Difference between revisions of "CR.42 (Germany)"

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{{Specs-Card|code=fiat_cr42}}
 
 
{{About
 
{{About
 
| about = fighter '''{{PAGENAME}}'''
 
| about = fighter '''{{PAGENAME}}'''
| other
+
| usage = other versions
| usage-1 = the Italian version
+
| link = C.R.42 (Family)
| link-1 = CR.42
+
}}
| usage-2 = other uses
+
{{Specs-Card
| link-2 = C.R.42 (Family)
+
|code=fiat_cr42
 +
|images={{Specs-Card-Image|GarageImage_CR.42.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|cockpit=cockpit_fiat_cr42_italy.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_CR.42.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German biplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the [[:Category:Germany aircraft|German aviation tree]]. In [[Update 1.69 "Regia Aeronautica"]], the CR.42, as well as the other Italian planes in the German tree, were moved to the new [[:Category:Italy aircraft|Italian tree]], although it still exists in the German tree for those who unlocked it prior to the update.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German biplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the [[:Category:Germany aircraft|German aviation tree]]. In [[Update 1.69 "Regia Aeronautica"]], the CR.42, as well as the other Italian planes in the German tree, were moved to the new [[:Category:Italy aircraft|Italian tree]], although it still exists in the German tree for those who unlocked it prior to the update.
  
The CR.42 is a rank {{Specs|rank}} biplane in the "German" Italian line of fighters. It possesses exceptional manoeuvrability, speed, and durability, especially for a biplane. Armament is quite good as well, due to the Breda-SAFAT .50 calibre MGs. Due to its BR, the CR.42 gets thrown with the likes of [[P-36 (Family)|P-36's]] and [[LaGG-3 (Family)|LaGG-3's]]. As such, the majority of aircraft the CR.42 will engage are faster, and more heavily armed. The best bet for survival, and securing kills, is to climb to about medium altitude and lure fighters into turning combat. An overwhelming majority of pilots are unwilling to run from a lowly biplane, allowing you to score critical damage before they realise that they have expended all their energy and must extend away from you. By that time, the damage is usually severe enough that they cannot accelerate away from you quickly enough to escape further damage.
+
The CR.42 is a rank {{Specs|rank}} biplane in the "German" Italian line of fighters. It possesses exceptional manoeuvrability, speed, and durability, especially for a biplane. Armament is quite good as well, due to the Breda-SAFAT .50 calibre MGs. Due to its BR, the CR.42 gets thrown with the likes of [[P-36 (Family)|P-36]] and [[LaGG-3 (Family)|LaGG-3]] fighters. As such, the majority of aircraft the CR.42 will engage are faster, and more heavily armed. The best bet for survival, and securing kills, is to climb to about medium altitude and lure fighters into turning combat. An overwhelming majority of pilots are unwilling to run from a lowly biplane, allowing you to score critical damage before they realise that they have expended all their energy and must extend away from you. By that time, the damage is usually severe enough that they cannot accelerate away from you quickly enough to escape further damage.
  
For the armament, the same applies to all other Italian aircraft; generally, you want to use ''Tracers'', ''Anti-air'' or ''Stealth'' since they are the belts that deal the most damage. Shell velocity is low, hence they suffer above 300 meters, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as [[Swordfish Mk I|Swordfish]], [[Po-2]] and [[:Category:Light_bombers|the likes]].
+
For the armament, the same applies to all other Italian aircraft; generally, you want to use "Tracers", "Anti-air" or "Stealth" belts since they deal the most damage. Shell velocity is low, hence they suffer above 300 m, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as [[Swordfish Mk I|Swordfish]], [[Po-2]] and [[:Category:Light_bombers|other light bombers]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
As one of the last generation of biplane fighters, the Falco incorporates many advantages , but also disadvantages of said built. Notably a low stall speed, predicating it for [[Turn and Burn|Turn Fights]]. Climb speed is good to great, but cannot compare to many later fighters ([[Category:Second_rank_aircraft|Tier II]]). Another advantage gained is the ''relatively'' high break speeds of ~570 km/h IAS and the late lock up speed of 450 IAS for the elevator. The top speed is good for [[Category:First_rank_aircraft|Tier I]], but only reached after a short dive and quickly dwindles with damage received.
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
As one of the last generations of biplane fighters, the Falco incorporates many advantages , but also disadvantages of said built. Notably a low stall speed, predicating it for Turn Fights. Climb speed is good to great, but cannot compare to many later fighters ([[:Category:Second_rank_aircraft|Rank II]]). Another advantage gained is the relatively high break speeds of ~570 km/h IAS and the late lock up speed of 450 IAS for the elevator. The top speed is good for [[:Category:First_rank_aircraft|Rank I]], but only reached after a short dive and quickly dwindles with damage received.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 413 || 402 || {{Specs|ceiling}} || 20.0 || 20.6 || 14.2 || 14.2 || 294
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 413 || 402 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.6 || colspan="2" | 14.2 || rowspan="2" | 294
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
+
! Upgraded
! rowspan="2" | Max altitude<br>(meters)
+
| 447 || 429 || 18.5 || 19.2 || 21.1 || 17.2
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 447 || 429 || {{Specs|ceiling}} || 18.5 || 19.2 || 21.1 || 17.2 || 294
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || X || X || X || X    <!-- ✓ -->
 
| X || X || X || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~13 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 280 || < 240 || < 450 || > 250
 
| < 280 || < 240 || < 450 || > 250
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Compressor
|-
 
! colspan="3" | Setting 1
 
|-
 
 
! Optimal altitude
 
! Optimal altitude
 
! 100% Engine power
 
! 100% Engine power
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,300 m || 828 hp || 972 hp
+
! Setting 1
 +
| 4,300 m || 828 hp || 973 hp
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
Biplanes by design have a lot of surface and consquently have plenty of aircraft to be shot at. This makes them feel more vulnerable than they really are, although again: They are fairly big, hard to miss targets, so the feeling ''is'' justified. Even more so as the fabric skin is easily damaged by small arms fire. The change to a aluminium monocoque fuselage design was linked with an increase in armament size for a reason. However, here lies a great advantage: Many explosive triggers and fuzes have their detonation sensitivies set to metall skins, not fabric ones, so they may just whizzle through your craft, leaving only two 20 mm sized holes.
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
Biplanes by design have a lot of surface and consequently have plenty of aircraft to be shot at. This makes them feel more vulnerable than they really are, although again: They are fairly big, hard to miss targets, so the feeling is justified. Even more so as the fabric skin is easily damaged by small arms fire. The change to a aluminium monocoque fuselage design was linked with an increase in armament size for a reason. However, here lies a great advantage: many explosive triggers and fuses have their detonation sensitivities set to metal skins, not fabric ones, so they may just whizzle through your craft, leaving only two 20 mm sized holes.
  
 
The CR.42 in itself features no armour. Only the air cooled rotary engines is rather durable due to lacking any water-cooling and by design.
 
The CR.42 in itself features no armour. Only the air cooled rotary engines is rather durable due to lacking any water-cooling and by design.
  
Ace tip: ''Don't get shot!''
+
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Breda-SAFAT (12.7 mm)}}
 
{{main|Breda-SAFAT (12.7 mm)}}
Line 139: Line 113:
 
The two machine guns are both mounted on the upper fuselage just in front of the pilot and fire through the propeller arc. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.
 
The two machine guns are both mounted on the upper fuselage just in front of the pilot and fire through the propeller arc. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.
  
The center lined armament is always a great advantage. However compared to other nation's fighter crafts with their fast firing 7.7 mm machine guns, the BREDA's slower rate of fire offsets the gained advantage in claibre size and explosive ammunition (IAI).
+
The center lined armament is always a great advantage. However compared to other nation's fighter crafts with their fast firing 7.7 mm machine guns, the Breda's slower rate of fire offsets the gained advantage in calibre size and explosive ammunition (IAI).
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In AB, the CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early tier matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.
+
In AB, the CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early rank matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.
  
 
As in real-life, the Falco faces off advanced mono-wing designs. While a grim view at first the CR.42 is the pinnacle of biplane evolution, only rivalled by the up-gunned [[I-153 M-62|Chaika]] series. Common opponents are faster and have a superior armament. However, the CR.42 has got traits to counter. It is immensely agile, and can easily out-manoeuvre any monoplane in rank I. Turning is thus an appropriate tactic for the CR.42. Due to it being a biplane, the Falco can also be used to effectively rope-a-dope enemy aircraft. Stall fighting is one of the strongest play styles, albeit the slowest and hardest to master.
 
As in real-life, the Falco faces off advanced mono-wing designs. While a grim view at first the CR.42 is the pinnacle of biplane evolution, only rivalled by the up-gunned [[I-153 M-62|Chaika]] series. Common opponents are faster and have a superior armament. However, the CR.42 has got traits to counter. It is immensely agile, and can easily out-manoeuvre any monoplane in rank I. Turning is thus an appropriate tactic for the CR.42. Due to it being a biplane, the Falco can also be used to effectively rope-a-dope enemy aircraft. Stall fighting is one of the strongest play styles, albeit the slowest and hardest to master.
  
Even Boom & Zoom is feasible, as altitude can be gained quickly; however, the lack of cannon armament forces the pilot to use significant trigger control as well as aiming when diving and attacking opponents at a lower level.
+
Even Boom & Zoom is feasible, as altitude can be gained quickly; however, the lack of cannon armament forces the pilot to use significant trigger control as well as aiming when diving and attacking opponents at a lower level. If Boom & Zooming, watch your speed in a dive: instability sets in around 450 km/h (280 mph).
If Boom & Zooming, watch your speed in a dive. The CR.42 does have a limit of around 440 - 480 km/h (274 - 300 mph) before instability sets in.
 
  
The Breda SAFAT .50 calibre MGs are actually very effective for their battle rating. Tracers are by far the best belt for these main armaments, due to the presence of entirely APIT rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when the fire is focused on your opponent's wings or engines.
+
The Breda SAFAT .50 calibre MGs are actually very effective for their battle rating. Tracers are by far the best belt for these main armaments, due to the presence of entirely API-T rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when the fire is focused on your opponent's wings or engines.
  
 
Unfortunately, MGs, in general, are ridiculously weak against bombers.
 
Unfortunately, MGs, in general, are ridiculously weak against bombers.
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====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
Versus other biplanes, the Falco can rely on its top speed and should combat them in the very same fashion mono-planes use to fight them off. An exception to this rule is the aforementioned [[I-153 M-62|Chaika]], which is in most aspects on par with the CR.42. Against this Soviet fighter, either scissors or careful turn fights are advised.
+
Versus other biplanes, the Falco can rely on its top speed and should combat them in the very same fashion monoplanes use to fight them off. An exception to this rule is the aforementioned [[I-153 M-62|Chaika]], which is in most aspects on par with the CR.42. Against this Soviet fighter, either scissors or careful turn fights are advised.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
 
|-
 
|-
|}
+
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
 
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
 +
 
* High speed for a biplane
 
* High speed for a biplane
 
* Good ammunition count
 
* Good ammunition count
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'''Cons:'''
 
'''Cons:'''
 +
 
* Poor Energy Retention
 
* Poor Energy Retention
 
* Lightly armed compared to most of the opposition it faces
 
* Lightly armed compared to most of the opposition it faces
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== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
The CR.42 was Fiat's attempt at modernizing their CR.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, homegrown A.74 supercharged radial engine. The result was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.
 
The CR.42 was Fiat's attempt at modernizing their CR.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, homegrown A.74 supercharged radial engine. The result was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.
  
Early in the war, CR.42's were used with some success as escorts, night fighters, and even interceptors. Against the early Hurricanes and Spitfires, Italian and German pilots both were delighted to find that the manoeuvrability of the Falco put it, at the least, on par in a dogfight. However as the war dragged on, and enemy aircraft became faster, the CR.42 was relegated to night harassment, light ground attack, and sparingly used as night fighters.
+
Early in the war, CR.42s were used with some success as escorts, night fighters, and even interceptors. Against the early Hurricanes and Spitfires, Italian and German pilots both were delighted to find that the manoeuvrability of the Falco put it, at the least, on par in a dogfight. However as the war dragged on, and enemy aircraft became faster, the CR.42 was relegated to night harassment, light ground attack, and sparingly used as night fighters.
  
The CR.42 is also credited with the world's last aerial combat biplane kill. A group of CR.42's based in Croatia under the command of ''Nachtschlachtgruppe 7'' were directed to Grabovica Airfield for a strafing mission. However, the flight was redirected at the last moment to a harassment mission northwest of Sisak, where they were intercepted by P-38's of the 14th Fighter Group. Three Fiats were lost for two P-38's, one of which was claimed by an unknown German pilot.
+
The CR.42 is also credited with the world's last aerial combat biplane kill. A group of CR.42s based in Croatia under the command of "Nachtschlachtgruppe 7" were directed to Grabovica Airfield for a strafing mission. However, the flight was redirected at the last moment to a harassment mission northwest of Sisak, where they were intercepted by P-38s of the 14th Fighter Group. Three Fiats were lost for two P-38s, one of which was claimed by an unknown German pilot.
  
=== In-game description ===
+
=== German service ===
The CR.42 Falco (“Falcon”) fighter plane had, for a biplane, excellent speed and handling, and is rightly considered one of the best biplanes of the Second World War.
+
Late in September 8th, 1943 and with the armistice in place, the Luftwaffe absorbed most of the "Regia Aeronautica" aircraft, including several CR.42s. [40] Meanwhile, the Germans had taken control of the industry in Northern Italy and thus ordered Fiat to build another 200 CR.42LWs (LW = Luftwaffe). These were intended as jamming aircraft for night incursions and fighting partisans. Some of the confiscated Fiats were classified as training aircraft.
 +
 
 +
One of the German units that flew the CR.42 was the "Nachtschlachtgruppe" NSGr. 9, stationed in Udine, whose task was to fight resistance fighters in the Alps, Istria and Croatia. The first "Staffel" received her Falcos in November 1943 and left in January 1944 to the airport of Caselle near Turin, to fight partisans in the southern Alps from there. At the end of January the No. 2 Graduated CR.42, pilot training took place near Venaria Reale. After the Allied landing in Anzio, these two "Staffel" operated from Centocelle airport near Rome. Operations were flown over the south of the "Regione" Latium mainly on moonlit nights. NSGr. 9 attacked the Allies near Monte Cassino. Although the CR.42 performed well as a light bomber, NSGr started with nine, though gradually switching to the Junkers Ju 87D "Stuka". The second Staffel kept her double-deckers until mid-1944, on May 31 she had 18, of which 15 were deployable.
 +
 
 +
Due to the Allied bombing of the Fiat factories in Turin, only 150 CR.42LWs were delivered, 112 of which became operational. Incidentally, "Jagdgeschwader" JG 107 also used the Falco, mainly as a night fighter, fighter-bomber or as a training aircraft. The German student pilots nicknamed the plane "Die Pressluftorgel" or "the air pressure organ".
 +
 
 +
{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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The CR.42 Falco ("Falcon") fighter plane had, for a biplane, excellent speed and handling, and is rightly considered one of the best biplanes of the Second World War.
  
 
Despite the fact that it was clear (even at the time of the prototype CR.42) that monoplanes would have an advantage in air battles, the Italian Air Force still gave the go-ahead for development and production of the biplane, which began to enter the service in 1939.
 
Despite the fact that it was clear (even at the time of the prototype CR.42) that monoplanes would have an advantage in air battles, the Italian Air Force still gave the go-ahead for development and production of the biplane, which began to enter the service in 1939.
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All in all, 1,781 CR.42 fighters were produced.
 
All in all, 1,781 CR.42 fighters were produced.
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== Media ==
 
== Media ==
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{{Youtube-gallery|rpp-GqXiaKg|'''The Shooting Range #214''' - ''Air Triathlon'' section at 09:59 discusses the {{PAGENAME}}.}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
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* ''other literature.''
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* [https://forum.warthunder.com/index.php?/topic/445727-fiat-cr42/ Official data sheet - more details about the performance]
  
 
{{Germany fighters}}
 
{{Germany fighters}}

Latest revision as of 02:45, 22 June 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the fighter CR.42 (Germany). For other versions, see C.R.42 (Family).
fiat_cr42.png
GarageImage CR.42.jpg
360://https://wiki.warthunder.com/images/c/c5/Cockpit_fiat_cr42_italy.jpg
▀CR.42
AB RB SB
1.7 1.3 1.3
Class:
Show in game

Description

The ▀CR.42 Falco is a rank I German biplane fighter with a battle rating of 1.7 (AB) and 1.3 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27 in the German aviation tree. In Update 1.69 "Regia Aeronautica", the CR.42, as well as the other Italian planes in the German tree, were moved to the new Italian tree, although it still exists in the German tree for those who unlocked it prior to the update.

The CR.42 is a rank I biplane in the "German" Italian line of fighters. It possesses exceptional manoeuvrability, speed, and durability, especially for a biplane. Armament is quite good as well, due to the Breda-SAFAT .50 calibre MGs. Due to its BR, the CR.42 gets thrown with the likes of P-36 and LaGG-3 fighters. As such, the majority of aircraft the CR.42 will engage are faster, and more heavily armed. The best bet for survival, and securing kills, is to climb to about medium altitude and lure fighters into turning combat. An overwhelming majority of pilots are unwilling to run from a lowly biplane, allowing you to score critical damage before they realise that they have expended all their energy and must extend away from you. By that time, the damage is usually severe enough that they cannot accelerate away from you quickly enough to escape further damage.

For the armament, the same applies to all other Italian aircraft; generally, you want to use "Tracers", "Anti-air" or "Stealth" belts since they deal the most damage. Shell velocity is low, hence they suffer above 300 m, so only fire at or below that range for best effects. Furthermore, much like the other Italian fighters, the armament is woefully inadequate to deal with bombers, hence it is best to avoid them entirely, or focus on taking out the engines. The only exceptions are the very early biplane bombers, such as Swordfish, Po-2 and other light bombers.

General info

Flight performance

Max speed
at 5 200 m429 km/h
Turn time19 s
Max altitude8 500 m
EngineFiat A74
TypeRadial
Cooling systemAir
Take-off weight2 t

As one of the last generations of biplane fighters, the Falco incorporates many advantages , but also disadvantages of said built. Notably a low stall speed, predicating it for Turn Fights. Climb speed is good to great, but cannot compare to many later fighters (Rank II). Another advantage gained is the relatively high break speeds of ~570 km/h IAS and the late lock up speed of 450 IAS for the elevator. The top speed is good for Rank I, but only reached after a short dive and quickly dwindles with damage received.

Characteristics Max Speed
(km/h at 5,200 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 413 402 8500 20.0 20.6 14.2 294
Upgraded 447 429 18.5 19.2 21.1 17.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
578 580 N/A N/A N/A ~13 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 280 < 240 < 450 > 250
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,300 m 828 hp 973 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural578 km/h
Gear580 km/h

Biplanes by design have a lot of surface and consequently have plenty of aircraft to be shot at. This makes them feel more vulnerable than they really are, although again: They are fairly big, hard to miss targets, so the feeling is justified. Even more so as the fabric skin is easily damaged by small arms fire. The change to a aluminium monocoque fuselage design was linked with an increase in armament size for a reason. However, here lies a great advantage: many explosive triggers and fuses have their detonation sensitivities set to metal skins, not fabric ones, so they may just whizzle through your craft, leaving only two 20 mm sized holes.

The CR.42 in itself features no armour. Only the air cooled rotary engines is rather durable due to lacking any water-cooling and by design.

Modifications and economy

Repair costBasic → Reference
AB108 → 145 Sl icon.png
RB149 → 200 Sl icon.png
SB105 → 141 Sl icon.png
Total cost of modifications2 970 Rp icon.png
890 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods radiator.png
Radiator
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
100 Sl icon.png
70 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
100 Sl icon.png
70 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
55 Ge icon.png
Mods new engine.png
Engine
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
55 Ge icon.png
Mods armor cover.png
Cover
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
70 Ge icon.png
Mods metanol.png
Engine injection
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
70 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
70 Ge icon.png
Mods ammo.png
safat12_belt_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mod arrow 1.png
Mods weapon.png
safat12_new_gun
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
55 Ge icon.png

Armaments

Offensive armament

Ammunition800 rounds
Fire rate700 shots/min
Main article: Breda-SAFAT (12.7 mm)

The CR.42 (Germany) is armed with:

  • 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)

The two machine guns are both mounted on the upper fuselage just in front of the pilot and fire through the propeller arc. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.

The center lined armament is always a great advantage. However compared to other nation's fighter crafts with their fast firing 7.7 mm machine guns, the Breda's slower rate of fire offsets the gained advantage in calibre size and explosive ammunition (IAI).

Usage in battles

In AB, the CR.42 is nothing more than a point-and-shoot arcade-style plane. There is little skill involved at these early rank matches. Therefore turning is the most appropriate tactic. However, due to the high climb rate, Boom & Zoom can be effective, as most monoplanes cannot nearly climb as fast.

As in real-life, the Falco faces off advanced mono-wing designs. While a grim view at first the CR.42 is the pinnacle of biplane evolution, only rivalled by the up-gunned Chaika series. Common opponents are faster and have a superior armament. However, the CR.42 has got traits to counter. It is immensely agile, and can easily out-manoeuvre any monoplane in rank I. Turning is thus an appropriate tactic for the CR.42. Due to it being a biplane, the Falco can also be used to effectively rope-a-dope enemy aircraft. Stall fighting is one of the strongest play styles, albeit the slowest and hardest to master.

Even Boom & Zoom is feasible, as altitude can be gained quickly; however, the lack of cannon armament forces the pilot to use significant trigger control as well as aiming when diving and attacking opponents at a lower level. If Boom & Zooming, watch your speed in a dive: instability sets in around 450 km/h (280 mph).

The Breda SAFAT .50 calibre MGs are actually very effective for their battle rating. Tracers are by far the best belt for these main armaments, due to the presence of entirely API-T rounds, which easily set fire to enemy planes and provide good penetration and damage capability. Due to the MGs being placed in the centre cowl, they provide heavy damage when the fire is focused on your opponent's wings or engines.

Unfortunately, MGs, in general, are ridiculously weak against bombers.

Visibility is normal for a biplane. Rearward vistas are non-existent while frontward vision is hampered by the second strut/wing. The open cockpit does provide decent visibility in general, though.

Specific enemies worth noting

Versus other biplanes, the Falco can rely on its top speed and should combat them in the very same fashion monoplanes use to fight them off. An exception to this rule is the aforementioned Chaika, which is in most aspects on par with the CR.42. Against this Soviet fighter, either scissors or careful turn fights are advised.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • High speed for a biplane
  • Good ammunition count
  • Manoeuvrability is sufficient to out turn nearly all non-biplane opponents
  • Well armed for a biplane
  • Ammo belts use heavy amounts of incendiary ammo

Cons:

  • Poor Energy Retention
  • Lightly armed compared to most of the opposition it faces
  • No options for striking heavy targets
  • Turn rate is worse than of most biplanes
  • Poor armour protection

History

The CR.42 was Fiat's attempt at modernizing their CR.32 design, which was deployed during the Spanish Civil War with great success. The new fighter would be of all metal construction, with Fiat's new, homegrown A.74 supercharged radial engine. The result was a fast, accurate, and manoeuvrable platform, that, while outdated at the onset of World War Two, would be almost the pinnacle of biplane design.

Early in the war, CR.42s were used with some success as escorts, night fighters, and even interceptors. Against the early Hurricanes and Spitfires, Italian and German pilots both were delighted to find that the manoeuvrability of the Falco put it, at the least, on par in a dogfight. However as the war dragged on, and enemy aircraft became faster, the CR.42 was relegated to night harassment, light ground attack, and sparingly used as night fighters.

The CR.42 is also credited with the world's last aerial combat biplane kill. A group of CR.42s based in Croatia under the command of "Nachtschlachtgruppe 7" were directed to Grabovica Airfield for a strafing mission. However, the flight was redirected at the last moment to a harassment mission northwest of Sisak, where they were intercepted by P-38s of the 14th Fighter Group. Three Fiats were lost for two P-38s, one of which was claimed by an unknown German pilot.

German service

Late in September 8th, 1943 and with the armistice in place, the Luftwaffe absorbed most of the "Regia Aeronautica" aircraft, including several CR.42s. [40] Meanwhile, the Germans had taken control of the industry in Northern Italy and thus ordered Fiat to build another 200 CR.42LWs (LW = Luftwaffe). These were intended as jamming aircraft for night incursions and fighting partisans. Some of the confiscated Fiats were classified as training aircraft.

One of the German units that flew the CR.42 was the "Nachtschlachtgruppe" NSGr. 9, stationed in Udine, whose task was to fight resistance fighters in the Alps, Istria and Croatia. The first "Staffel" received her Falcos in November 1943 and left in January 1944 to the airport of Caselle near Turin, to fight partisans in the southern Alps from there. At the end of January the No. 2 Graduated CR.42, pilot training took place near Venaria Reale. After the Allied landing in Anzio, these two "Staffel" operated from Centocelle airport near Rome. Operations were flown over the south of the "Regione" Latium mainly on moonlit nights. NSGr. 9 attacked the Allies near Monte Cassino. Although the CR.42 performed well as a light bomber, NSGr started with nine, though gradually switching to the Junkers Ju 87D "Stuka". The second Staffel kept her double-deckers until mid-1944, on May 31 she had 18, of which 15 were deployable.

Due to the Allied bombing of the Fiat factories in Turin, only 150 CR.42LWs were delivered, 112 of which became operational. Incidentally, "Jagdgeschwader" JG 107 also used the Falco, mainly as a night fighter, fighter-bomber or as a training aircraft. The German student pilots nicknamed the plane "Die Pressluftorgel" or "the air pressure organ".


Archive of the in-game description

The CR.42 Falco ("Falcon") fighter plane had, for a biplane, excellent speed and handling, and is rightly considered one of the best biplanes of the Second World War.

Despite the fact that it was clear (even at the time of the prototype CR.42) that monoplanes would have an advantage in air battles, the Italian Air Force still gave the go-ahead for development and production of the biplane, which began to enter the service in 1939.

The sheathing of a greater part of the fuselage was made of duralumin, and the frame was built of steel pipes. The plane had smaller control surfaces and fuselage sections between the cab and tail to save weight and had fairings for the fixed main landing gear. An 840-horsepower engine was used for the CR.42. The first production version of the Falco was armed with two synchronous machine guns - one 12.7 mm and the other 7.7 mm.

All in all, 1,781 CR.42 fighters were produced.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2