Difference between revisions of "Object 248"

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|code=ussr_object_248
 
|code=ussr_object_248
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
|market=id50184_object_248_ussr
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' was a proposed modification to the aging [[IS-1]] with the intention of equipping it with a 100 mm gun. There were two distinct versions. The first to arrive was Object 245, armed with a D-10 cannon, followed by {{Specs|name}}, armed with an S-34. They were tested in the second half of 1944. At the beginning, they were considered a failure, as the modifications did not improve the performance of the IS-1 but rather made it even worse. It was discovered that the guns were unstable and could be damaged due to weak gun cradles, and the tank commander could be hit by the breech of the gun while it was rolling back after being fired. These were not fully addressed until the end of the year, when the majority of the design flaws were corrected. Unfortunately, it was considered too late, as both German and Soviet forces had already developed more advanced tanks that outperformed both tanks, and production was promptly cancelled.
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update "Danger Zone"]] as a reward for [[Battle Pass: Season VIII, "Field Testing"]].
 
 
The {{Specs|name}} was introduced during [[Update "Danger Zone"]] as a reward for [[Battle Pass: Season VIII, "Field Testing"]]. It has a powerful 100 mm gun that provides faster reload and more penetration at the expense of explosive mass when compared to the [[IS-2]]'s 122 mm. However, because of the more than halved reload time, it can be more aggressive on the battlefield while still being able to engage enemy tanks at medium to long range, providing more versatile playstyle options.
 
  
 
== General info ==
 
== General info ==
Line 15: Line 12:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
The Object 248 inherits the hull and turret of the [[IS-2 (Family)|IS]]-1/2. At this battle rating, this level of protection is overall very lacklustre, although the all-round armour is very effective against SPAA and low tier vehicles (e.g. [[M42 Duster|M42]], [[Crusader AA Mk II|Crusader AA]]). The hull is the same as early IS-1/2 models instead of the 1944 model, meaning the 120 mm thick upper front plate (driver's port) will easily be penetrated by almost any tank (e.g. [[Panther G]], [[Jagdpanther]], [[M26 (Family)|M26]], etc.). Same applies for the large, poorly angled 100 mm lower plate. The only places that can resist some shots are the upper glacis and the rounded "shoulders" which are all very well angled. Note that the curved "shoulders" will become unangled when angling the hull, creating another weak spot, so the player must balance the angling very well. The side thickness of the hull ranges from 100-90 mm, which is thick enough for some angling tactics against kinetic shells. Even when not angling, hits on the hull side might get absorbed by the track or the gap between the hull's upper edge and the turret's lower edge. However HEAT shells (e.g. [[Type 60 SPRG (C)|Type 60]], [[M41 Walker Bulldog (Family)|M41]]) will still easily penetrate the Object 248. The rear hull's 60 mm thickness and angling is not enough for it to resist any common guns, however the engine behind it can absorb most if not all penetrations.
+
The Object 248 inherits the hull and turret of the [[IS-2 (Family)|IS]]-1/2. At this battle rating, this level of protection is overall very lacklusture, although the all-round armour is very effective against SPAA and low tier vehicles (eg. [[M42 Duster|M42]], [[Crusader AA Mk II|Crusader AA]]). The hull is the same as early IS-1/2 models instead of the 1944 model, meaning the 120mm thick upper front plate (driver's port) will easily be penetrated by almost any tank (eg. [[Panther G]], [[Jagdpanther]], [[M26 (Family)|M26]], etc). Same applies for the large poorly angled 100mm lower plate. The only places that can resist some shots are the upper glacis and the rounded "shoulders" which are all very well angled. Note that the curved "shoulders" will become unangled when angling the hull, creating another weakspot, so the player must balance the angling very well. The side thickness of the hull ranges from 100-90mm, which is thick enough for some angling tactics against kenetic shells. Even when not angling, hits on the hull side might get absorbed by the track or the gap between the hull's upper edge and the turret's lower edge. However HEAT shells (eg. [[Type 60 SPRG (C)|Type 60]], [[M41 (Family)|M41]]) will still easily penetrate the Object 248. The rear hull's 60mm thickness and angling is not enough for it to resist any common guns, however the engine behind it can absorb most if not all penetrations.  
  
The turret is also poorly armoured. It has an all-round thickness of 100 mm which may help to bounce some shots with luck. The frontal turret is covered by a large curved gun mantlet which might absorb some shells if they come in contact with the barrel, but that's about it. Well-aimed shots will easily go through the flat parts of the frontal turret or the tall commander's cupola.
+
The turret is also poorly armoured. It has an all-round thickness of 100mm which may help to bounce some shots with luck. The frontal turret is covered by a large curved gun mantlet which might absorb some shells if they come in contact with the barrel, but that's about it. Well-aimed shots will easily go through the flat parts of the frontal turret or the tall commander's copula.  
  
The post-penetration survivability is also unsatisfactory, given the cramped design style of Soviet tanks. Frontal penetrations of AP shells through the lower front plate, driver's port, or the turret will usually be a guaranteed death as the closely packed crew of 4 are easily affected by explosion or shrapnel. Penetrations from HEAT are usually not as deadly though can still do critical damage. Side penetrations can very much result the same. Rear penetrations on the hull, as mentioned above, are likely to get blocked by the engine, thus a tactic is to drive the tank backwards and use the engine and radiators as extra armour, at the cost of constantly getting set aflame.
+
The post-penetration survivability is also unsatisfactory, given the cramped design style of Soviet tanks. Frontal penetrations of AP shells through the lower front plate, driver's port, or the turret will usually be a guaranteed death as the closedly packed crew of 4 are easily affected by explosion or shrapnel. Penetrations from HEAT are usually not as deadly though can still do critical damage. Side penetrations can very much result the same. Rear penetrations on the hull, as mentioned above, are likely to get blocked by the engine, thus a tactic is to drive the tank backwards and use the engine and radiators as extra armour, at the cost of constantly getting set aflame.  
  
'''Armour type:'''
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
* Cast homogeneous armour (Front and rear hull, Turret, Gun mantlet, Cupola)
+
* Cast homogeneous armour (Turret, Transmission area) -->
* Rolled homogeneous armour (hull sides and roof, Turret roof, Hatches)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 31: Line 28:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 120 mm (27-34°) ''Driver viewport'' <br> 60 mm (77°) ''Upper glacis'' <br> 100 mm (28-36°) ''Lower glacis'' || 90 - 100 mm (9-25°) ''Top'' <br> 90 mm ''Bottom'' || 60 mm (49-50°) ''Top'' <br> 60 mm (38°) ''Bottom'' || 30 mm ''Hull'' <br> 10 mm ''Engine Compartment'' <br> 60 mm (77°) ''Front hull''
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 
|-
 
|-
| Turret || 100 mm (7-72°) ''Turret front'' <br> 100 mm (4-80°) ''Gun mantlet'' || 100 mm (4-32°) || 100 mm (23-43°) || 30 mm <br> 30 mm ''Turret Hatches''
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 
|-
 
|-
| Cupola || 90 mm (3-58°) || 90 mm (10-58°) || 90 mm (1-58°) || 90 mm
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
  
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 10 mm thick.
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
 
=== Mobility ===
 
=== Mobility ===
Line 46: Line 43:
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=671|rbMinHp=460}}
+
{{tankMobility|abMinHp=671|rbMinHp=460}}The mobility of the Object 248 is satisfactory for a heavy tank. The forward speed on average is about ~35 km/h on paved flat road, and ~20 km/h cross country, which allows it to keep up with similar teammates like [[IS-2]] and [[Tiger H1]]. The acceleration on all terrains is not exactly agile. The hull traverse is very slow, and becomes more sluggish when driving on loose surfaces like mud or snow, so a short forward/backward motion is needed to turn the hull faster. The reverse speed of -14 km/h is a great advantage, as it enables the Object 248 to quickly go back to cover if needed, as well as to use the backward-driving tactic above.  
 
 
The mobility of the Object 248 is satisfactory for a heavy tank. The forward speed on average is about ~35 km/h on paved flat road, and ~20 km/h cross-country, which allows it to keep up with similar teammates like [[IS-2]] and [[Tiger H1]]. The acceleration on all terrains is not exactly agile as a result of the rather underpowered 520 hp engine driving a 46 ton body (the power-to-weight ratio is just over 11 hp/t - quite low). The hull traverse is very slow, and becomes more sluggish when driving on loose surfaces like mud or snow, so a short forward/backward motion is needed to turn the hull faster. The reverse speed of -14 km/h is a great advantage, as it enables the Object 248 to quickly go back to cover if needed, as well as to use the backward-driving tactic above.
 
  
Keep your situational awareness high, since the Object 248's poor agility does not let you respond to more agile flankers (e.g. [[M18 Hellcat (Family)|M18]], [[T-34-85 Gai|T-34-85]], [[Panzer V Panther (Family)|Panther]]) quickly.
+
Keep your situational awareness high, since the Object 248's poor agility does not let you respond to more agile flankers (eg. [[M18 Hellcat (Family)|M18]], [[T-34-85 Gai|T-34-85]], [[Panzer V Panther (Family)|Panther]]) quickly.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 61: Line 56:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|S-34 (100 mm)}}
 
{{main|S-34 (100 mm)}}
 
IS-2 players would become best friends with the Object 248's main gun very fast, since it gets rid of the long reload while keeping the excellent one-shot capability. This 100 mm S-34 cannon has a quick reload time of around 10 seconds which is generally fast enough for most situations. The reduced calibre also increases the ammunition capacity to 31 rounds at most, allowing the player to significantly lengthen their battle time without resupplying ammo. The BR-412B APHEBC shell is extremely powerful, with ~210 mm penetration at around 400 m, and 184 mm at 1,000 m. This level of penetration is adequate to frontally crack even the hardest nuts at its battle rating, such as [[Ferdinand]], [[Jagdpanther]], [[Ho-Ri Production|Ho-Ri]], [[M26 (Family)|M26]], etc. More commonly seen and less armoured tanks like [[Panzer V Panther (Family)|Panthers]], [[M4 Sherman (Family)|M4 Shermans]], [[Centurion (Family)|Centurions]], etc., are of course even easier to deal with. Upon penetration, the shell's 100 g explosive filler will effortlessly knock out most if not all crew inside the target tank. However, one slight downside of it is the reduced explosive mass comparing to the 122 mm BR-471B's 246 g of explosives, meaning when shooting spacious vehicles like Jagdtiger, you should attempt to target the centre mass of the crew so the shell explodes as closely to their middle as possible, to guarantee a one-shot kill. The shell also has a slightly higher velocity and flatter trajectory, making it easier to land shots at distant and/or moving targets.
 
 
The main gun aside, other aspects of the Object 248 don't quite complement the firepower, rather they are drawbacks. Firstly, the familiar awful gun depression of -3° which completely hinders the Object 248's capacity to fight on uneven surfaces. Even a small bulge on the ground would obstruct the gun from aiming down, so the player is left with fewer spots in all maps to unleash their firepower. The turret rotates quite slowly too, at around 10°/s, which is inadequate to quickly change a target. This can be fatal when the Object 248 is being flanked. Lastly, the poor gunsight zoom of 3.5x at max limits the tank from ranged engagements, as it is hard to see a target with low zoom.
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 83: Line 74:
  
 
==== Ammunition ====
 
==== Ammunition ====
{{:S-34 (100 mm)/Ammunition|BR-412B, OF-412, 3D3}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-412B || APHEBC || 218 || 215 || 201 || 184 || 169 || 155
 +
|-
 +
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19 || 100.1 || 48° || 63° || 71°
 +
|-
 +
| OF-412 || HE || 900 || 15.6 || 0 || 0.1 || 1,460 || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive mass<br>(TNT equivalent) (g)
 +
|-
 +
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 50
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 120: Line 157:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Object 248 is armed with a 100 mm S-34 cannon which offers the ability to compete against higher BR vehicles than the IS-2 series, thanks to the higher penetration and faster reload speed the gun offers the tank can perform very well when played smart and careful.
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
The Object 248 should be treated as a medium tank as it has relatively little armour for a heavy tank for its BR. Play it as a medium tank (T-34 and T-44) and refrain from engaging head-on with enemies, instead flank the enemy from the sides or attack from cover. The tank is perfectly capable of this and can be very lethal when used in this way. But play carefully as a single hit could be enough to take you down due to poor armour.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 11:16, 26 September 2022

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Object 248
ussr_object_248.png
GarageImage Object 248.jpg
ArtImage Object 248.png
Object 248
AB RB SB
6.7 6.7 6.7
Show in game

Description

The Object 248 is a premium gift rank IV Soviet heavy tank with a battle rating of 6.7 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for Battle Pass: Season VIII, "Field Testing".

General info

Survivability and armour

Armourfront / side / back
Hull100 / 90 / 60
Turret100 / 100 / 100
Crew4 people
Visibility102 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

The Object 248 inherits the hull and turret of the IS-1/2. At this battle rating, this level of protection is overall very lacklusture, although the all-round armour is very effective against SPAA and low tier vehicles (eg. M42, Crusader AA). The hull is the same as early IS-1/2 models instead of the 1944 model, meaning the 120mm thick upper front plate (driver's port) will easily be penetrated by almost any tank (eg. Panther G, Jagdpanther, M26, etc). Same applies for the large poorly angled 100mm lower plate. The only places that can resist some shots are the upper glacis and the rounded "shoulders" which are all very well angled. Note that the curved "shoulders" will become unangled when angling the hull, creating another weakspot, so the player must balance the angling very well. The side thickness of the hull ranges from 100-90mm, which is thick enough for some angling tactics against kenetic shells. Even when not angling, hits on the hull side might get absorbed by the track or the gap between the hull's upper edge and the turret's lower edge. However HEAT shells (eg. Type 60, M41) will still easily penetrate the Object 248. The rear hull's 60mm thickness and angling is not enough for it to resist any common guns, however the engine behind it can absorb most if not all penetrations.

The turret is also poorly armoured. It has an all-round thickness of 100mm which may help to bounce some shots with luck. The frontal turret is covered by a large curved gun mantlet which might absorb some shells if they come in contact with the barrel, but that's about it. Well-aimed shots will easily go through the flat parts of the frontal turret or the tall commander's copula.

The post-penetration survivability is also unsatisfactory, given the cramped design style of Soviet tanks. Frontal penetrations of AP shells through the lower front plate, driver's port, or the turret will usually be a guaranteed death as the closedly packed crew of 4 are easily affected by explosion or shrapnel. Penetrations from HEAT are usually not as deadly though can still do critical damage. Side penetrations can very much result the same. Rear penetrations on the hull, as mentioned above, are likely to get blocked by the engine, thus a tactic is to drive the tank backwards and use the engine and radiators as extra armour, at the cost of constantly getting set aflame.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB38 / 15 km/h
RB and SB36 / 14 km/h
Number of gears8 forward
2 back
Weight46.5 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB21.3 hp/t
RB and SB11.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 38 15 46.5 671 992 14.43 21.33
Realistic 36 14 460 520 9.89 11.18
The mobility of the Object 248 is satisfactory for a heavy tank. The forward speed on average is about ~35 km/h on paved flat road, and ~20 km/h cross country, which allows it to keep up with similar teammates like IS-2 and Tiger H1. The acceleration on all terrains is not exactly agile. The hull traverse is very slow, and becomes more sluggish when driving on loose surfaces like mud or snow, so a short forward/backward motion is needed to turn the hull faster. The reverse speed of -14 km/h is a great advantage, as it enables the Object 248 to quickly go back to cover if needed, as well as to use the backward-driving tactic above.

Keep your situational awareness high, since the Object 248's poor agility does not let you respond to more agile flankers (eg. M18, T-34-85, Panther) quickly.

Modifications and economy

Repair cost
AB3 282 Sl icon.png
RB3 401 Sl icon.png
SB4 645 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces890 Ge icon.png
Research Aces1 180 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 140 / 200 / 220 % Sl icon.png
Talisman.png 2 × 184 / 184 / 184 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
100mm_ussr_Smoke_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism

Armaments

Main armament

100 mm S-34 cannon
Ammunition31 rounds
First-order9 rounds
Reloadbasic crew → aces
11.1 → 8.5 s
Vertical guidance-3° / 18°
Main article: S-34 (100 mm)
100 mm S-34 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 31 -3°/+18° ±180° N/A 11.3 15.7 19.0 21.1 22.4 11.05 9.78 9.01 8.50
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412B APHEBC 218 215 201 184 169 155
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-412B APHEBC 895 15.9 1.2 19 100.1 48° 63° 71°
OF-412 HE 900 15.6 0 0.1 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
31 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 331 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,331 (63) 600 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Rounded frontal hull and turret can sometimes bounce shells
  • All-round protection, very useful against SPAA like Ostwind II
  • Relatively low and small for a heavy tank
  • Fast reverse speed of -16 km/h allows it to pull back into safety quickly
  • The 100 mm cannon has lethal penetration & damage: it can frontally penetrate & knock out hard targets like M4A3E2, Jagdpanther, Tiger II, etc.
  • The 100 mm cannon has a rapid reload (~10 seconds), boosting its firepower exponentially
  • Adequate acceleration & speed on paved road, can keep up with some medium tanks (e.g. Panther) to provide much-needed heavy fire

Cons:

  • Weak frontal armour: lower front plate and gun mantlet can be easily penetrated by common foes like M4A3 (76), Chi-Ri, Tiger II, etc.
  • Closely sat crew of 4 are very likely to be taken out with a single shot
  • Sluggish acceleration in loose muddy terrain, heavily reducing mobility
  • Poor gun depression (-3°), limiting its capacity in mountaineous terrains
  • Turret rotation of ~10°/s is quite slow, can be fatal when reacting to flankers like M18 and M41

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development

External links


USSR heavy tanks
KV-1  KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S
KV-2  KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)
Other KVs  KV-85 · KV-122 · KV-220
IS-1/2  IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248
Other IS tanks  IS-3 · IS-4M · IS-6 · IS-7
T-10  T-10A · T-10M
Multi-turreted  T-35 · SMK
Other  Object 279
Lend-Lease  ▂MK-II "Matilda"

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37