Difference between revisions of "Tu-2S-44"

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{{Specs-Card|code=tu-2_postwar}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Tu-2_(Disambiguation)|Tu-2 (Disambiguation)]]''}}
+
| about = Soviet bomber '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = Tu-2 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=tu-2_postwar
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian bomber {{Battle-rating|4}}. This aircraft was introduced in Update 1.29.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
+
! colspan="2" | Max Speed<br>(km/h at 7,300 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! ABN1K2-J
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
! Stock
 +
| 522 || 504 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 32.7 || 4.3 || 4.3 || rowspan="2" | 326
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 574 || 547 || 29.8 || 30.8 || 13.2 || 8.1
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| 900 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 437 || 380 || 310 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 360 || < 360 || < 440 || > 302
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 15 mm Steel - Pilot's seat
 +
* 15 mm Steel - Between pilot and front dorsal gunner
 +
* 6 mm Steel - On the front dorsal gunner's left hand side
 +
* 15 mm Steel - In front of the front dorsal gunner
 +
* 8 mm Steel - In front of the front dorsal gunner
 +
* 12 mm Steel - In front of the rear dorsal gunner
 +
* 15 mm Steel - In front of the rear dorsal gunner
 +
* 8 mm Steel - Below the ventral gunner
 +
* 12 mm Steel - In the tail
 +
* Self-sealing fuel tanks (5 in each wing, 2 in the fuselage)
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|ShVAK (20 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
 +
 
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! !! width="15%" | 1 !! width="15%" | 2 !! width="15%" | 3
 +
| rowspan="8" width="30%" | <div class="ttx-image">[[File:Hardpoints_Tu-2.png]]</div>
 
|-
 
|-
! colspan="3" | Setting 1
+
! [[FAB-100M-43 (100 kg)|100 kg FAB-100M-43]] bombs
 +
| || 9 ||
 
|-
 
|-
! Optimal altitude
+
! [[FAB-250M-44 (250 kg)|250 kg FAB-250M-44]] bombs
! 100% Engine power
+
| 1 || 2, 4 || 1
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
! [[BRAB-250 (250 kg)|250 kg BRAB-250]] bombs
 +
| 1 || 2, 4 || 1
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! [[FAB-500M-44 (500 kg)|500 kg FAB-500M-44]] bombs
 +
| 1 || 1 || 1
 
|-
 
|-
! Optimal altitude
+
! [[BRAB-500 (500 kg)|500 kg BRAB-500]] bombs
! 100% Engine power
+
| 1 || 1 || 1
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! [[FAB-1000M-44 (1,000 kg)|1,000 kg FAB-1000M-44]] bombs
 +
| 1 || 1 || 1
 
|-
 
|-
! colspan="3" | Setting 3
+
! [[BRAB-1000 (1,000 kg)|1,000 kg BRAB-1000]] bombs
 +
| 1 || 1 || 1
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
=== Survivability and armour ===
+
{{Navigation-Start|Default weapon presets}}
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Navigation-First-Simple-Line}}
* No armour plating
+
* Without load
* No armour glazing
+
* 9 x 100 kg FAB-100M-43 bombs (900 kg total)
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
+
* 4 x 250 kg FAB-250M-44 bombs (1,000 kg total)
* More fuel tanks located in wings near the fuselage
+
* 6 x 250 kg FAB-250M-44 bombs (1,500 kg total)
 +
* 6 x 250 kg BRAB-250 bombs (1,500 kg total)
 +
* 1 x 500 kg FAB-500M-44 bomb (500 kg total)
 +
* 2 x 500 kg FAB-500M-44 bombs (1,000 kg total)
 +
* 3 x 500 kg FAB-500M-44 bombs (1,500 kg total)
 +
* 3 x 500 kg BRAB-500 bombs (1,500 kg total)
 +
* 1 x 1,000 kg FAB-1000M-44 bomb (1,000 kg total)
 +
* 2 x 1,000 kg FAB-1000M-44 bombs (2,000 kg total)
 +
* 3 x 1,000 kg FAB-1000M-44 bombs (3,000 kg total)
 +
* 3 x 1,000 kg BRAB-1000 bombs (3,000 kg total)
 +
{{Navigation-End}}
 +
 
 +
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Berezin UB (12.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
 +
* 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
 +
* 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
Once spawned (~3,500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
 +
 
 +
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. Remember to open the bomb bay doors before attempting to drop the bombs. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
  
== Armaments ==
+
'''Specific enemies worth noting'''
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
{{main|MAC 1934 (7.5 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
* [[Spitfire F Mk 24]], [[Fw 190 D-13]], [[F8F-1B]], etc. - Late War piston-fighters are constant opponents at the battle rating, so they should never be ignored. If possible, run back to base and don't commit to a head-on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* [[Kugelblitz]], [[Crusader AA Mk II]], etc. - Player-controlled SPAAs are the bane of bombers (especially medium-sized ones such as the Tu-2S-44). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
-->
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wings Repair
 
| Engine
 
|
 
|
 
 
|-
 
|-
| IV
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
|  
 
| Engine Injection
 
| Cover
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Fast, for a medium bomber
 +
* High wing rip speed (over 700 km/h)
 +
* Air spawn in RB.
 +
* Very easy to land and take-off
 +
* Decent payload, 500 kg bombs are very useful in tank RB
 +
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
 +
* Twin tail design leaves little restriction on back gunners
 +
* Decently agile for its size
 +
* Guaranteed to put out fires on fuel tanks due to pressurized gas system
 +
* Very efficient in taking out individual ground targets
 +
* Individual bomb drops, very effective in tank battles
 +
* Engines can cool down even with a 100% throttle
 +
* Can pretty much WEP indefinitely
 +
* Great all-round visibility for a bomber/attacker, even has a downward window in the nose, allowing you to scan target area
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Matchmaking pits the Tu-2S against jets and late/post war props
 +
* Only two bombs when stock
 +
* Can extinguish fires but sometimes it will just burn out before the fuel tanks seal in time
 +
* Relatively small defensive armament
 +
* Only one pilot and is not protected by armour from the front
 +
* High stall speed (175 km/h, more of a pain when taking off/landing)
 +
* Although it is fast, everything else is faster
 +
* Performance starts to degrade with altitude
 +
* Low amount of cannon ammo (150 rounds per gun)
 +
* While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
Tupolev Tu-2S Front Line Bomber with M-82FN engines, main post-war series (NATO reporting name: Bat).
 +
 
 +
After World War II combat operations had ceased, production of the Tu-2S continued. During peace time, the military could afford to demand that those defects which they had had to put up with during the war be eliminated. The in-flight view of the pilot and the navigator was still considered unsatisfactory. Although the plane's fire power was considerable, the bomber's defense capability was reduced due to the small angle of fire for its turrets. The bomb release system was unreliable. These and other defects were progressively eliminated on the post-war Tu-2S from one production series to another.
 +
 
 +
Beginning with series 41, a new lower hatch, opening outward, was installed for the radio operator/gunner, and in series 42, the amount of protective armour on the back of the pilot's chair and on the hatches over the cannons in the wings was increased. A second landing headlight was added to all production planes. Beginning with series 44, the gunner's in-flight view was improved when three small round blisters on each side were replaced with one large one. Removal of the wooden structural parts from the airframe began; specifically, the tail cone was once again constructed of metal. The designers widened the pilot and the navigator's cockpit canopy and equipped it with convex side blisters. Extendable footrests were added, facilitating access to the pilot's and navigator's stations.
 +
 
 +
One important novelty was the replacement of the defensive weapons with models featuring an increased sighting angle. The BUSh-1 blister mount was replaced with the VUS-1, the LU-UBT hatch mount with the LU-68, and the VUB-2M upper defensive turret with the VUB-68.
 +
 
 +
Series 51 featured new main landing gear wheels with an increased carrying capacity but a smaller size. At the same time, a new tail wheel with a reinforced fork was implemented. The bay of the new tail skid had to be expanded so that the modified wheel could be retracted into the fuselage. A grooved strip was laid along the starboard wing of the plane so that the crew's footing would not slip on the wing's smooth metal surface. In addition, a new RSI-6 command radio set was installed in the pilot's cockpit.
 +
 
 +
Beginning in series 52, the designers abandoned the wooden wing tips, the last leftover from the wartime economy. Now every Tu-2S was produced with a completely metal airframe. More sophisticated equipment called for increased power from the aircraft's electrical system, so two more powerful GSK-1500 generators were installed.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=tu-2_postwar Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|gxIVvUZGptw|'''The Shooting Range #51''' - ''Pages of History'' section at 07:12 discusses the Tu-2.}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Aircraft of comparable role, configuration and era
 +
* [[Pe-2 (Family)]]
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Tupolev}}
 
{{USSR bombers}}
 
{{USSR bombers}}

Latest revision as of 10:42, 4 November 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Soviet bomber Tu-2S-44. For other versions, see Tu-2 (Family).
Tu-2S-44
tu-2_postwar.png
GarageImage Tu-2S-44.jpg
Tu-2S-44
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The Tu-2S-44 is a rank IV Soviet bomber with a battle rating of 6.0 (AB/SB) and 5.3 (RB). It was introduced in Update 1.29.

General info

Flight performance

Max speed
at 7 300 m547 km/h
Turn time30 s
Max altitude9 500 m
Engine2 х Shvetsov M-82FN
Type
Cooling systemAir
Take-off weight13 t
Characteristics Max Speed
(km/h at 7,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 522 504 9500 32.0 32.7 4.3 4.3 326
Upgraded 574 547 29.8 30.8 13.2 8.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
900 390 437 380 310 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 440 > 302

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear390 km/h
  • 15 mm Steel - Pilot's seat
  • 15 mm Steel - Between pilot and front dorsal gunner
  • 6 mm Steel - On the front dorsal gunner's left hand side
  • 15 mm Steel - In front of the front dorsal gunner
  • 8 mm Steel - In front of the front dorsal gunner
  • 12 mm Steel - In front of the rear dorsal gunner
  • 15 mm Steel - In front of the rear dorsal gunner
  • 8 mm Steel - Below the ventral gunner
  • 12 mm Steel - In the tail
  • Self-sealing fuel tanks (5 in each wing, 2 in the fuselage)

Modifications and economy

Repair costBasic → Reference
AB2 917 → 3 713 Sl icon.png
RB8 331 → 10 605 Sl icon.png
SB16 291 → 20 738 Sl icon.png
Total cost of modifications52 800 Rp icon.png
91 000 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 210 / 550 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
220 Ge icon.png
Mods radiator.png
Radiator
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
220 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
185 Ge icon.png
Mods compressor.png
Compressor
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
185 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
270 Ge icon.png
Mods new engine.png
Engine
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
270 Ge icon.png
Mods armor cover.png
Cover
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
350 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
350 Ge icon.png
Mods ammo.png
ub_turret_belt_pack
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
220 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ub_turret_new_gun
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
185 Ge icon.png
Mods pilon bomb.png
DER-19PK
Research:
3 000 Rp icon.png
Cost:
5 200 Sl icon.png
185 Ge icon.png
Mods ammo.png
shvak_belt_pack
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shvak_new_gun
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
350 Ge icon.png

Armaments

Offensive armament

Main article: ShVAK (20 mm)

The Tu-2S-44 is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)

Suspended armament

The Tu-2S-44 can be outfitted with the following ordnance:

1 2 3
Hardpoints Tu-2.png
100 kg FAB-100M-43 bombs 9
250 kg FAB-250M-44 bombs 1 2, 4 1
250 kg BRAB-250 bombs 1 2, 4 1
500 kg FAB-500M-44 bombs 1 1 1
500 kg BRAB-500 bombs 1 1 1
1,000 kg FAB-1000M-44 bombs 1 1 1
1,000 kg BRAB-1000 bombs 1 1 1
Default weapon presets
  • Without load
  • 9 x 100 kg FAB-100M-43 bombs (900 kg total)
  • 4 x 250 kg FAB-250M-44 bombs (1,000 kg total)
  • 6 x 250 kg FAB-250M-44 bombs (1,500 kg total)
  • 6 x 250 kg BRAB-250 bombs (1,500 kg total)
  • 1 x 500 kg FAB-500M-44 bomb (500 kg total)
  • 2 x 500 kg FAB-500M-44 bombs (1,000 kg total)
  • 3 x 500 kg FAB-500M-44 bombs (1,500 kg total)
  • 3 x 500 kg BRAB-500 bombs (1,500 kg total)
  • 1 x 1,000 kg FAB-1000M-44 bomb (1,000 kg total)
  • 2 x 1,000 kg FAB-1000M-44 bombs (2,000 kg total)
  • 3 x 1,000 kg FAB-1000M-44 bombs (3,000 kg total)
  • 3 x 1,000 kg BRAB-1000 bombs (3,000 kg total)

Defensive armament

Main article: Berezin UB (12.7 mm)

The Tu-2S-44 is defended by:

  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)

Usage in battles

Once spawned (~3,500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.

When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. Remember to open the bomb bay doors before attempting to drop the bombs. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!

Specific enemies worth noting

  • Spitfire F Mk 24, Fw 190 D-13, F8F-1B, etc. - Late War piston-fighters are constant opponents at the battle rating, so they should never be ignored. If possible, run back to base and don't commit to a head-on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
  • Kugelblitz, Crusader AA Mk II, etc. - Player-controlled SPAAs are the bane of bombers (especially medium-sized ones such as the Tu-2S-44). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast, for a medium bomber
  • High wing rip speed (over 700 km/h)
  • Air spawn in RB.
  • Very easy to land and take-off
  • Decent payload, 500 kg bombs are very useful in tank RB
  • Forward-firing ShVAK cannons, can be useful in a head-on engagement
  • Twin tail design leaves little restriction on back gunners
  • Decently agile for its size
  • Guaranteed to put out fires on fuel tanks due to pressurized gas system
  • Very efficient in taking out individual ground targets
  • Individual bomb drops, very effective in tank battles
  • Engines can cool down even with a 100% throttle
  • Can pretty much WEP indefinitely
  • Great all-round visibility for a bomber/attacker, even has a downward window in the nose, allowing you to scan target area

Cons:

  • Matchmaking pits the Tu-2S against jets and late/post war props
  • Only two bombs when stock
  • Can extinguish fires but sometimes it will just burn out before the fuel tanks seal in time
  • Relatively small defensive armament
  • Only one pilot and is not protected by armour from the front
  • High stall speed (175 km/h, more of a pain when taking off/landing)
  • Although it is fast, everything else is faster
  • Performance starts to degrade with altitude
  • Low amount of cannon ammo (150 rounds per gun)
  • While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead

History


Archive of the in-game description

Tupolev Tu-2S Front Line Bomber with M-82FN engines, main post-war series (NATO reporting name: Bat).

After World War II combat operations had ceased, production of the Tu-2S continued. During peace time, the military could afford to demand that those defects which they had had to put up with during the war be eliminated. The in-flight view of the pilot and the navigator was still considered unsatisfactory. Although the plane's fire power was considerable, the bomber's defense capability was reduced due to the small angle of fire for its turrets. The bomb release system was unreliable. These and other defects were progressively eliminated on the post-war Tu-2S from one production series to another.

Beginning with series 41, a new lower hatch, opening outward, was installed for the radio operator/gunner, and in series 42, the amount of protective armour on the back of the pilot's chair and on the hatches over the cannons in the wings was increased. A second landing headlight was added to all production planes. Beginning with series 44, the gunner's in-flight view was improved when three small round blisters on each side were replaced with one large one. Removal of the wooden structural parts from the airframe began; specifically, the tail cone was once again constructed of metal. The designers widened the pilot and the navigator's cockpit canopy and equipped it with convex side blisters. Extendable footrests were added, facilitating access to the pilot's and navigator's stations.

One important novelty was the replacement of the defensive weapons with models featuring an increased sighting angle. The BUSh-1 blister mount was replaced with the VUS-1, the LU-UBT hatch mount with the LU-68, and the VUB-2M upper defensive turret with the VUB-68.

Series 51 featured new main landing gear wheels with an increased carrying capacity but a smaller size. At the same time, a new tail wheel with a reinforced fork was implemented. The bay of the new tail skid had to be expanded so that the modified wheel could be retracted into the fuselage. A grooved strip was laid along the starboard wing of the plane so that the crew's footing would not slip on the wing's smooth metal surface. In addition, a new RSI-6 command radio set was installed in the pilot's cockpit.

Beginning in series 52, the designers abandoned the wooden wing tips, the last leftover from the wartime economy. Now every Tu-2S was produced with a completely metal airframe. More sophisticated equipment called for increased power from the aircraft's electrical system, so two more powerful GSK-1500 generators were installed.


Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
Po  Po-2 · Po-2M
Other  MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30