Difference between revisions of "Leopard 2AV"

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(I changed a lot from this page.)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during [[Update "Danger Zone"]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]].
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during [[Update "Danger Zone"]] as a reward for the [[wt:en/news/7796-event-summer-quest-en|2022 Summer Quest event]]. Good mobility, acceptable armor, and a OK gun makes it a deadly tank in the hands of a skilled player.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The armor is capable of defeating M735 and most early HEAT-FS when hitting the composite armor arrays, However the lower plate is very weak due to the layout of the armor. Please do note there is a fuel tank sandwiched between the composite armor which will usually lead to a fuel fire when hit, Recommended to play hull down if you dont have FPE (Please note i have only played the tank once so i may have missed something, Someone else who has played it more will have to edit this as i only edited it because there was nothing here originally.)
+
The armor is capable of defeating M735 and most early HEAT-FS rounds when hitting the composite armor arrays, but the lower plate is very weak due to the layout of the composite armor. Do note there is a fuel tank sandwiched between the composite armor which will usually lead to a fuel fire or even fuel detonation when hit. It is recommended to play hull down if you don't have FPE as the hull protection is very unreliable. The turret cheeks are near-invulnerable to all but the strongest rounds. However as with all MBTs, the area around the gun mantlet is quite weak.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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'''Armour type:'''<!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
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| Hull || 340 - 360 mm || 50 mm ''Top'' <br> 20 mm ''Bottom'' || 20 mm || 20 - 45 mm
 
| Hull || 340 - 360 mm || 50 mm ''Top'' <br> 20 mm ''Bottom'' || 20 mm || 20 - 45 mm
 
|-
 
|-
| Turret || 320 - 415mm ''Turret front'' <br> 250~ mm ''Gun mantlet'' || 160 KE - 260 CE mm || 28 - 59 mm || 20 - 40 mm
+
| Turret || 320 - 415mm ''Turret front'' <br>250~ mm ''Gun mantlet'' || 160mm (KE) - 260mm (CE) || 28 - 59 mm || 20 - 40 mm
 
|-
 
|-
 
| Cupola || 80 mm || 80 mm || 80 mm || 18 mm
 
| Cupola || 80 mm || 80 mm || 80 mm || 18 mm
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}
+
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}}Mobility is what makes the tank great. It is between a [[M1A2 Abrams]] and a [[T-55AMD-1]]. Acceleration is good, but do remember that making sharp turns at high speed can lead to flipping. Reverse speed is acceptable, enough to get out of a sticky situation quickly.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
{{Specs-Economy}}
+
{{Specs-Economy}}As usual, Parts, FPE, then APFSDS. It is recommended to get a SL booster when playing the tank as the repair cost is astronomical.
  
 
== Armaments ==
 
== Armaments ==
 
{{Specs-Tank-Armaments}}
 
{{Specs-Tank-Armaments}}
 +
Gun is meh, with a paltry max penetration of 408mm. Use it carefully as the stock HEAT-FS is quite bad.
 +
 
=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
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{{Specs-Tank-Weapon|3}}
 
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|MG3A1 (7.62 mm)}}
+
{{main|MG3A1 (7.62 mm)}}As usual, we have 2 7.62 machine guns on the turret and 1 in coaxial mount. Useful to gun down low-flying jets and helicopters. Can occasionally penetrate some lightly armored vehicles also.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
You are in a very compromised situation in this tank. Urban confrontations should help a bit more in the long run though.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
 
 
'''Pros:'''
 
  
 
* Basically a better armoured [[TTD]]
 
* Basically a better armoured [[TTD]]
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** The ammo rack is more compact
 
** The ammo rack is more compact
 
** 8 smoke groups
 
** 8 smoke groups
** Has 3 MGs with focused fire to get rid of slow ATGM
+
** Has 3 7.62mm machine guns with focused fire to get rid of slow ATGMs
* Slightly faster than similar tanks
+
* Mobility is great
  
 
'''Cons:'''
 
'''Cons:'''
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
  
 
== Media ==
 
== Media ==
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
[[M1A2 Abrams]]
 +
 
 +
[[XM-1 (GM)]]
  
* ''reference to the series of the vehicles;''
+
[[Leopard 2A4]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==

Revision as of 10:47, 14 January 2023

This page is about the German medium tank Leopard 2AV. For other versions, see Leopard 2 (Family).
Leopard 2AV
germ_leopard_2av.png
GarageImage Leopard 2AV.jpg
ArtImage Leopard 2AV.jpg
Leopard 2AV
AB RB SB
10.0 10.0 10.0
Class:
Show in game
MARKET

Description

The KPz Leopard 2AV, PT-19/T19-AV is a gift rank VII German medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event. Good mobility, acceptable armor, and a OK gun makes it a deadly tank in the hands of a skilled player.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull105 / 30 / 20
Turret145 / 70 / 28
Crew4 people
Visibility95 %

The armor is capable of defeating M735 and most early HEAT-FS rounds when hitting the composite armor arrays, but the lower plate is very weak due to the layout of the composite armor. Do note there is a fuel tank sandwiched between the composite armor which will usually lead to a fuel fire or even fuel detonation when hit. It is recommended to play hull down if you don't have FPE as the hull protection is very unreliable. The turret cheeks are near-invulnerable to all but the strongest rounds. However as with all MBTs, the area around the gun mantlet is quite weak.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 340 - 360 mm 50 mm Top
20 mm Bottom
20 mm 20 - 45 mm
Turret 320 - 415mm Turret front
250~ mm Gun mantlet
160mm (KE) - 260mm (CE) 28 - 59 mm 20 - 40 mm
Cupola 80 mm 80 mm 80 mm 18 mm

Notes:

Mobility

Speedforward / back
AB76 / 35 km/h
RB and SB69 / 31 km/h
Number of gears8 forward
4 back
Weight57.7 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB49.6 hp/t
RB and SB26.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 35 57.7 2,032 2,862 35.22 49.6
Realistic 69 31 1,327 1,500 23 26
Mobility is what makes the tank great. It is between a M1A2 Abrams and a T-55AMD-1. Acceleration is good, but do remember that making sharp turns at high speed can lead to flipping. Reverse speed is acceptable, enough to get out of a sticky situation quickly.

Modifications and economy

Repair costBasic → Reference
AB4 421 → 6 578 Sl icon.png
RB4 284 → 6 374 Sl icon.png
SB5 227 → 7 777 Sl icon.png
Total cost of modifications210 000 Rp icon.png
352 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods new tank filter.png
Filters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
380 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
380 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
105mm_NATO_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
410 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods night vision device.png
NVD
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
440 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
380 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
380 Ge icon.png
As usual, Parts, FPE, then APFSDS. It is recommended to get a SL booster when playing the tank as the repair cost is astronomical.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Gun is meh, with a paltry max penetration of 408mm. Use it carefully as the stock HEAT-FS is quite bad.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order12 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°
Main article: L7A3 (105 mm)
105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -9°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 8.71 7.70 7.10 6.70
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 400 400 400 400 400 400
DM512 HESH 127 127 127 127 127 127
DM23 APFSDS 337 335 330 322 314 306
DM33 APFSDS 408 405 398 389 379 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12 HEATFS 1,174 10.5 0.05 0.1 1,270 65° 72° 77°
DM512 HESH 732 11.2 0.1 4 4,310 73° 77° 80°
DM23 APFSDS 1,455 4.2 N/A N/A N/A 78° 80° 81°
DM33 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°

Ammo racks

Ammo racks of the Leopard 2AV
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
40 13 (+27) (+39) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 2 is a first stage ammo rack located within a blow-out containment
  • It totals 12 shells and gets filled first when loading up the tank and emptied first when firing.
  • If you pack 13 (+27) shells, it will keep the hull empty of ammo.
  • Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Ammunition4 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)
As usual, we have 2 7.62 machine guns on the turret and 1 in coaxial mount. Useful to gun down low-flying jets and helicopters. Can occasionally penetrate some lightly armored vehicles also.
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle (loader) 2,000 (200) 1,200 -10°/+75° ±180°
Pintle (commander) 2,000 (200) 1,200 -10°/+75° ±180°
Coaxial 4,600 (200) 1,200 N/A N/A

Usage in battles

You are in a very compromised situation in this tank. Urban confrontations should help a bit more in the long run though.

Pros and cons

Pros:

  • Basically a better armoured TTD
    • Hull can block at least one HE hit from late game tanks without consequences (unless it was an SPG)
    • NERA placement is more solid and turret front is actually almost HEAT-FS proof, can survive some ATGMs
    • The ammo rack is more compact
    • 8 smoke groups
    • Has 3 7.62mm machine guns with focused fire to get rid of slow ATGMs
  • Mobility is great

Cons:

  • Final ammunition has worse angled penetration than TTD or TAM 2C
  • No thermal scope at rank VI
  • If ammo rack is hit directly through the tank, it is likely that the tank simply explodes; a penetrating hit on either side can render the tank unable to fight regardless
  • The turret roof is not HE proof and it is reasonably easy to hit machine guns above it

History

Media

Skins

See also

M1A2 Abrams

XM-1 (GM)

Leopard 2A4

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1