Difference between revisions of "TAM 2IP"
Beeschurger (talk | contribs) (Filled in the blanks, also i feel it is important to say that i borrowed heavily from TAM article. if there is some need for citation, let me know, i will happily add it.) (Tag: Visual edit) |
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{{Specs-Card | {{Specs-Card | ||
|code=germ_thyssen_henschel_tam_2ip | |code=germ_thyssen_henschel_tam_2ip | ||
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]]. Sitting between | + | The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "Red Skies"]]. Sitting between [[TAM]] and [[TAM 2C]] in terms of performance, this tank is essentially an earlier TAM model with access to more modern ammunition and add-on armor for increased protection. |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | Base | + | Base armor of TAM 2IP is very thin, just 11mm plate angled at 74° on the upper frontal glacis, and 15mm of armor on the sides. Turret is not something to boast about either - the strongest plate being a gun mantlet with a 30mm plate and sides being 25mm thin. |
− | On the bright side, the 2IP version is fitted with Iron Wall add-on composite | + | On the bright side, the 2IP version is fitted with Iron Wall add-on composite armor. This variable thickness armor package dramatically increases effectiveness of armor against chemical munitions, but does little to protect against kinetic penetrators. |
'''Front''' | '''Front''' | ||
− | Most noticeable increase in protection is on the upper plate of the hull | + | Most noticeable increase in protection is on the upper plate of the hull - even newer HEAT rounds and older ATGMs may struggle to penetrate the hull armor. |
− | + | Sadly, add-on protection on the turret is not enough to defeat those same munitions. | |
− | Players also must be aware of the giant weak spot that is the driver's area - it is only | + | Frontal arc protection against autocannons is mostly great, but occasional lucky shots can penetrate the turret ring. |
+ | |||
+ | Players also must be aware of the giant weak spot that is the driver's area - it is only 11mm plate angled at 74° and it is not protected by add-on armor, allowing vehicles like [[Dardo]] to get through. | ||
'''Sides''' | '''Sides''' | ||
− | While | + | While TAM 2IP is now resistant to 12.7mm rounds on the hull side, overall side protection remains poor, as it can still get easily penetrated by anything larger than 12.7mm. |
− | |||
− | |||
− | |||
− | |||
'''Crew''' | '''Crew''' | ||
− | When looking at | + | When looking at TAM 2IP from the front, one can see that on the left side, the commander sits directly behind the gunner, while the loader sits almost directly behind the driver on the right side. |
− | Both gunner and commander are protected by the | + | Both gunner and commander are protected by the transmision and the engine ([[Merkava (Family)|similar to Merkava tanks]]); while that won't protect them from most kinetic munitions, it can negate shrapnel from older chemical and HESH rounds that manages to get through add-on armor. |
− | + | Driver is very vulnerable as he sits behind an 11mm thin plate angled at 74°, with a first-stage ammo rack and loader directly behind him. Driver's area is not protected by add-on armor either. | |
'''Armour type:''' | '''Armour type:''' | ||
− | * Rolled homogeneous | + | * Rolled homogeneous armor |
− | * Add-on composite armour | + | * Add-on composite armor <!-- The types of armour present on the vehicle and their general locations --> |
+ | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
+ | * Cast homogeneous armour (Turret, Transmission area) --> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 11 mm (77°) ''Upper glacis - Engine access panel'' | + | | Hull || 11 mm (77°) ''Upper glacis - Engine access panel'' |
− | | 11-32 mm (13°) ''Front glacis'' | + | 32 mm (77°) ''Upper glacis - Sides'' |
+ | |||
+ | 32 mm (29°) ''Lower glacis - Top'' | ||
+ | |||
+ | 32 mm (60°) ''Lower glacis - Bottom'' | ||
+ | | 15 mm (30°) ''Top'' | ||
+ | 15 mm ''Bottom'' | ||
+ | | 11 mm (23°) ''Upper plate'' | ||
+ | 11 mm (27°) ''Lower plate'' | ||
+ | | 11-32 mm (13°) ''Front glacis'' | ||
+ | 11 mm ''Crew compartment'' | ||
+ | |||
+ | 5 mm ''Radiator vents'' | ||
|- | |- | ||
− | | Turret || 50 mm (5-35°) ''Turret front'' | + | | Turret || 50 mm (5-35°) ''Turret front'' |
+ | 30 mm + 30 mm (51-63°) ''Mantlet Front'' | ||
+ | |||
+ | 25 mm (7-10°) ''Mantlet Sides'' | ||
+ | |||
+ | 20 mm (79°) ''Roof glacis'' | ||
+ | |||
+ | 30 mm (cylindrical) ''Gunner periscope'' | ||
+ | | 25 mm (24-27°) ''Crew Compartment'' | ||
+ | 15 mm (27°) ''Bustle'' | ||
+ | |||
+ | 25 mm ''Cupola well'' | ||
+ | | 15 mm (22°) | ||
+ | 11 mm (79°) ''Turret underside'' | ||
+ | | 20 (11°) ''Roof glacis'' | ||
+ | 11 mm | ||
|- | |- | ||
− | | Cupola | | + | | Cupola || 35 mm (cylindrical) || ___ mm || ___ mm || 35 mm ''Outer ring'' |
+ | 11 mm ''Centre'' | ||
|- | |- | ||
|} | |} | ||
− | '''Notes:''' | + | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> |
− | + | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | |
− | * Suspension wheels | + | * Suspension wheels are 20 mm thick |
− | * Side skirts are | + | * Tracks are 20 mm thick |
− | * Air intake on the right side is | + | * Side skirts are 4mm thick |
+ | * Air intake on the right side is 5mm thick | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | !Composite add-on armor | ||
+ | !Front | ||
+ | !Side | ||
|- | |- | ||
− | + | |Hull | |
− | | | + | |'''Upper glacis''' |
− | + | ~90 mm ''Kinetic'' | |
− | + | ||
− | + | ~520 mm ''Chemical'' | |
+ | |'''Upper side''' | ||
+ | ~45 mm ''Kinetic'' | ||
+ | |||
+ | ~295 mm ''Chemical'' | ||
|- | |- | ||
+ | |Turret | ||
+ | |'''Turret face'''~70-140 mm ''Kinetic'' | ||
+ | ~70-340 mm ''Chemical'' | ||
+ | |'''Turret side''' | ||
+ | ~50 mm ''Kinetic'' | ||
+ | |||
+ | ~260mm ''Chemical'' | ||
|} | |} | ||
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{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | Even with additional protection, | + | Even with additional protection, TAM 2IP suffers no decrease to its mobility when compared to its tech tree counterpart; thus is more mobile and agile than its main competitor, Leopard A1A1. This mobility allows TAM 2IP to perform many different roles, be it flanking, scouting, rushing favorable positions or relocating. |
− | {{tankMobility | + | {{tankMobility}} |
=== Modifications and economy === | === Modifications and economy === | ||
{{Specs-Economy}} | {{Specs-Economy}} | ||
− | As a premium vehicle, | + | As a premium vehicle, TAM 2IP comes with all modifications unlocked. |
== Armaments == | == Armaments == | ||
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|FMK.4 Modelo 1L (105 mm)}} | {{main|FMK.4 Modelo 1L (105 mm)}} | ||
− | + | Main armament consists of FMK.4 Modelo 1L gun; fully stabilised gun that is standard to the TAM family. Unlike TAM however, it has access to DM33, 3rd best NATO round available for 105mm guns and a very potent round at its BR. TAM 2IP also comes equipped with a laser range finder - this gadget allows it to acquire targets distance, thus allowing long range shots, immensely fast. | |
− | Main armament consists of | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 50 || rowspan="2" | -7°/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 50 || rowspan="2" | -7°/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | __._ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | * | + | * DM12 HEAT-FS - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters. |
− | * | + | * DM502 HESH - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect. |
− | * | + | * DM23 APFSDS - This round allows the player to engage modern tanks more reliably, since it performs better against composite and reactive armour. While penetration is sufficient relative to TAM 2IP's BR, there is simply no use for this round as its direct upgrade is available from the get go. |
− | * | + | * DM33 APFSDS - Best round available to the TAM 2IP and third best NATO round available for 105 mm cannons. It allows the player to engage '''any''' enemies at the TAM 2IP's BR at any range reliably. Even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them. |
− | {{: | + | {| class="wikitable sortable" style="text-align:center" width="100%" |
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | Penetration @ 0° Angle of Attack (mm) | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 | ||
+ | |- | ||
+ | | DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127 | ||
+ | |- | ||
+ | | DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306 | ||
+ | |- | ||
+ | | DM33 || APFSDS || 408 || 405 || 398 || 389 || 379 || 370 | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="10" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
+ | |- | ||
+ | | DM12 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77° | ||
+ | |- | ||
+ | | DM502 || HESH || 732 || 14.85 || 0.05 || 0.1 || 4,310 || 73° || 77° || 80° | ||
+ | |- | ||
+ | | DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81° | ||
+ | |- | ||
+ | | DM33 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81° | ||
+ | |- | ||
+ | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | + | <!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --> |
− | <!-- '''Last updated: | + | <!-- '''Last updated:''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''50''' || 41 ''(+9)'' || 30 ''(+20)'' || 21 ''(+ | + | | '''50''' || 41 ''(+9)'' || 30 ''(+20)'' || 21 ''(+11)'' || 1 ''(+49)'' || No |
|- | |- | ||
|} | |} | ||
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* Shells are modeled individually and disappear after having been shot or loaded. | * Shells are modeled individually and disappear after having been shot or loaded. | ||
− | * Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first but will replenish from the other racks | + | * Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first (in the order of 3 then 4) but will replenish from the other racks, starting with rack 1 and then rack 2. |
− | |||
=== Machine guns === | === Machine guns === | ||
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|FN MAG 60-40 (7.62 mm)}} | {{main|FN MAG 60-40 (7.62 mm)}} | ||
− | |||
The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. | The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial | + | | Coaxial |
+ | | 2,000 (200) || 600 || N/A || N/A | ||
|- | |- | ||
− | | | + | | Commander cupola |
+ | | 2,000(200) || 600 || -10°/+60° || ±120° | ||
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
− | '' | + | === Pros and cons === |
+ | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
+ | TAM 2IP essentially plays as its tech tree counterpart. While it can still perform well as a regular main battle tank, using it this way would be just wasting its potential. It's a fast, potent flanker, but with the addition of a powerful DM33 round, TAM 2IP is also a potent sniper. | ||
− | + | '''Sniping''': | |
− | ' | + | Players should abuse TAM 2IPs mobility to reach advantegous positions and start picking off players. DM33 is overkill at BR 8.7 (only [[T-62M-1]] providing better performance) and coupled with laser range finder, TAM 2IP can snipe really well. While it can't fight as well in hull down positions as Leopard A1A1 due to slightly worse gun depression, it can still make great use of cover, as it negates its biggest weakness - armor. |
− | + | '''Flanking''': | |
− | + | Due to TAM 2IPs excellent mobility, stabilised gun and powerful round, TAM 2IP is a potent flanker. Add-on armor allows it to shrug off most autocannon fire from IFVs, as those will be common flankers at this BR. Coupled with scouting ability, TAM 2IP employing hit and run tactics on flanks can become enemy teams worst nightmare. | |
− | + | '''CQB''': | |
− | + | While the TAM 2IP performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow it to exploit its mobility, like those found on Advance to Rhine. Better armoured tanks in general outperform TAM 2IP by wide margin in these environments. Players should focus on ambushing enemy tanks. TAM 2IP turret placement on the back of the tank and acceleration can be exploited in this scenario well - by reversing out of cover, your engine is still protected while you expose only a small part of your tank. Another viable option is to support their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage. | |
− | |||
− | + | Pros: | |
− | * DM33 | + | * DM33 available, which is more than competitive at this BR |
− | * Same mobility as regular TAM, despite add-on | + | * Same mobility as regular TAM, despite add-on armor |
* Wide selection of ammunition | * Wide selection of ammunition | ||
− | |||
− | + | * | |
− | * Despite add-on | + | Cons: |
− | + | ||
+ | * Despite add-on armor, protection remains somewhat poor | ||
* No thermals | * No thermals | ||
− | * Lacks smoke shell, limiting its tactical potential | + | * Lacks M416 smoke shell, limiting its tactical potential |
+ | |||
+ | * | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | |
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | |
− | |||
− | |||
− | |||
== See also == | == See also == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | ; | + | * ''reference to the series of the vehicles;'' |
− | + | * ''links to approximate analogues of other nations and research trees.'' | |
− | |||
− | |||
== External links == | == External links == | ||
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* ''other literature.'' | * ''other literature.'' | ||
− | |||
{{Germany light tanks}} | {{Germany light tanks}} | ||
{{Germany premium ground vehicles}} | {{Germany premium ground vehicles}} |
Revision as of 22:11, 13 June 2021
Contents
Description
The Tanque Argentino Mediano 2IP is a premium rank VI German light tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Red Skies". Sitting between TAM and TAM 2C in terms of performance, this tank is essentially an earlier TAM model with access to more modern ammunition and add-on armor for increased protection.
General info
Survivability and armour
Base armor of TAM 2IP is very thin, just 11mm plate angled at 74° on the upper frontal glacis, and 15mm of armor on the sides. Turret is not something to boast about either - the strongest plate being a gun mantlet with a 30mm plate and sides being 25mm thin.
On the bright side, the 2IP version is fitted with Iron Wall add-on composite armor. This variable thickness armor package dramatically increases effectiveness of armor against chemical munitions, but does little to protect against kinetic penetrators.
Front
Most noticeable increase in protection is on the upper plate of the hull - even newer HEAT rounds and older ATGMs may struggle to penetrate the hull armor.
Sadly, add-on protection on the turret is not enough to defeat those same munitions.
Frontal arc protection against autocannons is mostly great, but occasional lucky shots can penetrate the turret ring.
Players also must be aware of the giant weak spot that is the driver's area - it is only 11mm plate angled at 74° and it is not protected by add-on armor, allowing vehicles like Dardo to get through.
Sides
While TAM 2IP is now resistant to 12.7mm rounds on the hull side, overall side protection remains poor, as it can still get easily penetrated by anything larger than 12.7mm.
Crew
When looking at TAM 2IP from the front, one can see that on the left side, the commander sits directly behind the gunner, while the loader sits almost directly behind the driver on the right side.
Both gunner and commander are protected by the transmision and the engine (similar to Merkava tanks); while that won't protect them from most kinetic munitions, it can negate shrapnel from older chemical and HESH rounds that manages to get through add-on armor.
Driver is very vulnerable as he sits behind an 11mm thin plate angled at 74°, with a first-stage ammo rack and loader directly behind him. Driver's area is not protected by add-on armor either.
Armour type:
- Rolled homogeneous armor
- Add-on composite armor
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 11 mm (77°) Upper glacis - Engine access panel
32 mm (77°) Upper glacis - Sides 32 mm (29°) Lower glacis - Top 32 mm (60°) Lower glacis - Bottom |
15 mm (30°) Top
15 mm Bottom |
11 mm (23°) Upper plate
11 mm (27°) Lower plate |
11-32 mm (13°) Front glacis
11 mm Crew compartment 5 mm Radiator vents |
Turret | 50 mm (5-35°) Turret front
30 mm + 30 mm (51-63°) Mantlet Front 25 mm (7-10°) Mantlet Sides 20 mm (79°) Roof glacis 30 mm (cylindrical) Gunner periscope |
25 mm (24-27°) Crew Compartment
15 mm (27°) Bustle 25 mm Cupola well |
15 mm (22°)
11 mm (79°) Turret underside |
20 (11°) Roof glacis
11 mm |
Cupola | 35 mm (cylindrical) | ___ mm | ___ mm | 35 mm Outer ring
11 mm Centre |
Notes:
- Suspension wheels are 20 mm thick
- Tracks are 20 mm thick
- Side skirts are 4mm thick
- Air intake on the right side is 5mm thick
Composite add-on armor | Front | Side |
---|---|---|
Hull | Upper glacis
~90 mm Kinetic ~520 mm Chemical |
Upper side
~45 mm Kinetic ~295 mm Chemical |
Turret | Turret face~70-140 mm Kinetic
~70-340 mm Chemical |
Turret side
~50 mm Kinetic ~260mm Chemical |
Mobility
Even with additional protection, TAM 2IP suffers no decrease to its mobility when compared to its tech tree counterpart; thus is more mobile and agile than its main competitor, Leopard A1A1. This mobility allows TAM 2IP to perform many different roles, be it flanking, scouting, rushing favorable positions or relocating.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 84 | 33 | _,___ | 1,374 | __.__ | 41.64 |
Realistic | 75 | 75 | _,___ | 720 | __.__ | 21.82 |
Modifications and economy
As a premium vehicle, TAM 2IP comes with all modifications unlocked.
Armaments
Main armament
Main armament consists of FMK.4 Modelo 1L gun; fully stabilised gun that is standard to the TAM family. Unlike TAM however, it has access to DM33, 3rd best NATO round available for 105mm guns and a very potent round at its BR. TAM 2IP also comes equipped with a laser range finder - this gadget allows it to acquire targets distance, thus allowing long range shots, immensely fast.
105 mm FMK.4 Modelo 1L | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -7°/+18° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- DM12 HEAT-FS - HEAT round does not lose penetration with distance travelled. Unlike kinetic penetrators, it has one downside: given that it is a chemical round, its fuse is highly sensitive. With the emergence of composite and reactive armour, it quickly became obsolete in the anti-tank role. Requires careful aiming to properly damage newer tanks, though it can hold its own while fighting older tanks, lighter vehicles and low-flying helicopters.
- DM502 HESH - This round was always plagued by a plethora of problems: low velocity, low penetration, inconsistent mechanics and sensitive fuse make this round gimmicky at best. That being said, with the overpressure mechanic, this round can be used in CQB against light vehicles with devastating effect.
- DM23 APFSDS - This round allows the player to engage modern tanks more reliably, since it performs better against composite and reactive armour. While penetration is sufficient relative to TAM 2IP's BR, there is simply no use for this round as its direct upgrade is available from the get go.
- DM33 APFSDS - Best round available to the TAM 2IP and third best NATO round available for 105 mm cannons. It allows the player to engage any enemies at the TAM 2IP's BR at any range reliably. Even higher BR vehicles are not safe. Player should be of note that this round can easily over penetrate light vehicles such as BMP-2 or SPAAGs, so aiming at vital components is preferred in order to create shrapnel necessary to destroy them.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM502 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12 | HEATFS | 1,173 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
DM502 | HESH | 732 | 14.85 | 0.05 | 0.1 | 4,310 | 73° | 77° | 80° |
DM23 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
DM33 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
50 | 41 (+9) | 30 (+20) | 21 (+11) | 1 (+49) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Racks 3 and 4 are first stage ammunition racks (29 shells total), meaning they will deplete first (in the order of 3 then 4) but will replenish from the other racks, starting with rack 1 and then rack 2.
Machine guns
The small calibre of the FN MAG 60-40 machine guns make them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
7.62 mm FN MAG 60-40 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (200) | 600 | N/A | N/A |
Commander cupola | 2,000(200) | 600 | -10°/+60° | ±120° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
TAM 2IP essentially plays as its tech tree counterpart. While it can still perform well as a regular main battle tank, using it this way would be just wasting its potential. It's a fast, potent flanker, but with the addition of a powerful DM33 round, TAM 2IP is also a potent sniper.
Sniping:
Players should abuse TAM 2IPs mobility to reach advantegous positions and start picking off players. DM33 is overkill at BR 8.7 (only T-62M-1 providing better performance) and coupled with laser range finder, TAM 2IP can snipe really well. While it can't fight as well in hull down positions as Leopard A1A1 due to slightly worse gun depression, it can still make great use of cover, as it negates its biggest weakness - armor.
Flanking:
Due to TAM 2IPs excellent mobility, stabilised gun and powerful round, TAM 2IP is a potent flanker. Add-on armor allows it to shrug off most autocannon fire from IFVs, as those will be common flankers at this BR. Coupled with scouting ability, TAM 2IP employing hit and run tactics on flanks can become enemy teams worst nightmare.
CQB:
While the TAM 2IP performs great at longer ranges, its performance is below average on CQC maps with corridors and streets that do not allow it to exploit its mobility, like those found on Advance to Rhine. Better armoured tanks in general outperform TAM 2IP by wide margin in these environments. Players should focus on ambushing enemy tanks. TAM 2IP turret placement on the back of the tank and acceleration can be exploited in this scenario well - by reversing out of cover, your engine is still protected while you expose only a small part of your tank. Another viable option is to support their allies. Let them take a shot, and as soon as you see the enemy tank return fire, lunge forward and send the enemy back to the garage.
Pros:
- DM33 available, which is more than competitive at this BR
- Same mobility as regular TAM, despite add-on armor
- Wide selection of ammunition
Cons:
- Despite add-on armor, protection remains somewhat poor
- No thermals
- Lacks M416 smoke shell, limiting its tactical potential
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |