Difference between revisions of "I-16 Chung 28 (China)"
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{{About | {{About | ||
| about = fighter '''{{PAGENAME}}''' | | about = fighter '''{{PAGENAME}}''' | ||
| usage = other versions | | usage = other versions | ||
| link = I-16 (Family) | | link = I-16 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=i-16_chung_28 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''{{Specs|name}}''' (忠28甲) was an attempt by the NRAF to built fighters domestically. After the outbreak of Sino-Japanese War and the retreat of military factories to safer provinces, Nanchang Central Aircraft Factory built some I-16 from spare parts provided from the Soviet Union and mated them with US piston engines in the caves of Chongqing. As the ongoing war proved the uselessness of earlier Soviet fighters with inferior performance in all aspects, these aircraft were soon used as trainer aircraft for their new pilots and they were likely dismantled by the end of war. | |
− | + | ||
− | The '''{{Specs|name}}''' | + | Introduced in [[Update 1.91 "Night Vision"]] as an unique variant of the I-16, unlike its Soviet cousins with full-Soviet equipment, Chinese aircraft engineers put together Chung 28 with Soviet airframes and machine guns, and a US-built piston engine. While the overall firepower is vastly decreased to only two 7.62 mm machine guns, the overall performance is on-par with the late series of I-16 and conserving ammo for close targets could still earn some unexpected victories even against more modern fighters. |
== General info == | == General info == | ||
=== Flight performance === | === Flight performance === | ||
− | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | + | {{Specs-Avia-Flight}} |
+ | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="70%" |
− | + | ! rowspan="2" | Characteristics | |
− | |||
− | |||
− | ! | ||
− | |||
! colspan="2" | Max Speed<br>(km/h at 2,700 m) | ! colspan="2" | Max Speed<br>(km/h at 2,700 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" | Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
! AB !! RB !! AB !! RB !! AB !! RB | ! AB !! RB !! AB !! RB !! AB !! RB | ||
|- | |- | ||
− | | 428 || 420 || {{Specs|ceiling}} || 16.0 || 16.8 || 14.2 || 14.2 || 210 | + | ! Stock |
+ | | 428 || 420 || rowspan="2" | {{Specs|ceiling}} || 16.0 || 16.8 || 14.2 || 14.2 || rowspan="2" | 210 | ||
|- | |- | ||
− | ! | + | ! Upgraded |
− | + | | 465 || 445 || 14.1 || 15.0 || 24.3 || 18.5 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
|- | |- | ||
|} | |} | ||
==== Details ==== | ==== Details ==== | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
Line 53: | Line 45: | ||
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear | ||
|- | |- | ||
− | | | + | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + !! - | + | ! Combat !! Take-off !! Landing !! + !! - |
|- | |- | ||
− | | {{Specs|destruction| | + | | 660 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 700 || 700 || 700 || ~12 || ~6 |
|- | |- | ||
|} | |} | ||
Line 74: | Line 66: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
| < 200 || < 240 || < 280 || > 250 | | < 200 || < 240 || < 280 || > 250 | ||
Line 85: | Line 74: | ||
|} | |} | ||
− | + | === Survivability and armour === | |
− | + | {{Specs-Avia-Armour}} | |
− | ! | + | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> |
− | + | ||
− | + | * No armour | |
− | + | * Self-sealing fuel tanks (1 in front of the pilot) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | === Modifications and economy === |
− | + | {{Specs-Economy}} | |
== Armaments == | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
=== Offensive armament === | === Offensive armament === | ||
+ | {{Specs-Avia-Offensive}} | ||
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
{{main|PV-1 (7.62 mm)}} | {{main|PV-1 (7.62 mm)}} | ||
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
+ | |||
* 2 x 7.62 mm PV-1 machine guns, wing-mounted (900 rpg = 1,800 total) | * 2 x 7.62 mm PV-1 machine guns, wing-mounted (900 rpg = 1,800 total) | ||
+ | |||
+ | While it is not uncommon to see only two machine guns at this rank, the I-16 Chung 28 still has weak armament compared to other aircraft it faces, many of which have four 7.62 mm (or similar) machine guns, or even 12.7 mm MGs in some cases. That said, the I-16 Chung 28 does have a lot of ammo for its two machine guns, however they are wing-mounted, so you will need to consider convergence. | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | |||
+ | '''Simulator:''' | ||
+ | |||
+ | This model of I-16 can only be used in turnfighting. Its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turnfight, because when leading a shot the enemy will always get obstructed by the engine, making you guess the shot. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-16's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces you situational awareness. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim. | ||
+ | |||
+ | It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. Also, in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad. | ||
+ | |||
+ | Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting. | ||
+ | |||
+ | As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it it will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder. | ||
+ | |||
+ | Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do nothing, as your MG has very bad damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. It requires lots of bullets to effectively damage even a fighter, so you have to be patient with this aircraft. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Do not put too much rolling and pitching input at once, as the I-16 tend to enter spins easily. | ||
+ | |||
+ | Just like the [[SB 2M (Family)|SB 2M]], the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late. | ||
+ | |||
+ | '''Enemies worth noting:''' | ||
+ | |||
+ | [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player. | ||
+ | |||
+ | [[Sunderland Mk IIIa]] - This flying boat's huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7 mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. If you must attack it, dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. What will generally happen is that your bullets sprinkle sparks all over it bu they barely do anything. | ||
=== Manual Engine Control === | === Manual Engine Control === | ||
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|- | |- | ||
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable | | Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable | ||
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|} | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Excellent turning ability- with combat flaps deployed it can out-turn [[He 112 (Family)|He 112]], [[He 100 D-1|He-100]] and even turnfighters like the early [[Spitfire (Family)|Spitfire]] | ||
+ | * Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over the He 112 and He 100 as their roll rate aren't as good | ||
+ | * 2 x PV-1 machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo (900 RPG) for longer fights | ||
+ | * Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability | ||
+ | * Is a very short and small plane, offering the enemy a harder target to hit | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, He-100, and sometimes even struggles to keep up with bombers | ||
+ | * Weak MG is useless against most aircraft like [[Sunderland Mk IIIa|Sunderland]] and [[Do 17 Z-2|Do 17 Z]], or even early [[Bf 109 (Family)|Bf 109]]. | ||
+ | * Engine tends to overheat when diving at more than 500 km/h | ||
+ | * Control surfaces are unresponsive over 450 km/h | ||
+ | * Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds | ||
+ | * No manual trim controls in Simulator which makes it hard to handle | ||
+ | * Although manoeuvrable, it can still get out-turned by biplanes like [[Ki-10-I|Ki-10]] or [[He 51 (Family)|He-51]] | ||
+ | * Hard to fly in SB: very unstable in pitch, poor over-the-nose visibility and is prone to enter flat spins | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | The Chung 28 (忠28) is an unlicensed I-16 built from the spare parts of I-16s provided to ROCAF. There are few documents mentioning its existence; but most of the remaining documents still give some insight of this aircraft. | ||
+ | |||
+ | After the outbreak of the Sino-Japanese War, the Nanchang Central Aircraft Factory (now AVIC Hongdu) moved to caves in Nanchuan, Chongqing. Earlier in the war, the Soviets had provided parts of I-16s to ROCAF for further assembly. In the caves, an I-16 was put together using the remaining spare parts from the Soviets and mounted with an American piston engine and Soviet PV-1 machine guns, while some rumour that a pair of M2 machine guns could also be mounted. Originally built as a fighter, the I-16 had already proved useless against the IJAAS and IJNAS roaming across the Chinese skies, and thus only 3 of the fighter version were built and the remaining airframes were converted into trainers. | ||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=i-16_chung_28 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | * Skins and camouflages for the [[I-16 type 28#Media|I-16 type 28]] can be used for the {{PAGENAME}}. | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.'' --> |
+ | |||
+ | ;[[I-16 (Family)|Related development]] | ||
+ | |||
+ | * [[I-16 type 28]] | ||
== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * '' | + | * ''other literature.'' --> |
− | * | + | |
+ | * [https://forum.warthunder.com/index.php?/topic/474720-i-16-chung-28/ Official data sheet - more details about the performance] | ||
+ | {{AirManufacturer Polikarpov}} | ||
{{China fighters}} | {{China fighters}} |
Latest revision as of 12:26, 28 April 2024
This page is about the fighter I-16 Chung 28 (China). For other versions, see I-16 (Family). |
Contents
Description
The ␗I-16 Chung 28 (忠28甲) was an attempt by the NRAF to built fighters domestically. After the outbreak of Sino-Japanese War and the retreat of military factories to safer provinces, Nanchang Central Aircraft Factory built some I-16 from spare parts provided from the Soviet Union and mated them with US piston engines in the caves of Chongqing. As the ongoing war proved the uselessness of earlier Soviet fighters with inferior performance in all aspects, these aircraft were soon used as trainer aircraft for their new pilots and they were likely dismantled by the end of war.
Introduced in Update 1.91 "Night Vision" as an unique variant of the I-16, unlike its Soviet cousins with full-Soviet equipment, Chinese aircraft engineers put together Chung 28 with Soviet airframes and machine guns, and a US-built piston engine. While the overall firepower is vastly decreased to only two 7.62 mm machine guns, the overall performance is on-par with the late series of I-16 and conserving ammo for close targets could still earn some unexpected victories even against more modern fighters.
General info
Flight performance
Characteristics | Max Speed (km/h at 2,700 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 428 | 420 | 9100 | 16.0 | 16.8 | 14.2 | 14.2 | 210 |
Upgraded | 465 | 445 | 14.1 | 15.0 | 24.3 | 18.5 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
660 | 260 | 700 | 700 | 700 | ~12 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 200 | < 240 | < 280 | > 250 |
Survivability and armour
- No armour
- Self-sealing fuel tanks (1 in front of the pilot)
Modifications and economy
Armaments
Offensive armament
The I-16 Chung 28 (China) is armed with:
- 2 x 7.62 mm PV-1 machine guns, wing-mounted (900 rpg = 1,800 total)
While it is not uncommon to see only two machine guns at this rank, the I-16 Chung 28 still has weak armament compared to other aircraft it faces, many of which have four 7.62 mm (or similar) machine guns, or even 12.7 mm MGs in some cases. That said, the I-16 Chung 28 does have a lot of ammo for its two machine guns, however they are wing-mounted, so you will need to consider convergence.
Usage in battles
Simulator:
This model of I-16 can only be used in turnfighting. Its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turnfight, because when leading a shot the enemy will always get obstructed by the engine, making you guess the shot. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-16's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces you situational awareness. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.
It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. Also, in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad.
Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it it will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do nothing, as your MG has very bad damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. It requires lots of bullets to effectively damage even a fighter, so you have to be patient with this aircraft. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Do not put too much rolling and pitching input at once, as the I-16 tend to enter spins easily.
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.
Enemies worth noting:
Ki-27, N1K1, He 51, Gladiator, etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
Sunderland Mk IIIa - This flying boat's huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7 mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. If you must attack it, dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. What will generally happen is that your bullets sprinkle sparks all over it bu they barely do anything.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable Not auto controlled |
Not controllable Not auto controlled |
Controllable Not auto controlled |
Combined | Not controllable 1 gear |
Not controllable |
Pros and cons
Pros:
- Excellent turning ability- with combat flaps deployed it can out-turn He 112, He-100 and even turnfighters like the early Spitfire
- Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over the He 112 and He 100 as their roll rate aren't as good
- 2 x PV-1 machine guns have good fire rate, adequate velocity and accuracy, and plenty of ammo (900 RPG) for longer fights
- Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability
- Is a very short and small plane, offering the enemy a harder target to hit
Cons:
- Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E, He-100, and sometimes even struggles to keep up with bombers
- Weak MG is useless against most aircraft like Sunderland and Do 17 Z, or even early Bf 109.
- Engine tends to overheat when diving at more than 500 km/h
- Control surfaces are unresponsive over 450 km/h
- Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds
- No manual trim controls in Simulator which makes it hard to handle
- Although manoeuvrable, it can still get out-turned by biplanes like Ki-10 or He-51
- Hard to fly in SB: very unstable in pitch, poor over-the-nose visibility and is prone to enter flat spins
History
The Chung 28 (忠28) is an unlicensed I-16 built from the spare parts of I-16s provided to ROCAF. There are few documents mentioning its existence; but most of the remaining documents still give some insight of this aircraft.
After the outbreak of the Sino-Japanese War, the Nanchang Central Aircraft Factory (now AVIC Hongdu) moved to caves in Nanchuan, Chongqing. Earlier in the war, the Soviets had provided parts of I-16s to ROCAF for further assembly. In the caves, an I-16 was put together using the remaining spare parts from the Soviets and mounted with an American piston engine and Soviet PV-1 machine guns, while some rumour that a pair of M2 machine guns could also be mounted. Originally built as a fighter, the I-16 had already proved useless against the IJAAS and IJNAS roaming across the Chinese skies, and thus only 3 of the fighter version were built and the remaining airframes were converted into trainers.
Media
- Skins
- Skins and camouflages for the I-16 Chung 28 (China) from live.warthunder.com.
- Skins and camouflages for the I-16 type 28 can be used for the I-16 Chung 28 (China).
See also
External links
Polikarpov Design Bureau (Опытное конструкторское бюро Поликарпова) | |
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I-15 | I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis |
I-153 | I-153 M-62 · Zhukovsky's I-153-M62 · I-153P |
I-16 | I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 |
I-180 | I-180S · I-185 (M-71) · I-185 (M-82) |
ITP | ITP (M-1) |
Twin-engine fighters | TIS MA |
Bombers | Po-2 · Po-2M |
Export | ␗I-15bis · ␗I-153 M-62 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗I-16 Chung 28 |
China fighters | |
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British | ␗Gladiator Mk I |
French | D.510C |
Japanese | ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko |
American | CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1 |
␗P-47D-23-RA · ␗P-47D-30 · ␗F-47N-25-RE · ␗P-51C-11-NT · ␗P-51D-20 · ␗P-51K | |
Soviet | ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9 |