Difference between revisions of "Type 74 (C)"

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{{Specs-Card
 
{{Specs-Card
 
|code=jp_type_74_c
 
|code=jp_type_74_c
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
+
The '''{{Specs|name}}''' is among the earliest production variants of the [[Type 74 (Family)|Type 74]], featuring the early ammunition set for the 105 mm L7A3 cannon. It was built up as the production model for Japan's 2nd generation of MBTs to combat tanks such as the [[T-62]] and compare to the [[M60 (Family)|M60]] or [[Leopard 1 (Family)|Leopard 1]], while supplementing and replacing the [[Type 61 (Family)|Type 61]]. While a feature-full tank with hydropneumatic suspension and an effective 105 mm L7A3 cannon, it was a pretty late Gen 2 entry, as the 3rd generation of MBTs (such as the [[Leopard 2 (Family)|Leopard 2]] and [[M1 Abrams (Family)|M1 Abrams]]) would enter service just a few years later.
 +
 
 +
The most distinctive difference between the {{PAGENAME}} and the subsequent [[Type 74 (E)]] is the lack of a thermal shroud around the 105 mm L7A3 cannon (this feature was introduced in the Type 74 (D) variant).
 +
 
 +
It was introduced in [[Update "Direct Hit"]]. As the earliest of the Type 74s, and has only APDS, HEAT and HESH ammunition. It does not have the APFSDS rounds that the later versions have. It has average mobility and a hydropneumatic suspension system that allows it to adjust its height and angle according to the terrain. It also has a laser rangefinder and a warning system that make it effective as a sniper.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 37: Line 42:
  
 
* Suspension wheels and tracks are both 20 mm thick.
 
* Suspension wheels and tracks are both 20 mm thick.
 +
* Has additional 10 mm mounting plates scattered on the front hull
 
* The Type 74's hydropneumatic suspension means it could vary the sloped angle of its armour towards the enemy.
 
* The Type 74's hydropneumatic suspension means it could vary the sloped angle of its armour towards the enemy.
 
* Hull roof is rated to be 25 mm effective against HE.
 
* Hull roof is rated to be 25 mm effective against HE.
 +
 +
As with most medium tanks of the rank, the hull of the {{PAGENAME}} is only capable of stopping some autocannon fire and has very vulnerable sides, however, the turret armour of the {{PAGENAME}} is closer to US and British turret armour level. While it's unlikely to stop most APFSDS, it is very likely to deflect stray APDS and APHE. Light tanks will likely have to get close and personal to penetrate it, as penetrating cupola even with APDS belt is a challenge due to its size.
 +
 +
The advantage can be kept even when creeping onto the enemy high ground by using hydropneumatic suspension before driving uphill to not allow the enemy to fire at the roof. In rare cases, the tank can "duck" behind cover to hide at least a portion of the turret from enemy fire.
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,116|rbMinHp=637}}
+
{{tankMobility|abMinHp=1,348|rbMinHp=769}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
With the Type 74 (C) offering M456 HEAT-FS over the [[STB-1]], it still has to be researched at rank III. While it's best to research parts and FPE first, priority should lie with getting the laser rangefinder, after which HEAT-FS and mobility can make a major difference in the vehicle's performance.
  
 
== Armaments ==
 
== Armaments ==
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|-
 
|-
 
|}
 
|}
 +
 +
While the 105 mm gun is relatively equal to one of other nations. It has all the same shell types of NATO tanks at its BR range. The {{PAGENAME}} also has a laser rangefinder, which makes it really easy to check aim in RB, compared to tanks it fights in down-tiers and sometimes even in up-tier.
 +
 +
The gun depression is somewhat limited at -6°, but the vehicle's hydropneumatic suspension can be used to compensate for this to -12°.
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:L7A3 (105 mm)/Ammunition|M392A2, Type 75, M456}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M392A2 || APDS || 303 || 302 || 296 || 277 || 257 || 252
 
|-
 
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M392A2 || APDS || 1,478 || 4 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
| Type 91 || HEATFS || 1,150 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
| Type 75 || HESH || 760 || 10.8 || 0.05 || 0.1 || 3,890 || 73° || 77° || 80°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_Type_74.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.15.1.70''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''50''' || 16&nbsp;''(+34)'' || 7&nbsp;''(+43)'' || 1&nbsp;''(+49)'' || No
+
| '''50''' || 17&nbsp;''(+33)'' || 10&nbsp;''(+40)'' || 1&nbsp;''(+49)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
* Racks 2 and 3 are first stage ammo racks. They total 15 shells and get filled first when loading up the tank.
+
* Shells are modeled individually and disappear after having been shot or loaded.
* These racks are also emptied early: the rack depletion order at full capacity is: 3 - 2 - 1.
+
* Racks 2 and 3 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
* To go into battle with the frontal ammo rack empty, pack 16&nbsp;''(+34)'' shells, the rack depletion order will then be 3 - 2.
+
** These racks are also emptied early: the depletion order at full capacity is: 2 - 3 - 1.
 +
** Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
 +
* The visual discrepancy concerns racks 1 and 3.
 +
** Rack 1 has 3 shells which, while modelled in the rack, are never present (crossed out shells).
 +
** Rack 1 is modelled as 30 shells but contains 34 shells.
 +
** Rack 3 has a shell which remains in the rack even after having been shot.
  
 
==== Optics and night vision ====
 
==== Optics and night vision ====
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=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
{{Specs-Tank-Weapon|2}}
+
 
{{Specs-Tank-Weapon|3}}
+
{| class="wikitable" style="text-align:center" width="50%"
== Usage in battles ==
+
|-
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' The text within these arrows are not to be deleted -->
+
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle || 600 (200) || 575 || -10°/+60° || -180°/+80°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 4,500 (250) || 701 || - || -
 +
|-
 +
|}
 +
 
 +
While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like [[AUBL/74 HVG]] or [[Rooikat Mk.1D]] and most SPAA tanks at <100 m range.
 +
 
 +
Do not charge them with just the MG, especially at long range, as even poorly armoured rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.
 +
 
 +
Any melee oriented light tanks like [[BMP-2]] or [[Warrior]] with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
{{Main|Type_74_(E)#Usage_in_battles|l1=Type 74 Usage}}
 +
As all [[Type 74 (Family)|Type 74s]], they closely resemble and play like the [[Leopard (Family)|Leopard 1s]] while providing slightly better protection in exchange of top speed and stock depression, which [[Hydropneumatic suspension]] compensates for up to -12°.
  
As the {{PAGENAME}} is very comparable to the [[Leopard 1 (Family)|Leopard 1 Series]], it is recommended to play them in the same fashion as such. In a Hit & Run tactic.
+
As the earliest in-game production model of the [[Type 74 (Family)|Type 74s]], just coming after the [[STB-1]] it changes up the game with a single shell: M456 HEATFS. While overall gameplay remains the same compared to the rest of the Type 74s, the drawback of only providing HEATFS can be negated by the lower rating of the tank facing against easier-to-punch-through vehicles and less protected vehicles against chemical penetration. All the tools that make the tank shine ranging from laser rangefinder, decent mobility, full stabilizer allow it to as versatile as the tank commander wishes. Allowing for a sniper role in the back of the map, cresting over a hill with the suspension, firing on laser-found ranges or CQB with split-second reaction times allowed by the stabilizer.
 
 
The additional benefits of the {{PAGENAME}} over the [[Leopard 1]] are:
 
 
 
* A top-mounted .50 which can be used to deal with soft targets swiftly or damage gun barrels or track opponent tanks.
 
* Hydropneumatic suspension to:
 
** Increase gun depression or elevation.
 
** Improve traverse rate off- and on-road.
 
** Could vary the sloped angle of its armour towards the enemy.
 
* Stronger turret armour
 
* IR spotlight
 
* Stabilizer
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Same gun and general ammo choices as the NATO tanks
+
* A little bit more agile than the [[Leopard A1A1]]
 
* .50 cal machine gun proves useful against SPAAGs, as well as strafing aircraft
 
* .50 cal machine gun proves useful against SPAAGs, as well as strafing aircraft
 
* Better frontal armour overall than the Leopards, [[ZSU-57-2]] will have a much harder time defeating it from the front, can also bounce some medium tank APDS
 
* Better frontal armour overall than the Leopards, [[ZSU-57-2]] will have a much harder time defeating it from the front, can also bounce some medium tank APDS
 
* Hydropneumatic suspension system can give up to -12° of gun depression as well as more compatibility for terrain
 
* Hydropneumatic suspension system can give up to -12° of gun depression as well as more compatibility for terrain
 +
* Offers laser rangefinder
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* Lacks APFSDS
 
* [[Hydropneumatic suspension]] system takes time to deploy and undeploy
 
* [[Hydropneumatic suspension]] system takes time to deploy and undeploy
* Only -of gun depression without deploying the suspension
+
* Only -of gun depression without deploying the suspension
 
* 53 km/h top speed compared to [[Leopard A1A1]]'s 65 km/h (however, both tanks rarely reach this speed)
 
* 53 km/h top speed compared to [[Leopard A1A1]]'s 65 km/h (however, both tanks rarely reach this speed)
  
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A year after the Japanese Ground Self-Defense Force (JGSDF) issued out their first post-war main battle tank, the [[Type 61]], development started on its successor, recognizing that the Type 61 was already becoming obsolete in terms of the new Soviet tanks being produced such as the [[T-62]]. Working alongside Mitsubishi once more, they looked for a new tank design incorporating many new features introduced in tank technology. This resulted in the tank having the hydropneumatic suspension system from the U.S.-German project MBT-70, a hull shape similar to Germany's [[Leopard I]], and the powerful [[L7A1 (105 mm)|105 mm L7 gun]] for its main armament. Other planned features for the tank was a rotatable commander's cupola and an autoloader system for the main gun.
 
A year after the Japanese Ground Self-Defense Force (JGSDF) issued out their first post-war main battle tank, the [[Type 61]], development started on its successor, recognizing that the Type 61 was already becoming obsolete in terms of the new Soviet tanks being produced such as the [[T-62]]. Working alongside Mitsubishi once more, they looked for a new tank design incorporating many new features introduced in tank technology. This resulted in the tank having the hydropneumatic suspension system from the U.S.-German project MBT-70, a hull shape similar to Germany's [[Leopard I]], and the powerful [[L7A1 (105 mm)|105 mm L7 gun]] for its main armament. Other planned features for the tank was a rotatable commander's cupola and an autoloader system for the main gun.
  
The first prototype arrived for testing in 1968 as the ''[[STB-1]]''. Modifications to the design started in 1969, which saw the autoloader removed for being too complex and expensive, as well as the removal of a proposed remote-controlled anti-aircraft machine gun for the same reason. The turret design was also elongated for various design purposes. The modified prototype was labelled ''STB-3'' and was delivered in 1971. The final prototype, ''STB-6'', was then delivered in 1973. The tank was then accepted for service in 1974 as the '''Type 74''' tank. Production would start in September 1975 all the way to 1989, producing 893 tanks.
+
The first prototype arrived for testing in 1968 as the [[STB-1]]. Modifications to the design started in 1969, which saw the autoloader removed for being too complex and expensive, as well as the removal of a proposed remote-controlled anti-aircraft machine gun for the same reason. The turret design was also elongated for various design purposes. The modified prototype was labelled ''STB-3'' and was delivered in 1971. The final prototype, ''STB-6'', was then delivered in 1973. The tank was then accepted for service in 1974 as the '''Type 74''' tank. Production would start in September 1975 all the way to 1989, producing 893 tanks.
  
 
===Service===
 
===Service===
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The tank was to be replaced by the newer [[Type 90]] main battle tank, but the collapse of the Soviet Union and the official end of the Cold War caused the replacement program to be halted. Today, the Type 74 still sees limited service in Japan and it was reported that 700 units were still in use in 2006.
 
The tank was to be replaced by the newer [[Type 90]] main battle tank, but the collapse of the Soviet Union and the official end of the Cold War caused the replacement program to be halted. Today, the Type 74 still sees limited service in Japan and it was reported that 700 units were still in use in 2006.
 +
 +
=== Type 74 (C) ===
 +
 +
The Type 74 (C) was the third production batch of the Type 74 and as a variant of its own only switches the default painting scheme from olive drab to two-colour green and brown. It included the upgrades the previous Type 74 (B) offers: an improved FCS and ammo racks which allowed it to fire APFSDS, two new APDS shells and Type 75 HEP.
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=medium_tank&vehicle=jp_type_74_c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_74_c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
+
{{Skin-gallery|market|ugcitem_1001161|Type 74 (C) 90-7360.png|Camo "Type 74 (C) 72nd Sensha Rentai, 1st Chutai"}}
;Videos
 
{{Youtube-gallery|lFnDj29Pw6U|'''Type 74 MBT Super Unicorn Review''' - ''Many Miles Away''<br>(Coarse language present)|tmKtl0WGdxA|'''Type 74 tanks in a public demonstration - 2014''' - ''JP&#8209;SWAT''|C1HCuRbl9lw|'''Real Sound Recording: Type 74 Edition''' - ''DMM GAMES Official Channel''|TZEt-V6V2WQ|'''JGSDF Type 74: 360° Video''' - ''DMM GAMES Official Channel''}}
 
  
 
== See also ==
 
== See also ==
Line 239: Line 228:
  
 
;Related Development
 
;Related Development
 
 
* [[STB-1]] - <small>(Prototype Stage)</small>
 
* [[STB-1]] - <small>(Prototype Stage)</small>
* [[Type 74 (E)]]
+
* [[Type 74 (Family)]]
* [[Type 74 (F)]] - <small>(Variant allowing to equip a mine-roller)</small>
+
* [[Type 87]] - <small>(SPAAG built on a modified Type 74 Hull)</small>
* [[Type 74 (G)]] - <small>(Improved ({{Annotation|改|Kai}}) variant with thermal and armour skirts)</small>
 
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
 
+
* [[Leopard 1 (Family)]]
* [[Leopard 1]]
+
** [[Leopard I]]
* [[AMX-30]]
+
* [[AMX-30 (Family)]]
 +
** [[AMX-30]]
 +
** [[AMX-30 (1972)]]
 +
* [[OF-40 (Family)]]
  
 
== External links ==
 
== External links ==
Line 254: Line 244:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
* [[wt:en/news/7322-development-updates-to-japanese-ground-forces-new-vehicles-camouflages-more-en|[Development] Updates to Japanese Ground Forces: New Vehicles, Camouflages & More]]
+
''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.''
  
 
{{Japan medium tanks}}
 
{{Japan medium tanks}}

Latest revision as of 09:31, 11 November 2023

Rank 6 USA
F-5C Pack
This page is about the Japanese medium tank Type 74 (C). For other versions, see Type 74 (Family).
Type 74 (C)
jp_type_74_c.png
GarageImage Type 74 (C).jpg
ArtImage Type 74 (C).png
Type 74 (C)
AB RB SB
8.3 8.3 8.3
Class:
Research:61 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The Type 74 (C) is among the earliest production variants of the Type 74, featuring the early ammunition set for the 105 mm L7A3 cannon. It was built up as the production model for Japan's 2nd generation of MBTs to combat tanks such as the T-62 and compare to the M60 or Leopard 1, while supplementing and replacing the Type 61. While a feature-full tank with hydropneumatic suspension and an effective 105 mm L7A3 cannon, it was a pretty late Gen 2 entry, as the 3rd generation of MBTs (such as the Leopard 2 and M1 Abrams) would enter service just a few years later.

The most distinctive difference between the Type 74 (C) and the subsequent Type 74 (E) is the lack of a thermal shroud around the 105 mm L7A3 cannon (this feature was introduced in the Type 74 (D) variant).

It was introduced in Update "Direct Hit". As the earliest of the Type 74s, and has only APDS, HEAT and HESH ammunition. It does not have the APFSDS rounds that the later versions have. It has average mobility and a hydropneumatic suspension system that allows it to adjust its height and angle according to the terrain. It also has a laser rangefinder and a warning system that make it effective as a sniper.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 30 / 20
Turret132 / 67 / 37
Crew4 people
Visibility96 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 40 mm (74°), 80 mm (65°) Front glacis
80 mm (57°) Lower glacis
35 mm (44°) Top
30 mm, 10 mm (55-56°) Bottom
20 mm Top
25 mm (47-48°) Bottom
25 mm
Turret 132 mm (27-53°) Turret front
200 mm (34-73°) , 150 + 170 mm (0-44°) Gun mantlet
132 mm (5-57°) Front
67 mm (37-47°) Rear
37 mm (17-39°) 67 mm Front
37 mm Rear
Cupola 80 mm 80 mm

Notes:

  • Suspension wheels and tracks are both 20 mm thick.
  • Has additional 10 mm mounting plates scattered on the front hull
  • The Type 74's hydropneumatic suspension means it could vary the sloped angle of its armour towards the enemy.
  • Hull roof is rated to be 25 mm effective against HE.

As with most medium tanks of the rank, the hull of the Type 74 (C) is only capable of stopping some autocannon fire and has very vulnerable sides, however, the turret armour of the Type 74 (C) is closer to US and British turret armour level. While it's unlikely to stop most APFSDS, it is very likely to deflect stray APDS and APHE. Light tanks will likely have to get close and personal to penetrate it, as penetrating cupola even with APDS belt is a challenge due to its size.

The advantage can be kept even when creeping onto the enemy high ground by using hydropneumatic suspension before driving uphill to not allow the enemy to fire at the roof. In rare cases, the tank can "duck" behind cover to hide at least a portion of the turret from enemy fire.

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB59 / 9 km/h
RB and SB54 / 8 km/h
Number of gears6 forward
1 back
Weight38.0 t
Engine power
AB1 660 hp
RB and SB870 hp
Power-to-weight ratio
AB43.7 hp/t
RB and SB22.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 59 9 38 1,348 1,660 35.47 43.68
Realistic 54 8 769 870 20.24 22.89

Modifications and economy

Repair costBasic → Reference
AB3 874 → 5 764 Sl icon.png
RB4 284 → 6 374 Sl icon.png
SB5 880 → 8 749 Sl icon.png
Total cost of modifications98 700 Rp icon.png
162 800 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 240 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods new tank engine.png
Engine
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
195 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
105mm_usa_HEAT_FS_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
220 Ge icon.png
Mods art support.png
Artillery Support
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods night vision device.png
NVD
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png

With the Type 74 (C) offering M456 HEAT-FS over the STB-1, it still has to be researched at rank III. While it's best to research parts and FPE first, priority should lie with getting the laser rangefinder, after which HEAT-FS and mobility can make a major difference in the vehicle's performance.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition50 rounds
First-order16 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-6° / 9°
Main article: L7A3 (105 mm)
105 mm L7A3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -6°/+9° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

While the 105 mm gun is relatively equal to one of other nations. It has all the same shell types of NATO tanks at its BR range. The Type 74 (C) also has a laser rangefinder, which makes it really easy to check aim in RB, compared to tanks it fights in down-tiers and sometimes even in up-tier.

The gun depression is somewhat limited at -6°, but the vehicle's hydropneumatic suspension can be used to compensate for this to -12°.

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M392A2 APDS 350 347 333 317 302 287
Type 75 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M392A2 APDS 1,478 4 - - - 75° 78° 80°
Type 75 HESH 760 10.8 0.1 4 3.89 73° 77° 80°
M456 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°

Ammo racks

Ammo racks of the Type 74 (C)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
50 17 (+33) 10 (+40) (+49) Yes

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 2 and 3 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the depletion order at full capacity is: 2 - 3 - 1.
    • Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.
  • The visual discrepancy concerns racks 1 and 3.
    • Rack 1 has 3 shells which, while modelled in the rack, are never present (crossed out shells).
    • Rack 1 is modelled as 30 shells but contains 34 shells.
    • Rack 3 has a shell which remains in the rack even after having been shot.

Optics and night vision

Type 74 (C) Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X8 - X16 800X600 8.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Commander's View X6 800X600 8.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)
Driver's View X1 / 3PV 800X600 5.0 High Not Fitted Image intensifier unlocked by "NVD" modification (tier 4)

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 60°
Horizontal guidance-180° / 80°
Ammunition4 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate701 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 575 -10°/+60° -180°/+80°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (250) 701 - -

While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like AUBL/74 HVG or Rooikat Mk.1D and most SPAA tanks at <100 m range.

Do not charge them with just the MG, especially at long range, as even poorly armoured rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.

Any melee oriented light tanks like BMP-2 or Warrior with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.

Usage in battles

Main article: Type 74 Usage

As all Type 74s, they closely resemble and play like the Leopard 1s while providing slightly better protection in exchange of top speed and stock depression, which Hydropneumatic suspension compensates for up to -12°.

As the earliest in-game production model of the Type 74s, just coming after the STB-1 it changes up the game with a single shell: M456 HEATFS. While overall gameplay remains the same compared to the rest of the Type 74s, the drawback of only providing HEATFS can be negated by the lower rating of the tank facing against easier-to-punch-through vehicles and less protected vehicles against chemical penetration. All the tools that make the tank shine ranging from laser rangefinder, decent mobility, full stabilizer allow it to as versatile as the tank commander wishes. Allowing for a sniper role in the back of the map, cresting over a hill with the suspension, firing on laser-found ranges or CQB with split-second reaction times allowed by the stabilizer.

Pros and cons

Pros:

  • A little bit more agile than the Leopard A1A1
  • .50 cal machine gun proves useful against SPAAGs, as well as strafing aircraft
  • Better frontal armour overall than the Leopards, ZSU-57-2 will have a much harder time defeating it from the front, can also bounce some medium tank APDS
  • Hydropneumatic suspension system can give up to -12° of gun depression as well as more compatibility for terrain
  • Offers laser rangefinder

Cons:

  • Lacks APFSDS
  • Hydropneumatic suspension system takes time to deploy and undeploy
  • Only -6° of gun depression without deploying the suspension
  • 53 km/h top speed compared to Leopard A1A1's 65 km/h (however, both tanks rarely reach this speed)

History

Development

A year after the Japanese Ground Self-Defense Force (JGSDF) issued out their first post-war main battle tank, the Type 61, development started on its successor, recognizing that the Type 61 was already becoming obsolete in terms of the new Soviet tanks being produced such as the T-62. Working alongside Mitsubishi once more, they looked for a new tank design incorporating many new features introduced in tank technology. This resulted in the tank having the hydropneumatic suspension system from the U.S.-German project MBT-70, a hull shape similar to Germany's Leopard I, and the powerful 105 mm L7 gun for its main armament. Other planned features for the tank was a rotatable commander's cupola and an autoloader system for the main gun.

The first prototype arrived for testing in 1968 as the STB-1. Modifications to the design started in 1969, which saw the autoloader removed for being too complex and expensive, as well as the removal of a proposed remote-controlled anti-aircraft machine gun for the same reason. The turret design was also elongated for various design purposes. The modified prototype was labelled STB-3 and was delivered in 1971. The final prototype, STB-6, was then delivered in 1973. The tank was then accepted for service in 1974 as the Type 74 tank. Production would start in September 1975 all the way to 1989, producing 893 tanks.

Service

Due to the defensive nature of the JSDF and the absence of any hostility rising out of the Cold War, the Type 74 spent its service life in the JGSDF with no battle service. During its service life however, it was upgraded with new hardware such as infra-red imagers for night fighting and a laser rangefinder for the commander. Despite all that, the Type 74 was generally outdated in terms of specifications even before entering service, as second-generation main battle tanks like the Chieftain and T-72 outclass it and development for third-generation main battle tanks like the Leopard 2 and M1 Abrams were already underway.

The tank was to be replaced by the newer Type 90 main battle tank, but the collapse of the Soviet Union and the official end of the Cold War caused the replacement program to be halted. Today, the Type 74 still sees limited service in Japan and it was reported that 700 units were still in use in 2006.

Type 74 (C)

The Type 74 (C) was the third production batch of the Type 74 and as a variant of its own only switches the default painting scheme from olive drab to two-colour green and brown. It included the upgrades the previous Type 74 (B) offers: an improved FCS and ammo racks which allowed it to fire APFSDS, two new APDS shells and Type 75 HEP.

Media

Skins

See also

Related Development
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90B "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype