Difference between revisions of "B-17G-60-VE"

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{{Specs-Card|code=b-17g}}
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{{About
 +
| about = American bomber '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = B-17 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=b-17g
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''Boeing B-17G''' was the main serial production variant of the famous "Flying Fortress" first produced in 1943. Using lessons learned from operating the previous [[B-17E]]/F models, several changes were made on the G model, with some carried from the troublesome F model. This included a pressurised cabin, the addition of a chin remote-controlled turret and improved cheek turret mount to counter frontal engagements, moving the right waist gunner position towards to front to increase the overall coverage, improved superchargers for high-altitude operation, and receiving the "Cheyenne" tail turret which increased protection and the field of fire for the tail gunner. Around 8,680 B-17Gs were built, with several airframes being converted as a testbed for various projects.
{{break}}
 
The '''B-17G-60-VE Flying Fortress''' is a Rank IV American bomber with a battle rating of 6.0 (AB/RB) and 6.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
 
  
The B-17G Flying Fortress, as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Despite its large bomb-load, it is not recommended to target moving ground targets such as tank formations. This due to the inaccuracy of bombs being released at high altitude. When using the B-17G, it is always best to group up with others in a wedge-like formation for optimal defense. The higher you climb the harder of a target you will become. A few fighter escorts, such as a squadron of [[P-51D-5|P-51 Mustangs]] would ensure the survival of friendly bombers. Survival is an utmost importance to be remembered when using this plane. While you may miss one target, you can always make another pass once you reload and repair.
+
In the game since the start of the Open Beta Test prior to Update 1.27, the '''B-17G Flying Fortress''', as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Compared to the early [[B-17E]] models, the B-17G is noticeably faster thanks to improved superchargers, allowing it to climb better and further at higher altitudes. The B-17G's defensive capabilities is also improved, with an addition of chin turret and revised gunner positions that effectively eliminating every blind spots around the plane. In addition, the B-17G also has access to extra wing hardpoints that allow it to carry an extra pair of 1,000 lb and 2,000 lb bombs or even a pair of massive 4,000 lb bombs. All of this allows the B-17G to perform the same job that the B-17E excels at even better than before; destroying ground targets while evading most enemy using altitude advantage, and giving a tough fight to anyone who manages to reach it. However, the B-17G still retains the critical weakness of the "Flying Fortress" family, namely its relatively weak tail, excessive wing loading that restrict its manoeuvrability, and its tendency to catch fire.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
As with earlier B-17 models, the B-17G's flight performance is nothing to write home about. The plane is quite slow to move around at higher speeds and suffers from excessive wing loading that prevents it from doing most aerobatic manoeuvres outside of Arcade mode. While the B-17G's top speed is decent for a heavy bomber, it is still quite slow compared to other fighters at its BR, which means the B-17G will not outrun any fighters or interceptors unless it has an altitude advantage.
! colspan="8" | Characteristics
+
 
|-
+
Speaking about altitude, the B-17G gets a long range bomber spawn. When combined with the plane's improved higher altitude performance, the B-17G can climb up to a safer altitude from most fighters except some dedicated interceptors, thus allowing the B-17G to reach its target and safely drop its payload as long as the plane is not spotted or is far enough from most enemies.
! colspan="8" | ''Stock''
+
 
|-
+
Like the previous B-17 models, the B-17G has a great flight endurance. The plane is capable of flying even if two engines were disabled and it remains responsive even when its airframes and ailerons were damaged, so long as your tail or wingtips were not destroyed. And thus increases the chance of returning to the base after combat.
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 7,680 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,680 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 491 || 476 || 11,156 || 37.5 || 38.2 || 2.2 || 2.2 || 600
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 7,680 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 492 || 476 || rowspan="2" | {{Specs|ceiling}} || 37.2 || 38.2 || 2.2 || 2.2 || rowspan="2" | 600
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 535 || 510 || 34.9 || 36.0 || 7.7 || 4.6
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || 11,156 || ??.? || ??.? || ?.? || ?.? || ?
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 360 || 300 || 323 || ~1 || ~1
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| 516 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 383 || 361 || 249 || ~2 || ~1
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 360 || < 300 || < 323 || > 310
+
| < 330 || < 310 || < 270 || > 300
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 6,180 m || 4,000 hp || 4708 hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
* 6.35 mm Steel - Lower nose armour plate
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
* 6.35 mm Steel - Lower nose armor plate
 
 
* 6.35 mm Steel - Back of pilot and co-pilot's seats
 
* 6.35 mm Steel - Back of pilot and co-pilot's seats
 
* 6.35 mm Steel - Dorsal turret gunner protective plate
 
* 6.35 mm Steel - Dorsal turret gunner protective plate
 
* 6.35 mm Steel - Radio operator protective plate
 
* 6.35 mm Steel - Radio operator protective plate
* 6.35 mm Steel - Beam gunner protective armor x 2
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* 6.35 mm Steel - Beam gunner protective armour x 2
 
* 6.35 mm Steel - Tail gunner protective plate
 
* 6.35 mm Steel - Tail gunner protective plate
* 38 mm Bulletproof glass - Ball turret  
+
* 38 mm Bulletproof glass - Ball turret
 
* 38 mm Bulletproof glass - Tail gunner rear window
 
* 38 mm Bulletproof glass - Tail gunner rear window
  
== Armaments ==
+
Like the previous B-17 models, the B-17G is a very tough nut to crack. The airframe is clad with several layers of armour protecting the pilots and gunner, and the airframe itself can take a lot of punishments even from 20 mm autocannons.
<!--=== Offensive armament ===
+
 
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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However, the B-17G still retains the same weakness at the wingtips and tail that can be relatively easy to destroy and effectively guaranteed a crash if that was the case. The B-17G's huge fuel tanks inside the wings is also very vulnerable to fire damage, though you can potentially put if off before it destroy your plane by turn off your engines and use the EFS system.
{{main|MAC 1934 (7.5 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
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=== Modifications and economy ===
 +
{{Specs-Economy}}
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
This slow and lumbering heavy bomber relies entirely on its turrets for defence. Without it, the plane is target practice. Thus "Protective vests" should be the first unlock. Further survivability upgrades will make the fight easier, but do not think it will successfully face-off against enemy fighters. So upgrading the bomb payloads should be second priority. Performance modules can be considered the least necessary.
  
The four machine guns are arranged in bundles of two mounted on the underside of the upper wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.-->
+
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|Bombs}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M64A1 (500 lb)|A.P. AN-MK 33 (1,000 lb)|AN-M65A1 (1,000 lb)|AN-Mk 1 (1,600 lb)|AN-M66A2 (2,000 lb)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 8 x 500 lb bombs (4,000 lb total)
+
* 8 x 500 lb AN-M64A1 bombs (4,000 lb total)
* 12 x 500 lb bombs (6,000 lb total)
+
* 12 x 500 lb AN-M64A1 bombs (6,000 lb total)
* 6 x 1000 lb bombs (6,000 lb total)
+
* 2 x 1,600 lb AN-Mk 1 bombs (3,200 lb total)
* 8 x 1000 lb bombs (8,000 lb total)
+
* 4 x 1,000 lb A.P. AN-MK 33 bombs (4,000 lb total)
* 2 x 2000 lb bombs (4,000 lb total)
+
* 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
* 4 x 2000 lb bombs (8,000 lb total)
+
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)
 +
* 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total)
 +
* 4 x 2,000 lb AN-M66A2 bombs (8,000 lb total)
 +
* 2 x 4,000 lb AN-M56 bombs (8,000 lb total)
 +
 
 +
While the most efficient payload weight-to-explosive wise is the 12 x 500 lb bombs, the B-17G has an option to equip an extra pair of 1,000 lb, 2,000 lb, or even replacing the payload with two massive 4,000 lb bombs on an external hardpoint below the wing root, thus increasing its capability against a group of ground targets or naval targets.
 +
 
 +
The B-17G also has an option to use an AP bombs, though due to the poor manoeability of the plane, it would be nearly impossible to hit any ground or naval target using these bombs, so it is advised to use the high explosive bombs instead.
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 12.7 mm Browning M2 Browning machine gun, tail turret, 575 rpg
+
* 2 x 12.7 mm M2 Browning machine guns, chin turret (400 rpg = 800 total)
* 2 x 12.7 mm Browning M2 Browning machine gun, front dorsal turret, 500 rpg
+
* 1 x 12.7 mm M2 Browning machine gun, 2 x cheek turrets (300 rpg)
* 1 x 12.7 mm Browning M2 Browning machine gun, rear dorsal turret, 500 rpg
+
* 2 x 12.7 mm M2 Browning machine guns, front dorsal turret (500 rpg = 1,000 total)
* 2 x 12.7 mm Browning M2 Browning machine gun, ventral turret, 500 rpg
+
* 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret (500 rpg)
* 2 x 12.7 mm Browning M2 Browning machine gun, chin turret, 400 rpg
+
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)
* 1 x 12.7 mm Browning M2 Browning machine gun, 2 x beam turret, 600 rpg
+
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (600 rpg)
* 1 x 12.7 mm Browning M2 Browning machine gun, 2 x cheek turret, 300 rpg
+
* 2 x 12.7 mm M2 Browning machine guns, tail turret (575 rpg = 1,150 total)
 +
 
 +
The B-17G has 13 x .50 Browning machine guns as its defensive armaments, all guns has a large amount of ammo available, and thus allowed you to spray it at any incoming enemy as you please, so long as you didn't hold the fire for several seconds and jam it. The Browning MG is also quite accurate, with a kill being achievable even from 1.75 km away. This means you can effectively deter the enemy from chasing you by firing at them at long ranges, potentially damage their engine and force them to retreat or even get a kill.
 +
 
 +
Compared to the B-17E, the B-17G has improved defensive gun arrangements, most notably the addition of a chin turret and an upgraded tail turret. With revised waist position, the B-17G can get more guns onto its tail and offers more coverage from sides and below, thus covered all the blindspots of the B-17E varaint. While the improved cheek gun mounts and chin turret offers more defense from frontal engagements, facing the enemy head-ons are still ill-advised as the cockpit lacks any armoured glass to protect the pilots and gunners. Thus, like the previous B-17E, you should face your tail at the enemy at all times to maximize your damage output.
 +
 
 +
Much like the [[B-17E/L|late war B-17E]], the B-17G has an access to the "late war" ammo belt, which swap the plain tracer shell with the dreaded M20 API-T shell. This means the B-17G has a better chance of lighting the enemy plane on fire, especially with the "Universal" belts that composed entirely of an incendiary rounds.
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You maybe also able to score a pilot kill on your opponent.
+
When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You may be also able to score a pilot kill on your opponent.
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best defense is to evade your opponent altogether. Your worst enemies will be almost all fighters due to the high BR (FW-190 D, Ta-152, BF-109 G-10/K-4, F8F-1B, Tempest, etc.). Most fighters will have 2-4 cannons which can still make short work of the B-17.  
+
B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best defence is to evade your opponent altogether. Your worst enemies will be almost all fighters due to the high BR (Fw 190 D, Ta-152, BF-109 G-10/K-4, F8F-1B, Tempest, etc.). Most fighters will have 2-4 cannons which can still make short work of the B-17.
 
[[File:BomberImage_Boeing_B-17G_2_BG_dropping_bombs.jpg|200px|thumb|right|B-17G dropping bombs in Europe]]
 
[[File:BomberImage_Boeing_B-17G_2_BG_dropping_bombs.jpg|200px|thumb|right|B-17G dropping bombs in Europe]]
NOTE: The weakest area of approach with the B-17G is the front. Only 1-2 MGs can be focused directly forward if a fighter head-ons you. The crew is also focused at the nose. If there is a fighter at your level , try to turn and expose the tail "barb". Diving may work as well. However, diving can put you into more danger as more fighters may swarm you.
+
The weakest area of approach with the B-17G is the front. Only 1-2 MGs can be focused directly forward if a fighter head-ons you. The crew is also focused at the nose. If there is a fighter at your level, try to turn and expose the tail "barb". Diving may work as well. However, diving can put you into more danger as more fighters may swarm you.
  
 
====Counter-tactics====
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, has an extremely good acceleration with WEP and can climb ridiculously quickly as well. If in a plane such as an F8F-1B, attempt to head on the B-17 as this is the weakest point. If the B-17 turns away, climb and chase the Flying Fortress at a higher altitude and then dive on it from an angle. '''Always avoid tailing a B-17''', regardless of model. This just warrants a knocked-out pilot or fire.
+
When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, has extremely good acceleration with WEP and can climb ridiculously quickly as well. If in a plane such as an F8F-1B, attempt to head on the B-17 as this is the weakest point. If the B-17 turns away, climb and chase the Flying Fortress at a higher altitude and then dive on it from an angle. Always avoid tailing a B-17, regardless of model. This just warrants a knocked-out pilot or fire.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
| Flak Vests
 
| Turret 12 mm
 
| LBC-17
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| SBC-17
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 12 mm MGs (turret)
 
| MBC-17
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
| M10 Bomb Rack
 
|-
 
|}
 
 
*This slow and lumbering heavy bomber relies entirely on its turrets for defense. Without it the plane is target practice. Thus "Protective vests" should be the first unlock. Further survivability upgrades will make the fight easier, but do not think it will successfully face-off against enemy fighters. So upgrading the bomb payloads should be second priority. Performance modules can be considered least necessary.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Large bomb payload
+
 
* Powerful air defence capabilities
+
* Large bomb payload options, including two massive 4,000 bombs
* Multiple engines
+
* Powerful air defence capabilities, with effectively no blindspots
* Overall heavily armoured
+
* Accurate Browning MGs with large ammo pool, capable of engaging the enemy from up to 1.75 km away and also help leading the target easier
 +
* Multiple powerful engines increase the plane's endurance and acceleration
 +
* Decent climb rate for a bomber at higher altitudes
 +
* Very durable airframe and overall heavily armoured, capable of stay airborne provided that the tail were not destroyed
 +
* Nose gunner is very helpful in RB against bomber hunters
  
 
'''Cons:'''
 
'''Cons:'''
* Big target
+
 
* Fairly Slow
+
* Fairly slow compared to other aircraft at its rank
 +
* Big target, its huge wings and tail are vulnerable against 20 mm cannons
 
* Nose is extremely vulnerable for the pilot and crew
 
* Nose is extremely vulnerable for the pilot and crew
* Vulnerable to German "Minengeschoße" and >20 mm gunfire
+
* Prone to fire damage
* Engine fires are common
+
* Excessive wing loading can cause the wings to rip while turning at higher speed (~400 km/h)
* Wings are big and thus commonly torn off by gunfire
+
* Awfully slow bomb bay door opening time, forcing the pilot to open it in advance or risks missing the base entirely
* Aggressive turns may snap wings
 
* All fuel tanks are located in the wings, and are prone to catching fire and damaging/destroying wings
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Due to direct experience from U.S. Bomber crews in 1943, the B-17F revealed inadequate protection from head on attacks by enemy fighters. The primary change introduced with the B-17G was the remote controlled chin turret armed with two 12.7 mm M2 Browning machine guns. This new addition proved to be more practical than manual operated guns initially fitted to the nose. The B-17G began delivery in September of 1943 and included various upgrades throughout its production. A total of 8,680 aircraft were built from three manufacturers until April of 1945. The B-17G could be considered the corner stone of U.S. bombing efforts in the European theater between 1944 and 1945.  
+
Due to direct experience from U.S. bomber crews in 1943, the B-17F revealed inadequate protection from head-on attacks by enemy fighters. To remedy this problem, a remote-controlled chin turret armed with two 12.7 mm M2 Browning machine guns was introduced on the final production block of Douglas-built B-17Fs, the B-17F-75-DL. This turret became standard on the B-17G, and proved to be more practical than manually operated guns initially fitted to the nose. The B-17G began delivery in September of 1943 and included various upgrades throughout its production. A total of 8,680 aircraft were built from three manufacturers until April of 1945. The B-17G could be considered the cornerstone of U.S. bombing efforts in the European theatre between 1944 and 1945.
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
The Boeing B-17G Flying Fortress was the first American all-metal heavy bomber. The plane was designed in 1934 in response to a design competition for a coastal anti-ship bomber. A year later the Boeing-299 prototype was built, equipped with four 750-HP Pratt & Whitney engines. It was first flown on June 28 of that year. Subsequent variants used the 1,200 HP Wright Cyclone engines. Boeing factories began mass producing B-17 Flying Fortresses for the US Army Air Corps exactly 12 months later. Throughout the production run, Boeing produced 6,981 B-17s of various variants and an additional 5,745 were built by Lockheed and Douglas giving a total of 12,726 aircraft.
 +
 
 +
The B-17 quickly became legendary due to its ability to withstand battle damage and to bring hole-ridden aircraft home safely. Nine, and later twelve, Browning .50-cal machine guns offered formidable defensive fire coverage. Nevertheless, the aircraft was not without its faults. For example, the tendency to catch fire was never overcome. Another weakness was the lack of protection against head-on attacks; out of 27 pieces of armour, none protected the crew from the front. Firing a cannon or even a machine gun at the cockpit would find the crew completely unprotected. Another famous part of the B-17 was its highly advanced Norden bombsight, which allowed for effective bomb aiming even at high altitudes.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=b-17g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Related development
  
== Sources ==
+
* [[B-17 (Family)]]
 +
 
 +
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Boeing}}
 
{{USA bombers}}
 
{{USA bombers}}

Latest revision as of 01:06, 20 November 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the American bomber B-17G-60-VE. For other versions, see B-17 (Family).
B-17G-60-VE
b-17g.png
GarageImage B-17G-60-VE.jpg
ArtImage B-17G-60-VE.jpg
B-17G-60-VE
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The Boeing B-17G was the main serial production variant of the famous "Flying Fortress" first produced in 1943. Using lessons learned from operating the previous B-17E/F models, several changes were made on the G model, with some carried from the troublesome F model. This included a pressurised cabin, the addition of a chin remote-controlled turret and improved cheek turret mount to counter frontal engagements, moving the right waist gunner position towards to front to increase the overall coverage, improved superchargers for high-altitude operation, and receiving the "Cheyenne" tail turret which increased protection and the field of fire for the tail gunner. Around 8,680 B-17Gs were built, with several airframes being converted as a testbed for various projects.

In the game since the start of the Open Beta Test prior to Update 1.27, the B-17G Flying Fortress, as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Compared to the early B-17E models, the B-17G is noticeably faster thanks to improved superchargers, allowing it to climb better and further at higher altitudes. The B-17G's defensive capabilities is also improved, with an addition of chin turret and revised gunner positions that effectively eliminating every blind spots around the plane. In addition, the B-17G also has access to extra wing hardpoints that allow it to carry an extra pair of 1,000 lb and 2,000 lb bombs or even a pair of massive 4,000 lb bombs. All of this allows the B-17G to perform the same job that the B-17E excels at even better than before; destroying ground targets while evading most enemy using altitude advantage, and giving a tough fight to anyone who manages to reach it. However, the B-17G still retains the critical weakness of the "Flying Fortress" family, namely its relatively weak tail, excessive wing loading that restrict its manoeuvrability, and its tendency to catch fire.

General info

Flight performance

Max speed
at 7 680 m510 km/h
Turn time36 s
Max altitude11 156 m
Engine4 х Wright R-1820-97
Type
Cooling systemAir
Take-off weight31 t

As with earlier B-17 models, the B-17G's flight performance is nothing to write home about. The plane is quite slow to move around at higher speeds and suffers from excessive wing loading that prevents it from doing most aerobatic manoeuvres outside of Arcade mode. While the B-17G's top speed is decent for a heavy bomber, it is still quite slow compared to other fighters at its BR, which means the B-17G will not outrun any fighters or interceptors unless it has an altitude advantage.

Speaking about altitude, the B-17G gets a long range bomber spawn. When combined with the plane's improved higher altitude performance, the B-17G can climb up to a safer altitude from most fighters except some dedicated interceptors, thus allowing the B-17G to reach its target and safely drop its payload as long as the plane is not spotted or is far enough from most enemies.

Like the previous B-17 models, the B-17G has a great flight endurance. The plane is capable of flying even if two engines were disabled and it remains responsive even when its airframes and ailerons were damaged, so long as your tail or wingtips were not destroyed. And thus increases the chance of returning to the base after combat.

Characteristics Max Speed
(km/h at 7,680 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 492 476 11156 37.2 38.2 2.2 2.2 600
Upgraded 535 510 34.9 36.0 7.7 4.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
516 290 383 361 249 ~2 ~1
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 330 < 310 < 270 > 300

Survivability and armour

Crew10 people
Speed of destruction
Structural0 km/h
Gear290 km/h
  • 6.35 mm Steel - Lower nose armour plate
  • 6.35 mm Steel - Back of pilot and co-pilot's seats
  • 6.35 mm Steel - Dorsal turret gunner protective plate
  • 6.35 mm Steel - Radio operator protective plate
  • 6.35 mm Steel - Beam gunner protective armour x 2
  • 6.35 mm Steel - Tail gunner protective plate
  • 38 mm Bulletproof glass - Ball turret
  • 38 mm Bulletproof glass - Tail gunner rear window

Like the previous B-17 models, the B-17G is a very tough nut to crack. The airframe is clad with several layers of armour protecting the pilots and gunner, and the airframe itself can take a lot of punishments even from 20 mm autocannons.

However, the B-17G still retains the same weakness at the wingtips and tail that can be relatively easy to destroy and effectively guaranteed a crash if that was the case. The B-17G's huge fuel tanks inside the wings is also very vulnerable to fire damage, though you can potentially put if off before it destroy your plane by turn off your engines and use the EFS system.

Modifications and economy

Repair costBasic → Reference
AB1 853 → 2 521 Sl icon.png
RB5 400 → 7 349 Sl icon.png
SB11 132 → 15 150 Sl icon.png
Total cost of modifications40 000 Rp icon.png
77 100 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 200 / 470 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods radiator.png
Radiator
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods compressor.png
Compressor
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mods armor cover.png
Cover
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png
Mods bulletproof vest.png
Protective vest
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png
Mods ammo.png
bmg50_turret_belt_pack
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
LBC-17
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SBC-17
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg50_turret_new_gun
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mods pilon bomb.png
MBC-17
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M10 bomb rack
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
AN-M56
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
240 Ge icon.png

This slow and lumbering heavy bomber relies entirely on its turrets for defence. Without it, the plane is target practice. Thus "Protective vests" should be the first unlock. Further survivability upgrades will make the fight easier, but do not think it will successfully face-off against enemy fighters. So upgrading the bomb payloads should be second priority. Performance modules can be considered the least necessary.

Armaments

Suspended armament

List of setups (10)
Setup 110 x 600 lb H.E. M32 bomb
Setup 28 x 500 lb AN-M64A1 bomb
Setup 312 x 500 lb AN-M64A1 bomb
Setup 46 x 1600 lb AN-Mk 1 armor-piercing bomb
Setup 54 x 1000 lb A.P. AN-MK 33 bomb
Setup 66 x 1000 lb AN-M65A1 bomb
Setup 72 x 2000 lb AN-M66A2 bomb
Setup 88 x 1000 lb AN-M65A1 bomb
Setup 94 x 2000 lb AN-M66A2 bomb
Setup 102 x 4000 lb AN-M56 bomb

The B-17G-60-VE can be outfitted with the following ordnance:

  • 8 x 500 lb AN-M64A1 bombs (4,000 lb total)
  • 12 x 500 lb AN-M64A1 bombs (6,000 lb total)
  • 2 x 1,600 lb AN-Mk 1 bombs (3,200 lb total)
  • 4 x 1,000 lb A.P. AN-MK 33 bombs (4,000 lb total)
  • 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
  • 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)
  • 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total)
  • 4 x 2,000 lb AN-M66A2 bombs (8,000 lb total)
  • 2 x 4,000 lb AN-M56 bombs (8,000 lb total)

While the most efficient payload weight-to-explosive wise is the 12 x 500 lb bombs, the B-17G has an option to equip an extra pair of 1,000 lb, 2,000 lb, or even replacing the payload with two massive 4,000 lb bombs on an external hardpoint below the wing root, thus increasing its capability against a group of ground targets or naval targets.

The B-17G also has an option to use an AP bombs, though due to the poor manoeability of the plane, it would be nearly impossible to hit any ground or naval target using these bombs, so it is advised to use the high explosive bombs instead.

Defensive armament

Ammunition800 rounds
Fire rate750 shots/min
Ammunition1000 rounds
Fire rate750 shots/min
Ammunition1150 rounds
Fire rate750 shots/min
Ammunition500 rounds
Fire rate750 shots/min
Ammunition600 rounds
Fire rate750 shots/min
Ammunition300 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The B-17G-60-VE is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, chin turret (400 rpg = 800 total)
  • 1 x 12.7 mm M2 Browning machine gun, 2 x cheek turrets (300 rpg)
  • 2 x 12.7 mm M2 Browning machine guns, front dorsal turret (500 rpg = 1,000 total)
  • 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret (500 rpg)
  • 2 x 12.7 mm M2 Browning machine guns, ventral turret (500 rpg = 1,000 total)
  • 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (600 rpg)
  • 2 x 12.7 mm M2 Browning machine guns, tail turret (575 rpg = 1,150 total)

The B-17G has 13 x .50 Browning machine guns as its defensive armaments, all guns has a large amount of ammo available, and thus allowed you to spray it at any incoming enemy as you please, so long as you didn't hold the fire for several seconds and jam it. The Browning MG is also quite accurate, with a kill being achievable even from 1.75 km away. This means you can effectively deter the enemy from chasing you by firing at them at long ranges, potentially damage their engine and force them to retreat or even get a kill.

Compared to the B-17E, the B-17G has improved defensive gun arrangements, most notably the addition of a chin turret and an upgraded tail turret. With revised waist position, the B-17G can get more guns onto its tail and offers more coverage from sides and below, thus covered all the blindspots of the B-17E varaint. While the improved cheek gun mounts and chin turret offers more defense from frontal engagements, facing the enemy head-ons are still ill-advised as the cockpit lacks any armoured glass to protect the pilots and gunners. Thus, like the previous B-17E, you should face your tail at the enemy at all times to maximize your damage output.

Much like the late war B-17E, the B-17G has an access to the "late war" ammo belt, which swap the plain tracer shell with the dreaded M20 API-T shell. This means the B-17G has a better chance of lighting the enemy plane on fire, especially with the "Universal" belts that composed entirely of an incendiary rounds.

Usage in battles

When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You may be also able to score a pilot kill on your opponent.

Specific enemies worth noting

B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best defence is to evade your opponent altogether. Your worst enemies will be almost all fighters due to the high BR (Fw 190 D, Ta-152, BF-109 G-10/K-4, F8F-1B, Tempest, etc.). Most fighters will have 2-4 cannons which can still make short work of the B-17.

B-17G dropping bombs in Europe

The weakest area of approach with the B-17G is the front. Only 1-2 MGs can be focused directly forward if a fighter head-ons you. The crew is also focused at the nose. If there is a fighter at your level, try to turn and expose the tail "barb". Diving may work as well. However, diving can put you into more danger as more fighters may swarm you.

Counter-tactics

When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, has extremely good acceleration with WEP and can climb ridiculously quickly as well. If in a plane such as an F8F-1B, attempt to head on the B-17 as this is the weakest point. If the B-17 turns away, climb and chase the Flying Fortress at a higher altitude and then dive on it from an angle. Always avoid tailing a B-17, regardless of model. This just warrants a knocked-out pilot or fire.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
1 gear
Auto controlled

Pros and cons

Pros:

  • Large bomb payload options, including two massive 4,000 bombs
  • Powerful air defence capabilities, with effectively no blindspots
  • Accurate Browning MGs with large ammo pool, capable of engaging the enemy from up to 1.75 km away and also help leading the target easier
  • Multiple powerful engines increase the plane's endurance and acceleration
  • Decent climb rate for a bomber at higher altitudes
  • Very durable airframe and overall heavily armoured, capable of stay airborne provided that the tail were not destroyed
  • Nose gunner is very helpful in RB against bomber hunters

Cons:

  • Fairly slow compared to other aircraft at its rank
  • Big target, its huge wings and tail are vulnerable against 20 mm cannons
  • Nose is extremely vulnerable for the pilot and crew
  • Prone to fire damage
  • Excessive wing loading can cause the wings to rip while turning at higher speed (~400 km/h)
  • Awfully slow bomb bay door opening time, forcing the pilot to open it in advance or risks missing the base entirely

History

Due to direct experience from U.S. bomber crews in 1943, the B-17F revealed inadequate protection from head-on attacks by enemy fighters. To remedy this problem, a remote-controlled chin turret armed with two 12.7 mm M2 Browning machine guns was introduced on the final production block of Douglas-built B-17Fs, the B-17F-75-DL. This turret became standard on the B-17G, and proved to be more practical than manually operated guns initially fitted to the nose. The B-17G began delivery in September of 1943 and included various upgrades throughout its production. A total of 8,680 aircraft were built from three manufacturers until April of 1945. The B-17G could be considered the cornerstone of U.S. bombing efforts in the European theatre between 1944 and 1945.


Archive of the in-game description

The Boeing B-17G Flying Fortress was the first American all-metal heavy bomber. The plane was designed in 1934 in response to a design competition for a coastal anti-ship bomber. A year later the Boeing-299 prototype was built, equipped with four 750-HP Pratt & Whitney engines. It was first flown on June 28 of that year. Subsequent variants used the 1,200 HP Wright Cyclone engines. Boeing factories began mass producing B-17 Flying Fortresses for the US Army Air Corps exactly 12 months later. Throughout the production run, Boeing produced 6,981 B-17s of various variants and an additional 5,745 were built by Lockheed and Douglas giving a total of 12,726 aircraft.

The B-17 quickly became legendary due to its ability to withstand battle damage and to bring hole-ridden aircraft home safely. Nine, and later twelve, Browning .50-cal machine guns offered formidable defensive fire coverage. Nevertheless, the aircraft was not without its faults. For example, the tendency to catch fire was never overcome. Another weakness was the lack of protection against head-on attacks; out of 27 pieces of armour, none protected the crew from the front. Firing a cannon or even a machine gun at the cockpit would find the crew completely unprotected. Another famous part of the B-17 was its highly advanced Norden bombsight, which allowed for effective bomb aiming even at high altitudes.


Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Boeing Aircraft
Aircraft 
Fighters  P-26A-33 · P-26A-34 M2 · P-26B-35
Bombers  B-17E · B-17E/L · B-17G-60-VE
  B-29A-BN
Export  P-26A-34 · B-17G
Captured  ▅B-17E
Helicopters 
Attack  AH-64A · AH-64D
Export / Licensed  AH-64A (GR) · ▃AH-64A Peten · AH-64A Peten · ▅AH-64DJP · ▄AH Mk.1 · AHS
See Also  Tupolev Design Bureau · Westland Helicopters · Fuji Heavy Industries
  For Boeing-built ships, see Boeing Marine Branch

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner"