Difference between revisions of "SPz 12-3 LGS"

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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
  
The SPz 12-3 LGS is based on the HS.30, a German Infantry Fighting Vehicle, which was also the first IFV in the world. Unfortunately, being the first in any field has consequences, and the HS.30 was quickly outpaced by first the Soviet Union's [[BMP-1]] and a mere 4 years later (from the SPz 12-3 LGS's deployment) by the [[Marder IFV (Family)|Marder]] family of IFVs in the Bundeswehr. Due to performance shortfalls and a rocky development history, the vehicle's initial 10,680 strong order was drastically slashed to just 2,176 vehicles, of which the SPz 12-3 LGS was a part of. The most notable change from the HS.30 to the SPz 12-3 LGS is the very noticeable [[M40A1 (106 mm) | 106 mm]] recoilless rifle that takes up the infantry compartment, which augmented the vehicle's lethality against enemy armored vehicles with its high-penetration chemical rounds. The SPz 12-3 LGS was produced starting 1965 as a conversion of the HS.30, but all HS.30-derived vehicles were all but retired by the 1980 mark as the Bundeswehr transitioned to the Marder series of IFVs as well as the Raketenjagdpanzer series of tank destroyers in a transition to more effective, reliable vehicles.
+
The '''SPz 12-3 LGS''' is based on the HS.30, a German Infantry Fighting Vehicle, which was also the first IFV in the world. Unfortunately, being the first in any field has consequences, and the HS.30 was quickly outpaced by first the Soviet Union's [[BMP-1]] and a mere 4 years later (from the SPz 12-3 LGS's deployment) by the [[Marder IFV (Family)|Marder]] family of IFVs in the Bundeswehr. Due to performance shortfalls and a rocky development history, the vehicle's initial 10,680 strong order was drastically slashed to just 2,176 vehicles, of which the SPz 12-3 LGS was a part of. The most notable change from the HS.30 to the SPz 12-3 LGS is the very noticeable 106 mm recoilless rifle that takes up the infantry compartment, which augmented the vehicle's lethality against enemy armoured vehicles with its high-penetration chemical rounds. The SPz 12-3 LGS was produced starting 1965 as a conversion of the HS.30, but all HS.30-derived vehicles were all but retired by the 1980 mark as the Bundeswehr transitioned to the Marder series of IFVs as well as the Raketenjagdpanzer series of tank destroyers in a transition to more effective, reliable vehicles.
  
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update "La Royale"]] as a reward for [[Battle Pass: Season XII, "Armour Breaking Ambusher"]]. Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, the SPz 12-3 LGS is able to engage both light and heavy armor effectively with high levels of versatility. While the hull is noticeably more sluggish compared to its upsized brethren such as the [[JPz 4-5]] due to an underpowered engine, it is also a much smaller vehicle and can easily hide the hull behind cover to ambush unsuspecting enemies. However, as the gun depression of the M40A1 is only -6 degrees, the vehicle doesn't have ''as'' much flexibility as other 106 mm recoilless rifle carriers at a similar BR, such as the [[M50]] and its -10 degree gun depression. Still, it is enough to utilize most spots on the map by only showing the upper right corner of your hull to fire, greatly increasing your survivability by not being seen in the first place until it's too late. Armor is adequate enough to stop low powered autocannons at range, but any serious enemy fire will easily penetrate your thin armor without much issue, so it's best to use the map to play around this weakness.
+
The '''{{Specs|name}}''' was introduced in [[Update "La Royale"]] as a reward for [[Battle Pass: Season XII, "Armour Breaking Ambusher"]]. Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, it is able to engage both light and heavy armour effectively with high levels of versatility. While the hull is noticeably more sluggish compared to its upsized brethren such as the [[JPz 4-5]] due to an underpowered engine, it is also a much smaller vehicle and can easily hide the hull behind cover to ambush unsuspecting enemies. However, as the gun depression of the M40A1 is only -6 degrees, the vehicle doesn't have ''as'' much flexibility as other 106 mm recoilless rifle carriers at a similar BR, such as the [[M50]] and its -10 degree gun depression. Still, it is enough to utilize most spots on the map by only showing the upper right corner of your hull to fire, greatly increasing your survivability by not being seen in the first place until it's too late. Armour is adequate enough to stop low powered autocannons at range, but any serious enemy fire will easily penetrate your thin armour without much issue, so it's best to use the map to play around this weakness.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The protection of the SPz 12-3 is fairly poor. The armour is insufficient to protect itself against close up heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds from any angle. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without fusing the shell's explosive filler. It is best to assume any hit you take will be fatal, and you should play around this fact accordingly to increase your potency on the battlefield.  
+
The protection of the SPz 12-3 is fairly poor. The armour is insufficient to protect itself against close up heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds from any angle. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without fusing the shell's explosive filler. It is best to assume any hit you take will be fatal, and you should play around this fact accordingly to increase your potency on the battlefield.
 +
 
 +
The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the front of the vehicle near the turret, and the other two being behind them with ammunition between the two compartments. This can allow some glancing shots - mostly lower caliber rounds or rounds with relatively low spall such as APDS rounds - to be taken, although the abundance of ammunition inside the vehicle somewhat diminishes this upside.
  
The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the front of the vehicle near the turret, and the other two being behind them with ammunition between the two compartments. This can allow some glancing shots - mostly lower caliber rounds or rounds with relatively low spall such as APDS rounds - to be taken, although the abundance of ammunition inside the vehicle somewhat diminishes this upside.
 
 
The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind fairly low obstacles with little risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.
 
The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind fairly low obstacles with little risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.
  
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The SPz 12-3 LGS is slightly underwhelming as a vehicle in terms of mobility. The later [[JPz 4-5]] and [[RakJPz 2]]/[[RakJPz 2 (HOT)]] hulls have significantly better mobility as well as a reverse gearbox, while the LGS has a HP/ton between that of the Tiger 1 and Panther series of vehicles at best and is not suited to flank across the map early on. The vehicle's top speed is adequate at 56 km/h, and the reverse gear also isn't lacking at a sufficient 13 km/h speed. Overall, the vehicle will carry you to where you need to be, but it is always best to assume enemy light tanks have already taken the most advantageous positions by the time you reach similar spots.  
+
The SPz 12-3 LGS is slightly underwhelming as a vehicle in terms of mobility. The later [[JPz 4-5]] and [[RakJPz 2]]/[[RakJPz 2 (HOT)]] hulls have significantly better mobility as well as a reverse gearbox, while the LGS has a HP/ton between that of the Tiger 1 and Panther series of vehicles at best and is not suited to flanking across the map early on. The vehicle's top speed is adequate at 56 km/h, and the reverse gear also isn't lacking at a sufficient 13 km/h speed. Overall, the vehicle will carry you to where you need to be, but it is always best to assume enemy light tanks have already taken the most advantageous positions by the time you reach similar spots.
  
 
{{tankMobility|abMinHp=341|rbMinHp=195}}
 
{{tankMobility|abMinHp=341|rbMinHp=195}}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the [[FIAT 6614]], you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges.  
+
In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the [[FIAT 6614]], you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges.
  
It is a good idea to familiarize yourself with roof height obstacles and terrain. These will allow you to occupy useful positions to fire from as your weapon sits high above the roof and can expose itself worry-free while the rest of your tank remains protected behind these objects.  
+
It is a good idea to familiarize yourself with roof height obstacles and terrain. These will allow you to occupy useful positions to fire from as your weapon sits high above the roof and can expose itself worry-free while the rest of your tank remains protected behind these objects.
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 10:46, 29 February 2024

SPz 12-3 LGS
germ_spz_12_3.png
GarageImage SPz 12-3 LGS.jpg
SPz 12-3 LGS
AB RB SB
6.7 6.7 6.7
Show in game
MARKET

Description

The SPz 12-3 LGS is based on the HS.30, a German Infantry Fighting Vehicle, which was also the first IFV in the world. Unfortunately, being the first in any field has consequences, and the HS.30 was quickly outpaced by first the Soviet Union's BMP-1 and a mere 4 years later (from the SPz 12-3 LGS's deployment) by the Marder family of IFVs in the Bundeswehr. Due to performance shortfalls and a rocky development history, the vehicle's initial 10,680 strong order was drastically slashed to just 2,176 vehicles, of which the SPz 12-3 LGS was a part of. The most notable change from the HS.30 to the SPz 12-3 LGS is the very noticeable 106 mm recoilless rifle that takes up the infantry compartment, which augmented the vehicle's lethality against enemy armoured vehicles with its high-penetration chemical rounds. The SPz 12-3 LGS was produced starting 1965 as a conversion of the HS.30, but all HS.30-derived vehicles were all but retired by the 1980 mark as the Bundeswehr transitioned to the Marder series of IFVs as well as the Raketenjagdpanzer series of tank destroyers in a transition to more effective, reliable vehicles.

The Schützenpanzer 12-3 mit Leichtgeschütz was introduced in Update "La Royale" as a reward for Battle Pass: Season XII, "Armour Breaking Ambusher". Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, it is able to engage both light and heavy armour effectively with high levels of versatility. While the hull is noticeably more sluggish compared to its upsized brethren such as the JPz 4-5 due to an underpowered engine, it is also a much smaller vehicle and can easily hide the hull behind cover to ambush unsuspecting enemies. However, as the gun depression of the M40A1 is only -6 degrees, the vehicle doesn't have as much flexibility as other 106 mm recoilless rifle carriers at a similar BR, such as the M50 and its -10 degree gun depression. Still, it is enough to utilize most spots on the map by only showing the upper right corner of your hull to fire, greatly increasing your survivability by not being seen in the first place until it's too late. Armour is adequate enough to stop low powered autocannons at range, but any serious enemy fire will easily penetrate your thin armour without much issue, so it's best to use the map to play around this weakness.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 15 / 20
Turret30 / 15 / 15
Crew5 people
Visibility84 %

The protection of the SPz 12-3 is fairly poor. The armour is insufficient to protect itself against close up heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds from any angle. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without fusing the shell's explosive filler. It is best to assume any hit you take will be fatal, and you should play around this fact accordingly to increase your potency on the battlefield.

The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the front of the vehicle near the turret, and the other two being behind them with ammunition between the two compartments. This can allow some glancing shots - mostly lower caliber rounds or rounds with relatively low spall such as APDS rounds - to be taken, although the abundance of ammunition inside the vehicle somewhat diminishes this upside.

The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind fairly low obstacles with little risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.

Armour type:

  • Rolled homogeneous armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (55°) Upper glacis
20 mm (45°) Lower glacis
15 mm (34°) Top
15 mmBottom
20 mm (55°) Upper glacis
20 mm (45°) Lower glacis
30 mm (35°) Front glacis
10 mm Crew and engine compartments
20 mm (35°) Rear glacis
Turret 30 mm (55°) Turret front
30 mm (cylindrical) Gun mantlet
15 mm (14-17°) 15 mm (14-15°) 30 mm (35°) Turret front
10 mm (6°) Turret rear)

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.
  • Belly armour is 11 mm thick.
  • Track undersides are 10 mm thick.

Mobility

Speedforward / back
AB62 / 15 km/h
RB and SB56 / 13 km/h
Number of gears6 forward
2 back
Weight16.0 t
Engine power
AB420 hp
RB and SB220 hp
Power-to-weight ratio
AB26.3 hp/t
RB and SB13.8 hp/t

The SPz 12-3 LGS is slightly underwhelming as a vehicle in terms of mobility. The later JPz 4-5 and RakJPz 2/RakJPz 2 (HOT) hulls have significantly better mobility as well as a reverse gearbox, while the LGS has a HP/ton between that of the Tiger 1 and Panther series of vehicles at best and is not suited to flanking across the map early on. The vehicle's top speed is adequate at 56 km/h, and the reverse gear also isn't lacking at a sufficient 13 km/h speed. Overall, the vehicle will carry you to where you need to be, but it is always best to assume enemy light tanks have already taken the most advantageous positions by the time you reach similar spots.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 15 16 341 420 21.31 26.25
Realistic 56 13 195 220 12.19 13.75

Modifications and economy

Repair cost
AB2 161 Sl icon.png
RB2 638 Sl icon.png
SB3 608 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 160 / 210 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

106 mm Recoilless Rifle M40A1
Ammunition28 rounds
First-order20 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-17° / 65°
Main article: M40A1 (106 mm)
106 mm M40A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -6°/+13° ±180° - 9.5 __._ __._ __._ __._ 13.00 __.__ __.__ __.__
Realistic 5.9 __._ __._ __._ __._

Ammunition

The SPz 12-3 LGS uses the same recoilless rifle as widely used by multiple NATO countries, Players can utilize either the M344A1 or M361A1 projectiles as their primary ammunition. The M344A1 is a shaped charge ammunition with high penetration. This is sufficient to go through anything it faces at its BR, However the damage can be mediocre as the jet travels in straight line inside the vehicle. On the other hand, the M361A1 is a high-explosive squash head round. The penetration may look disappointing when compared to the M344A1 but the main ability of M361A1 lies with its ability to ignore angled armour. However, when the M361A1 comes into contact with spaced armour, it will do no damage because of the rounds mechanism. Both rounds are chemical energy ammunition with very sensitive fuses, so the rounds can explode early if they come in contact with objects such as fences, bushes or trees. Players should take care when aiming. This also mean ERA will be able to resist it and spaced armour will be able to reduce its effectiveness. However, spaced armour is rare while ERA is not common at this BR. Both rounds also have low muzzle velocity at 503 m/s and 498 m/s. Sniping at long distance can be a problem and should be avoided due to poor muzzle velocity.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M344A1 HEAT 433 433 433 433 433 433
M361A1 HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M344A1 HEAT 503 7.96 0 0.01 1.65 65° 72° 77°
M361A1 HESH 498 7.95 0.1 4 5.04 73° 77° 80°

Ammo racks

Ammo racks of the SPz 12-3 LGS
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
28 25 (+3) 21 (+7) (+27) No

Notes:

  • Shells are modeled individually and disappear from the rack after having been loaded into the breech.
  • Rack 3 is a first stage ammo rack. It totals 20 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.

Additional armament

20 mm MK20-1 cannon
Ammunition600 rounds
Belt capacity120 rounds
Reloadbasic crew → aces
9.1 → 7.0 s
Fire rate900 shots/min
Vertical guidance-6° / 20°
Horizontal guidance-100° / 100°
Main article: MK20-1 (20 mm)
20 mm MK20-1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 600 (120) 900 -6°/+20° ±100° - 29 __._ __._ __._ __._ 9.10 __.__ __.__ __.__
Realistic 18 __._ __._ __._ __._

Ammunition

The SPz 12-3 LGS is also armed with a secondary autocannon with a high fire rate and able to shred light vehicles. The MK20-1 comes with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it contains 3 HVAP rounds for 1 HEI-T round in the belt. While the DM51A1 can be used to destroy extremely light or open-topped vehicles with the HEI-T rounds in the belt. Technically, players are also able to utilize the MK20-1 to shoot at low-flying aircraft, however this should be avoided due to the poor vertical traverse and poor turret rotation speed of the gun.

  • DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T


Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition120 rounds
Belt capacity10 rounds
Reloadbasic crew → aces
3.2 → 2.5 s
Fire rate300 shots/min
Main article: M80 (12.7 mm)

The SPz 12-3 LGS is also equipped with a spotting machine gun attached to the recoilless rifle. It doesn't have much use in an offensive capability.

12.7 mm M80
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 120 (5) 300 - -

Usage in battles

In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the FIAT 6614, you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges.

It is a good idea to familiarize yourself with roof height obstacles and terrain. These will allow you to occupy useful positions to fire from as your weapon sits high above the roof and can expose itself worry-free while the rest of your tank remains protected behind these objects.

Pros and cons

Pros:

  • 106 mm recoilless rifle with rounds that have high penetration, able to go through most vehicles at this BR
  • Decently mobile. You will be able to reach your position within few minutes of the match
  • 20 mm MK20-1 autocannon will shred and destroy lightly-armoured vehicles. The autocannon can also be used to quickly shred cannon, tracks and such
  • The recoilless rifle is lifted high above the vehicle. Combined with the vehicle's small size, it allows the vehicle to utilize position that can cover the entire the vehicle while letting the gun sticking out

Cons:

  • Poor armour, getting hit by chemical energy shells of any type will instantly overpressure your vehicle. It is also extremely vulnerable to aircraft or machine gun fire from the side.
  • The 20 mm MK20-1 cannon has poor turret traverse speed and horizontal traverse, fighting aircraft with it can be difficult.
  • The 106 mm recoilless rifle rounds has a poor muzzle velocity, sniping can be difficult or entirely out of question on some maps
  • The recoilless rifle rounds only has chemical energy shells, fences and trees can trigger the rounds early and ERA/spaced armour can reduce the rounds' effectiveness.

History

Anti-tank modifications on the Swiss-developed HS.30 armoured personnel carriers began to be introduced to the Bundeswehr in 1966. They were built as the long-chassis APC SPz 12-3 (SPz lg) with a roof-mounted rotary mount with an American M40A1 106mm recoilless rifle. This modification was a fighting vehicle with 5 men crew to control both the 20-mm automatic gun and anti-tank rifle. Since 1971, the anti-tank SPz 12-3 vehicles have been gradually withdrawn from the regular formations of the German army and replaced with the Marder infantry fighting vehicles. A small batch of SPz 12-3 was handed over to the Peruvian army, the rest of the vehicles were dismantled, used as targets at training grounds, or placed in museums.

- From Devblog

Media

Skins
Videos

See also

Related development

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser