Difference between revisions of "Yak-30"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Yak-30.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''Yak-30''' is a Rank V Soviet jet fighter with a battle rating of 8.0 (AB/RB/SB). It was introduced in [[Update 1.59 "Flaming Arrows"]]. The Yak-30 is the current top-rank Yak fighter aircraft in the USSR tech tree.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]]. The Yak-30 is the current top-rank Yak fighter aircraft in the USSR tech tree.
  
 
Lacking external ordinance, the Yak-30 is purely a fighter/bomber interceptor and excels in such a role.
 
Lacking external ordinance, the Yak-30 is purely a fighter/bomber interceptor and excels in such a role.
  
Many people tend to ignore the Yak-30 for its easier-to-grind contemporary, the [[La-15]]. Those who persist, however, are awarded with a faster and more durable airframe (unlike that of the La-15); however, this comparison isn't entirely fair either. The La-15 is generally much more agile at lower speeds and also carries significantly more cannon ammunition. As such, the preference between the Yak-30 and La-15 will vary depending on play style. Those that want a dependable and speedy fighter should choose the Yak-30; those that want an agile and ammo-friendly fighter should choose the La-15.
+
Many people tend to ignore the Yak-30 for it's easier-to-grind contemporary, the [[La-15]]. Those who persist, however, are awarded a faster and more durable airframe (unlike that of the La-15); however, this comparison isn't entirely fair either. The La-15 is generally much more agile at lower speeds and also carries significantly more cannon ammunition. As such, the preference between the Yak-30 and La-15 will vary depending on play style. Those that want a dependable and speedy fighter should choose the Yak-30; those that want an agile and ammo-friendly fighter should choose the La-15.
  
Unlike previous Yak jets (such as the Yak-23/17/15) the Yak-30 is a conventional swept-wing jet fighter that performs much more akin to the famed Mig-15/17 than its more maneuverable, straight-winged forebears. At 8.0 BR the Yak-30 is an excellent aircraft that can compete with the best other nations have to offer.
+
Unlike previous Yak jets (such as the Yak-23/17/15) the Yak-30 is a conventional swept-wing jet fighter that performs much more akin to the famed Mig-15/17 than its more manoeuvrable, straight-winged forebears. At 8.0 BR the Yak-30 is an excellent aircraft that can compete with the best other nations have to offer.
  
For an 8.0 vehicle the Yak-30 is incredibly fast, capable of over 1000 kph in level flight. Unfortunately, acceleration over 850 kph isn't particularly good and significant energy is lost in any sort of maneuver at those speeds.  
+
For an 8.0 vehicle, the Yak-30 is incredibly fast, capable of over 1,000 kph in level flight. Unfortunately, acceleration over 850 kph isn't particularly good and significant energy is lost in any sort of manoeuvre at those speeds.
  
 
Please note that the Yak-30 starts to compresses significantly at high speeds and cannot effectively make high-speed deflection shots unless the target in question is flying idly and is not spatially aware.
 
Please note that the Yak-30 starts to compresses significantly at high speeds and cannot effectively make high-speed deflection shots unless the target in question is flying idly and is not spatially aware.
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== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - Sea level)
+
! colspan="2" | Max Speed<br>(km/h at 0 m (sea level))
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 1,031 || 1,003 || 15,500 || 20.9 || 22.3 || 43.5 || 41.9 || 475
+
| 981 || 953 || {{Specs|ceiling}} || 21.2 || 22.6 || 31.5 || 29.9 || 520
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - Sea level)
+
! colspan="2" | Max Speed<br>(km/h at 0 m (sea level))
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| ? || ? || 15,500 || ??.? || ??.? || ?.? || ?.? || 475
+
| 1045 || 1026 || {{Specs|ceiling}} || 20.8 || 21.0 || 45.0 || 38.0 || 520
 
|-
 
|-
 
|}
 
|}
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! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || || || || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! -
 
! -
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~?? || ~?
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 660 || < 540 || < 640 || > ???
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
| 0 m || 1530 kgf || N/A
 
|-
 
|-
 
<!--! colspan="3" | Setting 2
 
<!--! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
 
! colspan="3" | Setting 3
 
! colspan="3" | Setting 3
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* No armour plating
 
 
* 64 mm Bulletproof glass in cockpit front.
 
* 64 mm Bulletproof glass in cockpit front.
* Critical components located centrally along the fuselage of aircraft (fuel, pilot, engine, controls)
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|NR-23 (23 mm)}}
 
{{main|NR-23 (23 mm)}}
  
The Yak-30 is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
  
* 3 x 23 mm NR-23 cannon, chin-mounted (75 RPG = 225 total)
+
* 3 x 23 mm NR-23 cannons, chin-mounted (75 rpg = 225 total)
  
The 2 right mounted cannons can be fired independently of the left mounted one, allowing for possible ammo conservation.
+
The two right mounted cannons can be fired independently of the left mounted one, allowing for potential conservation of ammunition.
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
== Usage in battles ==
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
-->
+
If facing 7.0 to 8.0, Boom & Zoom is the tactic that should be employed with the Yak-30; it is key to keep your speed above 750 km/h at all times to give yourself a chance of running away if the engagement you are partaking in turns into the enemies favour. Although the Yak-30 at the specified speed is able to turn with most of its targets, don't depend on turning with your enemy as you may be caught off guard and unable to react if another enemy player enters the engagement. If you encounter an enemy who is on par or faster than your Yak-30, refer to the paragraph below.
  
== Usage in the battles ==
+
If facing 8.0 to 9.0, Energy fighting or (if the engagement calls for it) turn fighting may be employed for the Yak-30; It is absolutely vital to know your enemies strengths and weaknesses. Your best tactic to use is deception; never let the enemy guess where you're going to go next. Keep the Yak-30 in its state of compression for as long as possible; At such high speeds, the Yak-30 is still manoeuvrable enough to out turn most of the jets it will face, causing a chasing enemy to overshoot or in rare cases, rip their wings off. A good tactic for engaging faster jets is to let them get onto your tail before baiting them into a turn. continue the turn until the enemy has lost a reasonably large chunk of energy before zooming away; The Yak-30's acceleration at low to medium speeds is still exceptional and will aid you with opening a gap between the enemy and you for setting up an actual dogfight.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
If facing 7.0 to 8.0, Boom & Zoom is the tactic that should be employed with the Yak-30; it is key to keep your speed above 750 km/h at all times to give yourself a chance of running away if the engagement you are partaking in turns into the enemies favour. Although the Yak-30 at the specified speed is able to turn with most of its targets, don't depend on turning with your enemy as you may be caught off guard and unable to react if another enemy player enters the engagement. If you encounter an enemy who is on par or faster than your Yak-30, refer to the paragraph below.
 
 
 
If facing 8.0 to 9.0, Energy fighting or (if the engagement calls for it) turn fighting may be employed for the Yak-30; It is absolutely vital to know your enemies strengths and weaknesses. Your best tactic to use is deception; never let the enemy guess where you're going to go next. Keep the Yak-30 in its state of compression for as long as possible; At such high speeds the Yak-30 is still maneuverable enough to out turn most of the jets it will face, causing a chasing enemy to over shoot or in rare cases, rip their wings off. A good tactic for engaging faster jets is to let them get onto your tail before baiting them into a turn. continue the turn until the enemy has lost a reasonably large chunk of energy before zooming away; The Yak-30's acceleration at low to medium speeds is still exceptional and will aid you with opening a gap between the enemy and you for setting up an actual dogfight.
 
  
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
[[G.91_R/1|G.91s]], [[Me 163 B|Me 163s]] and [[Me 262 C-2b|Me 262 C-2b]]s are all effective matches for the Yak-30.
 
[[G.91_R/1|G.91s]], [[Me 163 B|Me 163s]] and [[Me 262 C-2b|Me 262 C-2b]]s are all effective matches for the Yak-30.
the G.91s are the most comparable fighter to the yak30, like a MiG-15's F-86 Sabre or a Spitfire's BF-109; facing off against one relies on the skill of the pilot and other external factors such as prior damage or altitude. A Yak-30's strength against a G-91 is its ability to compress and air frame strength (It it possible to make a chasing G-91 rip its wings executing the same maneuver as you at certain speeds. If you end up in a one on one engagement with a G-91, make sure to read your opponent and guess what their next move is going to be. Be patient and wait for your enemy to make a mistake.
+
the G.91s are the most comparable fighter to the yak30, like a MiG-15's F-86 Sabre or a Spitfire's BF-109; facing off against one relies on the skill of the pilot and other external factors such as prior damage or altitude. A Yak-30's strength against a G-91 is its ability to compress and airframe strength (It is possible to make a chasing G-91 rip its wings executing the same manoeuvre as you at certain speeds. If you end up in a one on one engagement with a G-91, make sure to read your opponent and guess what their next move is going to be. Be patient and wait for your enemy to make a mistake.
  
 
====Counter-tactics====
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
Defensive flying is a strong point of the Yak-30 due to its relatively high turn rate at all speeds speeds. It's roll rate although not being good at high speeds, can still be used in conjunction with other control surfaces to throw the enemy off and gain neutral ground. Careful throttle/flap control can always be used to great effect against any higher-energy opponent; however- the Yak-30 is no Yak-23- the Yak-30 will not and cannot accelerate and climb to disengage. Effective teamwork and squads can help eliminate most disadvantages a Yak-30 pilot may experience against any opposing fighter.
+
Defensive flying is a strong point of the Yak-30 due to its relatively high turn rate at all speeds. It's roll rate although not being good at high speeds, can still be used in conjunction with other control surfaces to throw the enemy off and gain neutral ground. Careful throttle/flap control can always be used to great effect against any higher-energy opponent; however- the Yak-30 is no Yak-23- the Yak-30 will not and cannot accelerate and climb to disengage. Effective teamwork and squads can help eliminate most disadvantages a Yak-30 pilot may experience against any opposing fighter.
The Yak-30 does not like damage; a single burst of a .50cal weapon is able to cripple the Yak-30's ability to maneuver and therefore is an easy target.
+
The Yak-30 does not like damage; a single burst of a .50cal weapon is able to cripple the Yak-30's ability to manoeuvre and therefore is an easy target.
 
Although being fast for an 8.0, It's top speed is it's downfall for 9.0 matches and most 9.0 jets will be able to catch the Yak-30.
 
Although being fast for an 8.0, It's top speed is it's downfall for 9.0 matches and most 9.0 jets will be able to catch the Yak-30.
 +
 
===Manual Engine Control===
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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| Fuselage Repair
 
| Fuselage Repair
 
| Compressor
 
| Compressor
|  
+
|
 
| Offensive 23 mm
 
| Offensive 23 mm
 
|-
 
|-
 
| II
 
| II
 
| New Boosters
 
| New Boosters
|  
+
|
 
| Airframe
 
| Airframe
|  
+
|
 
|-
 
|-
 
| III
 
| III
 
| Wing Repair
 
| Wing Repair
|  
+
|
 +
|
 
| New 23 mm Cannons
 
| New 23 mm Cannons
|
 
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
 
| Engine
 
| Engine
 
| Cover
 
| Cover
|  
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Good guns when they work
 
* Good guns when they work
 
* Good energy retention
 
* Good energy retention
* Decent maneuverability
+
* Decent manoeuvrability
 
* Good zoom-climb rate
 
* Good zoom-climb rate
 
* Very difficult to rip, durable airframe
 
* Very difficult to rip, durable airframe
Line 247: Line 241:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 +
The Yak-30 was the unsuccessful rival to the MiG-15. Design of the Yakovlev prototype, to the same specification as the MiG, fell behind its competitor and the Yak did not have its first flight until the MiG had already completed service trials. Its own September 1948 debut indicated it was a strong aircraft with excellent handling and good all-round performance, but it never moved past the prototype stage.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR jet aircrafts}}
+
{{USSR jet aircraft}}

Revision as of 10:16, 18 September 2019

Yak-30
yak-30d.png
AB
RB
SB
General characteristics
Brief
Detailed
8.0/8.3/8.3BR
1 personCrew
3.9 tTake-off weight
8.89 kg/sBurst mass
Flight characteristics
15 500 mCeiling
Klimov RD-500Engine
JetType
airCooling system
Speed of destruction
1081 km/hStructural
350 km/hGear
Offensive armament
2 x 23 mm NR-23 cannonWeapon 1
150 roundsAmmunition
900 shots/minFire rate
Economy
99 000 Rp icon.pngResearch
390 000 Sl icon.pngPurchase
Sl icon.png17 000 / 21 624/10 850 / 13 801/5 120 / 6 512Repair
110 000 Sl icon.pngCrew training
390 000 Sl icon.pngExperts
1 800 Ge icon.pngAces
202 % Rp icon.pngReward for battle
410 % Sl icon.png280 % Sl icon.png130 % Sl icon.png

Description

GarageImage Yak-30.jpg


The Yak-30 is a rank V Russian jet fighter with a battle rating of 8.3 (AB/RB) and 8.0 (SB). It was introduced in Update 1.59 "Flaming Arrows". The Yak-30 is the current top-rank Yak fighter aircraft in the USSR tech tree.

Lacking external ordinance, the Yak-30 is purely a fighter/bomber interceptor and excels in such a role.

Many people tend to ignore the Yak-30 for it's easier-to-grind contemporary, the La-15. Those who persist, however, are awarded a faster and more durable airframe (unlike that of the La-15); however, this comparison isn't entirely fair either. The La-15 is generally much more agile at lower speeds and also carries significantly more cannon ammunition. As such, the preference between the Yak-30 and La-15 will vary depending on play style. Those that want a dependable and speedy fighter should choose the Yak-30; those that want an agile and ammo-friendly fighter should choose the La-15.

Unlike previous Yak jets (such as the Yak-23/17/15) the Yak-30 is a conventional swept-wing jet fighter that performs much more akin to the famed Mig-15/17 than its more manoeuvrable, straight-winged forebears. At 8.0 BR the Yak-30 is an excellent aircraft that can compete with the best other nations have to offer.

For an 8.0 vehicle, the Yak-30 is incredibly fast, capable of over 1,000 kph in level flight. Unfortunately, acceleration over 850 kph isn't particularly good and significant energy is lost in any sort of manoeuvre at those speeds.

Please note that the Yak-30 starts to compresses significantly at high speeds and cannot effectively make high-speed deflection shots unless the target in question is flying idly and is not spatially aware.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 0 m (sea level))
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
981 953 15 500 21.2 22.6 31.5 29.9 520
Upgraded
Max Speed
(km/h at 0 m (sea level))
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1045 1026 15 500 20.8 21.0 45.0 38.0 520

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
520 ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 660 < 540 < 640 > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 1530 kgf N/A

Survivability and armour

  • 64 mm Bulletproof glass in cockpit front.

Armaments

Offensive armament

Main article: NR-23 (23 mm)

The Yak-30 is armed with:

  • 3 x 23 mm NR-23 cannons, chin-mounted (75 rpg = 225 total)

The two right mounted cannons can be fired independently of the left mounted one, allowing for potential conservation of ammunition.

Usage in battles

If facing 7.0 to 8.0, Boom & Zoom is the tactic that should be employed with the Yak-30; it is key to keep your speed above 750 km/h at all times to give yourself a chance of running away if the engagement you are partaking in turns into the enemies favour. Although the Yak-30 at the specified speed is able to turn with most of its targets, don't depend on turning with your enemy as you may be caught off guard and unable to react if another enemy player enters the engagement. If you encounter an enemy who is on par or faster than your Yak-30, refer to the paragraph below.

If facing 8.0 to 9.0, Energy fighting or (if the engagement calls for it) turn fighting may be employed for the Yak-30; It is absolutely vital to know your enemies strengths and weaknesses. Your best tactic to use is deception; never let the enemy guess where you're going to go next. Keep the Yak-30 in its state of compression for as long as possible; At such high speeds, the Yak-30 is still manoeuvrable enough to out turn most of the jets it will face, causing a chasing enemy to overshoot or in rare cases, rip their wings off. A good tactic for engaging faster jets is to let them get onto your tail before baiting them into a turn. continue the turn until the enemy has lost a reasonably large chunk of energy before zooming away; The Yak-30's acceleration at low to medium speeds is still exceptional and will aid you with opening a gap between the enemy and you for setting up an actual dogfight.

Specific enemies worth noting

G.91s, Me 163s and Me 262 C-2bs are all effective matches for the Yak-30. the G.91s are the most comparable fighter to the yak30, like a MiG-15's F-86 Sabre or a Spitfire's BF-109; facing off against one relies on the skill of the pilot and other external factors such as prior damage or altitude. A Yak-30's strength against a G-91 is its ability to compress and airframe strength (It is possible to make a chasing G-91 rip its wings executing the same manoeuvre as you at certain speeds. If you end up in a one on one engagement with a G-91, make sure to read your opponent and guess what their next move is going to be. Be patient and wait for your enemy to make a mistake.

Counter-tactics

Defensive flying is a strong point of the Yak-30 due to its relatively high turn rate at all speeds. It's roll rate although not being good at high speeds, can still be used in conjunction with other control surfaces to throw the enemy off and gain neutral ground. Careful throttle/flap control can always be used to great effect against any higher-energy opponent; however- the Yak-30 is no Yak-23- the Yak-30 will not and cannot accelerate and climb to disengage. Effective teamwork and squads can help eliminate most disadvantages a Yak-30 pilot may experience against any opposing fighter. The Yak-30 does not like damage; a single burst of a .50cal weapon is able to cripple the Yak-30's ability to manoeuvre and therefore is an easy target. Although being fast for an 8.0, It's top speed is it's downfall for 9.0 matches and most 9.0 jets will be able to catch the Yak-30.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor Offensive 23 mm
II New Boosters Airframe
III Wing Repair New 23 mm Cannons
IV Engine Cover

Pros and cons

Pros:

  • Extremely fast for an 8.0 vehicle
  • Good guns when they work
  • Good energy retention
  • Decent manoeuvrability
  • Good zoom-climb rate
  • Very difficult to rip, durable airframe

Cons:

  • Control surfaces compress significantly at higher speeds
  • Low ammo count
  • "Sparkleguns" that are notoriously ineffective at times
  • Average acceleration
  • Faces 9.0s constantly which outclass it in every way

History

The Yak-30 was the unsuccessful rival to the MiG-15. Design of the Yakovlev prototype, to the same specification as the MiG, fell behind its competitor and the Yak did not have its first flight until the MiG had already completed service trials. Its own September 1948 debut indicated it was a strong aircraft with excellent handling and good all-round performance, but it never moved past the prototype stage.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USSR jet aircraft
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-30
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15bis · MiG-15 · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT · MiG-21F-13 · MiG-21SMT
Lavochkin  La-174 · La-15 · La-200
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T