Difference between revisions of "Leopard 2AV"
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* [[Leopard 2 (Family)]] | * [[Leopard 2 (Family)]] | ||
** [[Leopard 2A4]] | ** [[Leopard 2A4]] | ||
;Other vehicles of similar configuration and role | ;Other vehicles of similar configuration and role | ||
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* [[XM-1 (GM)]] | * [[XM-1 (GM)]] | ||
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== External links == | == External links == |
Revision as of 02:40, 11 September 2023
This page is about the German medium tank Leopard 2AV. For other versions, see Leopard 2 (Family). |
Contents
Description
The KPz Leopard 2AV, PT-19/T19-AV is a gift rank VII German medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.
General info
Survivability and armour
The armour is capable of defeating M735 and most early HEATFS rounds when hitting the composite armour arrays, but the lower plate is very weak due to the layout of the composite armour. There is a fuel tank sandwiched between the composite armour which will usually lead to a fuel fire or even fuel detonation when hit. It is recommended to play hull down if you don't have FPE as the hull protection is very unreliable. The turret cheeks are near-invulnerable to all but the strongest rounds. However as with all MBTs, the area around the gun mantlet is quite weak.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 340 - 360 mm | 50 mm Top 20 mm Bottom |
20 mm | 20 - 45 mm |
Turret | 320 - 415mm Turret front 250~ mm Gun mantlet |
160 mm (KE) - 260 mm (CE) | 28 - 59 mm | 20 - 40 mm |
Cupola | 80 mm | 80 mm | 80 mm | 18 mm |
Notes:
Mobility
Its mobility is what makes the Leopard 2AV great. The acceleration is good, but making sharp turns at high speed can lead to flipping. Reverse speed is acceptable, enough to get out of a sticky situation quickly.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 35 | 57.7 | 2,032 | 2,862 | 35.22 | 49.6 |
Realistic | 69 | 31 | 1,327 | 1,500 | 23 | 26 |
Modifications and economy
Start with Parts and FPE, then go for the APFSDS projectile.
Armaments
Main armament
105 mm L7A3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -9°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM512 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
DM512 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
DM23 | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° | |||
DM33 | APFSDS | 1,455 | 3.79 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
40 | 13 (+27) | 1 (+39) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 2 is a first stage ammo rack located within a blow-out containment
- It totals 12 shells and gets filled first when loading up the tank and emptied first when firing.
- If you pack 13 (+27) shells, it will keep the hull empty of ammo.
- Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
Machine guns
There are 2 x 7.62 machine guns on the turret and 1 coaxial 7.62 machine gun. They are useful to shoot at low-flying jets and helicopters and can occasionally penetrate some lightly-armoured vehicles.
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle (loader) | 2,000 (200) | 1,200 | -10°/+75° | ±180° |
Pintle (commander) | 2,000 (200) | 1,200 | -10°/+75° | ±180° |
Coaxial | 4,600 (200) | 1,200 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Basically a better armoured TTD
- Hull can block at least one HE hit from late game tanks without consequences (unless it was an SPG)
- NERA placement is more solid and turret front is actually almost HEATFS proof, can survive some ATGMs
- The ammo rack is more compact
- 8 smoke groups
- Has 3 MGs with focused fire to get rid of slow-flying ATGMs
- Mobility is great
Cons:
- Final ammunition has worse angled penetration than TTD or TAM 2C
- No thermal scope at rank VI
- If ammo rack is hit directly through the tank, it is likely that the tank simply explodes; a penetrating hit on either side can render the tank unable to fight regardless
- The turret roof is not HE proof and it is reasonably easy to hit machine guns above it
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
- Related development
- Other vehicles of similar configuration and role
External links
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |