The Yak-15 is a Rank V Soviet jet fighter with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.31.
The Yak-15 is arguably one of the most underestimated planes in the game. Although its stat card reveals what would be considered "sub-par" performance and armament, the Yak-15 is both a unique and deadly fighter. Unlike its propeller-driven counterparts, this first generation jet aircraft wields the ability to hold on to energy in a straight line, whereas prop aircraft will slowly lose speed. This coupled with its good rate of turn allows the Yak-15 to defend itself against both propeller and jet-powered aircraft, which is what it will normally face in all game modes.
The Yak-15's major faults include a low top speed, poor acceleration, little armour protection, inability to re-start the engine below 270 kph (170 mph), and small ammunition pool which collectively make this aircraft harder to use than even other first generation jet aircraft such as the He 162 A-2, the Meteor F. Mk.3, and the F-80A-5. Although it is driven by a jet engine, it is important to recognize the faults and oddities within this aircraft series as they are not representative of the traditional "jet fighter" at all. The Yak-15 is most easily viewed as a late-war Yak-3 powered by a jet engine and with a different armament.
| Max Speed
(km/h at 4,000 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 4,000 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 380||< 420||< 500||> 250|
|Optimal altitude||100% Engine power||WEP Engine power|
|0 m||910 kgf||No WEP|
Survivability and armour
- 8.5mm Armor plating behind pilot
- No armour glazing
- Critical components located at front of aircraft (fuel, pilot, engine, controls)
- More fuel tanks located in wings near fuselage
The Yak-15 is armed with:
- 2 x 23 mm NS-23 cannon, nose-mounted (60 rpg = 120 total)
Usage in the battles
In realistic battles, climbing with this aircraft at the start of a match is not always the best course of action, considering how poor the Yak-15's rate of climb is. Instead of the traditional, slow angled climb the Yak-15 is best used in a "zoom climb" where once enough energy has been built up at a low altitude the Yak-15 pilot will pitch up, thus gaining a lot of altitude quickly. This way, if attacked during the first few minutes of the match, the Yak-15 still wields some energy whereas had the Yak-15 been slowly climbing, it would have had to face another aircraft's guns. In order to shake an enemy, especially a prop driven enemy, dive low to the ground to ensure your assailant's speed only decreases. This is called a "speed trap" and can either be followed by a "hammerhead" attack or a continuation of the escape. This tactic of utilizing the Yak-15's ability to hold on to energy in a straight line is negated when facing other jet aircraft who wield the same ability. This is where the Yak-15's dog fighting abilities come into play. Because it is so similar to the Yak-3, the Yak-15 retains some of its maneuverability characteristics, namely its turn time. This facet often proves an indispensable one as other first generation jets will not be able to maintain a tight enough turn circle.
However, the Yak-15 is severely hampered in its damage output due to its reliance on a single set of 23 mm NS-23 cannons, with 120 shells total. It is possible to expend this pool in seconds. The Yak-15 shares this downfall with aircraft like the Ki-200, and the Me-163. Firing in small, accurate bursts negates this and is the most efficient way of destroying enemies. The 23 mm shells these cannons fire are extremely deadly when they hit and often rip enemies apart.
To use the guns most effectively, be close to your target. The reason for this is twofold: First, the limited ammo means you want your shots to count. Being close to your target will give your cannons the highest chance of hitting. The second reason is because of the ballistics of the 23 mm shells - their muzzle velocity is not very high, meaning you have to lead your targets by quite a bit. If you are closer to your target, you won't have to lead them by quite as much, although still more than most other cannons.
With some practice, it is possible to consistently get about 3 fighter kills with one load of ammunition in realistic battles. Using the Air Targets belt is the most effective. However, attacking bombers is best left to other planes with more firepower, since the Yak-15 does not have the firepower or ammunition to reliably kill heavy bombers without sustaining heavy damage. Heavy fighters such as the F7F-1 may also take longer to destroy than other fighters.
In arcade battles, the Yak-15 is capable of breaking up a "furball" due to its impressive turn time. This coupled with its hard-hitting cannons makes any Yak-15 pilot an indispensable asset to any arcade team.
Manual Engine Control
|Not controllable||Not controllable||Not controllable||Not controllable||Separate||Not ontrollable||Not controllable|
|I||Fuselage Repair||Offensive 23 mm|
|III||Wings Repair||New 23 mm Cannons|
Obtaining the "Offensive 23 mm" modification is the best choice as it allows for more flexibility in armament. Next, try to obtain the "Compressor" and "Engine" upgrades as they both increase engine thrust which is essential in escaping from a dogfight turned sour. Finally, obtain the rest of the performance upgrades as they will all collectively increase top speed, turn time, and rate of climb.
Pros and cons
- Excellent turn time for a jet fighter (can outturn F8Fs at some moments)
- Good armament (when the shells hit)
- Fairly good roll rate
- Fairly responsive at higher speeds
- Slowest jet fighter of the game
- Low ammunition count
- Mediocre rate of climb
- Poor acceleration
- Lack of armour protection
- Inability to carry a payload
- Inability to re-start the engine below 270 kph (170 mph)
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the
main template. Be sure to include links to sources at the end of the article.
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Paste links to sources and external resources, such as:
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|USSR jet aircraft|
|Yakovlev||Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-30|
|Mikoyan-Gurevich||MiG-9 · MiG-9 Late · MiG-15bis · MiG-15 · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT · MiG-21 F-13|
|Lavochkin||La-174 · La-15 · La-200|
|Ilyushin||IL-28 · IL-28Sh|