Difference between revisions of "T-90A"

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(Survivability and armour)
(Survivability and armour: Edits)
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Overall, the armor protection of the T-90A can be considered almost the same as in the [[T-72B3]] and [[T-80U]]. However, despite hull being exactly the same as the T-72B3 with same thickness, composition and add-on armor, the turret of the T-90A shows a new turret design which can be considered as better due to the armor layout and composition. The T-90A, as the T-72B (1989) and T-72B3, has access to the Kontakt-5 (K5) ERA. This ERA (different from Relikt and Kontakt-1 seen in other T-72B series) has the particuliarity that has stopping power against darts (similar to Dorchester). Different from other T-72's, the T-90A has a rolled homogenous armor turret with spacing for composite armor blocks rather than built-in. Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability although they are most likely to be lit on fire if hit with HEAT-FS or an ATGM. However, as with all Russian auto-loaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. Despite having a carousel autoloader which is not protected by any blast shield like on the Leclerc and Type 90 MBT's, it is harder to ammo rack compared to the T-80's specially since the ammo is scattered horizontally one on top of each other ("=" in this shape) and not in an L shape (in which charges are vertical and projectiles are horizontal. This reduces the chances of ammo rack compared to the T-80's. However, all side shots done to the hull will be lethal regardless of the carousel as said shot will take your two crew members. The ERA offers a really good protection for chemical energy penetrators such as HEAT-FS, ATGMs and anti-tank grenades, having a protection of 420 mm against chemical energy and 120 mm agaisnt kinetic energy. This makes the tank capable of withstanding hits of all HEAT-FS of the BR (most of them penetrate between 320 mm to 480 mm) and ATGMs (between 400 mm to 1000mm). It should be noted that ERA itself cannot stop all the spalling created by the premature explosion, the armor plating is what stops the spalling in case the ATGM has more penetration than what the K5 can withstand.
+
Overall, the armour protection of the T-90A can be considered almost the same as in the [[T-72B3]] and [[T-80U]]. However, despite the hull being exactly the same as the T-72B3 with same thickness, composition, and add-on armour, the turret of the T-90A shows a new turret design which can be considered better due to the armour layout and composition. The T-90A, as the T-72B (1989) and T-72B3, has access to the CONTACT-5 ERA. This ERA (different from Relict and CONTACT-1 seen in other T-72B series) has the particularity that has stopping power against darts (similar to Dorchester). Different from other T-72s, the T-90A has a rolled homogenous armour turret with spacing for composite armour blocks rather than built-in. Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability although they are most likely to be lit on fire if hit with HEAT-FS or an ATGM. However, as with all Russian autoloaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. Despite having a carousel autoloader which is not protected by any blast shield like on the Leclerc and Type 90 MBTs, it is harder to ammo rack compared to the T-80s especially since the ammo is scattered horizontally on top of each other ("=" in this shape) and not in an L shape (in which charges are vertical and projectiles are horizontal). This reduces the chances of ammo rack compared to the T-80s. However, all side shots on the hull will be lethal regardless of the carousel as said shot will take your two crew members. The ERA offers really good protection against chemical energy penetrators such as HEAT-FS, ATGMs, and anti-tank grenades, having a protection of 420 mm against chemical energy and 120 mm against kinetic energy. This makes the tank capable of withstanding hits of all HEAT-FS of the BR (most of them penetrate between 320 mm to 480 mm) and ATGMs (between 400 mm to 1,000 mm). It should be noted that ERA itself cannot stop all the spalling created by the premature explosion, the armour plating is what stops the spalling in case the ATGM has more penetration than what the ERA can withstand.
  
=== Shtora-1 Active Protection System ===
+
==== Shtora-1 Active Protection System ====
The T-90A has access to an infra-red jammer, the Shtora-1 APS. It is a constant active APS which provides protection against a wide variety of threats. The scanner-type jamming device (also known as "doom eyes" or "Russian eyes") is mounted on the front of the turret to cover the vulnerable frontal arc. It called "Infrared Countermeasure" for the following reason: SACLOS guidance utilizes a beam-riding guidance which is connected to the GPS (gunner main sight in some cases, on others it is a different sight like on [[T-55AM-1]] and [[T-62M-1]]) which uses a flare as reference point for the guidance system in the ATGM. The missile moves with the gunner's sight and the flare tries to stay on the crosshairs. IRCM confuses the GPS with a brighter IR light decoy acting as the flare (the flare is also IR) which signals the ATGM to move to a different position nowhere near from the gunner's target. The Shtora-1 APS has a minimum jamming range of roughly 50 m, meaning it will only deviate ATGMs past 50 m although it depends on the ATGM speed and ATGM angle of attack. This is the approximate distance between all ATGM in-game but it may vary. It will be able to jam a missile launched by [[Swingfire]] faster due to its launch speed and flight path than an [[M3 Bradley]]. Shtora-1 has a field of view of 360 degrees horizontally (due to being turret mounted) and –5 to +25 degrees in elevation.
+
The T-90A has access to an infrared jammer, the Shtora-1 APS. It is a constant APS which provides protection against a wide variety of threats. The scanner-type jamming device (also known as "doom eyes" or "Russian eyes") is mounted on the front of the turret to cover the vulnerable frontal arc. It is called an "infrared countermeasure" because SACLOS guidance utilizes a beam-riding guidance which is connected to the GPS (gunner main sight in some cases, on others it is a different sight like on [[T-55AM-1]] and [[T-62M-1]]) which uses a flare as reference point for the guidance system in the ATGM. The missile moves with the gunner's sight and the flare tries to stay on the crosshairs. IRCM confuses the GPS with a brighter IR light decoy acting as the flare (the flare is also IR) which signals the ATGM to move to a different position, overriding the gunner's flare. The Shtora-1 APS has a minimum jamming range of roughly 50 m, meaning it will only deviate ATGMs past 50 m although it depends on the ATGM speed and angle of attack. This is the approximate distance between all ATGMs in-game but it may vary. It will be able to jam a missile launched by a [[Swingfire]] faster due to its launch speed and flight path than an [[M3 Bradley]]. Shtora-1 has a field of view of 360 degrees horizontally (due to being turret mounted) and –5 to +25 degrees in elevation.
  
 
Shtora-1 will jam SACLOS missiles including wire-guidance:<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
Shtora-1 will jam SACLOS missiles including wire-guidance:<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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*[[HOT-2 TOW]]
 
*[[HOT-2 TOW]]
 
*[[Kh-23M]]
 
*[[Kh-23M]]
*Kh-66
+
*[[Kh-66]]
 
*MGM-51B (launched from [[M81 (152 mm)|M81]] and [[M162 (152 mm)|M162]])
 
*MGM-51B (launched from [[M81 (152 mm)|M81]] and [[M162 (152 mm)|M162]])
 
*MGM-51C (launched from [[XM150E5 (152 mm)|XM150E5]])
 
*MGM-51C (launched from [[XM150E5 (152 mm)|XM150E5]])
Line 43: Line 43:
 
*[[Starstreak]]
 
*[[Starstreak]]
 
*[[Swingfire]]
 
*[[Swingfire]]
*VT1 (on the [[FlaRakRad]])</div>Laser guided missiles (AGM-114 Hellfire, MIM146 ADATS, 9M133 Kornet, etc) will not be jammed by Shtora-1. In order to let the APS work, it must be tuned on with a key in the control section. The APS can be destroyed. Shtora-1 can be used while on the move (although turret must be facing the enemy). While on the move (specially horizontally), the jammed ATGM will move in an uncontrolled direction like normal jamming but riskier, keep this in mind as it can hit a track, engine deck or close enough to create fragmentation and mark the tank and/or friendlies. When moving forward to an enemy who fired an ATGM, it will be affected by the APS but due to the momentum, the ATGM can hit the if the ATGM is redirected towards the ground. Shtora-1 creates a thermal signature which can be seen with thermal sights. It also can also be used as an IR spotlight (as shown in picture). It should be noted that this can be a disadvantage when in night maps as tanks with NVD (except when tanks are using thermal view) will be able to see the light beam. The APS should be turned on and off at commander's discretion. When on day maps, this will not be an issue. Shtora must have a clear line-of-sight with the enemy launcher (at least enemy sights must be able to see the tank). Tanks firing behind cover like the Swingfire can also be affected by the APS. As long as the enemy is within the jamming arc, the T-90 will be protected against SACLOS ATGMs. Different from [[AMX-30B2 BRENUS]], the T-90A has access to a Laser Warning Reciever (LWR) which lets the commander know when there is a laser aiming at them. The LWR will be triggered by laser rangefinders, laser guided ATGM and laser lock-on by helicopters. This is particullary helpful the commander will know when it is being aimed at and engage the target with the main gun or jam incoming ATGMs. When facing laser guided missiles such as AGM-114 Hellfire, the Shtora-1 will not work. However, the LWR will trigger and the commander will be able to pop smoke '''(do not use ESS)''' and disrupt the laser lock-on. This does not only works for Hellfires but for PARS IR guided ATGM (main ATGM used in the [[EC-665 Tiger UHT]]) as the smoke disrupts the thermal signature.
+
*VT1 (on the [[FlaRakRad]])</div>
 +
 
 +
Laser guided missiles (AGM-114 Hellfire, MIM146 ADATS, 9M133 Kornet, etc) will not be jammed by Shtora-1.
 +
 
 +
In order to let the APS work, it must be turned on ("Switch IRCM on/off" keybind). The APS can be destroyed. Shtora-1 can be used while on the move (although turret must be facing the enemy). While on the move (especially horizontally), the jammed ATGM will move in an uncontrolled direction like normal jamming but riskier, keep this in mind as it can hit a track, engine deck or close enough to create fragmentation and mark the tank and/or friendlies. When moving towards an enemy who fired an ATGM, it will be affected by the APS but due to the momentum, the ATGM may still hit if it is redirected towards the ground. Shtora-1 creates a thermal signature which can be seen with thermal sights. It also can also be used as an IR spotlight (as shown in picture). It should be noted that this can be a disadvantage when in night maps as tanks with NVD (except when tanks are using thermal view) will be able to see the light beam. The APS should be turned on and off at commander's discretion. When on day maps, this will not be an issue. Shtora must have a clear line-of-sight with the enemy launcher (at least enemy sights must be able to see the tank). Tanks firing from behind cover like the Swingfire can also be affected by the APS. As long as the enemy is within the jamming arc, the T-90 will be protected against SACLOS ATGMs. Different from [[AMX-30B2 BRENUS]], the T-90A has access to a Laser Warning Receiver (LWR) which lets the commander know when there is a laser aiming at them. The LWR will be triggered by laser rangefinders, laser-guided ATGMs and laser lock-on by helicopters. This is particularly helpful as the commander will know when they are being aimed at and can engage the target with the main gun or jam incoming ATGMs. When facing laser-guided missiles such as AGM-114 Hellfire, the Shtora-1 will not work. However, the LWR will trigger and the commander will be able to pop smoke '''(do not use ESS)''' and disrupt the laser lock-on. This not only works for Hellfires but for PARS 3 LR IR guided AGM (main AGM used by the [[EC-665 Tiger UHT]]) as the smoke disrupts the thermal signature.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->

Revision as of 15:41, 21 January 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_t_90a.png
GarageImage T-90A.jpg
Т-90А
AB RB SB
11.0 11.0 11.0
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The Т-90А is a rank VII Soviet medium tank with a battle rating of 11.0 (AB/RB/SB). It was introduced in Update "New Power".

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull105 / 80 / 50
Turret180 / 160 / 65
Crew3 people
Visibility75 %

Overall, the armour protection of the T-90A can be considered almost the same as in the T-72B3 and T-80U. However, despite the hull being exactly the same as the T-72B3 with same thickness, composition, and add-on armour, the turret of the T-90A shows a new turret design which can be considered better due to the armour layout and composition. The T-90A, as the T-72B (1989) and T-72B3, has access to the CONTACT-5 ERA. This ERA (different from Relict and CONTACT-1 seen in other T-72B series) has the particularity that has stopping power against darts (similar to Dorchester). Different from other T-72s, the T-90A has a rolled homogenous armour turret with spacing for composite armour blocks rather than built-in. Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability although they are most likely to be lit on fire if hit with HEAT-FS or an ATGM. However, as with all Russian autoloaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. Despite having a carousel autoloader which is not protected by any blast shield like on the Leclerc and Type 90 MBTs, it is harder to ammo rack compared to the T-80s especially since the ammo is scattered horizontally on top of each other ("=" in this shape) and not in an L shape (in which charges are vertical and projectiles are horizontal). This reduces the chances of ammo rack compared to the T-80s. However, all side shots on the hull will be lethal regardless of the carousel as said shot will take your two crew members. The ERA offers really good protection against chemical energy penetrators such as HEAT-FS, ATGMs, and anti-tank grenades, having a protection of 420 mm against chemical energy and 120 mm against kinetic energy. This makes the tank capable of withstanding hits of all HEAT-FS of the BR (most of them penetrate between 320 mm to 480 mm) and ATGMs (between 400 mm to 1,000 mm). It should be noted that ERA itself cannot stop all the spalling created by the premature explosion, the armour plating is what stops the spalling in case the ATGM has more penetration than what the ERA can withstand.

Shtora-1 Active Protection System

The T-90A has access to an infrared jammer, the Shtora-1 APS. It is a constant APS which provides protection against a wide variety of threats. The scanner-type jamming device (also known as "doom eyes" or "Russian eyes") is mounted on the front of the turret to cover the vulnerable frontal arc. It is called an "infrared countermeasure" because SACLOS guidance utilizes a beam-riding guidance which is connected to the GPS (gunner main sight in some cases, on others it is a different sight like on T-55AM-1 and T-62M-1) which uses a flare as reference point for the guidance system in the ATGM. The missile moves with the gunner's sight and the flare tries to stay on the crosshairs. IRCM confuses the GPS with a brighter IR light decoy acting as the flare (the flare is also IR) which signals the ATGM to move to a different position, overriding the gunner's flare. The Shtora-1 APS has a minimum jamming range of roughly 50 m, meaning it will only deviate ATGMs past 50 m although it depends on the ATGM speed and angle of attack. This is the approximate distance between all ATGMs in-game but it may vary. It will be able to jam a missile launched by a Swingfire faster due to its launch speed and flight path than an M3 Bradley. Shtora-1 has a field of view of 360 degrees horizontally (due to being turret mounted) and –5 to +25 degrees in elevation.

Shtora-1 will jam SACLOS missiles including wire-guidance:

Laser guided missiles (AGM-114 Hellfire, MIM146 ADATS, 9M133 Kornet, etc) will not be jammed by Shtora-1.

In order to let the APS work, it must be turned on ("Switch IRCM on/off" keybind). The APS can be destroyed. Shtora-1 can be used while on the move (although turret must be facing the enemy). While on the move (especially horizontally), the jammed ATGM will move in an uncontrolled direction like normal jamming but riskier, keep this in mind as it can hit a track, engine deck or close enough to create fragmentation and mark the tank and/or friendlies. When moving towards an enemy who fired an ATGM, it will be affected by the APS but due to the momentum, the ATGM may still hit if it is redirected towards the ground. Shtora-1 creates a thermal signature which can be seen with thermal sights. It also can also be used as an IR spotlight (as shown in picture). It should be noted that this can be a disadvantage when in night maps as tanks with NVD (except when tanks are using thermal view) will be able to see the light beam. The APS should be turned on and off at commander's discretion. When on day maps, this will not be an issue. Shtora must have a clear line-of-sight with the enemy launcher (at least enemy sights must be able to see the tank). Tanks firing from behind cover like the Swingfire can also be affected by the APS. As long as the enemy is within the jamming arc, the T-90 will be protected against SACLOS ATGMs. Different from AMX-30B2 BRENUS, the T-90A has access to a Laser Warning Receiver (LWR) which lets the commander know when there is a laser aiming at them. The LWR will be triggered by laser rangefinders, laser-guided ATGMs and laser lock-on by helicopters. This is particularly helpful as the commander will know when they are being aimed at and can engage the target with the main gun or jam incoming ATGMs. When facing laser-guided missiles such as AGM-114 Hellfire, the Shtora-1 will not work. However, the LWR will trigger and the commander will be able to pop smoke (do not use ESS) and disrupt the laser lock-on. This not only works for Hellfires but for PARS 3 LR IR guided AGM (main AGM used by the EC-665 Tiger UHT) as the smoke disrupts the thermal signature.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB67 / 5 km/h
RB and SB60 / 5 km/h
Number of gears7 forward
1 back
Weight46.5 t
Engine power
AB1 908 hp
RB and SB1 000 hp
Power-to-weight ratio
AB41.0 hp/t
RB and SB21.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 5 46.5 1,550 1,908 33.33 41.03
Realistic 60 5 884 1,000 19.01 21.51

Modifications and economy

Repair costBasic → Reference
AB4 056 → 6 639 Sl icon.png
RB3 990 → 6 531 Sl icon.png
SB4 693 → 7 682 Sl icon.png
Total cost of modifications249 800 Rp icon.png
405 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
125mm_ussr_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
300 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
125mm_ussr_ATGM_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png
Mods tank ammo.png
125mm_ussr_3BM42_APDS_FS_ammo_pack
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
510 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition43 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-4° / 14°
Main article: 2A46M-5 (125 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

125 mm 2A46M-5 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 43 -4°/+14° ±180° Two-plane __._ __._ __._ __._ __._ 7.10 7.10 7.10 7.10
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK18M HEATFS 550 550 550 550 550 550
3OF26 EDKV HE-TF 42 42 42 42 42 42
3BM22 APFSDS 425 420 415 405 393 380
9M119M1 ATGM (tandem) 850 850 850 850 850 850
3BM42M APFSDS 526 524 517 508 498 489
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3BK18M HEATFS 905 19 0.05 0.1 2,790 65° 72° 77°
3OF26 EDKV HE-TF 850 23 0 0.1 5,240 79° 80° 81°
3BM22 APFSDS 1,760 4.83 N/A N/A N/A 76° 77° 80°
9M119M1 ATGM (tandem) 350 17.2 0.2 0.01 4,720 80° 82° 90°
3BM42M APFSDS 1,700 4.85 N/A N/A N/A 78° 80° 81°
Ammoracks T-90A.png

Ammo racks

Full

ammo

1st

rack empty

2nd

rack empty

3rd

rack empty

4th

rack empty

Visual

discrepancy

43 40 (+3) 37 (+6) 22(+21) (+43) No

Machine guns

Ammunition300 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate700 shots/min
Vertical guidance-3° / 66°
Horizontal guidance-40° / 55°
Ammunition2 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm 6P50
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (150) 700 -4°/+75° ±180°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (250) 700 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Shtora active protection system prevents otherwise lethal missiles from hitting the tank, ensuring that the tank's reactive armour lasts longer
  • Impressive protection thanks to the ERA
  • Very strong turret
  • Access to the unlockable 3BM42M shell with very good penetration

Cons:

  • Active protection system only covers whatever the turret is facing, meaning that you can still be blindsided by canny missile users
  • Worst acceleration and top speed out of all top tier Russian MBTs
  • Gun mantlet still a huge, and well known, weakspot
  • Cramped interior, easy to one shot
  • Gun depression and elevation next to non-existent
  • Shtora active protection system dosen't work for wire-guided missiles

History

Devblog

In 1989, the Ural Design Bureau of Heavy Engineering developed a prototype of a modernized T-72B tank, designated as "Object 188". The vehicle was a deep modification of the Soviet main battle tank, with a number of modern technical solutions, including a new fire control system, guided weapons, combined protection and a completely innovative electro-optical active protection system. The tank successfully passed tests and was recommended for mass production under the designation T-90; its serial production began in 1992. Meanwhile, the systemic economic crisis in Russia forced the tank builders to stop serial production of the tank. Meanwhile, research and development on a further T-90 modernization continued for the needs of foreign operators, as well as the Russian Army. Soon, when the economic situation in the industry began to improve, the tank builders combined their developments into an upgrade program, the T-90A. Unlike the basic version, the new tank featured a slightly more powerful engine, and a welded turret with improved protection. The main difference is the increased fire potential: a new cannon and a modern fire control system with an advanced thermal imaging sight. The T-90A tank was produced from 2004 to 2011.

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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2