ZLT11

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ZLT11
cn_ztl_11.png
GarageImage ZLT11.jpg
ZLT11
AB RB SB
9.7 9.7 9.7
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

The ZiXing LunShi Tanke 11 , alternatively spelled as ZTL11(Simplified Chinese: ZLT11轮式突击炮; lit. wheeled assault gun), is a rank VII Chinese light tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".

A family member of the ZBL08 wheeled IFV chassis from the late 2000s, the new 8x8 assault gun is the fist and main component of modern PLAGF's heavy composite mechanized brigades since 2011 and it has been among one of the most iconic PLAGF vehicles in the 2010s. Finally comes with a more powerful engine that pushes it to speed that is on par to NATO vehicles (100 km/h at most) and armed with a powerful 105 mm gun with variety of ammunitions including APFSDS and gun-launched ATGMs; as well as boasting with dual-channel 2nd generation thermal sights and the only wheeled assault gun that is amphibious that travels up to 14 km/h on water. With quite some improvements in terms of protection over his predecessor PTL02; the arrival of this assault gun finally marks the Chinese has finally got a comparable wheeled vehicle to his NATO counterparts.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull30 / 20 / 8
Turret55 / 25 / 25
Crew4 people
Visibility136 %

A good news to players that had suffer from PTL02's poor protection against HMGs is that ZLT11 has way more protection over the aforementioned. At point blank range, even some 30 mm AP shell for autocannon couldn't penetrate its frontal armour other than the vertical part of the hull, thanks to the thicker and more angled UFP and LFP; but all that aside, do not expect the sides or the rear can stop anything larger than 7.62 mm bullets with mere 10 mm plates. So ZLT11 would be more forgiving than PTL02 in most way but it is still a wheeled vehicle, so players should keep themselves away from heated battlefield.

Since the design of ZBL08 was the conformity to the crew as well as better survivability, the 8x8 chassis is huge (in fact, just like PTL02, it's still higher than a Leopard 2A6); some might even compare it to Class 3 (P) and Radkampfwagen 90 in terms of the size. Like most other wheeled vehicles, due to its size and the layout of compartments, over-penetration would be commonplace for such vehicles and this is especially true against subcaliber shells where the spalling will not cause extensive damage to the crew. And thanks to its relatively large size and improved protection, it could survive hits from overpressure by smaller caliber HEAT or rockets, but any rockets that is bigger than 130 mm can still ruin your day with relative ease.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB112 / 10 km/h
RB and SB101 / 9 km/h
Number of gears8 forward
1 back
Weight23.0 t
Engine power
AB859 hp
RB and SB450 hp
Power-to-weight ratio
AB37.3 hp/t
RB and SB19.6 hp/t

The ZBL08 chassis has a Deutz BF6M1015FC V6 turbocharged diesel engine mounted at the rear of the chassis, outputting up to 440 hp at most and ZLT11 is no exception from this configuration. Pushing ZLT11 at up to 100 km/h at most and with a comparable PW ratio to Centauro I 120 and Rooikat MTTD, it also is among those with the highest PW ratio, only comes behind Class 3 (P)Type 16 MCV and Radkampfwagen 90. But do keep in mind that due to the design of the transmission, although it was brand new design, the reverse is still at a horrible -8.5 km/h for a wheeled vehicle, barely outperforms his predecessor so overextending means a quick demise if you cannot retreat to safety at once.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 10 23 _,___ 859 __.__ 37.35
Realistic 101 9 _,___ 450 __.__ 19.57

Modifications and economy

Repair costBasic → Reference
AB3 491 → 5 906 Sl icon.png
RB3 346 → 5 661 Sl icon.png
SB4 292 → 7 262 Sl icon.png
Total cost of modifications249 100 Rp icon.png
408 000 Sl icon.png
Talisman cost2 900 Ge icon.png
Crew training240 000 Sl icon.png
Experts830 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 180 / 230 % Sl icon.png
238 / 238 / 238 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods new car suspension.png
Suspension
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods new tank engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_china_APDS_FS_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
105mm_SAP_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods thermal sight.png
NVD
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods airstrike.png
Airstrike
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods scouting.png
Improved optics
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
105mm_china_HE_VT_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
105mm_china_ATGM_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods art support.png
Artillery Support
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png
Mods tank ammo.png
105mm_china_DTW_APDS_FS_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
480 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm ZPL98A cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition40 rounds
First-order12 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-5° / 18°
Main article: ZPL98A (105 mm)

The new and stabilized ZPT98A gun mounted on ZLT11 is an low-recoil gun based on the previous ZPL94 and PTP86, which based on the well-developed L7 family rifled gun. It shares similar characteristic of ZPL94 and his export cousin WMA301 with on-par turret speed to his NATO counterparts yet the age-old problem of a poor depression angle still haunts ZLT11 so it can be troublesome if the terrain is complicated.

105 mm ZPL98A Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 40 -4°/+18° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type-83 HEAT HEATFS 400 400 400 400 400 400
Type-83 APDS APFSDS 337 335 330 322 314 307
DTW2-105 APFSDS 435 432 426 416 407 398
DTB-1 HE-VT* 21 21 21 21 21 21
GP105 ATGM (tandem) 750 750 750 750 750 750
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type-83 HEAT HEATFS 1,173 11 0.05 0.1 1,270 65° 72° 77°
Type-83 APDS APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
DTW2-105 APFSDS 1,530 3.79 N/A N/A N/A 78° 80° 81°
DTB-1 HE-VT* 825 16.2 0 0.1 1,660 79° 80° 81°
GP105 ATGM (tandem) 370 18.8 0.4 0.1 4,620 80° 82° 90°

For players who are users of WMA301 or of ZTZ59D1, the gun has most of its shells interchangeable and performs the same on ZLT11.

During the late 1990s, Mainland China has acquired 100 mm gun-launched ATGM technologies from Russia, so the ZLT11 also comes with a powerful GP105 tandem ATGM. The statistics are identical to the 9M117M1 Bastion: good travel speed, high TNT equivalent mass, and a tandem warhead for bypassing ERA. Thankfully, the ZLT11 does not suffer from the BMP-3's massive reload penalty for ATGMs. The GP105's whopping 750 mm of penetration it can take down practically anything it will ever meet at its BR. This is less than the ZBD86's HJ-73E ATGM, but still more than generous. As a beam-riding missile, the GP105 is immune to IRCM and can be guided on the move if necessary.

The Type 83 HEAT-FS round is nothing special. At its tier, the HEAT-FS is generally obsolete and it is the stock ammo for this vehicle, their only advantages over the APFSDS are their ability to cause overpressure damage through their explosive content, but the aforementioned GP105 can perform the same role as well; in fact, GP105 has a higher TNT equivalent than HEAT-FS.

The Type 83 APFSDS round, the first researchable kinetic round for this vehicle, is the same as found on the ZTZ59D1 and shares all traits of it, which is still sufficient for its BR but it might struggle when it faces Russian MBTs with higher protection at longer ranges. For example, a fully spaded T-72A with the add-on armour can be difficult to penetrate outside of the standard Soviet weak spots of the driver's port and lower glacis.

The DTB-1 HE-VT round, seen previously on the T-69 II G and WMA301. Although it is useful to deal with helicopters or low-flying aircraft in very shallow dives, this should be done with caution since anything that flies is the last thing the WMA301 wants to face. For anti-helicopter duties, locate the target using the ZLT11's thermal sights, lase them with the laser rangefinder, and fire the round with enough lead to catch them comfortably within the proximity fuse radius. Keep in mind that DTB-1 has a rather low muzzle velocity and it is difficult to hit helicopters that are moving unpredictably and/or staying at long range.

The final kinetic round for this vehicle is the new DTW2 with higher velocity and nearly a 100 mm more penetration than its predecessor. This is a common round which is still used by PLAGF at present with 435 mm penetration at point blank range, comparable to the German DM63 and just comes behind the infamous M900 round found on American vehicles. For its BR it can handle most enemies it might ever face, but T-72B series and later T-80U can be a very nasty enemy to mess with their above-average protection. This will be the go-to shell for the vehicle, but bringing some HE-VT and ATGM for knocking down aircrafts or higher tier MBTs is also viable.

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
40 28 (+12) 12 (+28) (+39) NO

Machine guns

Ammunition600 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate600 shots/min
Vertical guidance-6° / 85°
5.8 mm QJT machine gun (coaxial)
Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min

The turret-mounted 12.7 mm QJC88A HMG has already become the standardized HMG for most PLAGF vehicles after the 1990s and this assault gun was no exception. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters. It can also effectively damage gun barrels, tracks, optics, MG, and ERA to assist teammates in destroying enemies, though this may require a lot of fire. Players who dealt with the paltry 50-round belt capacity of the 12.7 mm DShK machine guns of previous PLA vehicles will be happy to know that the QJC88A has a much more generous 150-round belt capacity.

However, instead of a traditional 7.62 mm Type 86 coaxial machine gun, ZLT11 has instead a 5.8mm QJT machine gun that shares the same round as the service rifle-the QBZ95 assault rifle; although the smaller caliber at 5.8x42 mm, but oddly enough, it still retains the same penetration from previous 7.62 mm machine gun. It is only good of any exposed crew of enemy vehicles and it might sometimes earn surprise kills on helicopters

12.7 mm QJC88A
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 500 (150) 700 -3°/+60° ±180°
5.8 mm QJT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 800 (250) 700 N/A N/A

Usage in battles

ZLT11, being a 8x8 chassis, speed is his good friend and thanks to a more powerful engine and revised transmission, it can reach top speed of 100 km/h at most on road; alternatively the chassis has also considered for difficult terrains so it can still reach 40-50 km/h off road, just keep in mind that mud is always the enemy. Thanks to the pair of propellers behind the wheels and its acceptable weight, this is also the only amphibious wheeled assault gun in game so you in some maps with aquatic bodies, you might be able to take a detour and strike the enemies with surprise. The protection up front is also sufficient to stop up to 30 mm autocannon APHE shells (aside from the vertical rectangular area between the UFP and LFP), which is a great improvement over PTL02.

With dual-channel TVD sights, players can search for enemies with ease although it has no commander override capability for the main gun, which is a bit let down and sometimes fatal if the vehicle gunnery system survived but not the gunner. The guns are fairly sufficient and sometimes even overkill for its tier, the new DTW2 APFSDS with similar performance to German's DM63 rounds and just come behind M900 of the US Army, this round can safely penetrate NATO tanks with ease; while the Soviet/Russian ones are in nature tougher to be dealt with, so bring some GP105 ATGM is a go-to just in case, thanks to its beam riding guidance (no IRCM can counter it for the time being) and no reload penalty, as well as run-and-shoot capabilities, GP105 can ruin the day of most vehicles it might ever face; also, just like its Soviet ancestors, this can also be used for anti-rotorcraft missions. Alternatively, the DTB HE-VT shells can also be utilized for AA missions against rotorcrafts or low-flyers with its VT fuzed warhead.

But all this comes for some costs: first, 8x8 chassis is huge compare even to the heaviest MBTs, and has a fairly big turning radius and ZLT11 is no exception, so players of PTL02 might the vehicle less agile over the previous vehicle; secondly, the reverse gear is still disappointing at mere -8.5 km/h, which again makes it the second slowest among fellow assault guns; and thirdly, the common problem of Warsaw Pact/ Mainland China vehicles- its -4° depression angle, which can cause trouble at complicated terrains.

Overall, the playstyle of ZLT11 is fairly the same as their NATO counterparts and a major upgrade from PTL02: flank the enemies, unleash hell with these good ammunitions and speed; and scout for the team at the same time.

Pros and cons

Pros:

  • Overall better protection over its predecessor
  • Powerful 105 mm gun with variety of ammunition
  • Fast forward on-road travelling speed at 100 km/h
  • Currently the only amphibious wheeled assault gun
  • 2nd generation TVD for both gunner and commander
  • Spacious hull that helps migrate spalling damage and sometimes overpenetration
  • More versatile in terms on anti-aircraft weaponry with ATGMs or HE-VT shell

Cons:

  • Less agile in terms of turning radius
  • Huge target, larger & taller than even Western MBTs
  • Terrible -4° gun depression, eliminating lots of potential engagements
  • Can still be overpressured by larger caliber explosive weaponries
  • Horrible reverse speed at -8.5 km/h heavily limits its agility and survivability
  • Lack of commander override of main weapon

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76

Norinco (China North Industries Corporation)
Light AFV/IFV 
WZ501  ZBD86¹
WZ131  ▂Type 62 · Type 62
WZ211  Type 63 · ZTS63
WZ502  ZBD04A
MBT 
WZ120  Type 59¹ · ZTZ59A · ZTZ59D1
WZ121  Type 69
WZ122  ZTZ88B · ZTZ88A · ZTZ96 · ZTZ96A · ZTZ96A (P)
WZ123  ZTZ99-II · ZTZ99-III
WZ1001  WZ1001(E) LCT · ZTZ99A
Tank Destroyers  AFT09 · PTL02 · PTZ89 · ZLT11
SPH  PLZ83
SPAA  ZSD63/PG87² · PGZ09 · PGZ04A
Export 
WZ121  Type 69-IIa · T-69 II G
MBT2000  MBT-2000 · Al-Khalid-I
MBT3000  VT4A1
Other  WMA301 · WZ305
  ¹ License production / Reverse engineered · ² Field modifications