SPz 12-3 LGS

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SPz 12-3 LGS
germ_spz_12_3.png
GarageImage SPz 12-3 LGS.jpg
SPz 12-3 LGS
AB RB SB
6.7 6.7 6.7
Show in game
MARKET

Description

The Schützenpanzer 12-3 mit Leichtgeschütz is a premium gift rank IV German light tank with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update "La Royale" as a reward for Battle Pass: Season XII, "Armour Breaking Ambusher".

The SPz 12-3 LGS is a German infantry fighting vehicle, which is known to be the world's first mass-produced IFV.

Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, the SPz 12-3 LGS can tackle light vehicles and heavier vehicles with great efficiency.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 15 / 20
Turret30 / 15 / 15
Crew5 people
Visibility84 %

The protection of the SPz 12-3 is poor, even for that of a light tank. The armour is scarcely sufficient to defend itself against heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without detonating.

The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the nose of the vehicle near the turret and the other two being fairly separated from the pack. This can allow for players in this vehicle to take a hit and survive, with crew often able to simply change positions, provided the vehicle does not explode from its ammo storage being essentially all over the vehicle.

The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind appropriately sized obstacles with no risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.

Armour type:

  • Rolled homogeneous armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (55°) Upper glacis
20 mm (45°) Lower glacis
15 mm (34°) Top
15 mmBottom
20 mm (55°) Upper glacis
20 mm (45°) Lower glacis
30 mm (35°) Front glacis
10 mm Crew and engine compartments
20 mm (35°) Rear glacis
Turret 30 mm (55°) Turret front
30 mm (cylindrical) Gun mantlet
15 mm (14-17°) 15 mm (14-15°) 30 mm (35°) Turret front
10 mm (6°) Turret rear)

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.
  • Belly armour is 11 mm thick.
  • Track undersides are 10 mm thick.

Mobility

Speedforward / back
AB62 / 15 km/h
RB and SB56 / 13 km/h
Number of gears6 forward
2 back
Weight16.0 t
Engine power
AB420 hp
RB and SB220 hp
Power-to-weight ratio
AB26.3 hp/t
RB and SB13.8 hp/t

The SPz 12-3 LGS is decently mobile with a somewhat average power-to-weight ratio. It is able to get up to 56 km/h forward and 13 km/h backward on road. The maximum speed off-road can average at 40-45 km/h, which is still decently mobile for a light tank. Although not as mobile as other contemporary light tank, this speed still allows you to reach advantageous position quickly on the map.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 15 16 341 420 21.31 26.25
Realistic 56 13 195 220 12.19 13.75

Modifications and economy

Repair cost
AB2 161 Sl icon.png
RB2 638 Sl icon.png
SB3 608 Sl icon.png
Crew training10 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 340 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 160 / 210 % Sl icon.png
Talisman.png 2 × 190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

106 mm Recoilless Rifle M40A1
Ammunition28 rounds
First-order20 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Vertical guidance-6° / 13°
Main article: M40A1 (106 mm)
106 mm M40A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -6°/+13° ±180° - 9.5 __._ __._ __._ __._ 13.00 __.__ __.__ __.__
Realistic 5.9 __._ __._ __._ __._

Ammunition

The SPz 12-3 LGS uses the same recoilless rifle as widely used by multiple NATO countries, Players can utilize either the M344A1 or M361A1 projectiles as their primary ammunition. The M344A1 is a shaped charge ammunition with high penetration. This is sufficient to go through anything it faces at its BR, However the damage can be mediocre as the jet travels in straight line inside the vehicle. On the other hand, the M361A1 is a high-explosive squash head round. The penetration may look disappointing when compared to the M344A1 but the main ability of M361A1 lies with its ability to ignore angled armour. However, when the M361A1 comes into contact with spaced armour, it will do no damage because of the rounds mechanism. Both rounds are chemical energy ammunition with very sensitive fuses, so the rounds can explode early if they come in contact with objects such as fences, bushes or trees. Players should take care when aiming. This also mean ERA will be able to resist it and spaced armour will be able to reduce its effectiveness. However, spaced armour is rare while ERA is not common at this BR. Both rounds also have low muzzle velocity at 503 m/s and 498 m/s. Sniping at long distance can be a problem and should be avoided due to poor muzzle velocity.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M344A1 HEAT 433 433 433 433 433 433
M361A1 HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M344A1 HEAT 503 7.96 0 0.01 1.65 65° 72° 77°
M361A1 HESH 498 7.95 0.1 4 5.04 73° 77° 80°

Ammo racks

Ammo racks of the SPz 12-3 LGS
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
28 25 (+3) 21 (+7) (+27) No

Notes:

  • Shells are modeled individually and disappear from the rack after having been loaded into the breech.
  • Rack 3 is a first stage ammo rack. It totals 20 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.

Additional armament

20 mm MK20-1 cannon
Ammunition600 rounds
Belt capacity120 rounds
Reloadbasic crew → aces
9.1 → 7.0 s
Fire rate900 shots/min
Vertical guidance-6° / 20°
Horizontal guidance-100° / 100°
Main article: MK20-1 (20 mm)
20 mm MK20-1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 600 (120) 900 -6°/+20° ±100° - 29 __._ __._ __._ __._ 9.10 __.__ __.__ __.__
Realistic 18 __._ __._ __._ __._

Ammunition

The SPz 12-3 LGS is also armed with a secondary autocannon with a high fire rate and able to shred light vehicles. The MK20-1 comes with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it contains 3 HVAP rounds for 1 HEI-T round in the belt. While the DM51A1 can be used to destroy extremely light or open-topped vehicles with the HEI-T rounds in the belt. Technically, players are also able to utilize the MK20-1 to shoot at low-flying aircraft, however this should be avoided due to the poor vertical traverse and poor turret rotation speed of the gun.

  • DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T


Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition120 rounds
Belt capacity5 rounds
Reloadbasic crew → aces
3.2 → 2.5 s
Fire rate300 shots/min
Main article: M80 (12.7 mm)

The SPz 12-3 LGS is also equipped with a spotting machine gun attached to the recoilless rifle. It doesn't have much use in an offensive capability.

12.7 mm M80
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 120 (5) 300 - -

Usage in battles

In this vehicle, every other vehicle is a major threat to your existence. Cover, concealment, scouting, and striking first are essential if you want to effectively use this vehicle. Although it may be small and pack a punch like its Italian cousin, the FIAT 6614, you will not be able to speed across the map and take up positions quickly. Lying in wait, traveling beneath cover, and striking from the sides will get you the most success. The recoilless rifle mounted on this vehicle will afford you some amount of leeway in terms of shot placement, but be aware that the drop on projectiles is quite significant, and ranging may be necessary if you are not familiar with the shot arc, even at relatively close ranges.

It is a good idea to familiarize yourself with roof height obstacles and terrain. These will allow you to occupy useful positions to fire from as your weapon sits high above the roof and can expose itself worry-free while the rest of your tank remains protected behind these objects.

Pros and cons

Pros:

  • 106 mm recoilless rifle with rounds that have high penetration, able to go through most vehicles at this BR
  • Decently mobile. You will be able to reach your position within few minutes of the match
  • 20 mm MK20-1 autocannon will shred and destroy lightly-armoured vehicles. The autocannon can also be used to quickly shred cannon, tracks and such
  • The recoilless rifle is lifted high above the vehicle. Combined with the vehicle's small size, it allows the vehicle to utilize position that can cover the entire the vehicle while letting the gun sticking out

Cons:

  • Poor armour, getting hit by chemical energy shells of any type will instantly overpressure your vehicle. It is also extremely vulnerable to aircraft or machine gun fire from the side.
  • The 20 mm MK20-1 cannon has poor turret traverse speed and horizontal traverse, fighting aircraft with it can be difficult.
  • The 106 mm recoilless rifle rounds has a poor muzzle velocity, sniping can be difficult or entirely out of question on some maps
  • The recoilless rifle rounds only has chemical energy shells, fences and trees can trigger the rounds early and ERA/spaced armour can reduce the rounds' effectiveness.

History

Anti-tank modifications on the Swiss-developed HS.30 armoured personnel carriers began to be introduced to the Bundeswehr in 1966. They were built as the long-chassis APC SPz 12-3 (SPz lg) with a roof-mounted rotary mount with an American M40A1 106mm recoilless rifle. This modification was a fighting vehicle with 5 men crew to control both the 20-mm automatic gun and anti-tank rifle. Since 1971, the anti-tank SPz 12-3 vehicles have been gradually withdrawn from the regular formations of the German army and replaced with the Marder infantry fighting vehicles. A small batch of SPz 12-3 was handed over to the Peruvian army, the rest of the vehicles were dismantled, used as targets at training grounds, or placed in museums.

- From Devblog

Media

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