Difference between pages "Centauro I 105" and "Scouting"

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(Added image and basic info, Updated template to new design)
 
m (Active Scouting: Noted, that huge cooldown is only placed in RB.)
 
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{{Specs-Card|code=it_b1_centauro}}
 
  
== Description ==
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{{DISPLAYTITLE:Scouting}}
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<div class="object-info clearfix" align="justify">
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian tank destroyer {{Battle-rating|5}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
  
== General info ==
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'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.
=== Survivability and armour ===
 
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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__TOC__
  
=== Mobility ===
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==Scout traits ==
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
 
  
== Armaments ==
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=== Active Scouting===  
=== Main armament ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
  
=== Additional armament ===
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The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
=== Machine guns ===
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[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in battles ==
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* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
  
=== Pros and cons ===
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Only one player can scout a target at a time, with another scout attempt only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.  
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
 
  
'''Pros:'''
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Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;
*
 
  
'''Cons:'''
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* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point.
*
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* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
  
== History ==
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=== Team Repairs ===
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
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Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.
  
== Media ==
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=== Modifications ===
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode;
  
== See also ==
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* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
  
== External links ==
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There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on tank;''
 
* ''other literature.''
 
  
{{Italy tank destroyers}}
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* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
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* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.
 +
 
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== List of scout vehicles ==
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{| class="wikitable"
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|-
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! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles|]]<br>[[:Category:USA ground vehicles|USA]]'''!!'''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles|]]<br>[[:Category:Germany ground vehicles|Germany]]'''!!'''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles|]]<br>[[:Category:USSR ground vehicles|USSR]]'''!!'''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]<br>[[:Category:Britain ground vehicles|Britain]]'''!!'''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]<br>[[:Category:Japan ground vehicles|Japan]]'''!!'''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]<br>[[:Category:Italy ground vehicles|Italy]]'''!!'''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]<br>[[:Category:France ground vehicles|France]]'''
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|-
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|| [[M5A1|M5A1 ''Stuart'']]<br>[[M5A1_(5th_arm.div.)|M5A1 (5th Arm.Div.)]]<br>[[M24|M24 ''Chaffee'']]<br>[[M24_(TL)|M24 TL]]<br>[[M41A1]]<br>[[M50_Ontos|M50 ''Ontos'']]<br>[[M56|M56 ''Scorpion'']]<br>[[M551|M551 ''Sheridan'']]<br>[[M3 Bradley]]<br>[[T18E2|T18E2 ''Boarhound'']]<br>[[T92]]<br>[[T114]]
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|| [[Begleitpanzer 57]]<br>[[TAM]]<br>[[Sd.Kfz.234/2|Sd.Kfz. 234/2 ''Puma'']]<br>[[Pz.II H|Panzer II H]]<br>[[Ru 251|Ru 251]]
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|| [[ASU-57]]<br>[[ASU-85]]<br>[[BMP-1]]<br>[[BMP-2]]<br>[[Object 906]]<br>[[PT-76B]]<br>[[T-80]]<br>[[Type-62]]
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|| [[AEC Mk.II|AEC AC Mk .II]]<br>[[Warrior]] (FV510)
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|| [[M24_(Japan)|M24 SDF]]<br>[[M41A1_(Japan)|M41 SDF]]<br>[[Type_60_ATM|Type 60 ATM]]<br>[[Type_60_SPRG_(C)|Type 60 SPRG (C)]]<br>[[Type 89]]
 +
|| [[AB43]]<br>[[FIAT 6614]]<br>[[AUBL/74]]<br>[[R3 T106 FA]]
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|| [[AMC.35 (ACG.1)]]<br>[[AMX-13 (FL11)]]<br>[[AMX-13]]<br>[[Char 25t]]<br>[[AMX-13-90]]<br>[[AMX-13 (HOT)]]<br>[[AMX-13 (SS.11)]]
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|}
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<!--== History ==
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''To be Filled''-->
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<!--== Screenshots and fan art ==-->
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== External Links ==
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* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development<nowiki>]</nowiki> New opportunities for light vehicles!]
 +
 
 +
<!--===References===
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<references />-->
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 +
[[Category:Game mechanics]]

Revision as of 22:11, 5 July 2019

Rank VI | Premium | Golden Eagles
Challenger DS Pack


Scouting refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.

Scout traits

Active Scouting

The first benefit afforded to these vehicles is called Active Scouting. This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, V, and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;

The icon for Active scouting as seen in-game
  • ARCADE - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
  • REALISTIC - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.

Only one player can scout a target at a time, with another scout attempt only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is not placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.

Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;

  • ARCADE - You are rewarded with an additional artillery strike and an air strike point.
  • REALISTIC - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.

Team Repairs

Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.

Modifications

Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is Airstrike—which grants a different benefit based on the gamemode;

  • ARCADE - At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
  • REALISTIC - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.

There is also a second modification— Improved Optics— which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;

  • ARCADE - Increases the range at which markers will appear for enemy vehicles.
  • REALISTIC- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.

List of scout vehicles

USA flag.png
USA
Germany flag.png
Germany
USSR flag.png
USSR
Britain flag.png
Britain
Japan flag.png
Japan
Italy flag.png
Italy
France flag.png
France
M5A1 Stuart
M5A1 (5th Arm.Div.)
M24 Chaffee
M24 TL
M41A1
M50 Ontos
M56 Scorpion
M551 Sheridan
M3 Bradley
T18E2 Boarhound
T92
T114
Begleitpanzer 57
TAM
Sd.Kfz. 234/2 Puma
Panzer II H
Ru 251
ASU-57
ASU-85
BMP-1
BMP-2
Object 906
PT-76B
T-80
Type-62
AEC AC Mk .II
Warrior (FV510)
M24 SDF
M41 SDF
Type 60 ATM
Type 60 SPRG (C)
Type 89
AB43
FIAT 6614
AUBL/74
R3 T106 FA
AMC.35 (ACG.1)
AMX-13 (FL11)
AMX-13
Char 25t
AMX-13-90
AMX-13 (HOT)
AMX-13 (SS.11)


External Links