Difference between revisions of "Sd.Kfz.234/1"
(Wrote the pros and cons. Wrote a small summary of the mobility of the Sdkfz.234/1) (Tag: Visual edit) |
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{{Specs-Card | {{Specs-Card | ||
|code=germ_sdkfz_234_1 | |code=germ_sdkfz_234_1 | ||
− | |market=Sd.Kfz.234/1 (Germany)}} | + | |market=Sd.Kfz.234/1 (Germany) |
+ | }} | ||
== Description == | == Description == | ||
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=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
− | + | {{tankMobility|abMinHp=325|rbMinHp=186}} | |
− | + | The Sdkfz.234/1 has the same manoeuvrability as the rest of the Puma brethren. It has a maximum speed of 100 km/h, both forward and reverse in Arcade and 90 km/h forward and reverse in Realistic. | |
== Armaments == | == Armaments == | ||
Line 154: | Line 155: | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | + | * HVAP Belts are full HVAP rounds unlike the [[FlaK38 (20 mm)|FlaK38]] HVAP belts | |
− | * HVAP Belts are full HVAP rounds unlike the | + | * The HVAP belts can penetrate a Sherman's side armour and so will have no difficulties at its Battle Rating |
− | * The HVAP belts can penetrate a Sherman's side armour and so will have no difficulties at its Battle Rating | + | * Relatively fast reload at around 7 seconds |
− | * Relatively fast reload at around 7 seconds | + | * It has the ability to scout, which is unique for a vehicle at such a low BR |
− | * It has the ability to scout, which is unique for a vehicle at such a low | + | * The quick speed, (100 km/h in AB, 90 km/h in RB) allows the Puma to be one of, if not the first vehicles to both make contact with the enemy team and capture zones |
− | * The quick speed, ( | + | * As a light tank it is able to repair allies, making the Sd.Kfz.234/1 an even more useful asset to the team |
− | * | + | * The KwK38 is coupled with an MG42 with a blistering fire rate which allows quite effective suppressive fire capability |
− | * The | + | * The 20 mm cannon can shoot down aircraft due to a very high elevation angle which means it can, in a pinch, act as a pseudo-SPAA |
− | * The | + | * It, despite having wheels, can average around 40 km/h off-road which, for a wheeled vehicle, is quite fast |
− | * It, despite having wheels, can average around | + | * The thin armour on the sides and rear mean that most solid shot rounds will go right through without causing much damage |
− | * The thin armour on the sides and rear mean that most solid shot rounds will go right through without causing much damage | + | * Very fast acceleration both forward and reverse, getting out of a sticky situation is very easily if your driver is alive |
− | * Very fast acceleration both forward and reverse, getting out of a sticky situation is very easily if your driver is alive | + | * The front hull and turret have 30 mm of armour which is sloped to increase the thickness |
− | * The front hull and turret have | ||
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | + | * The 20 mm cannon has a 7 second reload and in an urban environment, that could be the difference between life and death | |
− | * The | + | * The 20 mm cannon's belt consists of only 10 rounds and it gets exhausted very quickly, this means that reloads are very frequent |
− | * The | + | * Weak armour from the sides and rear Can be penetrated by machine guns Autocannons, aircraft and machine guns will shred the Puma |
− | * Weak armour from the sides and rear | + | * Can be hull broken by the 57 mm [[Chi-Ha]] (and any larger calibres) |
− | * Can be hull broken by the | + | * The wheeled suspension makes controlling the vehicle in turns very hard as it has a tendency to drift |
− | * The wheeled suspension makes controlling the vehicle in turns very hard as it has a tendency to drift | + | * It has a wire mesh 'skirt' above either side of the turret which gives away its position in Realistic battles. You need to hide all of it to be stealthy and there aren't many places other than buildings which are tall enough to do so The wire mesh doesn't count as armour either |
− | * It has a wire mesh 'skirt' above either side of the turret which gives away its position in Realistic. You need to hide all of it to be stealthy and there aren't many places other than buildings which are tall enough to do so | + | * It is a wheeled vehicle so, while being race car-like on hard surfaces, mud, water, snow and sand really slow it down (to around 20-30 km/h) |
− | * It is a wheeled vehicle so, while being race car-like on hard surfaces, mud, water, snow and sand really slow it down | + | * It is open topped so artillery is deadly and aircraft ramming the vehicle can knock it out |
− | * It is open topped so artillery is deadly and aircraft ramming the vehicle can knock it out | + | * Turret traverse speed is average, this, coupled with its tendency to drift in turns makes taking out a target after turning quite the chore |
− | * Turret traverse speed is average, this, coupled with its tendency to drift in turns makes taking out a target after turning quite the chore | + | * Unlike the [[Sd.Kfz.234/2]], the Sd.Kfz.234/1 does not have access to smoke grenades |
− | * Unlike the | + | * Ammunition detonations are very frequent |
− | * | ||
− | |||
− | |||
== History == | == History == | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 203: | Line 197: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' |
Revision as of 09:29, 15 April 2020
Contents
Description
The s.Pz.Sp.Wg. (2 cm KwK 30 L/55) Sd.Kfz. 234/1 is a premium gift rank I German light tank with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.97 "Viking Fury" as a reward for the "Space Race" event.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 100 | 100 | 11.5 | 325 | 401 | 28.26 | 34.87 |
Realistic | 90 | 90 | 186 | 210 | 16.17 | 18.26 |
The Sdkfz.234/1 has the same manoeuvrability as the rest of the Puma brethren. It has a maximum speed of 100 km/h, both forward and reverse in Arcade and 90 km/h forward and reverse in Realistic.
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
20 mm KwK38 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 250 | -4°/+70° | ±180° | N/A | 14.3 | __.__ | __.__ | __.__ | __.__ | 7.8 | _.__ | _.__ | _.__ |
Realistic | 8.9 | __.__ | __.__ | __.__ | __.__ |
Ammunition
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 36 | 34 | 26 | 19 | 14 | 10 |
Sprgr. | 2 | 2 | 2 | 2 | 2 | 2 |
PzGr | 36 | 34 | 26 | 19 | 14 | 10 |
PzGr 40 | 64 | 63 | 26 | 8 | 3 | 1 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
250 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Optics
Sd.Kfz.234/1 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | x1.8 | x3.5 |
Comparable optics | ___ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
7.92 mm MG42 | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Coaxial | 1,800 (150) | 1,200 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tires | Parts | Horizontal Drive | Sprgr. | |
II | Suspension | Brake System | FPE | Adjustment of Fire | PzGr |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | Artillery Support | PzGr 40 |
Pros and cons
Pros:
- HVAP Belts are full HVAP rounds unlike the FlaK38 HVAP belts
- The HVAP belts can penetrate a Sherman's side armour and so will have no difficulties at its Battle Rating
- Relatively fast reload at around 7 seconds
- It has the ability to scout, which is unique for a vehicle at such a low BR
- The quick speed, (100 km/h in AB, 90 km/h in RB) allows the Puma to be one of, if not the first vehicles to both make contact with the enemy team and capture zones
- As a light tank it is able to repair allies, making the Sd.Kfz.234/1 an even more useful asset to the team
- The KwK38 is coupled with an MG42 with a blistering fire rate which allows quite effective suppressive fire capability
- The 20 mm cannon can shoot down aircraft due to a very high elevation angle which means it can, in a pinch, act as a pseudo-SPAA
- It, despite having wheels, can average around 40 km/h off-road which, for a wheeled vehicle, is quite fast
- The thin armour on the sides and rear mean that most solid shot rounds will go right through without causing much damage
- Very fast acceleration both forward and reverse, getting out of a sticky situation is very easily if your driver is alive
- The front hull and turret have 30 mm of armour which is sloped to increase the thickness
Cons:
- The 20 mm cannon has a 7 second reload and in an urban environment, that could be the difference between life and death
- The 20 mm cannon's belt consists of only 10 rounds and it gets exhausted very quickly, this means that reloads are very frequent
- Weak armour from the sides and rear Can be penetrated by machine guns Autocannons, aircraft and machine guns will shred the Puma
- Can be hull broken by the 57 mm Chi-Ha (and any larger calibres)
- The wheeled suspension makes controlling the vehicle in turns very hard as it has a tendency to drift
- It has a wire mesh 'skirt' above either side of the turret which gives away its position in Realistic battles. You need to hide all of it to be stealthy and there aren't many places other than buildings which are tall enough to do so The wire mesh doesn't count as armour either
- It is a wheeled vehicle so, while being race car-like on hard surfaces, mud, water, snow and sand really slow it down (to around 20-30 km/h)
- It is open topped so artillery is deadly and aircraft ramming the vehicle can knock it out
- Turret traverse speed is average, this, coupled with its tendency to drift in turns makes taking out a target after turning quite the chore
- Unlike the Sd.Kfz.234/2, the Sd.Kfz.234/1 does not have access to smoke grenades
- Ammunition detonations are very frequent
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
SPz PUMA | PUMA · PUMA VJTF |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |