Difference between revisions of "MBT2000"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
To put MBT2000 among its Chinese cousins or Warsaw-Pact competitors, if these tanks are literary tractors, MBT2000 can be said as a Bugatti among these tanks in terms of mobility. It offers a very different approach from earlier Chinese design and now has equivalent mobility to some NATO MBTs albeit having lesser engine power, not only it has the top speed of a T-80U, it also has neutral steering and unpreceded reverse speed on any Warsaw-Pact/PLAGF tanks at its era (-31 km/h, equivalent to Leopard 2A4); this enables MBT2000 as a flanker to enemy defense lines, but players still have to take extra caution on its protection and not being hit as much as possible.
 +
 
 +
Players usually compare MBT2000 with its fellow Chinese domestic MBT, ZTZ96A; they do indeed have some similarities in terms of overall firepower and FCS, which could be said is pretty identical. When it comes to the protection though, the duo take different approach in terms of the hull design - MBT2000 extended the LFP while having a similar layout UFP like Type 90 covered with FY-2 ERA; while ZTZ96A still opted for traditional, well-sloped armor layout with FY-4 ERA. In most cases, lower tier shells will have problem penetrating the UFP, especially HEATFS due to the high CE protection of FY-2; kinetic shells will be another story though as most shells with >410 mm penetration is enough to penetrate some areas on the UFP at 500 m, let alone the larger UFP, it can still protect itself from autocannons though unlike ZTZ96A. The turret itself is another story - it has over 600 mm RHA even without FY-2, tanks even at higher tier will have hard time penetrating the turret; still, the long-lasting flaw on mantle still haunts the MBT2000, it might still be enough to stop 105 mm shells, anything beyond this caliber have no major problem penetrating it up front especially at close range, which is extremely fatal for the tank as this will very likely disable the gun and knock-out one of the turret crew at once, so be cautious on close quarters. Internally, it looks very similar to tanks with Russian-style carousel autoloader but thanks to the small yet powerful powerpack, MBT2000 now has 49 shells at disposal (PLAGF tanks usually has around 40 rounds); for players who has the need for some reserve ammo in case on multiple misses or non-lethal hits, this is a good news; but this will not be a good news for the crew though as the crew is now literary surrounded by ammunitions even to their back by the turret - any penetrated shots that lands on ammunition equals to the death sentence of the tank, and would very likely cause a jack-in-the-box effect and the turret turns into a rocket-for-tow, flying tens or even hundreds of meters away from where the hull once existed.
 +
 
 +
With these in mind, MBT2000 can still be used aggressively as a flanker instead of spearhead of team, the 6TD-2 enginepack and its 25 hp/t ratio can make sure it accelerates way faster than most of their tracked counterparts, faster the tank goes to top speed, the better to gain advantage positions and start to pound on enemy team. Although lacking better APFSDS or ATGMs, the 125-I has been known as the best 125 mm APFSDS at its tier thanks to its penetration and velocity, hitting enemy vehicles even from afar will not be a problem; the 3x-10x optics with 1st generation TVD also gives it the flexibility to spot enemies with large FoV, as long as players pay extra caution and make assumptions on where the enemy would appear, they can extend the service life of MBT2000 vastly, but beware when crossing complicated terrains as the gun has insufficient vertical traverse to react in time. It can still take some shots from enemy if they didn't aim carefully, always utilize the excellent mobility of MBT2000 to move around for opportunities and thanks to the reverse speed, as long as the powerplant and driver is operable, it can retreat to cover as fast as possible, making it more forgiving than its domestic or Warsaw-Pact counterparts.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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** -31 km/h reverse speed to get away from danger
 
** -31 km/h reverse speed to get away from danger
 
* Devastating firepower with varieties of ammunition
 
* Devastating firepower with varieties of ammunition
* Optics with variable magnification for different engagement ranges
+
* Optics with variable magnification and large FoV for different engagement ranges
 
* TVD sights for faster target acquisition
 
* TVD sights for faster target acquisition
 
* Commander override and CITV for last-ditch retaliation
 
* Commander override and CITV for last-ditch retaliation

Revision as of 05:43, 4 October 2023

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
cn_mbt2000.png
GarageImage MBT2000.jpg
MBT2000
AB RB SB
10.7 10.7 10.7
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The MBT2000, produced as the VT-1 in the NORINCO catalogue and the Al-Khalid in Pakistan, is an export MBT solution by NORINCO as a result of the Sino-Pakistan Type 90-II program in 2001. The menacing T-72S fleet in India was becoming a major threat to Pakistan, thus they sought for the help of Mainland China which was developing new MBTs as well. The new MBT would follow the requirements from Pakistan, while NORINCO would design and manufacture the tank accordingly. Thanks to improving relations with western powers, NORINCO acquired German engines and transmissions for their prototypes; the new BK1871 prototype was approved by Pakistan and was set as the foundation of the new MBT. The agreement was signed in 1990 and thus earned the name of Type 90 (-II was added to avoid confusion with the JGSDF's Type 90). Although there were plans to use NATO powerplants and transmissions, after political complications in both China and Pakistan, the Type 90-II would source the power pack from Ukraine (6TD from T-80UD which was also imported by Pakistan). The 3rd Type 90-II prototype was approved as the Type 90-IIM; with domestic FY-series ERA and AC unit for crew comfort installed. The new MBT, now under the name of MBT2000, was finalized in 2000 and first shown in Abu Dhabi IDEX 2001 as a new export product of NORINCO. The MBT2000 is still listed on the catalogue with revised designs and equipment for future battlefields.

Introduced in Update "Sons of Attila", the MBT2000 breaks the trend of tanks using Warsaw-Pact powerplants and transmissions in the Chinese ground tree: not only does it have the forward speed of a T-80UD, it also has an unprecedented reverse speed and neutral steering capabilities compared to most Eastern Bloc MBTs. The tank features identical firepower to its T-72 equivalents, while having more advanced FCS and a chassis with design influence from western tanks. While the protection is relatively inferior to its Chinese cousins (namely the ZTZ96A with FY-4 ERA), the great mobility and sufficient firepower can lead the tank to victory.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull100 / 50 / 45
Turret220 / 50 / 20
Crew3 people
Visibility75 %

The overall design philosophy of the MBT2000 departs from the conventional Eastern-Bloc/Chinese design in terms of the chassis - instead of having a well-sloped hull at around 68°, it has a design similar to the Leopard 2 which has extended UFP for better protection. However, the MBT2000 also retains a relatively low profile like Eastern-Bloc tanks while having a welded turret. Aside from the standard protections on the tank, the MBT2000 also has FY-2 ERA installed on the hull and turret which provides both KE and CE protection. Although the extended UFP might be more familiar to NATO players, MBT2000 doesn't have the best capability defending itself at higher tiers due to the low KE protection from the FY-2 ERA, this intensifies as the LFP is also relatively large and makes it vulnerable to oncoming shots. Another note is that the problem of the cast gun mantlet still haunts the MBT2000 and future Chinese tanks, any penetrated shots would very likely disable the gun system to certain extent, sometimes even detonation of ammunition stored behind the crew.

The internal layout is more or less the continuation of Chinese design philosophy, the crew of 3 with a driver on the centerline of tank and side fuel tanks next to the driver, as well as the AZ-172 inspired autoloader makes MBT2000 feel like a oversized ZTZ96 to some extent; in most cases, due to the internal layout and aforementioned protection, penetrating shots will very likely take out the driver right away, while fuel explosions, crew knock-out, and ammunition detonation can be relatively common experiences.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB77 / 35 km/h
RB and SB70 / 32 km/h
Number of gears7 forward
4 back
Weight48.0 t
Engine power
AB2 290 hp
RB and SB1 200 hp
Power-to-weight ratio
AB47.7 hp/t
RB and SB25.0 hp/t

The most uncommon feature of MBT2000 is the powerpack. There are stereotypes that Eastern Bloc-made transmissions could only go forward but not in reverse (due to the need to rescue friendly tanks or itself), but thanks to the addition of a side-transmission designed by Ukrainian designers, the Kharkov 6TD-2 powerpack can not only push the tank at up to 69 km/h, it can also reverse at -31 km/h and has neutral steering like NATO tanks, vastly improving its flexibility on the battlefield.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 35 48 _,___ 2,290 __.__ 47.71
Realistic 70 32 _,___ 1,200 __.__ 25

Modifications and economy

Repair costBasic → Reference
AB4 056 → 6 639 Sl icon.png
RB3 990 → 6 531 Sl icon.png
SB4 693 → 7 682 Sl icon.png
Total cost of modifications246 900 Rp icon.png
413 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods new tank break.png
Brake System
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
480 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 600 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
480 Ge icon.png
Mods thermal sight.png
NVD
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
480 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
125mm_china_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
480 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
125mm_china_DTW_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png
Mods tank ammo.png
125mm_china_HE_VT_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
360 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition49 rounds
First-order22 rounds
Reload7.1 s
Vertical guidance-6° / 14°
Main article: ZPT98 (125 mm)

As the MBT2000 was finalized in the late 1990s and needed better firepower, it uses the Chinese equivalent of the 125 mm smoothbore cannon with an AZ-172 style autoloader. The overall handling of the gun is identical to post-ZTZ96/99 MBTs before the domestic electric drive gun layer entered service. While the horizontal traverse is sufficient, be extra careful when crossing terrain as the vertical traverse is rather slow.

125 mm ZPT98 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 49 -6°/+14° ±180° Two-plane 28.6 39.5 48.0 53.1 56.5 7.10
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DTP-125 HEATFS 480 480 480 480 480 480
DTB-125 HE 45 45 45 45 45 45
125-I APFSDS 466 464 458 450 442 434
DTB12-125 HE-VT* 43 43 43 43 43 43
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DTP-125 HEATFS 905 18 0.05 0.1 2.62 65° 72° 77°
DTB-125 HE 850 23 0.3 0.1 5.46 79° 80° 81°
125-I APFSDS 1,730 4.02 - - - 78° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DTB12-125 HE-VT* 850 23.2 0.3 0.1 500 7 5.3 79° 80° 81°

DTP-125, HEAT-FS, Stock - DTP-125 has been a long-time friend to the Chinese 125 mm gun and is one of the stock shells for the MBT2000; like many HEATFS of its tier, due to ERA and composite armour being commonplace at its tier, hitting enemies from the front would very likely be fruitless. So if opting for HEATFS to take out enemies, make sure to aim for non-ERA/composite covered parts or by flanking enemies if possible; remembering where their ammunition is located can earn players a quick kill against enemies. It is still a versatile shell to have against all types of ground target.

DTB-125, HE-FS, Stock - DTB-125 is also available as the other stock shell; HEFS can serve as a makeshift anti-tank shell by hitting enemy optics or top plates with low protection and possibly triggering overpressure, dooming the crew and internal compartments of enemy vehicles. This also enables the tank to do "top-down" attacks against tanks behind cover, notably NATO tanks with higher profile and CITV. Thanks to the high explosive content, it is also a better option to knock-out light vehicles right away than the HEATFS.

125-I, APFSDS, Tier III - 125-I (aka 一期弹; Stage 1 ammunition) is the only kinetic shell for the tank and should be the ammo of choice for MBT2000 once researched. The higher mass and velocity of 125-I makes it quite easy to hit long-range target while retaining sufficient penetration to do extensive damage to internal compartments, this might not have the highest penetration at higher tiers, but well-placed shots at enemy crew or ammunition is always a good way to send enemy tanks back to the hangar.

DTB12-125, HE-FS (VT), Tier IV - Unlike Soviet/Russian HE-FS with timed fuse, DTB12 is currently the only HE-VT for its calibre; not only can it still be used as "anti-tank" shells like its stock counterpart albeit with lesser explosive content, enemy aircraft will have to face a 125 mm makeshift AA gun with 7 m trigger radius - it is never a good idea getting hit by such a huge shell.

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
49 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition750 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate600 shots/min
Vertical guidance-6° / 85°
Ammunition4 000 rounds
Belt capacity250 rounds
Reload8.0 s
Fire rate700 shots/min
12.7 mm QJC88A
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 750 (150) 600 -6°/+85° ±180°
7.62 mm Type 86
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 700 - -

Usage in battles

To put MBT2000 among its Chinese cousins or Warsaw-Pact competitors, if these tanks are literary tractors, MBT2000 can be said as a Bugatti among these tanks in terms of mobility. It offers a very different approach from earlier Chinese design and now has equivalent mobility to some NATO MBTs albeit having lesser engine power, not only it has the top speed of a T-80U, it also has neutral steering and unpreceded reverse speed on any Warsaw-Pact/PLAGF tanks at its era (-31 km/h, equivalent to Leopard 2A4); this enables MBT2000 as a flanker to enemy defense lines, but players still have to take extra caution on its protection and not being hit as much as possible.

Players usually compare MBT2000 with its fellow Chinese domestic MBT, ZTZ96A; they do indeed have some similarities in terms of overall firepower and FCS, which could be said is pretty identical. When it comes to the protection though, the duo take different approach in terms of the hull design - MBT2000 extended the LFP while having a similar layout UFP like Type 90 covered with FY-2 ERA; while ZTZ96A still opted for traditional, well-sloped armor layout with FY-4 ERA. In most cases, lower tier shells will have problem penetrating the UFP, especially HEATFS due to the high CE protection of FY-2; kinetic shells will be another story though as most shells with >410 mm penetration is enough to penetrate some areas on the UFP at 500 m, let alone the larger UFP, it can still protect itself from autocannons though unlike ZTZ96A. The turret itself is another story - it has over 600 mm RHA even without FY-2, tanks even at higher tier will have hard time penetrating the turret; still, the long-lasting flaw on mantle still haunts the MBT2000, it might still be enough to stop 105 mm shells, anything beyond this caliber have no major problem penetrating it up front especially at close range, which is extremely fatal for the tank as this will very likely disable the gun and knock-out one of the turret crew at once, so be cautious on close quarters. Internally, it looks very similar to tanks with Russian-style carousel autoloader but thanks to the small yet powerful powerpack, MBT2000 now has 49 shells at disposal (PLAGF tanks usually has around 40 rounds); for players who has the need for some reserve ammo in case on multiple misses or non-lethal hits, this is a good news; but this will not be a good news for the crew though as the crew is now literary surrounded by ammunitions even to their back by the turret - any penetrated shots that lands on ammunition equals to the death sentence of the tank, and would very likely cause a jack-in-the-box effect and the turret turns into a rocket-for-tow, flying tens or even hundreds of meters away from where the hull once existed.

With these in mind, MBT2000 can still be used aggressively as a flanker instead of spearhead of team, the 6TD-2 enginepack and its 25 hp/t ratio can make sure it accelerates way faster than most of their tracked counterparts, faster the tank goes to top speed, the better to gain advantage positions and start to pound on enemy team. Although lacking better APFSDS or ATGMs, the 125-I has been known as the best 125 mm APFSDS at its tier thanks to its penetration and velocity, hitting enemy vehicles even from afar will not be a problem; the 3x-10x optics with 1st generation TVD also gives it the flexibility to spot enemies with large FoV, as long as players pay extra caution and make assumptions on where the enemy would appear, they can extend the service life of MBT2000 vastly, but beware when crossing complicated terrains as the gun has insufficient vertical traverse to react in time. It can still take some shots from enemy if they didn't aim carefully, always utilize the excellent mobility of MBT2000 to move around for opportunities and thanks to the reverse speed, as long as the powerplant and driver is operable, it can retreat to cover as fast as possible, making it more forgiving than its domestic or Warsaw-Pact counterparts.

Pros and cons

Pros:

  • Excellent mobility
    • 6TD-2 powerpack with high engine output
    • Additional side-transmissions enables "neutral steering" albeit being single-flow transmission
    • -31 km/h reverse speed to get away from danger
  • Devastating firepower with varieties of ammunition
  • Optics with variable magnification and large FoV for different engagement ranges
  • TVD sights for faster target acquisition
  • Commander override and CITV for last-ditch retaliation
  • Thick turret protection

Cons:

  • Inconsistent protection
    • The cast gun mantlet still haunts the turret protection
    • Overall lesser hull protection than ZTZ96A due to ERA selection and large LFP
  • Slow gun vertical traverse
  • Rear arc of fire is restricted by the elevated engine deck
  • Inferior TVD than Chinese domestic MBTs with only Gen 1 TVD available
  • Rather cramped compartment and crew layout
  • Infamous autoloader with relatively slow fixed reload rate and high chance of detonation once hit

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China North Industries Corporation - NORINCO 中国兵器工业集团有限公司
Light Tanks/IFV 
WZ501  ZBD86
WZ131  ▂Type 62 · Type 62
WZ211  Type 63 · ZTS63
WZ502  ZBD04A
Main Battle Tanks 
WZ120  Type 59 · ZTZ59A · ZTZ59D1
WZ121  Type 69 · Type 69-IIa** · T-69 II G**
WZ122  ZTZ88B · ZTZ88A · ZTZ96 · ZTZ96A · ZTZ96A (P)
WZ123  ZTZ99-II · ZTZ99-III
WZ1001  WZ1001(E) LCT · ZTZ99A
Export MBT  MBT2000** · VT-4A1**
Tank Destroyers  AFT09 · PTL02 · WMA301** · PTZ89 · ZLT11
SPH  PLZ83
SPAA  ZSD63/PG87* · WZ305** · PGZ09 · PGZ04A
  *Field modifications
  **Export vehicles

China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa · T-69 II G
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT2000 · VT-4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545