1954 and were (at various times) in service with over 40 RAF squadrons. From 1950 to 1955, the Meteor F.Mk.8 was the mainstay of RAF Fighter Command.

The F.Mk.8 aircraft were also accepted for service with the Air Forces of Australia, Belgium, Brazil, Denmark, Israel, the Netherlands and Syria. Meteors of the RAAF (Royal Australian Air Force) took part in the Korean War although they were outmatched by the more modern MiG 15; although several MiG 15s were destroyed by pilots of 77 Squadron RAAF, losses were heavier and the Meteor was re-roled to ground attack.

Experience in the Korean War highlighted the fact that, even with significant upgrades to its original design, the Meteor was now outclassed by more modern fighters. Different Gloster Meteor versions were flown in training and auxiliary units until the last Meteor trainers were phased out of service with the RAF in 1965.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Gloster Aircraft Company, Limited
Fighters  Gladiator Mk II · Sea Gladiator Mk I · Gladiator Mk IIF · Gladiator Mk IIS · Tuck's Gladiator Mk II
Jet Fighters  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
Export  J8A · Iacobi's J8A · ␗Gladiator Mk I · ▄Gladiator Mk I
  ▄Meteor F Mk.8 · Meteor F.8 · Meteor NF.13
See Also  Fokker

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C