Challenger Mk.2

From War Thunder Wiki
Jump to: navigation, search
Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
uk_challenger_1.png
Challenger Mk.2
AB RB SB
10.3 10.3 10.3
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Challenger Mk.2.jpg


The Tank, Combat, 120-mm Gun, Challenger Mk.2, or just Challenger Mk.2, is a Rank VI British medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

General info

Survivability and armour

Armour type:

  • Spaced armour (Hull front, Turret front)
  • Cast homogeneous armour
  • Rolled homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 80* mm (68°) Front glacis
80 mm (61°) Lower glacis
85 mm Front
70 mm Rear <br. 20 mm (33°) Bottom
20 mm (8-55°) Top
45 mm Center
20 mm (18-58°) Bottom
30 mm Front
20 mm Engine deck
Turret 50-330 mm (0-80°) 65-180* mm (2-49°) 65 mm (2-72°) 40-140 mm
Armour Sides Roof
Cupola 100 mm 40 mm
Composite armour* Front Sides Rear Roof
Hull 320 mm Kinetic
450 mm Chemical
N/A N/A N/A
Turret 400 mm Kinetic
450 mm Chemical
400 mm Kinetic
450 mm Chemical
N/A N/A

Notes:

  • Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
  • The side flaps on the hull side gives spaced protection against HEAT rounds, allowing one to angle the hull slightly while protecting the vulnerable side hull.
  • Belly armour is 20 mm thick.
  • A 5 mm RHA plate separates the engine from the crew compartment
  • A log providing 100 mm thickness in wood.
  • The snorkel tube on the turret rear provide 4 mm of structural steel.
  • Hull roof armour at front and turret base is rated to be 30 mm effective against HE
  • Hull spaced armour configuration is 80 mm RHA + 105 mm Textolite + 20 mm RHA.
  • Turret spaced armour configuration is 150-180 mm CHA + 150 mm HHRA + 32 mm RHA.

The T-64A has the advantage of composite armour over most of its front glacis and turret, but this does not cover all sections! There are no composite on the lower front plate for example, so rounds able to go through ~200 mm should be able to get through there. On the other hand, if in possession of a tank with APFSDS ammunition that could penetrate more than 320 mm, than it is possible to slice through the front plate composite armour as well. HEAT ammunition is finicky as T-64A was built around protection specifications against shaped charges, the composite armour is 450 mm effective when against HEAT warheads and there are side flaps on the side hull to prevent even the chance of hitting the T-64A weaker side armour on the first try, although these side flaps are one-time use only so prolonged combat may have sheared these off already. Try to avoid aiming for the turret as it is the most protected area of the tank with a good portion covered by composite, leading to the need of massive amount of penetration to consider the turret a viable target, like the HOT missiles.

In a situation when the T-64A decides to hull-down and present as little of the front plate as possible, and in a tank unable to consider the turret the main target, there's little else to do but flank around and hit through the weaker side armour. Move in first and disable the gun, forcing the T-64A to repair the damaged gun barrel/breach. In this time, move around the T-64A as fast as possible. If caught unaware, the T-64A would have a harder time to withdraw as it has a rather poor reverse speed. Get around and plant a shell right into the center of the tank's side, which would certainly ignite one of the many ammunition stored in the autoloader carousel.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
38.0 N/A 67 (AB)
61 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1,085 ____
Realistic/Simulator 619 700
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 28.55 __.__
Realistic/Simulator 16.29 18.42

Armaments

Main armament

Main article: L11A5 (120 mm)
120 mm L11A5
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
52 -10°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 18.40 _.__ _.__ _.__ _.__
Realistic 18.40 _.__ _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.70 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Shot L15A5 APDS 320 315 305 294 280 270
Shell L31A7 HESH 152 152 152 152 152 152
Shot L23 APFSDS 410 408 405 400 390 380
Shot L23A1 APFSDS 415 413 410 405 395 385
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot L15A5 APDS 1370 7.6 N/A N/A N/A +1.5° 75° 78° 80°
Shell L31A7 HESH 670 17 0.4 0.1 4,100 +0° 73° 77° 80°
Shot L23 APFSDS 1535 3.9 N/A N/A N/A +1.5° 76° 77° 78°
Shot L23A1 APFSDS 1535 3.9 N/A N/A N/A +1.5° 76° 77° 78°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
L34 670 17 20 5 25 50
Ammo racks
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
52 XX (X+)  (+)  (+)  (+)  (+)  (+) no

Machine guns

7.62 mm L37A2
Commander's cupola mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,300 (100) 650 -10°/+50° ±120°
7.62 mm L8A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,300 (200) 600 N/A N/A

Usage in the battles

New drivers of the Challenger 1 will appreciate a similar play style to the earlier Chieftain tanks, particularly the Chieftain Mk.10. Like the Mk.10, the Challenger has a very strong turret, with composite armor protecting the entire front and part of the sides. Frontally, the turret can protect against, at maximum, 470 mm of kinetic (APFSDS, APDS, AP, etc.) and 750 mm of chemical (HEAT, ATGM, etc.) penetrators. This makes the turret theoretically invulnerable to all ammo in the game, excluding the HOT missile on the Raketenjagdpanzer 2 HOT. In practice, however, there is a weak spot on the lower leading edge of the turret front, where the backing plate of the composite inside the turret flattens to a 90° angle, reducing the effective thickness of that section by about 100 mm when the tank is level (making it vulnerable to APFSDS and some APDS). Players can minimize this weak spot by going hull-down on the incline of a hill, and using the Challenger's excellent -10° of gun depression to keep the gun on target. This will increase the angle of the turret and thus increase the effective thickness of the back-plate on the turret.

The hull is similarly protected, providing protection against 400 mm of kinetic and 600 mm of chemical penetrators on the upper frontal plate, excluding the drivers port. The lower frontal plate is notably weak, providing only 70 mm of thickness, or about 80-90 mm of effective thickness. This is due to a total lack of composite on the LFP, meaning that shots here will either incapacitate the driver or explode the hull ammunition, destroying the tank. British tankers should be quite used to this weakspot by this point, as the weak LFP is present on the entire Chieftain line.

The Challenger's speed sets it apart from the previous Chieftain tanks, as it is capable of reaching 56 km/h on roads and 46 km/h offroad with pretty good reverse speed, but weight of this vehicle (62 tons) doesn't make things so simple. You can forget speed competition with other tanks like Abrams, Leopard, or Type 90 which are far superior in terms of mobility and speed.

When encountering common enemies: T-64B (1984): L23A1 APFSDS can theoretically penetrate the UFP, but it is difficult. The drivers port weakspot is the recommended target from the front. If not possible, aim for the breech/cannon barrel to eliminate the threat of return fire

T-64A (1971): APFSDS will go right through the front of this tank, but you can still be penetrated by the top APFSDS (3BM12) in the weakspot on your turret's leading edge.

Leopard 2K: Probably the most dangerous opponent, as its APFSDS can go right through your UFP and parts of your turret. Shoot anywhere but the front of the turret, unless trying to take out the Leo's cannon barrel.

Leopard 1A1A1: Its APFSDS poses a risk to the weakspot on your turret, but only if it gets the first shot off. Shoot anywhere.

Modules

The FPE module should be a priority, since the fuel tanks are located all around the hull above the tracks, meaning that the tank will be set on fire often. This comes with added protection, however, as the fuel tanks will frequently absorb most shrapnel - protecting the crew and ammunition from the occasional side-shot - giving the player ample time to return fire and eliminate the threat.

Pros and cons

Pros:

  • Good composite armour for both kinetic and chemical protection for both hull and turret
  • Very accurate main gun with good gun stabilizers and decent stock APDS shell
  • Very good mobility for it weight and size
  • Good APFSDS shells
  • Good forward and reverse speed

Cons:

  • Large target
  • Driver's optics weakspot on the upper frontal plate
  • No composite armour on lower glacis plate and rear of the turret
  • Average rate of fire
  • HESH shell largely useless
  • Very thin armour protection
  • Ammunition takes a lot of space (easy to hit)

History

In 1977, the Iranian government ordered an improved version of the Chieftain tank, which was arguably the best main battle tank (MBT) in service at its time. The Chieftain offered unparalleled protection and firepower; however, its mobility was lackluster and something its successor needed to improve upon. In response, the engineers at the MVEE created the Chieftain Mk.5(P), from which three additional prototypes were created. It was one of these prototypes that would become the basis for the Challenger 1. Unfortunately, after the Iranian Revolution of 1979 and the fall of the Shah, Iran canceled its order for an improved Chieftain. In addition, a parallel British tank project (the MBT90) was also abandoned, and the British Army quickly became a new potential customer for a new MBT.

The Challenger’s design was based on the cancelled project called “Shir-2” planned for export to Iran, and retained its deadly 120mm gun and superb armour. The Challenger was also equipped with Chobham armour, a composite armour made from multiple layers of different materials. The additional materials gave the Challenger its distinctive, heavily-sloped armour on the front of the turret and upper glacis. The Challenger’s mobility and off-road capabilities were significantly improved with the installation of a new 1,200 horsepower Rolls-Royce engine and hydropneumatic suspension. The Challenger 1 entered production and service in 1983. Production ended in 1990, having yielded a total of about 420 vehicles. It served primarily with British forces during the Gulf War. It was also used in peacekeeping missions in Bosnia-Herzegovina during the mid 1990s, and Jordan still operates a number of Challenger 1 tanks to this day. The Challenger 1 was withdrawn from active service by 2001 and later replaced by the Challenger 2.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

[Devblog] Challenger 1: A Worthy Heir

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"