Difference between revisions of "He 112 A-0"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
 +
[[File:GarageImage_He112A0.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''He 112 A-0''' is a Rank I German fighter with a battle rating of 2.0 (AB), 1.7 (RB), and 2.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
 +
 +
The He-112 A-0 is a very solid Rank 1 plane, sitting at 2.0 BR for Arcade and Realistic battles, and at 2.3 BR for Simulator battles. Being fully-metal and equipped with a 20 mm MG C/30L cannon, it is quite a formidable foe in the hands of a decent Rank 1 pilot.
 +
 +
Speed and climb are one of the main factors when using this plane. It is roughly on par with the faster monoplanes at Rank 1, being slightly slower than the F2A and P36G. Climb rate is good when engine upgrades and fuselage upgrades are purchased, at around 16 m/s. While this is much less than some of the top pre-war biplanes, the He-112 is also much faster, better protected, and performs better at altitude.
 +
 +
Play in the vertical when using the He-112. Typical Rank 1 planes consist of biplanes and pre-war monoplanes that are ''much'' more manoeuvrable than the He-112. Don't get into a horizontal turn fight with a biplane; energy retention is fairly poor and after a few turns you'll be left a sitting duck for 7.92 and .50 cal MGs to rip you apart. Climb to a favourable height (3-4 km), and then begin boom and zoom attacks, by diving on favourable targets. In realistic battles, ''do not'' dive far vertically or perform extreme manoeuvres at high speed; your wings will rip.
 +
 +
One unique aspect of the He-112 A-0 is its excellent cannon, the MG C/30L. Derived from the Flak 38, the MG C/30L possesses very good firepower, and when utilizing HE (high explosive) shells, it is capable of ripping all Rank 1 planes apart with a few short bursts. Be forewarned, however - against bombers, utilize deflection shooting and attack at angles, aiming for the wing. A single 20 mm, regardless of capability, will do you no good if you simply pump shells into a bomber's fuselage.
 +
 +
Overall, remember- the He-112 excels in the vertical and in terms of firepower/durability, being an all-metal monoplane with an excellent cannon.
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| X || X || X || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| ??? || ??? || ??? || ~?? || ~?
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < ??? || < ??? || < ??? || > ???
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|MAC 1934 (7.5 mm)}}
 +
 
 +
The ????? is armed with:
 +
 
 +
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
  
=== Suspended armament ===
+
The four machine guns are arranged in bundles of two mounted on the underside of the upper wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
 +
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
[[File:Cockpit_He112.jpg|thumbnail|right|The He 112's instrument panel.]]
 +
The single and unique cannon gives the He 112 an interesting and quite a challenging play style. It has two types of round: APIT and HEIT. APIT is high penetration but causes less internal damage. It is useful against bombers and light ground targets. HEIT is devastating against smaller aircraft. Sometimes just one direct hit will be enough to completely dismantle a target. However, HEIT is unreliable against larger targets, where it often just explodes on the exterior of the target and causes limited damage. Carrying a mixed belt can be a good idea if there are a range of targets available.
  
== Usage in the battles ==
+
The cannon can be very difficult to aim against fast targets, as it has quite a slow rate of fire. Luckily, the plane is maneuverable and turns well, so you can get your cannon on target quite effectively. It is also faster than biplanes and some other monoplanes, meaning that Boom & Zoom tactics work quite well.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
Line 43: Line 230:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 237:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Germany fighters}}

Revision as of 17:11, 13 November 2018

He 112 A-0
he_112a_0.png
AB
RB
SB
General characteristics
Brief
Detailed
2.3/1.3/1.7BR
FighterClass
1 personCrew
2.3 tTake-off weight
0.74 kg/sBurst mass
Flight characteristics
7 500 mCeiling
Junkers Jumo 210СEngine
InlineType
waterCooling system
Speed of destruction
680 km/hStructural
300 km/hGear
Offensive armament
20 mm MG C/30L cannonWeapon 1
100 roundsAmmunition
326 shots/minFire rate
Economy
5 900 Rp icon.pngResearch
6 300 Sl icon.pngPurchase
Sl icon.png520 / 642/830 / 1 025/410 / 506Repair
1 800 Sl icon.pngCrew training
6 300 Sl icon.pngExperts
80 Ge icon.pngAces
106 % Rp icon.pngReward for battle
270 % Sl icon.png130 % Sl icon.png40 % Sl icon.png

Description

GarageImage He112A0.jpg


The He 112 A-0 is a Rank I German fighter with a battle rating of 2.0 (AB), 1.7 (RB), and 2.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The He-112 A-0 is a very solid Rank 1 plane, sitting at 2.0 BR for Arcade and Realistic battles, and at 2.3 BR for Simulator battles. Being fully-metal and equipped with a 20 mm MG C/30L cannon, it is quite a formidable foe in the hands of a decent Rank 1 pilot.

Speed and climb are one of the main factors when using this plane. It is roughly on par with the faster monoplanes at Rank 1, being slightly slower than the F2A and P36G. Climb rate is good when engine upgrades and fuselage upgrades are purchased, at around 16 m/s. While this is much less than some of the top pre-war biplanes, the He-112 is also much faster, better protected, and performs better at altitude.

Play in the vertical when using the He-112. Typical Rank 1 planes consist of biplanes and pre-war monoplanes that are much more manoeuvrable than the He-112. Don't get into a horizontal turn fight with a biplane; energy retention is fairly poor and after a few turns you'll be left a sitting duck for 7.92 and .50 cal MGs to rip you apart. Climb to a favourable height (3-4 km), and then begin boom and zoom attacks, by diving on favourable targets. In realistic battles, do not dive far vertically or perform extreme manoeuvres at high speed; your wings will rip.

One unique aspect of the He-112 A-0 is its excellent cannon, the MG C/30L. Derived from the Flak 38, the MG C/30L possesses very good firepower, and when utilizing HE (high explosive) shells, it is capable of ripping all Rank 1 planes apart with a few short bursts. Be forewarned, however - against bombers, utilize deflection shooting and attack at angles, aiming for the wing. A single 20 mm, regardless of capability, will do you no good if you simply pump shells into a bomber's fuselage.

Overall, remember- the He-112 excels in the vertical and in terms of firepower/durability, being an all-metal monoplane with an excellent cannon.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ??.?  ??.?  ???
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ?  ?,000  ??.?  ??.?  ?.?  ?.?  ?

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

Main article: MAC 1934 (7.5 mm)

The ????? is armed with:

  • 4 x 7.5 mm MAC 1934 machine guns (300 rpg = 1,200 total)

The four machine guns are arranged in bundles of two mounted on the underside of the upper wing. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.

Usage in the battles

File:Cockpit He112.jpg
The He 112's instrument panel.

The single and unique cannon gives the He 112 an interesting and quite a challenging play style. It has two types of round: APIT and HEIT. APIT is high penetration but causes less internal damage. It is useful against bombers and light ground targets. HEIT is devastating against smaller aircraft. Sometimes just one direct hit will be enough to completely dismantle a target. However, HEIT is unreliable against larger targets, where it often just explodes on the exterior of the target and causes limited damage. Carrying a mixed belt can be a good idea if there are a range of targets available.

The cannon can be very difficult to aim against fast targets, as it has quite a slow rate of fire. Luckily, the plane is maneuverable and turns well, so you can get your cannon on target quite effectively. It is also faster than biplanes and some other monoplanes, meaning that Boom & Zoom tactics work quite well.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Pros and cons

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13 · Fw 190 F-8
Ta 152  Ta 152 C-3 · Ta 152 H-1
  Foreign:
USA  ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C.200 serie 3 · ▀C.200 serie 7 · ▀C.202
Finland  ▀Hawk H-75A-2