Difference between revisions of "Object 248"
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Revision as of 18:44, 27 November 2022
Contents
Description
The Object 248 is a premium gift rank IV Soviet heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for Battle Pass: Season VIII, "Field Testing".
General info
Survivability and armour
The Object 248 inherits the hull and turret of the IS-1/2. At this battle rating, this level of protection is overall very lacklustre, although the all-round armour is very effective against SPAA and low tier vehicles (e.g. M42, Crusader AA). The hull is the same as early IS-1/2 models instead of the 1944 model, meaning the 120 mm thick upper front plate (driver's port) will easily be penetrated by almost any tank (e.g. Panther G, Jagdpanther, M26, etc.). Same applies for the large, poorly angled 100 mm lower plate. The only places that can resist some shots are the upper glacis and the rounded "shoulders" which are all very well angled. Note that the curved "shoulders" will become unangled when angling the hull, creating another weak spot, so the player must balance the angling very well. The side thickness of the hull ranges from 100-90 mm, which is thick enough for some angling tactics against kinetic shells. Even when not angling, hits on the hull side might get absorbed by the track or the gap between the hull's upper edge and the turret's lower edge. However HEAT shells (e.g. Type 60, M41) will still easily penetrate the Object 248. The rear hull's 60 mm thickness and angling is not enough for it to resist any common guns, however the engine behind it can absorb most if not all penetrations.
The turret is also poorly armoured. It has an all-round thickness of 100 mm which may help to bounce some shots with luck. The frontal turret is covered by a large curved gun mantlet which might absorb some shells if they come in contact with the barrel, but that's about it. Well-aimed shots will easily go through the flat parts of the frontal turret or the tall commander's cupola.
The post-penetration survivability is also unsatisfactory, given the cramped design style of Soviet tanks. Frontal penetrations of AP shells through the lower front plate, driver's port, or the turret will usually be a guaranteed death as the closely packed crew of 4 are easily affected by explosion or shrapnel. Penetrations from HEAT are usually not as deadly though can still do critical damage. Side penetrations can very much result the same. Rear penetrations on the hull, as mentioned above, are likely to get blocked by the engine, thus a tactic is to drive the tank backwards and use the engine and radiators as extra armour, at the cost of constantly getting set aflame.
Armour type:
- Cast homogeneous armour (Front and rear hull, Turret, Gun mantlet, Cupola)
- Rolled homogeneous armour (hull sides and roof, Turret roof, Hatches)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 120 mm (27-34°) Driver viewport 60 mm (77°) Upper glacis 100 mm (28-36°) Lower glacis |
90 - 100 mm (9-25°) Top 90 mm Bottom |
60 mm (49-50°) Top 60 mm (38°) Bottom |
30 mm Hull 10 mm Engine Compartment 60 mm (77°) Front hull |
Turret | 100 mm (7-72°) Turret front 100 mm (4-80°) Gun mantlet |
100 mm (4-32°) | 100 mm (23-43°) | 30 mm 30 mm Turret Hatches |
Cupola | 90 mm (3-58°) | 90 mm (10-58°) | 90 mm (1-58°) | 90 mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 10 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 38 | 15 | 46.5 | 671 | 992 | 14.43 | 21.33 |
Realistic | 36 | 14 | 460 | 520 | 9.89 | 11.18 |
The mobility of the Object 248 is satisfactory for a heavy tank. The forward speed on average is about ~35 km/h on paved flat road, and ~20 km/h cross-country, which allows it to keep up with similar teammates like IS-2 and Tiger H1. The acceleration on all terrains is not exactly agile as a result of the rather underpowered 520 hp engine driving a 46 ton body (the power-to-weight ratio is just over 11 hp/t - quite low). The hull traverse is very slow, and becomes more sluggish when driving on loose surfaces like mud or snow, so a short forward/backward motion is needed to turn the hull faster. The reverse speed of -14 km/h is a great advantage, as it enables the Object 248 to quickly go back to cover if needed, as well as to use the backward-driving tactic above.
Keep your situational awareness high, since the Object 248's poor agility does not let you respond to more agile flankers (e.g. M18, T-34-85, Panther) quickly.
Modifications and economy
Armaments
Main armament
IS-2 players would become best friends with the Object 248's main gun very fast, since it gets rid of the long reload while keeping the excellent one-shot capability. This 100 mm S-34 cannon has a quick reload time of around 10 seconds which is generally fast enough for most situations. The reduced calibre also increases the ammunition capacity to 31 rounds at most, allowing the player to significantly lengthen their battle time without resupplying ammo. The BR-412B APHEBC shell is extremely powerful, with ~210 mm penetration at around 400 m, and 184 mm at 1,000 m. This level of penetration is adequate to frontally crack even the hardest nuts at its battle rating, such as Ferdinand, Jagdpanther, Ho-Ri, M26, etc. More commonly seen and less armoured tanks like Panthers, M4 Shermans, Centurions, etc., are of course even easier to deal with. Upon penetration, the shell's 100 g explosive filler will effortlessly knock out most if not all crew inside the target tank. However, one slight downside of it is the reduced explosive mass comparing to the 122 mm BR-471B's 246 g of explosives, meaning when shooting spacious vehicles like Jagdtiger, you should attempt to target the centre mass of the crew so the shell explodes as closely to their middle as possible, to guarantee a one-shot kill. The shell also has a slightly higher velocity and flatter trajectory, making it easier to land shots at distant and/or moving targets.
The main gun aside, other aspects of the Object 248 don't quite complement the firepower, rather they are drawbacks. Firstly, the familiar awful gun depression of -3° which completely hinders the Object 248's capacity to fight on uneven surfaces. Even a small bulge on the ground would obstruct the gun from aiming down, so the player is left with fewer spots in all maps to unleash their firepower. The turret rotates quite slowly too, at around 10°/s, which is inadequate to quickly change a target. This can be fatal when the Object 248 is being flanked. Lastly, the poor gunsight zoom of 3.5x at max limits the tank from ranged engagements, as it is hard to see a target with low zoom.
100 mm S-34 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 31 | -3°/+18° | ±180° | N/A | 11.3 | 15.7 | 19.0 | 21.1 | 22.4 | 11.05 | 9.78 | 9.01 | 8.50 |
Realistic | 8.3 | 9.8 | 11.9 | 13.2 | 14.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-412B | APHEBC | 218 | 215 | 201 | 184 | 169 | 155 |
OF-412 | HE | 19 | 19 | 19 | 19 | 19 | 19 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
BR-412B | APHEBC | 895 | 15.9 | 1.2 | 19 | 100.1 | 48° | 63° | 71° |
OF-412 | HE | 900 | 15.6 | 0 | 0.1 | 1,460 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
3D3 | 880 | 15.6 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
31 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm DT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,331 (63) | 600 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Rounded frontal hull and turret can sometimes bounce shells
- All-round protection, very useful against SPAA like Ostwind II
- Relatively low and small for a heavy tank
- Fast reverse speed of -16 km/h allows it to pull back into safety quickly
- The 100 mm cannon has lethal penetration & damage: it can frontally penetrate & knock out hard targets like M4A3E2, Jagdpanther, Tiger II, etc.
- The 100 mm cannon has a rapid reload (~10 seconds), boosting its firepower exponentially
- Adequate acceleration & speed on paved road, can keep up with some medium tanks (e.g. Panther) to provide much-needed heavy fire
Cons:
- Weak frontal armour: lower front plate and gun mantlet can be easily penetrated by common foes like M4A3 (76), Chi-Ri, Tiger II, etc.
- Closely sat crew of 4 are very likely to be taken out with a single shot
- Sluggish acceleration in loose muddy terrain, heavily reducing mobility
- Poor gun depression (-3°), limiting its capacity in mountaineous terrains
- Turret rotation of ~10°/s is quite slow, can be fatal when reacting to flankers like M18 and M41
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
- Related development
External links
USSR heavy tanks | |
---|---|
KV-1 | KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S |
KV-2 | KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6) |
Other KVs | KV-85 · KV-122 · KV-220 |
IS-1/2 | IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248 |
Other IS tanks | IS-3 · IS-4M · IS-6 · IS-7 |
T-10 | T-10A · T-10M |
Multi-turreted | T-35 · SMK |
Other | Object 279 |
Lend-Lease | ▂MK-II "Matilda" |
USSR premium ground vehicles | |
---|---|
Light tanks | BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38 |
Medium tanks | T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1 |
▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine" | |
Heavy tanks | SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A |
Tank destroyers | BM-8-24 · BM-13N · BM-31-12 |
SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120 | |
SPAA | ▂Phòng không T-34 · ZUT-37 |