Difference between revisions of "Tu-2S-59"

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{{Specs-Card|code=tu-2_postwar_late}}
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{{About
 +
| about = Soviet bomber '''{{PAGENAME}}'''
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| usage = other versions
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| link = Tu-2 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=tu-2_postwar_late
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 9 FAB-100M-43 bombs (if the modules haven't been acquired yet) in order to destroy as many armoured foes as possible. Additionally, use a two-second bomb delay to allow ample time to escape the blast radius.
{{break}}
 
The '''Tu-2S-59''' is a Rank IV Soviet medium bomber with a battle rating of 6.0 (AB), 6.3 (RB), and 6.7 (SB). It was introduced in Update 1.29.  
 
  
<!--Explain the general role of the plane. (i.e. Fighters should dog fight and avoid going to a fighter-bomber role)-->
+
The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that, there isn't much difference between this and the older [[Tu-2S]] and [[Tu-2S-44]]. See above for battle tactics.
The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 4 x 500 kg bombs (or just two if you don't possess the upgrades yet) in order to destroy as many armored foes as you can. Additionally, equip a two-second bomb delay to allow yourself ample time to escape the blast radius.
 
  
The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that and its increased BR, there isn't much difference between this and the older Tu-2S and Tu-2S-44. See above for battle tactics.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 519 || 503 || 9,500 || 31.2 || 32.8 || 6.0 || 4.6 || 326
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
+
! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
| 522 || 503 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 32.8 || 4.5 || 4.5 || rowspan="2" | 326
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 9,500 || ??.? || ??.? || ?.? || ?.? || 326
+
! Upgraded
 +
| 575 || 547 || 29.8 || 30.8 || 13.0 || 8.1
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 900 || 350 || 520 || ~5 || ~3
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| 900 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 360 || < 360 || < 440 || > 280
+
| < 360 || < 360 || < 440 || > 302
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
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{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,500 m || 3,320 hp || 3,936 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,700 m || 2,820 hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* 15 mm Steel plate behind the pilot.
 
* 15 mm Steel plate behind the pilot.
 
* 6 mm Steel plate to the left of cockpit dorsal gunner.
 
* 6 mm Steel plate to the left of cockpit dorsal gunner.
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* 8 mm Steel plate under the ventral gunner.
 
* 8 mm Steel plate under the ventral gunner.
 
* 12 mm Steel plate in front of the ventral gunner.
 
* 12 mm Steel plate in front of the ventral gunner.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)}}
 
{{main|ShVAK (20 mm)}}
  
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=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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{{Specs-Avia-Suspended}}
{{main|Bombs|Rockets}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
+
{| class="wikitable" style="text-align:center" width="100%"
* 9 x 100 kg FAB-100 bombs (900 kg total)
+
|-
* 2 x 250 kg FAB-250M43 bombs + 2 x 500 kg FAB-500 bombs (1,500 kg total)
+
! !! width="15%" | 1 !! width="15%" | 2 !! width="15%" | 3
* 4 x 500 kg FAB-500 bombs (2,000 kg total)
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| rowspan="8" width="30%" | <div class="ttx-image">[[File:Hardpoints_Tu-2.png]]</div>
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
+
|-
* 1 x 1,000 kg FAB-1000 (welded) bomb (1,000 kg total)
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! [[FAB-100M-43 (100 kg)|100 kg FAB-100M-43]] bombs
* 2 x 250 kg FAB-250M43 bombs + 1 x 1,000 kg FAB-1000 bomb (1,500 kg total)
+
| || 9 ||
* 2 x 500 kg FAB-500 (welded) bombs + 1 x 1,000 kg FAB-1000 bomb (2,000 kg total)
+
|-
 +
! [[FAB-250M-44 (250 kg)|250 kg FAB-250M-44]] bombs
 +
| 1 || 2, 4 || 1
 +
|-
 +
! [[BRAB-250 (250 kg)|250 kg BRAB-250]] bombs
 +
| 1 || 2, 4 || 1
 +
|-
 +
! [[FAB-500M-44 (500 kg)|500 kg FAB-500M-44]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[BRAB-500 (500 kg)|500 kg BRAB-500]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[FAB-1000M-44 (1,000 kg)|1,000 kg FAB-1000M-44]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
! [[BRAB-1000 (1,000 kg)|1,000 kg BRAB-1000]] bombs
 +
| 1 || 1 || 1
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 
 +
* Without load
 +
* 9 x 100 kg FAB-100M-43 bombs (900 kg total)
 +
* 4 x 250 kg FAB-250M-44 bombs (1,000 kg total)
 +
* 6 x 250 kg FAB-250M-44 bombs (1,500 kg total)
 +
* 6 x 250 kg BRAB-250 bombs (1,500 kg total)
 +
* 1 x 500 kg FAB-500M-44 bomb (500 kg total)
 +
* 2 x 500 kg FAB-500M-44 bombs (1,000 kg total)
 +
* 3 x 500 kg FAB-500M-44 bombs (1,500 kg total)
 +
* 3 x 500 kg BRAB-500 bombs (1,500 kg total)
 +
* 1 x 1,000 kg FAB-1000M-44 bomb (1,000 kg total)
 +
* 2 x 1,000 kg FAB-1000M-44 bombs (2,000 kg total)
 +
* 3 x 1,000 kg FAB-1000M-44 bombs (3,000 kg total)
 +
* 3 x 1,000 kg BRAB-1000 bombs (3,000 kg total)
 +
{{Navigation-End}}
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
{{main|B-20 (20 mm)|Berezin UB (12.7 mm)}}
+
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|B-20E (20 mm)|Berezin UB (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 1 x 12.7 mm Berezin UB machine gun, cockpit dorsal turret (190 rpg)
+
* 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
* 1 x 12.7 mm Berezin UB machine gun, tail turret (350 rpg)
+
* 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
* 1 x 20 mm B-20E cannon, dorsal turret (120 rpg)
+
* 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Once you spawn in (~ 3500 m) then locate what ground targets you want to engage. Some suggestions are: engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if you do engage tanks, judge the speed of the tank column, and release your bombs where you believe the tanks will be, not where they are in that moment.  
+
Once spawned (~3,500 m), locate ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
  
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimeter (looking at the screen). This will allow the bombs maximum precision. When you release the two bombs in your bomb bay, hold your flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once you have dropped your payload, begin attacking artillery and AAA guns with your 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets you can destroy, the better. Never attack light pillboxes with your frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once your bombs and cannon ammo are/is exhausted, then high-tail it back to your airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 kph on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 kph. Rearm, and repeat!
+
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
Unfortunately for the Tu-2S-59, it has a battle rating of 6.3 . This is a double-edged sword, as on one hand, you'll have to fight enemy jets, notably the Horten 229 and the Me-262, but on the other hand, these pilots are typically experienced and won't sacrifice their altitude for a ground pounding Tu-2. However, should you find yourself engaged, here are some suggestions per plane.
+
The Tu-2S-59 has a battle rating of 5.7. Should the Tu-2S-59 be engaged, here are some suggestions per plane.
  
Do not, engage a fighter on purpose, the following is only for defenses and survival reference  
+
Do not engage a fighter on purpose, the following is only for defensive and survival reference.
  
'''[[Ho_229_V3|Horten 229]]'''<br>
+
[[Ho 229 V3|Horten 229]] - This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it ''will'' catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.
This plane is agile, fast, and deadly, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as you. Once the pass has concluded, and if neither of you went down in a blaze of glory, push the throttle to WEP and run. When the 229 turns to pursue, it ''will'' catch you. Use the defensive turrets at this point, as these are your only hope for making it out alive. Aim for the pilot.
 
  
'''[[Me262A-1a_Schwalbe|Me-262 A1]] and [[Me262_A-1/U4_Pulkzerstorer| Me262 A-1/U4 Pulkzerstorer]]'''<br>
+
[[Me 262 A-1a|Me 262 A-1]] and [[Me 262 A-1/U4|A-1/U4 Pulkzerstorer]] - These planes are a tough opponent. They are fast and possess better armour than the 229, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.
These planes are a tough opponent. They are fast and possess better armor than the 262, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as you, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.
 
  
'''[[P-80A-5_Shooting_Star|P-80]], [[F-80C-10ShootingStar|F-80C]] & [[F-84B-26_Thunderjet|F-84B-26 Thunderjet]]'''<br>
+
[[F-80A-5|F-80A]], [[F-80C-10|F-80C]] & [[F-84B-26]] - Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always a possibility. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.
Although you'll mostly find yourself on the map of Berlin, mixed battles and alternate history is always an option. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them as you retreat.
 
  
''Late War Props (Spitfire 24, Fw-190 D13, F8F, etc.)''<br>
+
''Late War Props (Spitfire 24, Fw 190 D-13, F8F-1B, etc.)'' - These should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
These are a somewhat rare occurrence at the BR of 6.3, however they should never be ignored. If possible, run to your base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets to save yourself if needed.
 
  
 
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''<br>
 
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''<br>
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When you see the tracers, either aimed at you or at someone else, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
+
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
  
 
====Counter-tactics====
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, you could maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.  
+
If confronted with an enemy Tu-2S-59, initiate a head on pass ''but then pitch up and stall their plane out.'' Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Turret 12 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs (turret)
 
| PKD-12
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
| Offensive 20 mm
 
| Turret 20 mm
 
 
|-
 
|-
| IV
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
|  
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannons
 
| New 20 mm Cannons (turret)
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Fast, for a medium bomber. High wing rip speed (over 700 kph). Useful for rushing to the combat zone before enemy fighters can reach you.
+
 
* Air spawn in RB.
+
* Fast, for a medium bomber
* Very easy to land and takeoff.
+
* High wing rip speed (over 700 km/h)
* Decent payload.
+
* Air spawn in RB
* Forward-firing ShVAK cannons, can be useful in a head on engagement.
+
* Very easy to land and take off
* Not as vulnerable as other 4-engine bombers.
+
* Decent payload
 +
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
 +
* Not as vulnerable as other 4-engine bombers
 
* Twin tail design leaves little restriction on back gunners
 
* Twin tail design leaves little restriction on back gunners
* Decently agile for its size.
+
* Decently agile for its size
* Will guaranteed to put out fires on fuel tanks due to pressurized gas system.
+
* Can often put out fires in fuel tanks due to pressurized gas system
* Very efficient in taking out individual ground targets.
+
* Individual bomb drops, very effective in tank battles
* Individual bomb drops, very effective in tank battles.
+
* Engines can cool down even with a 100% throttle
* Engines can cool down even with a 100% throttle.
+
* Can pretty much WEP indefinitely
* Can pretty much WEP indefinitely.
+
* Just need to research one modification for all payload options
* Just need to research one modification for all payload options.
+
* Has a lot of unlockable camouflages
* Cheap repair cost.
 
* Has a lot of unlockable camouflages.
 
  
 
'''Cons:'''
 
'''Cons:'''
* High BR, meaning you're facing jets and late/post war props.
+
 
* Only two bombs when stock.
+
* Only two bombs when stock
* Will extinguish fire but sometimes it will just burn out before the fuel tanks seal in time.
+
* Relatively small defensive armament
* Relatively small defensive armament (though it can save you if you know where to shoot).
+
* Only one pilot and is not protected by armour from the front
* Only one pilot and is not protected by armor from the front.
+
* High-ish stall speed (175 km/h, more of a pain when taking off/landing)
* High-ish stall speed (175 kph. More of a pain when taking off / landing.)
+
* Although it is fast, everything else is faster
* Although it is fast, everything else is faster.
+
* Performance starts to degrade with altitude
* Performance starts to degrade with altitude.
+
* Low amount of cannon ammo (150 rounds per gun)
* Low amount of cannon ammo (150 rounds per gun).
+
* Camouflages need to be unlocked by bombing bases at which it is not that effective compared to other nation's bombers
* Camouflages need to be unlocked by bombing bases on which it is not that effective compared to other nation's bombers.
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
Tupolev Tu-2S Front Line Bomber with M-82FN engines, later production and export series (NATO reporting name: Bat).
 +
 
 +
The last stage of the Tu-2S's full-scale production began in 1949. The bomber's defensive armament was upgraded yet again. Production planes continued to be manufactured with machine guns in manual turrets, which by the late 40s seemed an obvious anachronism.
 +
 
 +
In August 1948, a VEU-1 electric turret with a 20 mm Berezin B-20 cannon was tested on series 55 aircraft, and from the spring of 1949 on it was used in mass production. The VEU-1 replaced the VUB-68 upper defensive turret.
 +
 
 +
More powerful GSN-300 electric generators also began to be installed. In addition, a new fire suppression kit, an RSB-5 radio set and strong LFSV-45 retractable lights were added. Beginning with series 59, a Goodrich de-icing system was installed on the front edges of the wings, horizontal stabilizer, and fins.
 +
 
 +
The upgraded equipment increased the aircraft's weight. Consequently, its speed and service ceiling decreased.
 +
 
 +
In the spring of 1950, production of the Tu-2 was finally discontinued. The last series of planes were intended mainly for export, as the Soviet Air Force was switching to the Ilyushin Il-28 jet bomber. A total of 1,211 Tu-2s (including all variants) were produced during the post-war period of 1946 to 1950. Afterward, some previously built planes were updated. From 1948 on, TON-2 rear attack warning radars were mounted on some of the aircraft. The ASh-82FN engines were replaced on a mass scale with later series engines with improved reduction gear; radio altimeters and new radio sets were installed, as well.
 +
 
 +
During the post-war period, as the industry supplied the Tu-2s, practically all units of the USSR Air Force were rearmed, replacing their Pe-2s and any lend-lease bombers.
 +
 
 +
After the war, the Tu-2s were accepted for service with the Air Forces of Poland, Hungary, Bulgaria, China, and North Korea. The Tu-2s of the Chinese Air Force took an active part in the Korean War of 1950-53.
 +
 
 +
The Tu-2 aircraft were withdrawn from service with the USSR Air Force by the mid-50s. Virtually none of them were serving by 1954. It was in the flight schools that the Tu-2s continued to fly: some Tu-2s were still active in training units as late as the early 60s.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=tu-2_postwar_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|gxIVvUZGptw|'''The Shooting Range #51''' - ''Pages of History'' section at 07:12 discusses the Tu-2.}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Tupolev}}
 
{{USSR bombers}}
 
{{USSR bombers}}

Latest revision as of 11:09, 14 June 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the Soviet bomber Tu-2S-59. For other versions, see Tu-2 (Family).
Tu-2S-59
tu-2_postwar_late.png
GarageImage Tu-2S-59.jpg
Tu-2S-59
Research:35 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The Tu-2S-59 is a rank IV Soviet bomber with a battle rating of 6.0 (AB/SB) and 5.7 (RB). It was introduced in Update 1.29.

The Tu-2S-59 is an extremely versatile ground attacker, with a moderate payload better suited for destroying ground targets than bases. Although the tactics are different for arcade battles, in Realistic, the plane should be flown quite aggressively. It is recommended to equip the 9 FAB-100M-43 bombs (if the modules haven't been acquired yet) in order to destroy as many armoured foes as possible. Additionally, use a two-second bomb delay to allow ample time to escape the blast radius.

The defining feature of the Tu-2S-59 is its single defensive 20 mm cannon in place of the 12.7 mm machine gun found on the two older models. Other than that, there isn't much difference between this and the older Tu-2S and Tu-2S-44. See above for battle tactics.

General info

Flight performance

Max speed
at 7 300 m547 km/h
Turn time30 s
Max altitude9 500 m
Engine2 х Shvetsov M-82FN
Type
Cooling systemAir
Take-off weight13 t
Characteristics Max Speed
(km/h at 7,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 522 503 9500 32.0 32.8 4.5 4.5 326
Upgraded 575 547 29.8 30.8 13.0 8.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
900 390 437 380 310 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 440 > 302

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear390 km/h
  • 15 mm Steel plate behind the pilot.
  • 6 mm Steel plate to the left of cockpit dorsal gunner.
  • 8, 15 mm Steel plates in front of the cockpit dorsal gunner.
  • 12, 15 mm Steel plates in front of the rear dorsal gunner.
  • 8 mm Steel plate under the ventral gunner.
  • 12 mm Steel plate in front of the ventral gunner.

Modifications and economy

Repair costBasic → Reference
AB3 106 → 4 009 Sl icon.png
RB8 881 → 11 465 Sl icon.png
SB17 289 → 22 320 Sl icon.png
Total cost of modifications61 500 Rp icon.png
102 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 220 / 570 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mods radiator.png
Radiator
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods compressor.png
Compressor
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods new engine.png
Engine
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mods armor cover.png
Cover
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods ammo.png
ub_turret_belt_pack
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ub_turret_new_gun
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods pilon bomb.png
DER-19U
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
230 Ge icon.png
Mods ammo.png
shvak_belt_pack
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods ammo.png
shvak_turret_belt_pack
Research:
3 800 Rp icon.png
Cost:
6 300 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shvak_new_gun
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png
Mods turret gun.png
b20_turret_new_gun
Research:
5 000 Rp icon.png
Cost:
8 300 Sl icon.png
330 Ge icon.png

Armaments

Offensive armament

Main article: ShVAK (20 mm)

The Tu-2S-59 is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)

Suspended armament

The Tu-2S-59 can be outfitted with the following ordnance:

1 2 3
Hardpoints Tu-2.png
100 kg FAB-100M-43 bombs 9
250 kg FAB-250M-44 bombs 1 2, 4 1
250 kg BRAB-250 bombs 1 2, 4 1
500 kg FAB-500M-44 bombs 1 1 1
500 kg BRAB-500 bombs 1 1 1
1,000 kg FAB-1000M-44 bombs 1 1 1
1,000 kg BRAB-1000 bombs 1 1 1
Default weapon presets
  • Without load
  • 9 x 100 kg FAB-100M-43 bombs (900 kg total)
  • 4 x 250 kg FAB-250M-44 bombs (1,000 kg total)
  • 6 x 250 kg FAB-250M-44 bombs (1,500 kg total)
  • 6 x 250 kg BRAB-250 bombs (1,500 kg total)
  • 1 x 500 kg FAB-500M-44 bomb (500 kg total)
  • 2 x 500 kg FAB-500M-44 bombs (1,000 kg total)
  • 3 x 500 kg FAB-500M-44 bombs (1,500 kg total)
  • 3 x 500 kg BRAB-500 bombs (1,500 kg total)
  • 1 x 1,000 kg FAB-1000M-44 bomb (1,000 kg total)
  • 2 x 1,000 kg FAB-1000M-44 bombs (2,000 kg total)
  • 3 x 1,000 kg FAB-1000M-44 bombs (3,000 kg total)
  • 3 x 1,000 kg BRAB-1000 bombs (3,000 kg total)

Defensive armament

The Tu-2S-59 is defended by:

  • 1 x 20 mm B-20E cannon, rear dorsal turret (120 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)

Usage in battles

Once spawned (~3,500 m), locate ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.

When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S-59 can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!

Specific enemies worth noting

The Tu-2S-59 has a battle rating of 5.7. Should the Tu-2S-59 be engaged, here are some suggestions per plane.

Do not engage a fighter on purpose, the following is only for defensive and survival reference.

Horten 229 - This plane is agile, fast, and dangerous, possessing a pair of Mk 103 cannons. When engaged with one of these planes, force a head-on pass if he is either below or on equal altitude as the Tu-2S-59. Once the pass has concluded, and if neither of the two are down, push the throttle to WEP and run. When the 229 turns to pursue, it will catch up. Use the defensive turrets at this point, as these are the Tu-2S-59's only hope for making it out alive. Aim for the pilot.

Me 262 A-1 and A-1/U4 Pulkzerstorer - These planes are a tough opponent. They are fast and possess better armour than the 229, so the turrets are not going to be as effective in destroying these enemies. Again, if the enemy is below or on equal altitude as the Tu-2S-59, force a head on pass and run after it ends (if able). Use the turrets, but know that these planes are designed to be bomber-hunters, and are ruthlessly efficient in their task.

F-80A, F-80C & F-84B-26 - Although most matches with the Tu-2S-59 will be on the Berlin map, mixed battles and alternate history is always a possibility. For these planes, use the same tactics. Force a head on, and then run after. Use the turrets to attack them while withdrawing.

Late War Props (Spitfire 24, Fw 190 D-13, F8F-1B, etc.) - These should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.

Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.

Counter-tactics

If confronted with an enemy Tu-2S-59, initiate a head on pass but then pitch up and stall their plane out. Additionally, maintain a safe altitude and utilize Boom & Zoom tactics, but it is worth noting that the Tu-2 is able to turn adequately.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast, for a medium bomber
  • High wing rip speed (over 700 km/h)
  • Air spawn in RB
  • Very easy to land and take off
  • Decent payload
  • Forward-firing ShVAK cannons, can be useful in a head-on engagement
  • Not as vulnerable as other 4-engine bombers
  • Twin tail design leaves little restriction on back gunners
  • Decently agile for its size
  • Can often put out fires in fuel tanks due to pressurized gas system
  • Individual bomb drops, very effective in tank battles
  • Engines can cool down even with a 100% throttle
  • Can pretty much WEP indefinitely
  • Just need to research one modification for all payload options
  • Has a lot of unlockable camouflages

Cons:

  • Only two bombs when stock
  • Relatively small defensive armament
  • Only one pilot and is not protected by armour from the front
  • High-ish stall speed (175 km/h, more of a pain when taking off/landing)
  • Although it is fast, everything else is faster
  • Performance starts to degrade with altitude
  • Low amount of cannon ammo (150 rounds per gun)
  • Camouflages need to be unlocked by bombing bases at which it is not that effective compared to other nation's bombers

History


Archive of the in-game description

Tupolev Tu-2S Front Line Bomber with M-82FN engines, later production and export series (NATO reporting name: Bat).

The last stage of the Tu-2S's full-scale production began in 1949. The bomber's defensive armament was upgraded yet again. Production planes continued to be manufactured with machine guns in manual turrets, which by the late 40s seemed an obvious anachronism.

In August 1948, a VEU-1 electric turret with a 20 mm Berezin B-20 cannon was tested on series 55 aircraft, and from the spring of 1949 on it was used in mass production. The VEU-1 replaced the VUB-68 upper defensive turret.

More powerful GSN-300 electric generators also began to be installed. In addition, a new fire suppression kit, an RSB-5 radio set and strong LFSV-45 retractable lights were added. Beginning with series 59, a Goodrich de-icing system was installed on the front edges of the wings, horizontal stabilizer, and fins.

The upgraded equipment increased the aircraft's weight. Consequently, its speed and service ceiling decreased.

In the spring of 1950, production of the Tu-2 was finally discontinued. The last series of planes were intended mainly for export, as the Soviet Air Force was switching to the Ilyushin Il-28 jet bomber. A total of 1,211 Tu-2s (including all variants) were produced during the post-war period of 1946 to 1950. Afterward, some previously built planes were updated. From 1948 on, TON-2 rear attack warning radars were mounted on some of the aircraft. The ASh-82FN engines were replaced on a mass scale with later series engines with improved reduction gear; radio altimeters and new radio sets were installed, as well.

During the post-war period, as the industry supplied the Tu-2s, practically all units of the USSR Air Force were rearmed, replacing their Pe-2s and any lend-lease bombers.

After the war, the Tu-2s were accepted for service with the Air Forces of Poland, Hungary, Bulgaria, China, and North Korea. The Tu-2s of the Chinese Air Force took an active part in the Korean War of 1950-53.

The Tu-2 aircraft were withdrawn from service with the USSR Air Force by the mid-50s. Virtually none of them were serving by 1954. It was in the flight schools that the Tu-2s continued to fly: some Tu-2s were still active in training units as late as the early 60s.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30