Difference between revisions of "KV-2 (ZiS-6)"
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− | {{Specs-Card | + | {{Specs-Card|code=ussr_kv_2_zis_6}} |
− | |code = ussr_kv_2_zis_6 | ||
− | }} | ||
{{About | {{About | ||
− | |about=heavy tank '''{{PAGENAME}}''' | + | |about= gift Russian heavy tank '''{{PAGENAME}}''' |
− | |usage=other | + | |usage= other versions |
− | |link=KV-2 (Family) | + | |link= KV-2 (Family) |
}} | }} | ||
== Description == | == Description == | ||
− | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
− | The '''{{ | + | The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]] as a gift vehicle and was available on the Gaijin store for pre-order prior to the update. It is an up-gunned KV-2 featuring the new 107 mm ZIS-6 cannon. |
− | The KV-2(ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the [[KV-1 (Family)|KV-1]] and [[KV-2 (Family)|KV-2]] models built with an emphasis of destroying fortification, bunkers and enemy | + | The KV-2 (ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the [[KV-1 (Family)|KV-1]] and [[KV-2 (Family)|KV-2]] models built with an emphasis of destroying fortification, bunkers and enemy armoured vehicles. Although the armour thickness is the same as the KV-1 and KV-2, this vehicle is notable for having a more powerful cannon; although smaller in calibre to the KV-2, has much higher armour penetration values. In fact, the tank fires Armour-Piercing High-Explosive (APHE) shells with the highest penetration value out of all USSR tanks both at and below its battle rating. With about 190 mm of penetration in normal combat conditions and with 19 grams of explosive filling carried by the default B-420 shell, this tank will obliterate all enemy vehicles upon penetration with the exception of some light-armoured vehicles of which the contact fuse may fail to detonate. Despite its significantly powerful armament, the KV-2 (ZiS-6) is plagued by inherited weaknesses shared within the KV lineage of tanks. At its battle rating, the tank's armour will be of little protection against other hostile vehicles it will face. With just 75 mm armour all around and including the largely slat and exposed turret, almost all tanks and the ammunition they fire (a significant number of which have double the penetration value of the thickness of the KV's armour) will penetrate with little to no difficulty. Tightly packed and strewn ammunition both within and at the base of the turret will more than likely turn the entire vehicle into a erupting volcano upon being struck by stray shells, if not outright cripple the crew to the point the fire-rate is reduced to virtually a standstill. This tank is a spiritual successor of the original KV-2 in combat operations. Although a high crew count of 6, the rate of fire is relatively slow but faster than its predecessor with a higher velocity and flatter trajectory. The same is unfortunately to be said for its slower turret traverse, reverse and acceleration speed and heavy weight. |
− | Operational and visual characteristics of the KV-2(ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape. | + | Operational and visual characteristics of the KV-2 (ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape. |
− | The KV-2(ZiS-6)'s closest and most popular competitor of the same battle-rating is the [[KV-85]]. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more | + | The KV-2 (ZiS-6)'s closest and most popular competitor of the same battle-rating is the [[KV-85]]. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more manoeuvrable, faster in fire rate and turret traverse at the expense of fewer crew members. What the ZiS-6 lacks in these qualities may be compensated by its firepower comparable to 'a mini [[IS-2]]' as well as the added Premium talisman RP and SL increase bonus of which the KV-85 will lack on the get-go. These detail and information should be considered by the interested user when deciding whether to purchase this tank and incorporating it into their existing arsenal, or when taking into battle. The KV-2 (ZiS-6) will reward those who are patient, and a boon to those seeking increased premium firepower unmatched by any other USSR vehicle at its rank. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
+ | '''Armour type:''' | ||
− | + | * Rolled homogeneous armour | |
− | |||
− | |||
− | * Rolled homogeneous armour | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== Mobility === | === Mobility === | ||
− | + | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' | |
+ | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
+ | ! rowspan="2" | Game Mode | ||
+ | ! colspan="3" | Mobility characteristics | ||
+ | ! colspan="2" | Engine power (horsepower) | ||
+ | ! colspan="2" | Power-to-weight ratio (hp/ton) | ||
|- | |- | ||
− | ! | + | ! Max Speed |
+ | ! {{Annotation|Weight|Vehicle Weight (Tons)}} | ||
+ | ! {{Annotation|AoA Weight|Add-on Armour Weight (Tons)}} | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
+ | ! Stock | ||
+ | ! Upgraded | ||
|- | |- | ||
− | ! | + | ! Arcade |
− | + | | 36 || rowspan="2" | 52.4 || rowspan="2" | N/A || 775 || 954 || 14.79 || 18.21 | |
− | |||
− | | | ||
− | | rowspan="2" | 52.4 || | ||
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− | |954 | ||
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− | |14.79 | ||
− | |18.21 | ||
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|- | |- | ||
+ | ! {{Annotation|Realistic|Simulator uses Realistic FMs}} | ||
+ | | 34 || 531 || 600 || 10.13 || 11.45 | ||
|} | |} | ||
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --> |
− | {{main| | + | {{main|ZIS-6 (107 mm)}} |
− | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" width="100%" |
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
− | ! | + | ! colspan="5" | [[ZIS-6 (107 mm)|107 mm ZIS-6]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | |
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
|- | |- | ||
− | + | ! ''Arcade'' | |
+ | | rowspan="2" | 36 || rowspan="2" | -5°/+12° || rowspan="2" | ±180° || rowspan="2" | N/A || 4.86 || 6.72 || 8.16 || 9.02 || 9.60 || rowspan="2" | 21.7 || rowspan="2" | 19.7 || rowspan="2" | 17.7 || rowspan="2" | 16.7 | ||
|- | |- | ||
− | ! | + | ! ''Realistic'' |
− | + | | 3.57 || 4.20 || 5.10 || 5.64 || 6.00 | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
|- | |- | ||
|} | |} | ||
− | + | ==== Ammunition ==== | |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! colspan="6" | '''Penetration | + | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' |
|- | |- | ||
− | ! | + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | B-420 || APHEBC ||163||161|| 150 || 138 || 127 || 117 | + | | B-420 || APHEBC || 163 || 161 || 150 || 138 || 127 || 117 |
|- | |- | ||
− | | OF-420 || HE ||27||27||27||27||27||27 | + | | OF-420 || HE || 27 || 27 || 27 || 27 || 27 || 27 |
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="11" | Shell details |
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2" |Velocity <br | + | ! rowspan="2" | Type of<br>warhead |
− | ! rowspan="2" |Projectile<br | + | ! rowspan="2" | Velocity<br>(m/s) |
− | ! rowspan="2" | | + | ! rowspan="2" | Projectile<br>Mass (kg) |
− | + | ! rowspan="2" | Fuse delay<br>(m) | |
− | ! rowspan="2" | | + | ! rowspan="2" | Fuse sensitivity<br>(mm) |
− | + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | |
− | ! rowspan="2" | | + | ! rowspan="2" | Normalisation at 30°<br>from horizontal |
− | ! rowspan="2" | | + | ! colspan="3" | Ricochet |
− | ! colspan="3" | | ||
|- | |- | ||
− | ! 0% | + | ! 0% !! 50% !! 100% |
− | ! 50% | ||
− | ! 100% | ||
|- | |- | ||
− | | B-420 || APHEBC || 830 || | + | | B-420 || APHEBC || 830 || 16.6 || 1.2 || 19.0 || 440 || +4.0° || 48° || 63° || 71° |
|- | |- | ||
− | | OF-420 || HE || 720 || 17 || 0.4 || 0.5 || 2,150 || +0° || 79° || 80° || 81° | + | | OF-420 || HE || 720 || 17.2 || 0.4 || 0.5 || 2,150 || +0.0° || 79° || 80° || 81° |
|- | |- | ||
|} | |} | ||
− | + | ==== [[Ammo racks]] ==== | |
− | [[File: | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] |
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" |
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! Ammo<br>Part |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! 5th<br>rack empty |
− | ! | + | ! 6th<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''36''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 34 ''(+2)''<br />33 ''(+3)'' || 31 ''(+5)''<br />18 ''(+18)'' || 16 ''(+20)''<br />12 ''(+24)'' || 12 ''(+24)''<br />7 ''(+29)'' || 6 ''(+30)''<br />4 ''(+32)'' || 1 ''(+35)''<br />1 ''(+35)'' || style="text-align:left" | No | |
|- | |- | ||
|} | |} | ||
Turret left side empty: 18 ''(+18)'' | Turret left side empty: 18 ''(+18)'' | ||
+ | |||
+ | ==== [[Optics]] ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | X1.9 || X3.5 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" | ___ | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
− | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
{{main|DT (7.62 mm)}} | {{main|DT (7.62 mm)}} | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]] |
− | |||
− | |||
|- | |- | ||
− | ! | + | ! Mount |
− | ! | + | ! Capacity<br>(Belt capacity) |
− | ! | + | ! Fire rate<br>(shots/minute) |
− | ! | + | ! Vertical<br>guidance |
+ | ! Horizontal<br>guidance | ||
|- | |- | ||
− | | | + | | Coaxial || 1,890 (63) || 600 || N/A || N/A |
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | At its Rank and Battle Rating, the KV-2(ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the [[IS-1]] successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire. | + | At its Rank and Battle Rating, the KV-2 (ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the [[IS-1]] successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire. |
− | Due to its unsatisfactory | + | Due to its unsatisfactory manoeuvrability, fire-rate and traverse speed, close-quarters engagements against multiple enemies in small-spaced environments are highly discouraged unless absolutely necessary. The tank is too large and slow to escape or retreat from what would be overwhelming situations, and too large to hide. Should the need to enter tight alleyways and streets if towns or cities, escort either by or with other friendly units are of utmost importance and should best serve in a support capacity should more heavily armoured opponents are encountered. This tank excels best at long to medium range engagements on largely open areas. Due to its poor 3 degrees of gun depression - a trait inherited by all USSR armoured vehicles, engaging hostiles by cresting over the tops of hills are highly discouraged unless absolutely necessary. Should clusters of multiple hostile vehicles are encountered in combat, the optimal tactic is to wait for them to split up before engaging them one-by-one if the opportunity presents itself. |
Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the [[Waffentrager]] or [[Nashorn]] are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival. | Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the [[Waffentrager]] or [[Nashorn]] are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival. | ||
− | Another class of vehicles of significant threat are fast-tanks such as the [[M18 GMC]] or [[T-34 (Family)|T-34]] tanks capable of running circles in ways the KV-2(ZiS-6)'s slow turret traverse rate and poor | + | Another class of vehicles of significant threat are fast-tanks such as the [[M18 GMC]] or [[T-34 (Family)|T-34]] tanks capable of running circles in ways the KV-2 (ZiS-6)'s slow turret traverse rate and poor manoeuvrability will be unable to cope in close-quarters engagements. The last type of vehicle of concern are low-chassis tanks such as the [[ASU-57]], [[ASU-85]], [[PT-76B]] and even some German tank-destroyers are so small to the point they safely drive up to the vicinity of KV-2 and be immune from retaliation due to the 107 mm gun situated on a high turret and only 3 degrees if traverse up and down. |
=== Pros and cons === | === Pros and cons === | ||
− | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | |||
* Excellent firepower | * Excellent firepower | ||
* Greatly improved reload speed over previous KV-2 models | * Greatly improved reload speed over previous KV-2 models | ||
Line 231: | Line 195: | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
* Slow rate of fire | * Slow rate of fire | ||
* Insufficient armour protection | * Insufficient armour protection | ||
* Poor gun depression of -3° (common trait of all USSR tanks) | * Poor gun depression of -3° (common trait of all USSR tanks) | ||
* Large profile | * Large profile | ||
− | * Poor | + | * Poor manoeuvrability and slow speed |
* High weight | * High weight | ||
* High risk of internal ammunition explosions by penetrating shells | * High risk of internal ammunition explosions by penetrating shells | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' |
== Media == | == Media == | ||
Line 248: | Line 211: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
== External links == | == External links == | ||
− | <!--Paste links to sources and external resources, such as: | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
− | + | * [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en/|[Devblog] New additions to the KV-2 series]] | |
− | * [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en/|[Devblog | ||
{{USSR heavy tanks}} | {{USSR heavy tanks}} | ||
{{USSR premium ground vehicles}} | {{USSR premium ground vehicles}} |
Revision as of 10:36, 11 November 2019
Contents
This page is about the gift Russian heavy tank KV-2 (ZiS-6). For other versions, see KV-2 (Family). |
Description
The KV-2 (ZiS-6) is a gift rank III Russian heavy tank
with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows" as a gift vehicle and was available on the Gaijin store for pre-order prior to the update. It is an up-gunned KV-2 featuring the new 107 mm ZIS-6 cannon.
The KV-2 (ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the KV-1 and KV-2 models built with an emphasis of destroying fortification, bunkers and enemy armoured vehicles. Although the armour thickness is the same as the KV-1 and KV-2, this vehicle is notable for having a more powerful cannon; although smaller in calibre to the KV-2, has much higher armour penetration values. In fact, the tank fires Armour-Piercing High-Explosive (APHE) shells with the highest penetration value out of all USSR tanks both at and below its battle rating. With about 190 mm of penetration in normal combat conditions and with 19 grams of explosive filling carried by the default B-420 shell, this tank will obliterate all enemy vehicles upon penetration with the exception of some light-armoured vehicles of which the contact fuse may fail to detonate. Despite its significantly powerful armament, the KV-2 (ZiS-6) is plagued by inherited weaknesses shared within the KV lineage of tanks. At its battle rating, the tank's armour will be of little protection against other hostile vehicles it will face. With just 75 mm armour all around and including the largely slat and exposed turret, almost all tanks and the ammunition they fire (a significant number of which have double the penetration value of the thickness of the KV's armour) will penetrate with little to no difficulty. Tightly packed and strewn ammunition both within and at the base of the turret will more than likely turn the entire vehicle into a erupting volcano upon being struck by stray shells, if not outright cripple the crew to the point the fire-rate is reduced to virtually a standstill. This tank is a spiritual successor of the original KV-2 in combat operations. Although a high crew count of 6, the rate of fire is relatively slow but faster than its predecessor with a higher velocity and flatter trajectory. The same is unfortunately to be said for its slower turret traverse, reverse and acceleration speed and heavy weight.
Operational and visual characteristics of the KV-2 (ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape.
The KV-2 (ZiS-6)'s closest and most popular competitor of the same battle-rating is the KV-85. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more manoeuvrable, faster in fire rate and turret traverse at the expense of fewer crew members. What the ZiS-6 lacks in these qualities may be compensated by its firepower comparable to 'a mini IS-2' as well as the added Premium talisman RP and SL increase bonus of which the KV-85 will lack on the get-go. These detail and information should be considered by the interested user when deciding whether to purchase this tank and incorporating it into their existing arsenal, or when taking into battle. The KV-2 (ZiS-6) will reward those who are patient, and a boon to those seeking increased premium firepower unmatched by any other USSR vehicle at its rank.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope Angle°) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 75 mm (31°) Front plate 70 mm (71°) Front glacis 75 mm (25-74°) Lower glacis 45 mm (1-50°) Machine gun port |
75 mm | 60 mm (3-86°) Top 70 mm (11-58°) Bottom |
35 mm Front 30 mm Rear 35 mm Hatches |
Turret | 75 mm (1°) Front turret 70 + 70 mm (1-62°) Gun mantlet |
75 mm | 75 mm (1°) 45 mm (1-50°) Machine gun port |
30 mm |
Notes:
- Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.
- Front belly armour is 35 mm thick, rear belly armour is 30 mm thick.
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.
Game Mode | Mobility characteristics | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|
Max Speed | Weight | AoA Weight | Stock | Upgraded | Stock | Upgraded | |
Arcade | 36 | 52.4 | N/A | 775 | 954 | 14.79 | 18.21 |
Realistic | 34 | 531 | 600 | 10.13 | 11.45 |
Armaments
Main armament
107 mm ZIS-6 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 36 | -5°/+12° | ±180° | N/A | 4.86 | 6.72 | 8.16 | 9.02 | 9.60 | 21.7 | 19.7 | 17.7 | 16.7 |
Realistic | 3.57 | 4.20 | 5.10 | 5.64 | 6.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
B-420 | APHEBC | 163 | 161 | 150 | 138 | 127 | 117 |
OF-420 | HE | 27 | 27 | 27 | 27 | 27 | 27 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
B-420 | APHEBC | 830 | 16.6 | 1.2 | 19.0 | 440 | +4.0° | 48° | 63° | 71° |
OF-420 | HE | 720 | 17.2 | 0.4 | 0.5 | 2,150 | +0.0° | 79° | 80° | 81° |
Ammo racks
Full ammo |
Ammo Part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
36 | Projectiles Propellants |
34 (+2) 33 (+3) |
31 (+5) 18 (+18) |
16 (+20) 12 (+24) |
12 (+24) 7 (+29) |
6 (+30) 4 (+32) |
1 (+35) 1 (+35) |
No |
Turret left side empty: 18 (+18)
Optics
KV-2 (ZiS-6) Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | X1.9 | X3.5 |
Comparable optics | ___ |
Machine guns
7.62 mm DT | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance |
Coaxial | 1,890 (63) | 600 | N/A | N/A |
Usage in battles
At its Rank and Battle Rating, the KV-2 (ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the IS-1 successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire.
Due to its unsatisfactory manoeuvrability, fire-rate and traverse speed, close-quarters engagements against multiple enemies in small-spaced environments are highly discouraged unless absolutely necessary. The tank is too large and slow to escape or retreat from what would be overwhelming situations, and too large to hide. Should the need to enter tight alleyways and streets if towns or cities, escort either by or with other friendly units are of utmost importance and should best serve in a support capacity should more heavily armoured opponents are encountered. This tank excels best at long to medium range engagements on largely open areas. Due to its poor 3 degrees of gun depression - a trait inherited by all USSR armoured vehicles, engaging hostiles by cresting over the tops of hills are highly discouraged unless absolutely necessary. Should clusters of multiple hostile vehicles are encountered in combat, the optimal tactic is to wait for them to split up before engaging them one-by-one if the opportunity presents itself.
Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the Waffentrager or Nashorn are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival.
Another class of vehicles of significant threat are fast-tanks such as the M18 GMC or T-34 tanks capable of running circles in ways the KV-2 (ZiS-6)'s slow turret traverse rate and poor manoeuvrability will be unable to cope in close-quarters engagements. The last type of vehicle of concern are low-chassis tanks such as the ASU-57, ASU-85, PT-76B and even some German tank-destroyers are so small to the point they safely drive up to the vicinity of KV-2 and be immune from retaliation due to the 107 mm gun situated on a high turret and only 3 degrees if traverse up and down.
Pros and cons
Pros:
- Excellent firepower
- Greatly improved reload speed over previous KV-2 models
- High crew capacity (6)
- High velocity and powerful munition
- Premium talisman with RP and SL increase bonus
Cons:
- Slow rate of fire
- Insufficient armour protection
- Poor gun depression of -3° (common trait of all USSR tanks)
- Large profile
- Poor manoeuvrability and slow speed
- High weight
- High risk of internal ammunition explosions by penetrating shells
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR heavy tanks | |
---|---|
KV-1 | KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S |
KV-2 | KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6) |
Other KVs | KV-85 · KV-122 · KV-220 |
IS-1/2 | IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248 |
Other IS tanks | IS-3 · IS-4M · IS-6 · IS-7 |
T-10 | T-10A · T-10M |
Multi-turreted | T-35 · SMK |
Other | Object 279 |
Lend-Lease | ▂MK-II "Matilda" |
USSR premium ground vehicles | |
---|---|
Light tanks | BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38 |
Medium tanks | T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1 |
▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine" | |
Heavy tanks | SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A |
Tank destroyers | BM-8-24 · BM-13N · BM-31-12 |
SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120 | |
SPAA | ▂Phòng không T-34 · ZUT-37 |