Difference between revisions of "F-82E"

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{{Specs-Card|code=f-82e}}
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{{Specs-Card
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[P-51_(Disambiguation)|P-51 (Disambiguation)]]''}}
+
|code=f-82e
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|cockpit=cockpit_f-82e.jpg
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
To combat the issue of single-pilot fighters flying long combat missions, the United States Army Air Force (USAAF) proposed a two-seat, double-engine version of the Mustang. The idea was proposed in 1943 and one year later the USAAF ordered two XP-82s. The XP-82 was essentially two P-51H fuselages fused together. The first two prototypes had the standard Packard Merlin engine which produced 1,860 hp. However, concerns grew with Packard's ability to produce more Merlin engines and the Allison engine had developed into a decent powerplant. This was compounded by the fact that Rolls-Royce was significantly increasing the price of the Merlin engine. By this time, the Allison engines could perform sufficiently at high altitudes and could produce almost 2,000 horsepower at sea level thanks to the water-methanol injection system. Around 96 F-82Es were delivered with the Allison V-1710-143/145 engines.
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''F-82E Twin Mustang''' is a Rank IV American fighter with a battle rating of 5.0. It was introduced in Update 1.39.
 
 
 
Perhaps the most distinctive feature about the F-82E "Twin Mustang" is that it literally looks like two P-51 conjoined together into a plane.  
 
  
This means the F-82E Twin Mustang has nearly two of everything, two fuselage, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other aircraft as each can work independently if the other is incapacitated.
+
Introduced in [[Update 1.39]], the '''{{Specs|name}}''' is an iconic aircraft that lives up to expectations. It's extremely fast with a top speed of 742 km/h (463 mph) and a high structural limit of 854 km/h (531 mph). The F-82E was intended to escort the B-29 and thus was fitted with six M3 Browning machine guns mounted in the center of the airframe. An additional gunpod can be mounted in the center which provides an additional eight M2 Browning machine guns. The gunpod is quite draggy and for optimal performance shouldn't be used. For ground attacking though, the gunpod is an excellent option due to its ample ammunition pool. The F-82E can also carry bombs and rockets.
  
Built with the intent of long-range escort for the B-29 Superfortress bombers, the fuel capacity in the Twin Mustang is also much higher than its contemporaries.
 
 
Unlike the preceding American planes, the Twin Mustang no longer features wing-mounted armament but instead are now center-mounted between the fuselages, so gun convergence is no longer a big issue.
 
 
The F-82E works best as a high-altitude bomber-killer or escort plane. While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless the enemy's fighters have all been neutralized.
 
 
The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
The F-82E is a relatively sleek aircraft powered by two Allison V-1710 engines. With water injection, the engines can produce a whopping 1,960 hp at sea level which can easily outrun many fighters at its BR. The F-82E also has a hydraulic boost system for the control surfaces which allows the F-82E to have an excellent roll rate. However, it's still a twin-engine aircraft and turning is quite lacklustre. The F-82E excels in boom and zoom tactics thanks to its favourable high-speed flight characteristics.
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,126 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,126 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 713 || 696 || 11,600 || 28.3 || 28.7 || 15.3 || 15.3 || 450
+
! Stock
 +
| 713 || 696 || rowspan="2" | {{Specs|ceiling}} || 28.3 || 28.7 || 15.3 || 15.3 || rowspan="2" | 450
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 770 || 742 || 25.8 || 27.0 || 26.4 || 18.7
! colspan="2" | Max Speed<br>(km/h at 6,126 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 770 || 742 || 11,600 || 25.8 || 27.0 || 26.4 || 18.7 || 450
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 812 || 450 || 520 || ~8 || ~8
+
| 854 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 650 || 520 || 265 || ~11 || ~11
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 450 || < 400 || < 500 || > 240
+
| < 500 || < 700 || < 700 || > 450
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
+
The Twin Mustang has nearly two of everything: two fuselages, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other fighter aircraft as each can work independently if the other is incapacitated.
|-
+
 
! Optimal altitude
+
Built with the intended purpose as a long-range escort for [[B-29A-BN|B-29 Superfortress]] heavy bombers, the fuel capacity in the Twin Mustang is much higher than its contemporaries. This means you will almost never run out of fuel, but you may also burn longer if the fuel tanks are ignited by enemy fire.
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,000 m || 3,200 hp || 4,499 hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* 38 mm Bulletproof glass - Windshield
 
* 38 mm Bulletproof glass - Windshield
* 6.35 mm Steel - Fore cockpit armor plate, pilot and co-pilot
+
* 6.35 mm Steel - Fore cockpit armour plate, pilot and co-pilot
* 8 mm Steel - Armor plate, pilot and co-pilot's seats
+
* 8 mm Steel - Armour plate, pilot and co-pilot's seats
* 11 mm Steel - Armor plate head rests, pilot and co-pilot
+
* 11 mm Steel - Armour plate headrests, pilot and co-pilot
* 19.05 Steel - Engine protective plate
+
* 19.05 mm Steel - Engine protective plate
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Browning M3 (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M3 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 6 x 12.7 mm Browning M3 machine guns, center-mounted (400 rpg = 2,400 total)
+
* 6 x 12.7 mm M3 Browning machine guns, centre-mounted (400 rpg = 2,400 total)
 +
 
 +
Unlike the preceding American aircraft, the Twin Mustang no longer features outer wing-mounted armament but instead are now centre-mounted between the fuselages, so gun convergence is not a huge issue. When using tracer bullets and shooting continuously, it is possible to adjust aim effectively from more than 1.5 km away. In head-ons, this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers, it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|Bombs|Rockets|Browning M2 (12.7 mm)}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR|M2 Browning (12.7 mm)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
+
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
* 2 x 1000 lbs AN-M65A1 bombs (2,000 lb total)
+
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
* 2 x 2000 lbs AN-M66A2 bombs (4,000 lb total)
+
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)
* 10 x 127 mm HVAR rockets
+
* 25 x HVAR rockets
* 8 x 12.7 mm Browning M2 machine guns, center-mounted (400 rpg = 3,200 total)
+
* 8 x 12.7 mm M2 Browning machine guns, centre-mounted (gunpod) (400 rpg = 3,200 total)
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Start play by climbing above 5,000 m while always maintaining speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit.
 
  
As a rule, never let your airspeed drop below 300 kph; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 kph; and never engage in furballs.
+
While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless all the enemy's fighters have all been neutralized.
  
When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 Gun pod, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.  
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Start play by climbing above 5,000 m while always maintaining a speed above 290 km/h. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 km/h you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes can follow you and your frame is sturdy enough to withstand the occasional long-distance hit.
  
Due to its high speed it is very dangerous when used in a boom and run strategy (energy retention and very high top speed in level flight mean it can be literally untouchable for a lot of single engine fighters). In this case it's very important to watch one's speed and to throttle back in dives or it can lose it's wings due to high speed. For achieving the maximum straight line speed at sea level, one should have the engine mixture set to 72%.
+
As a rule, never let your airspeed drop below 300 km/h; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 km/h, and never engage in furballs.
  
Remember, do not attempt to engage smaller and nimbler fighters. Most of the times you will overshoot and completely miss due to the poor handling.  
+
When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 gunpods, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.
  
Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, they give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.
+
Due to its high speed, it is very dangerous when used in a boom-and-run strategy (energy retention and a very high top speed in level flight mean it can be untouchable for a lot of single-engine fighters). In this case, it's very important to watch one's speed and to throttle back in dives or it can lose its wings due to high speed. For achieving the maximum straight-line speed at sea level, one should have the engine mixture set to 72%.
  
Boom and Zoom is not an ideal strategy with the F-82. At about 650 kph you will experience extreme control stiffening. The F-82 excels in bomber killing and head-ons.
+
Remember, do not attempt to engage smaller and nimbler fighters, as most of the time you will overshoot and completely miss due to poor handling.
===Manual Engine Control===
+
 
 +
Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, but they also give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.
 +
 
 +
Boom and Zoom is not an ideal strategy with the F-82. At about 650 km/h you will experience extreme control stiffening. The F-82 excels in the destruction of bombers and other aircraft in head-ons.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "3"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
| FMBC mk.1
 
|
 
 
|-
 
|-
| II
+
! Oil !! Water !! Type
| New Boosters
 
| Compressor
 
| Airframe
 
|
 
| FLBC mk.1
 
| NAGP mk.1
 
 
|-
 
|-
| III
+
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Not controllable<br>2 gears || Not controllable
| Wings Repair
 
| Engine
 
|  
 
| New 12 mm MGs
 
| FLBC mk.3
 
|  
 
|-
 
| IV
 
| G-Suit
 
| Engine Injection
 
| Cover
 
|
 
| FRC mk.5
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Variety of payload options
 
* Variety of payload options
* Good fast-firing armament (M3 Browning MGs) with high ammo capacity
+
* Good fast-firing armament (M3 Browning MGs) with a high ammo capacity
 
* Above average climb rate
 
* Above average climb rate
* Fast once upgraded(can outrun pretty much every fighter in level flight)
+
* Fast once upgraded (can outrun pretty much every fighter in level flight)
* Excellent in head-ons (which should rather be avoided due large profile of F-82)
+
* Excellent in head-ons (which should rather be avoided due to large profile of F-82)
 
* M20 API-T ammunition option
 
* M20 API-T ammunition option
* When equipped with a gun pod the F-82 is a flying flamethrower
+
* When equipped with a gunpod the F-82 is a flying flamethrower
 
* Brutal acceleration in dive
 
* Brutal acceleration in dive
* Center mounted armament both primary and gun pod, allowing for devastating accuracy
+
* Centre-mounted armament both primary and gunpod, allowing for devastating accuracy
* Pilot and co-pilot seated offset from the center of the aircraft, making them harder to reliably hit
+
* Pilot and co-pilot seated offset from the centre of the aircraft, making them harder to reliably hit, especially in a head-on engagement
* Sturdy air frame
+
* Sturdy airframe
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Poor handling
 
* Poor handling
* Difficult to aim(it gets a bit better with booster upgrade)
+
* Poor turn rate
 +
* Difficult to aim (it gets a bit better with booster upgrade)
 
* Elevator prone to failure when damaged
 
* Elevator prone to failure when damaged
* With the gun pod installed, continuous fire will slow the plane down significantly
+
* With the gunpod installed, the continuous fire will slow the plane down significantly
 
* Prone to control stiffening in a dive
 
* Prone to control stiffening in a dive
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Designed to provide the US forces with long range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.
 
  
The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.
+
Designed to provide the US forces with long-range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.
 +
 
 +
The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact, the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
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;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-82e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 1:26 - ''War Thunder Official Channel''|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 0:38 - ''War Thunder Official Channel''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
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 +
;Related development
 +
* [[P-51 (Family)]]
 +
** [[P-51H-5-NA]]
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;Aircraft of comparable role, configuration and era
  
== Sources ==
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* [[Bf 109 Z]]
''Paste links to sources and external resources, such as:''
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* [[SM.92]]
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 +
== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/226962-north-american-f-82e/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer NAA}}
 
{{USA twin-engine fighters}}
 
{{USA twin-engine fighters}}

Latest revision as of 18:05, 21 December 2023

Rank 7 USA
F-5C Pack
f-82e.png
GarageImage F-82E.jpg
ArtImage F-82E.png
360://https://wiki.warthunder.com/images/f/fb/Cockpit_f-82e.jpg
F-82E
AB RB SB
5.0 5.3 5.0
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

To combat the issue of single-pilot fighters flying long combat missions, the United States Army Air Force (USAAF) proposed a two-seat, double-engine version of the Mustang. The idea was proposed in 1943 and one year later the USAAF ordered two XP-82s. The XP-82 was essentially two P-51H fuselages fused together. The first two prototypes had the standard Packard Merlin engine which produced 1,860 hp. However, concerns grew with Packard's ability to produce more Merlin engines and the Allison engine had developed into a decent powerplant. This was compounded by the fact that Rolls-Royce was significantly increasing the price of the Merlin engine. By this time, the Allison engines could perform sufficiently at high altitudes and could produce almost 2,000 horsepower at sea level thanks to the water-methanol injection system. Around 96 F-82Es were delivered with the Allison V-1710-143/145 engines.

Introduced in Update 1.39, the F-82E Twin Mustang is an iconic aircraft that lives up to expectations. It's extremely fast with a top speed of 742 km/h (463 mph) and a high structural limit of 854 km/h (531 mph). The F-82E was intended to escort the B-29 and thus was fitted with six M3 Browning machine guns mounted in the center of the airframe. An additional gunpod can be mounted in the center which provides an additional eight M2 Browning machine guns. The gunpod is quite draggy and for optimal performance shouldn't be used. For ground attacking though, the gunpod is an excellent option due to its ample ammunition pool. The F-82E can also carry bombs and rockets.

General info

Flight performance

Max speed
at 6 126 m742 km/h
Turn time27 s
Max altitude11 600 m
EngineAllison V-1710-143
TypeInline
Cooling systemWater
Take-off weight11 t

The F-82E is a relatively sleek aircraft powered by two Allison V-1710 engines. With water injection, the engines can produce a whopping 1,960 hp at sea level which can easily outrun many fighters at its BR. The F-82E also has a hydraulic boost system for the control surfaces which allows the F-82E to have an excellent roll rate. However, it's still a twin-engine aircraft and turning is quite lacklustre. The F-82E excels in boom and zoom tactics thanks to its favourable high-speed flight characteristics.

Characteristics Max Speed
(km/h at 6,126 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 713 696 11600 28.3 28.7 15.3 15.3 450
Upgraded 770 742 25.8 27.0 26.4 18.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
854 314 650 520 265 ~11 ~11
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 500 < 700 < 700 > 450

Survivability and armour

Crew2 people
Speed of destruction
Structural0 km/h
Gear314 km/h

The Twin Mustang has nearly two of everything: two fuselages, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other fighter aircraft as each can work independently if the other is incapacitated.

Built with the intended purpose as a long-range escort for B-29 Superfortress heavy bombers, the fuel capacity in the Twin Mustang is much higher than its contemporaries. This means you will almost never run out of fuel, but you may also burn longer if the fuel tanks are ignited by enemy fire.

  • 38 mm Bulletproof glass - Windshield
  • 6.35 mm Steel - Fore cockpit armour plate, pilot and co-pilot
  • 8 mm Steel - Armour plate, pilot and co-pilot's seats
  • 11 mm Steel - Armour plate headrests, pilot and co-pilot
  • 19.05 mm Steel - Engine protective plate

Modifications and economy

Repair costBasic → Reference
AB2 671 → 3 918 Sl icon.png
RB6 328 → 9 283 Sl icon.png
SB8 821 → 12 940 Sl icon.png
Total cost of modifications61 900 Rp icon.png
103 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 240 / 490 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mods radiator.png
Radiator
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
280 Ge icon.png
Mods compressor.png
Compressor
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
280 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mods new engine.png
Engine
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mods g suit.png
G-suit
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mods armor cover.png
Cover
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
320 Ge icon.png
Mods metanol.png
Engine injection
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
320 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
320 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
FMBC mk.1
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FLBC mk.1
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
NAGP Mk.I
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
280 Ge icon.png
Mods weapon.png
bmg50_new_gun
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mods pilon bomb.png
FLBC mk.3
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
FRC mk.5
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
320 Ge icon.png

Armaments

Offensive armament

Main article: M3 Browning (12.7 mm)

The F-82E is armed with:

  • 6 x 12.7 mm M3 Browning machine guns, centre-mounted (400 rpg = 2,400 total)

Unlike the preceding American aircraft, the Twin Mustang no longer features outer wing-mounted armament but instead are now centre-mounted between the fuselages, so gun convergence is not a huge issue. When using tracer bullets and shooting continuously, it is possible to adjust aim effectively from more than 1.5 km away. In head-ons, this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers, it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.

Suspended armament

The F-82E can be outfitted with the following ordnance:

  • Without load
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)
  • 25 x HVAR rockets
  • 8 x 12.7 mm M2 Browning machine guns, centre-mounted (gunpod) (400 rpg = 3,200 total)

While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless all the enemy's fighters have all been neutralized.

Usage in battles

Start play by climbing above 5,000 m while always maintaining a speed above 290 km/h. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 km/h you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes can follow you and your frame is sturdy enough to withstand the occasional long-distance hit.

As a rule, never let your airspeed drop below 300 km/h; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 km/h, and never engage in furballs.

When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 gunpods, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.

Due to its high speed, it is very dangerous when used in a boom-and-run strategy (energy retention and a very high top speed in level flight mean it can be untouchable for a lot of single-engine fighters). In this case, it's very important to watch one's speed and to throttle back in dives or it can lose its wings due to high speed. For achieving the maximum straight-line speed at sea level, one should have the engine mixture set to 72%.

Remember, do not attempt to engage smaller and nimbler fighters, as most of the time you will overshoot and completely miss due to poor handling.

Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, but they also give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.

Boom and Zoom is not an ideal strategy with the F-82. At about 650 km/h you will experience extreme control stiffening. The F-82 excels in the destruction of bombers and other aircraft in head-ons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Variety of payload options
  • Good fast-firing armament (M3 Browning MGs) with a high ammo capacity
  • Above average climb rate
  • Fast once upgraded (can outrun pretty much every fighter in level flight)
  • Excellent in head-ons (which should rather be avoided due to large profile of F-82)
  • M20 API-T ammunition option
  • When equipped with a gunpod the F-82 is a flying flamethrower
  • Brutal acceleration in dive
  • Centre-mounted armament both primary and gunpod, allowing for devastating accuracy
  • Pilot and co-pilot seated offset from the centre of the aircraft, making them harder to reliably hit, especially in a head-on engagement
  • Sturdy airframe

Cons:

  • Poor handling
  • Poor turn rate
  • Difficult to aim (it gets a bit better with booster upgrade)
  • Elevator prone to failure when damaged
  • With the gunpod installed, the continuous fire will slow the plane down significantly
  • Prone to control stiffening in a dive

History

Designed to provide the US forces with long-range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.

The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact, the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.

Media

Skins
Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links


North American Aviation
Fighters 
P-51A  P-51 · P-51A
P-51C  P-51C-10
P-51D  P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30
P-51H  P-51H-5-NA
Twin-engine fighters  F-82E
Jet fighters  F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D
Strike aircraft  A-36 · PBJ-1H · PBJ-1J
  FJ-4B · FJ-4B VMF-232
Bombers  B-25J-1 · B-25J-20
Export/Licence  ▂B-25J-30 · ␗B-25J-30
  ▄Mustang Mk IA · F-6C-10-NA · ␗P-51C-11-NT · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K
  F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40
  ◄F-86K · ▄F-86K (Italy) · ▄F-86K (France)
  ␗F-100A · ▄F-100D · ␗F-100F
Captured  ▅P-51C-11-NT
  Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe.
  Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians.
See Also  Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation

USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E