Difference between revisions of "B-17G-60-VE"

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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
This particular version of the B-17, designated the B-17G, is the main serial production variant of the famous "Flying Fortress". Changes of the G model including pressurized cabin, an addition of two ventral turrets at the nose and middle section, an improved engines, and increased protection for the tail gunner.
+
This particular version of the B-17, designated the B-17G, is the main serial production variant of the famous "Flying Fortress". Changes of the G model include a pressurised cabin, the addition of two ventral turrets at the nose and middle section, improved engines, and increased protection for the tail gunner.
  
The B-17G Flying Fortress, as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Despite its large bomb-load, it is not recommended to target moving ground targets such as tank formations. This due to the inaccuracy of bombs being released at high altitude. When using the B-17G, it is always best to group up with others in a wedge-like formation for optimal defence. The higher you climb the harder of a target you will become. A few fighter escorts, such as a squadron of [[P-51D-5|P-51 Mustangs]] would ensure the survival of friendly bombers. Survival is the utmost importance to be remembered when using this plane. While you may miss one target, you can always make another pass once you reload and repair.
+
The B-17G Flying Fortress, as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Despite its large bomb-load, it is not recommended to target moving ground targets such as tank formations. This due to the inaccuracy of bombs being released at high altitude. When using the B-17G, it is always best to group up with others in a wedge-like formation for optimal defence. The higher you climb the harder of a target you will become. A few fighter escorts, such as a squadron of [[P-51D-5|P-51 Mustangs]] would ensure the survival of friendly bombers. Survival is of the utmost importance to be remembered when using this plane. While you may miss one target, you can always make another pass once you reload and repair.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
As with the earlier B-17 model, the B-17G's flight performance is nothing to write home about. The plane is quite slow to move around at higher speed and suffered from an excessive wing load that preventing it from doing most of acrobatic manovers outside of arcade mode. While the B-17G's top speed is decent for a heavy bomber, it is still quite slow compared to other fighters at its BR, which means the B-17G will not outrun any fighters or interceptors unless it has an altitude advantage.
+
As with earlier B-17 models, the B-17G's flight performance is nothing to write home about. The plane is quite slow to move around at higher speeds and suffers from excessive wing loading that prevents it from doing most aerobatic manoeuvres outside of Arcade mode. While the B-17G's top speed is decent for a heavy bomber, it is still quite slow compared to other fighters at its BR, which means the B-17G will not outrun any fighters or interceptors unless it has an altitude advantage.
 +
 
 +
Speaking about altitude, the B-17G gets a long range bomber spawn. When combined with the plane's improved higher altitude performance, the B-17G can climb up to a safer altitude from most fighters except some dedicated interceptors, thus allowing the B-17G to reach its target and safely drop its payload as long as the plane is not spotted.
  
Speaking about altitude, the B-17G gets a long range bomber spawn. When combined with the plane's improved higher altitude performances, the B-17G can climb up to a safer altitude from most fighters except some delicated interceptors. Thus allowing the B-17G to reach the target and safely drop its payload as long as the plane is not spotted.
 
 
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{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
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|-
 
|-
 
! Upgraded
 
! Upgraded
|535||510||34.9||36.0||7.7||4.6
+
| 535 || 510 || 34.9 || 36.0 || 7.7 || 4.6
 
|-
 
|-
 
|}
 
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|-
 
|-
 
| < 330 || < 310 || < 270 || > 300
 
| < 330 || < 310 || < 270 || > 300
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 6,180 m || 4,000 hp || 4708 hp
 
 
|-
 
|-
 
|}
 
|}
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* Powerful air defence capabilities, with effectively no blindspots
 
* Powerful air defence capabilities, with effectively no blindspots
 
* Multiple powerful engines increase the plane's endurance
 
* Multiple powerful engines increase the plane's endurance
* Decent climb rate for a bomber at higher altitude
+
* Decent climb rate for a bomber at higher altitudes
 
* Overall heavily armoured
 
* Overall heavily armoured
  
 
'''Cons:'''
 
'''Cons:'''
* Fairly slow compared to other aircrafts at its rank
+
* Fairly slow compared to other aircraft at its rank
 
* Big target, its huge wings and tail were vulnerable against 20 mm cannons
 
* Big target, its huge wings and tail were vulnerable against 20 mm cannons
 
* Nose is extremely vulnerable for the pilot and crew
 
* Nose is extremely vulnerable for the pilot and crew
* Prone to lethal fire damage
+
* Prone to fire damage
 
* Excessive wing loading can cause the wings to rip while turning at higher speed (~400 km/h)
 
* Excessive wing loading can cause the wings to rip while turning at higher speed (~400 km/h)
* Can encounter early jets
 
  
 
== History ==
 
== History ==

Revision as of 19:54, 7 March 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the American bomber B-17G-60-VE. For other uses, see B-17 (Family).
B-17G-60-VE
b-17g.png
GarageImage B-17G-60-VE.jpg
ArtImage B-17G-60-VE.jpg
B-17G-60-VE
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The B-17G-60-VE Flying Fortress is a rank IV American bomber with a battle rating of 5.0 (AB), 5.3 (RB), and 6.3 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

This particular version of the B-17, designated the B-17G, is the main serial production variant of the famous "Flying Fortress". Changes of the G model include a pressurised cabin, the addition of two ventral turrets at the nose and middle section, improved engines, and increased protection for the tail gunner.

The B-17G Flying Fortress, as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Despite its large bomb-load, it is not recommended to target moving ground targets such as tank formations. This due to the inaccuracy of bombs being released at high altitude. When using the B-17G, it is always best to group up with others in a wedge-like formation for optimal defence. The higher you climb the harder of a target you will become. A few fighter escorts, such as a squadron of P-51 Mustangs would ensure the survival of friendly bombers. Survival is of the utmost importance to be remembered when using this plane. While you may miss one target, you can always make another pass once you reload and repair.

General info

Flight performance

Max speed
at 7 680 m510 km/h
Turn time36 s
Max altitude11 156 m
Engine4 х Wright R-1820-97
Type
Cooling systemAir
Take-off weight31 t

As with earlier B-17 models, the B-17G's flight performance is nothing to write home about. The plane is quite slow to move around at higher speeds and suffers from excessive wing loading that prevents it from doing most aerobatic manoeuvres outside of Arcade mode. While the B-17G's top speed is decent for a heavy bomber, it is still quite slow compared to other fighters at its BR, which means the B-17G will not outrun any fighters or interceptors unless it has an altitude advantage.

Speaking about altitude, the B-17G gets a long range bomber spawn. When combined with the plane's improved higher altitude performance, the B-17G can climb up to a safer altitude from most fighters except some dedicated interceptors, thus allowing the B-17G to reach its target and safely drop its payload as long as the plane is not spotted.

Characteristics Max Speed
(km/h at 7,680 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 492 476 11156 37.2 38.2 2.2 2.2 600
Upgraded 535 510 34.9 36.0 7.7 4.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 290 383 361 249 ~2 ~1
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 330 < 310 < 270 > 300

Survivability and armour

Crew10 people
Speed of destruction
Structural0 km/h
Gear290 km/h
  • 6.35 mm Steel - Lower nose armour plate
  • 6.35 mm Steel - Back of pilot and co-pilot's seats
  • 6.35 mm Steel - Dorsal turret gunner protective plate
  • 6.35 mm Steel - Radio operator protective plate
  • 6.35 mm Steel - Beam gunner protective armour x 2
  • 6.35 mm Steel - Tail gunner protective plate
  • 38 mm Bulletproof glass - Ball turret
  • 38 mm Bulletproof glass - Tail gunner rear window

Modifications and economy

Repair costBasic → Reference
AB1 853 → 2 521 Sl icon.png
RB5 400 → 7 349 Sl icon.png
SB11 132 → 15 150 Sl icon.png
Total cost of modifications40 000 Rp icon.png
77 100 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 200 / 470 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods radiator.png
Radiator
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods compressor.png
Compressor
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mods armor cover.png
Cover
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png
Mods bulletproof vest.png
Protective vest
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png
Mods ammo.png
bmg50_turret_belt_pack
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
LBC-17
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SBC-17
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg50_turret_new_gun
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mods pilon bomb.png
MBC-17
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M10 bomb rack
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
AN-M56
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png

This slow and lumbering heavy bomber relies entirely on its turrets for defence. Without it, the plane is target practice. Thus "Protective vests" should be the first unlock. Further survivability upgrades will make the fight easier, but do not think it will successfully face-off against enemy fighters. So upgrading the bomb payloads should be second priority. Performance modules can be considered the least necessary.

Armaments

Suspended armament

List of setups (10)
Setup 110 x 600 lb H.E. M32 bomb
Setup 28 x 500 lb AN-M64A1 bomb
Setup 312 x 500 lb AN-M64A1 bomb
Setup 46 x 1600 lb AN-Mk 1 armor-piercing bomb
Setup 54 x 1000 lb A.P. AN-MK 33 bomb
Setup 66 x 1000 lb AN-M65A1 bomb
Setup 72 x 2000 lb AN-M66A2 bomb
Setup 88 x 1000 lb AN-M65A1 bomb
Setup 94 x 2000 lb AN-M66A2 bomb
Setup 102 x 4000 lb AN-M56 bomb

The B-17G-60-VE can be outfitted with the following ordnance:

  • 8 x 500 lb AN-M64A1 bombs (4,000 lb total)
  • 12 x 500 lb AN-M64A1 bombs (6,000 lb total)
  • 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
  • 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)
  • 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total)
  • 4 x 2,000 lb AN-M66A2 bombs (8,000 lb total)

Defensive armament

Ammunition800 rounds
Fire rate750 shots/min
Ammunition1000 rounds
Fire rate750 shots/min
Ammunition1150 rounds
Fire rate750 shots/min
Ammunition500 rounds
Fire rate750 shots/min
Ammunition600 rounds
Fire rate750 shots/min
Ammunition300 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The B-17G-60-VE is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, chin turret (400 rpg = 800 total)
  • 1 x 12.7 mm M2 Browning machine gun, 2 x cheek turrets (300 rpg)
  • 2 x 12.7 mm M2 Browning machine guns, front dorsal turret (500 rpg = 1,000 total)
  • 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret (500 rpg)
  • 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)
  • 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (600 rpg)
  • 2 x 12.7 mm M2 Browning machine guns, tail turret (575 rpg = 1,150 total)

Usage in battles

When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You may be also able to score a pilot kill on your opponent.

Specific enemies worth noting

B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best defence is to evade your opponent altogether. Your worst enemies will be almost all fighters due to the high BR (FW-190 D, Ta-152, BF-109 G-10/K-4, F8F-1B, Tempest, etc.). Most fighters will have 2-4 cannons which can still make short work of the B-17.

B-17G dropping bombs in Europe

NOTE: The weakest area of approach with the B-17G is the front. Only 1-2 MGs can be focused directly forward if a fighter head-ons you. The crew is also focused at the nose. If there is a fighter at your level, try to turn and expose the tail "barb". Diving may work as well. However, diving can put you into more danger as more fighters may swarm you.

Counter-tactics

When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, has extremely good acceleration with WEP and can climb ridiculously quickly as well. If in a plane such as an F8F-1B, attempt to head on the B-17 as this is the weakest point. If the B-17 turns away, climb and chase the Flying Fortress at a higher altitude and then dive on it from an angle. Always avoid tailing a B-17, regardless of model. This just warrants a knocked-out pilot or fire.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
1 gear
Auto controlled

Pros and cons

Pros:

  • Large bomb payload
  • Powerful air defence capabilities, with effectively no blindspots
  • Multiple powerful engines increase the plane's endurance
  • Decent climb rate for a bomber at higher altitudes
  • Overall heavily armoured

Cons:

  • Fairly slow compared to other aircraft at its rank
  • Big target, its huge wings and tail were vulnerable against 20 mm cannons
  • Nose is extremely vulnerable for the pilot and crew
  • Prone to fire damage
  • Excessive wing loading can cause the wings to rip while turning at higher speed (~400 km/h)

History

Due to direct experience from U.S. bomber crews in 1943, the B-17F revealed inadequate protection from head-on attacks by enemy fighters. To remedy this problem, a remote-controlled chin turret armed with two 12.7 mm M2 Browning machine guns was introduced on the final production block of Douglas-built B-17Fs, the B-17F-75-DL. This turret became standard on the B-17G, and proved to be more practical than manually operated guns initially fitted to the nose. The B-17G began delivery in September of 1943 and included various upgrades throughout its production. A total of 8,680 aircraft were built from three manufacturers until April of 1945. The B-17G could be considered the cornerstone of U.S. bombing efforts in the European theatre between 1944 and 1945.

In-game description

The Boeing B-17G Flying Fortress was the first American all-metal heavy bomber. The plane was designed in 1934 in response to a design competition for a coastal anti-ship bomber. A year later the Boeing-299 prototype was built, equipped with four 750-HP Pratt & Whitney engines. It was first flown on June 28 of that year. Subsequent variants used the 1,200 HP Wright Cyclone engines. Boeing factories began mass producing B-17 Flying Fortresses for the US Army Air Corps exactly 12 months later. Throughout the production run, Boeing produced 6,981 B-17s of various variants and an additional 5,745 were built by Lockheed and Douglas giving a total of 12,726 aircraft.

The B-17 quickly became legendary due to its ability to withstand battle damage and to bring hole-ridden aircraft home safely. Nine, and later twelve, Browning .50-cal machine guns offered formidable defensive fire coverage. Nevertheless, the aircraft was not without its faults. For example, the tendency to catch fire was never overcome. Another weakness was the lack of protection against head-on attacks; out of 27 pieces of armour, none protected the crew from the front. Firing a cannon or even a machine gun at the cockpit would find the crew completely unprotected. Another famous part of the B-17 was its highly advanced Norden bombsight, which allowed for effective bomb aiming even at high altitudes.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Boeing Aircraft
Aircraft 
Fighters  P-26A-33 · P-26A-34 M2 · P-26B-35
Bombers  B-17E · B-17E/L · B-17G-60-VE
  B-29A-BN
Export  P-26A-34 · B-17G
Captured  ▅B-17E
Helicopters 
Attack  AH-64A · AH-64D
Export / Licensed  AH-64A (GR) · ▃AH-64A Peten · AH-64A Peten · ▅AH-64DJP · ▄AH Mk.1 · AHS
See Also  Tupolev Design Bureau · Westland Helicopters · Fuji Heavy Industries
  For Boeing-built ships, see Boeing Marine Branch

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner"