Super Hellcat
This page is about the American light tank Super Hellcat. For other versions, see M18 Hellcat (Family). |
Contents
Description
Following the introduction of the M36 GMC into the American tank destroyer units, there was a desire to implement as many 90 mm guns as possible to improve the overall American anti-tank firepower. One proposed method was to install the 90 mm gun into the M18 GMC to utilize the M18's great mobility. The design came about by simply placing the M36 turret onto the M18 hull. This configuration, nicknamed "Super Hellcat", proved suitable but World War II ended prior to the design entering production and issuance.
Introduced in Update 1.51 "Cold Steel", the M18 90-mm Gun Motor Carriage (or the Super Hellcat) presents the firepower advantage from the M36 with the mobility of the M18. The 90 mm would allow the Super Hellcat more firing opportunities, penetrating more armour that the original's 76 mm may not be able to go through. The biggest benefit is the availability of the M82 shell, which coupled with the Super Hellcat's great ability to flank around the enemy can allow the shell to penetrate frequently into the enemy tank's side armour, utilizing its potent post-penetration damage to quickly neutralize the targets in as little as one shot.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12.7 mm (63°) | 12.7 mm | 12.7 mm | 8.0 mm |
Turret | 31.75 mm Turret front 76.2 mm Gun mantlet |
31.75 mm | 25.4 mm | N/A |
Notes:
- Suspension wheels and tracks are 15 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 90 | 29 | 22 | 620 | 763 | 28.18 | 34.68 |
Realistic | 81 | 26 | 354 | 400 | 16.09 | 18.18 |
Modifications and economy
Armaments
Main armament
90 mm M3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 45 | -10°/+20° | ±180° | N/A | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 9.75 | 8.63 | 7.95 | 7.50 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
T33 shot | APBC | 175 | 172 | 160 | 146 | 134 | 122 |
M82 shot | APCBC | 185 | 182 | 169 | 155 | 142 | 130 |
M304 shot | APCR | 287 | 281 | 259 | 234 | 211 | 191 |
M71 shell | HE | 20 | 20 | 18 | 17 | 16 | 16 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
T33 shot | APBC | 853 | 10.91 | - | - | - | 47° | 60° | 65° | |||
M82 shot | APCBC | 853 | 10.91 | 1.2 | 14 | 137.2 | 48° | 63° | 71° | |||
M304 shot | APCR | 1,021 | 7.62 | - | - | - | 66° | 70° | 72° | |||
M71 shell | HE | 823 | 10.55 | 0.2 | 0.1 | 1,210 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
45 | 41 (+4) | 36 (+9) | 31 (+14) | 26 (+19) | 19 (+26) | 12 (+33) | 1 (+44) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 7 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 7 - 1 - 2 - etc. until 6.
- Simply not firing when the gun is loaded will move ammo from racks 1-6 into rack 7. Firing will interrupt the restocking of the ready rack.
- Side racks empty: 26 (+19) shells.
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 800 (200) | 577 | -10°/+70° | ±60° |
Usage in battles
The Super Hellcat should be very familiar to those who play the M18 GMC. It is very fast, equipped with a hard-hitting cannon, but at a cost of armour. Thus, the M18 Super Hellcat is a mobile hit-and-run vehicle, popping out from behind a cover and blasting the enemy with a shot before retreating. Change up the firing location often to avoid being hit if someone has located the Super Hellcat's position. The Hellcat won't hold the line by standing and absorbing shots, but it can if it is picking off each attacker one by one like a sniper.
The main focus of gaining the Super Hellcat is the 90 mm upgrade, and it is absolutely beautiful. The main round recommended using well be the M82 APCBC round, the reason being reliable one shot knock-outs. The M82 has enough penetration to penetrate a Tiger I through the front plate.
In an offensive and defensive position, the Hellcat should still remain behind cover and be constantly changing firing positions. Once a shot was fired, retreat back to cover and wait out until the next round is reloaded. In an offence, pop out from the cover occasionally and snipe at the enemy. In a defence, remain behind cover and catch the enemy off guard as they approach by letting them shoot a different target first and hit them while they are reloading. Another way is to let them move right into the Hellcat's line of sight, which should at best expose their sides, allowing for a shot to land an M82 APCBC round into them.
A more aggressive play style is as a flanker and a point-capturer. The Hellcat's great speed can allow it to get around an enemy concentration and shoot them on the sides while they are focused at allies in front of them. They may eventually catch on to Hellcat's presence, and the Hellcat should take a more conservative action by returning back to the shoot-and-scoot tactic behind cover. The Hellcat's speed can also be used to rush towards the point. Though not recommended due to exposing the Hellcat's to enemy fire, the speed can ensure the Hellcat will be the first on the point, with a 90 mm gun to defend itself. If lucky, the enemy team is too slow and the Hellcat will capture the point. If unlucky, the enemy will swarm the point, outnumber and constrict the Hellcat and destroy it. Thus it is not recommended to play as a point-capturer.
With good shots, the cheeks of a Tiger II (P) can be hit. Penetrating the Panther series (up to the Panther II) will require a clean shot to the mantlet and for the Panther II, a hit the flat of the turret. Same principles apply on Soviet mediums like the T-44, hit the cheeks and turret ring. For Soviet heavy tanks, hit the lower glacis or the turret cheeks. Using the standard AP shot as a primary round isn't recommended as the fragmentation is minimal, same goes for APCR, which should be used only on the toughest enemies. Despite that, AP is useful against some enemies like the Tiger II (H) as the regular APCBC can penetrate the flat sides of the turret front. Use AP if there is a clean shot on the flat part of Tiger II (H) turret as it cant be penetrated by APCBC but if the turret is angled even a little AP well bounce so then use APCR same on Soviet heavy tanks. Little hint when using AP or APCR on German/Soviet heavy tanks aim for the right side to hit the gunner and commander, giving precious seconds to escape. AP and APCR isn't recommended to shoot the angled front plates of the German Panther and Tiger II's as the angle is steep enough to absorb the shot unless at point-blank range. The reload with a max reloading skill is 9.5 seconds which gives it a decent rate of fire.
Pros and cons
Pros:
- Fantastic 90 mm gun with a very lethal M82 APCBC round
- Pintle .50 cal machine gun is effective for anti-air purposes
- High mobility
Cons:
- Despite being on the same chassis as the regular hellcat, the super hellcat has, for some reason, very slow acceleration
- Open-topped vehicle with paper-thin armour, vulnerable to overpressure
- Exposed crew, watch out for machine gun and artillery
- A penetrating round, even if inflicting minimum crew damages, has a high chance of disabling the transmission or engine
- Ammunition always stored in hull sides
History
Development
During World War II, the M18 "Hellcat" tank destroyer was very effective in its role in American service. Despite that, an attempt to upgrade the vehicle with a better gun took effect around 1944. Instead of the 76 mm gun that it originally had, it would take the 90 mm gun that was going into service at the time.
The attempt to construct this focused on the turret to mount the heavier and larger gun. The M18's turret was then replaced with the turret from the M36 GMC to mount the 90 mm gun. Tests with this variant showed that the installation of the new turret did not hinder the speed performance of the M18, but the recoil of the 90 mm gun would cause the tank to bounce back heavily when fired, going back by at least 2 feet even with the muzzle brake attached on the 90 mm gun. The recoil force would also shake the entire tank hull and crew inside. The modified M18 mounting the 90 mm gun was nicknamed the "Super Hellcat"
Testing and cancellation
Despite the drawbacks, it was deemed an acceptable vehicle to use on the battlefield. The 90 mm gun would provide a very large firepower advantage over the 76 mm gun the M18 had originally, which could not penetrate the front of the Panther tank unless in close range with HVAP ammo. The 90 mm could take out most of the late war German tank designs with ease. However, the war ended before the "Super Hellcat" could be deployed for combat use, and the project was cancelled along with the disbanding of the tank destroyer doctrine.
Archive of the in-game description | |
---|---|
An experimental version of the M18 antitank vehicle armed with a 90 mm M3 cannon. Only one model was ever built. The impetus for the creation of this model was that 76mm guns had been shown to be ineffective against German heavy tanks on the Western Front. The re-equipping project was carried out on the Aberdeen training ground, which is where the vehicle's gun was also fired. Based on the results, the gun was equipped with a massive muzzle break. |
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Buick Division of General Motors | |
---|---|
Tank Destroyers | M18 GMC · M18 "Black Cat" · Super Hellcat |
Export | ␗M18 GMC · ▄M18 |
Note | Buick is a division of General Motors (GM). |
USA light tanks | |
---|---|
LVT | LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4) |
M2 | M2A2 · M2A4 · M2A4 (1st Arm.Div.) |
M3/M5 Stuart | M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD) |
M22 Locust | M22 |
M24 Chaffee | M24 · M24 (TL) |
M18 Hellcat | M18 GMC · M18 "Black Cat" · Super Hellcat |
M41 Walker Bulldog | M41A1 |
M551 Sheridan | M551 · M551(76) |
M3 Bradley | M3 Bradley · M3A3 Bradley |
Wheeled | M8 LAC · T18E2 · M1128 · M1128 Wolfpack |
Other | M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS |
USA premium ground vehicles | |
---|---|
Light tanks | LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC |
M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack | |
Medium tanks | ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV |
XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait | |
Heavy tanks | T14 · Cobra King · M6A2E1 · T29 · T30 |
Tank destroyers | T28 · T55E1 |