Difference between revisions of "Panther II"

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|-
 
|-
 
|Hull
 
|Hull
|100mm(55-56°) F''ront plate''
+
|100 mm(55-56°) F''ront plate''
60mm(50°) L''ower glacis''
+
60 mm(50°) L''ower glacis''
|60mm(30°) ''Top''
+
|60 mm(30°) ''Top''
60mm(0°) ''Bottom''
+
60 mm(0°) ''Bottom''
|40mm(29-33°)
+
|40 mm(29-33°)
|30mm
+
|30 mm
 
|-
 
|-
 
|Turret
 
|Turret
|120mm(20-21°)''Turret front''
+
|120 mm(20-21°)''Turret front''
300mm ''Gun Mantlet''
+
300 mm ''Gun Mantlet''
|60mm(25)
+
|60 mm(25)
|60mm(25°)
+
|60 mm(25°)
|30mm
+
|30 mm
 
|-
 
|-
 
!Armour
 
!Armour
Line 52: Line 52:
 
|-
 
|-
 
|Cupola
 
|Cupola
|100mm
+
|100 mm
|30mm
+
|30 mm
 
|
 
|
 
|
 
|
 
|}
 
|}
  
* Part of the hull's sides are added with 5mm plating as additional protection against explosive warhead
+
* Part of the hull's sides are added with 5 mm plating as additional protection against explosive warhead
* Tracks are 20mm thick
+
* Tracks are 20 mm thick
* Each wheel is 20mm thick
+
* Each wheel is 20 mm thick
* Part of the hull is covered by tracks, adding additional 20mm of armour
+
* Part of the hull is covered by tracks, adding additional 20 mm of armour
* Gun barrel is 20mm thick
+
* Gun barrel is 20 mm thick
  
The armour on this variant is the same as one the armour on the [[Panther F]]. Although sufficient to protect you from most small-calibre guns, it won't when facing higher calibre guns such as the [[M3 (90 mm)]], [[D-25T (122 mm)]] and [[Ordnance QF 20-pounder Mk.I (84 mm)]] that it will likely meet at its rank. The best tactic to survive is to not get hit by an enemy attacker, as the crew is quite cramped and will typically be disabled with one well-placed shot.
+
The armour on this variant is the same as one the armour on the [[Panther F]]. Although sufficient to protect against most small-calibre guns, it won't hold up when facing higher calibre guns such as the [[M3 (90 mm)]], [[D-25T (122 mm)]] and [[Ordnance QF 20-pounder Mk.I (84 mm)]] that it will likely meet at its rank. The best tactic to survive is to not get hit by an enemy attacker, as the crew is quite cramped and will typically be disabled with one well-placed shot.
  
 
=== Mobility ===
 
=== Mobility ===
Line 119: Line 119:
 
The Panther II boasts the excellent 88 mm KwK 43 with its notably punchy PzGr 39/43 shell, with a reload speed comparable to that of the [[Tiger II (P)|Tiger II]]. Thus, it represents a threat for every tank on the battlefield, even at long ranges. Its rather poor gun handling, however (7,1°/s turret rotation on a stock tank with a level 1 crew) means close-quarters engagements and particularly urban combat should be avoided if possible. This can be somewhat remedied by its ability to neutral steer to acquire a firing solution faster. The optimal ammo loadout is 15 rounds, since it eliminates the ammo racks at the sides of the hull, while still providing a decent quantity of ammunition. It is not recommended to load anything other than PzGr 39/43 shells since it can readily hull break most opponents that have such a feature and it provides consistent ballistic characteristics, while still maintaining a fairly good penetration against sloped armour.
 
The Panther II boasts the excellent 88 mm KwK 43 with its notably punchy PzGr 39/43 shell, with a reload speed comparable to that of the [[Tiger II (P)|Tiger II]]. Thus, it represents a threat for every tank on the battlefield, even at long ranges. Its rather poor gun handling, however (7,1°/s turret rotation on a stock tank with a level 1 crew) means close-quarters engagements and particularly urban combat should be avoided if possible. This can be somewhat remedied by its ability to neutral steer to acquire a firing solution faster. The optimal ammo loadout is 15 rounds, since it eliminates the ammo racks at the sides of the hull, while still providing a decent quantity of ammunition. It is not recommended to load anything other than PzGr 39/43 shells since it can readily hull break most opponents that have such a feature and it provides consistent ballistic characteristics, while still maintaining a fairly good penetration against sloped armour.
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center"
! colspan="5" |Ammo Characteristics
+
|-
 +
! colspan="6" | [[KwK 43 (88 mm)|88 mm KwK 43]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 50 || -8°/+15° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 11.4 || 15.73 || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 7.1 || 8.39 || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 11.05 || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181
 +
|-
 +
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185
 +
|-
 +
| HlGr 39  || HEAT || 110 || 110 || 110 || 110 || 110 || 110
 +
|-
 +
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
|Ammunition
+
! 0%
|Ammunition Type
+
! 50%
|Muzzle Velocity (m/s)
+
! 100%
|Penetration
 
(@100 m, 0° AoA)
 
|Explosive Filler
 
(TNT Equivalent)
 
 
|-
 
|-
|PzGr 39/43
+
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14 || 108.8 || +4° || 48° || 63° || 71°
|APCBC
 
|1000
 
|234 mm
 
|108,8 g
 
 
|-
 
|-
|PzGr 40/43
+
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
|APCR
+
|-
|1130
+
| HlGr 39  || HEAT || 600 || 7.64 || 0.0 || 0.3 || 1,098 || +0° || 62° || 69° || 73°
|273 mm
 
| -
 
 
|-
 
|-
|Hl.Gr 39
+
| Sprgr.43 || HE || 820 || 9.4 || 0.5 || 0.1 || 1,000 || +1.5° || 78° || 80° || 81°
|HEAT
 
|600
 
|110 mm
 
|1,1 kg
 
 
|-
 
|-
|Sprgr. L/4,5
 
|HE
 
|820
 
|11 mm
 
|698 g
 
 
|}
 
|}
  
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{{main|MG 34 (7.92 mm)}}
 
{{main|MG 34 (7.92 mm)}}
  
The Panther II's coaxial 7,92 mm MG 34 is rather anaemic, and thus, not very versatile. It won't pose much of a threat to any vehicle that doesn't have exposed crew members, and it won't do much damage to aircraft. It can, however, be used to highlight enemy vehicles to friendlies, but it comes with the risk of giving away your position.
+
The Panther II's coaxial 7,92 mm MG 34 is rather anaemic, and thus, not very versatile. It won't pose much of a threat to any vehicle that doesn't have exposed crew members, and it won't do much damage to aircraft. It can, however, be used to highlight enemy vehicles to friendlies, but it comes with the risk of alerting enemies of an enemy vehicle.
  
 
==Usage in battles==
 
==Usage in battles==
Line 204: Line 256:
 
* Has neutral steering
 
* Has neutral steering
 
* In RB and SB, the stock camo can hide the tank pretty well
 
* In RB and SB, the stock camo can hide the tank pretty well
* Wiggling the turret can save you, because the conical gun mantlet will bounce most shots
+
* Wiggling the turret can prove useful, because the conical gun mantlet will bounce most shots
  
 
'''Cons:'''
 
'''Cons:'''

Revision as of 21:55, 5 January 2020

Rank 7 USA
F-5C Pack
Panther II
germ_panther_ii.png
Panther II
AB RB SB
7.0 7.0 7.0
Class:
Show in game
This page is about the German medium tank Panther II. For other tanks of the family, see Panther tank (Family). For other uses, see Panther (Disambiguation).

Description

GarageImage Panther II.jpg


The Pz.Kpfw. Panther II is a rank IV German medium tank with a battle rating of 7.0 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41 as a main tree vehicle, however, as of Update 1.91 "Night Vision" it was shifted to become a gift vehicle for players who previously owned it.

General info

Survivability and armour

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front(Slope angle) Sides(Slope angle) Rear(Slope angle) Roof
Hull 100 mm(55-56°) Front plate

60 mm(50°) Lower glacis

60 mm(30°) Top

60 mm(0°) Bottom

40 mm(29-33°) 30 mm
Turret 120 mm(20-21°)Turret front

300 mm Gun Mantlet

60 mm(25) 60 mm(25°) 30 mm
Armour Sides Roof
Cupola 100 mm 30 mm
  • Part of the hull's sides are added with 5 mm plating as additional protection against explosive warhead
  • Tracks are 20 mm thick
  • Each wheel is 20 mm thick
  • Part of the hull is covered by tracks, adding additional 20 mm of armour
  • Gun barrel is 20 mm thick

The armour on this variant is the same as one the armour on the Panther F. Although sufficient to protect against most small-calibre guns, it won't hold up when facing higher calibre guns such as the M3 (90 mm), D-25T (122 mm) and Ordnance QF 20-pounder Mk.I (84 mm) that it will likely meet at its rank. The best tactic to survive is to not get hit by an enemy attacker, as the crew is quite cramped and will typically be disabled with one well-placed shot.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour

weight (tons)

Max speed (km/h)
53.0 N/A 60 (AB)
54 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1395 /
Realistic/Simulator 796 /
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 26.32 /
Realistic/Simulator 15.02 /
As with all panthers, this tank has excellent mobility both on road and off road. One notable difference between this tank and the other panther's is it reverse speed. Comparing to a max 4km/h reverse speed on the rest of Panthers, the Panther II provides a 12km/h reverse speed,which would help a lot in battles.

Armaments

Main armament

Main article: KwK 43 (88 mm)

The Panther II boasts the excellent 88 mm KwK 43 with its notably punchy PzGr 39/43 shell, with a reload speed comparable to that of the Tiger II. Thus, it represents a threat for every tank on the battlefield, even at long ranges. Its rather poor gun handling, however (7,1°/s turret rotation on a stock tank with a level 1 crew) means close-quarters engagements and particularly urban combat should be avoided if possible. This can be somewhat remedied by its ability to neutral steer to acquire a firing solution faster. The optimal ammo loadout is 15 rounds, since it eliminates the ammo racks at the sides of the hull, while still providing a decent quantity of ammunition. It is not recommended to load anything other than PzGr 39/43 shells since it can readily hull break most opponents that have such a feature and it provides consistent ballistic characteristics, while still maintaining a fairly good penetration against sloped armour.

88 mm KwK 43
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
50 -8°/+15° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 11.4 15.73 __.__ __.__ __.__
Realistic 7.1 8.39 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.05 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
PzGr 39/43 APCBC 237 234 222 207 194 181
PzGr 40/43 APCR 279 273 252 227 205 185
HlGr 39 HEAT 110 110 110 110 110 110
Sprgr.43 HE 14 14 14 14 14 14
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr 39/43 APCBC 1,000 10.16 1.2 14 108.8 +4° 48° 63° 71°
PzGr 40/43 APCR 1,130 7.3 N/A N/A N/A +1.5° 66° 70° 72°
HlGr 39 HEAT 600 7.64 0.0 0.3 1,098 +0° 62° 69° 73°
Sprgr.43 HE 820 9.4 0.5 0.1 1,000 +1.5° 78° 80° 81°

Machine guns

Main article: MG 34 (7.92 mm)

The Panther II's coaxial 7,92 mm MG 34 is rather anaemic, and thus, not very versatile. It won't pose much of a threat to any vehicle that doesn't have exposed crew members, and it won't do much damage to aircraft. It can, however, be used to highlight enemy vehicles to friendlies, but it comes with the risk of alerting enemies of an enemy vehicle.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire HLGr 39
III Filters Crew Replenishment Elevation Mechanism Smoke grenade NVD
IV Transmission Engine Artillery Support PzGr 40/43 Rangefinder

Pros and cons

Pros:

  • Gun is powerful against its battle rated opponents
  • Mobility is good
  • Reverse speed is much better (14 km/h) compared to earlier Panthers
  • Upper frontal plate can sometimes bounce shots
  • Has neutral steering
  • In RB and SB, the stock camo can hide the tank pretty well
  • Wiggling the turret can prove useful, because the conical gun mantlet will bounce most shots

Cons:

  • IR gear on the commander's cupola makes it very easy to spot
  • Turret armour is not great, it can be penetrated easily if given the chance
  • Turret crew is cramped, a penetrating shot can disable all of the crewmen
  • Sides are littered with ammo racks, like the early Panthers
  • Transmission is mounted frontally, so it can catch fire easily; on the other hand, it can eat up some shots and spare the crewmen inside
  • Firepower to damage tanks frontally is lacking if up-tiered
  • Turret traverse speed is not very good
  • The scope for driver prevents the gun from aiming down

History

Development

In late 1942, German designers started the development of a more powerful and slightly larger version of Panther mounted on a newly designed chassis. In January of 1943, Adolf Hitler agreed on the development of Panther with increased armour protection especially for the needs of the Eastern Front. This project was designated Panther II and its design was planned along with the development of Tiger II. In February of 1943, it was decided that Panther II, in its design would resemble Tiger II and would have many common components such as tracks, transmission, suspension and road wheels. Both designs had common components in an attempt to standardize the production. Overall dimensions were very similar to those of Panther Ausf. G hull’s design was very similar to that of the late model Panther Ausf G but with many modernizations such as the arrangement of observation equipment and new engine deck. Its armour protection was significantly increased if compared to any other Panther variant produced. Side armour protection was 60 mm thick while frontal armour protection was 100 mm thick. It was planned to arm Panther II with the latest 75 mm KwK 42 L/100 or even 88 mm KwK 43 L/71 (without a muzzle brake) gun mounted in the newly designed narrow turret – Schmalturm (designed by Rheinmetall in 1944 and to be produced by Daimler-Benz).

Panther II's Schmalturm (narrow) turret was slightly different than that of Panther Ausf. F. The turret’s armour protection was significantly increased if compared to any other Panther turret. The front was 120-125 mm, gun mantlet was 150 mm, while sides and rear were 60 mm and the top was 30 mm thick. Schmalturm had special mountings for infra-red device and telescopic range finder. All of those modifications increased Panther II’s weight to 47 tons. Panther II was to be powered by a new Maybach HL234 engine with a total power of 900 hp operated by 8-speed hydraulic transmission. Instead, Maybach HL 230 P 30 engine was mounted and Maybach HL234 was later on due to being completed in August of 1945, for future Panther series. It was believed that Panther II’s performance would be similar to that of Panther Ausf G, while if ever produced Panther II would most likely suffer from the same problems as Tiger II. Simply because of its great weight and high fuel consumption which made it extremely slow. It is also unknown what other modifications would be made if Panther II would be combat tested.

In March of 1943, plans were laid that the production of the first series would start in late 1943 or early 1944 and that by spring of 1944, full-scale production of Panther II would start. On May 20th of 1943, Rheinmetall-Borsig proposed special air-defence turret designed for Panther II, mounted with four 20 mm MG151/20 guns but it never reached prototype stage.

Production and cancellation

In early 1944, MAN (Maschinenfabrik Augsburg-Nuremberg) was allowed to produce two prototypes but was only able to produce one in early 1945, without newly designed Schmalturm turret. On May 4th of 1944, it was realized that German industry was unable to start Panther II’s production and this project was abandoned in favour of further development of Panther based on lessons learned from Panther II. On June 3rd of 1944, all companies which were to produce Panther II were ordered to start the production on the regular Panther tank. The war ended before the Panther II could be used in any meaningful way to the war effort.

Survivor

The Americans captured the Panther II chassis and it was shipped to the states. Sometimes after 1946, a Panther G turret was added onto the chassis while it was at the Aberdeen Proving Grounds. In the 1960s, the Panther II chassis was transferred to the Smithsonian Institute, who proceeded to give the tank to the Patton Museum at Fort Knox in the 1970s. Following the closure of the Patton Museum, the Panther II is currently at the in-construction National Armor and Cavalry Museum at Fort Benning.[1]

The project would go on to be developed into the Panther Ausf. F, which featured the Schmalturm derived from the Panther II.

In-game descripton

"Having adopted the Tiger II tank in the autumn of 1943, the Ministry of Armaments ordered the development of a new Panther II tank, specifying that maximum compatibility between the assembly of the two tanks be maintained. Development of the new tank design was assigned to the company Henschel & Sohn. The new tank was to have thicker armor (100 mm in the front and 60 mm on the sides) and was to be equipped with a Schmalturm turret. The main armament consisted of an 88 mm 8,8 cm KwK 43 L/70 tank gun with a long 70-caliber barrel, the same gun which was installed on the Tiger II(P).

The tank's weight had to be increased to 55 tons or more. The main design problem was the lack of a suitable engine for the heavier vehicle. Several options were developed for installing a MAN/Argus LD 220 750 hp engine or a Maybach HL 234 900 hp engine, using an eight-speed hydromechanical AK 7-200 gearbox, but this work was never completed. The chassis of the new Panther consisted of 7 all-metal rollers on a single torsion bar. The tank's treads were 660 mm wide.

By late 1944, the company had only managed to build one tank hull, which for testing purposes was fitted with a turret from a production Panther Ausf. G. The testing was never completed, and the tank was captured by American troops. This tank's hull is kept in the Patton Museum of Cavalry and Armor in Fort Knox.

It is likely that two Panther II prototypes were built which may have participated in battles at the end of the war. Further work, however, virtually stopped. Project E50 was commissioned to replace both the Panther I and the Panther II."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1

  1. The Armor Journal. "Panther II. NACM, Ft.Benning. TAJ Walkarounds." Panther II. NACM, Ft.Benning. TAJ Walkarounds. Waddling Penguin Publishing, LLC, n.d. Web. 24 Feb. 2017. Website