Leopard 2 PL

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Leopard 2 PL
germ_leopard_2pl.png
GarageImage Leopard 2 PL.jpg
Leopard 2 PL
AB RB SB
11.7 11.7 11.7
Research:570 000 Specs-Card-Activity.png
Purchase:1 140 000 Specs-Card-Lion.png
Show in game

Description

The Leopard 2 PL is a squadron rank VIII German medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Ixwa Strike".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 65 / 25
Turret80 / 80 / 25
Crew4 people
Visibility95 %
Due to volumetric armour, HEAT-FS rounds are not able to penetrate GPS
APFSDS dart is able to penetrate the Gunner Primary Sight taking out both gunner and commander. However the add-on armour reduces the chances of killing them both in a single shot.

The Leopard 2PL features the strongest and most armoured Leopard 2 seen in game so far. It features a stronger turret armour compared to all the Leopard 2 seen in game but has no add-on hull protection as the Strv 122A and the Strv 122B PLSS. This version is made out of the 2A4 series, featuring mainly the same cons when we talk about hull armour, barely enough to stop rounds seen in game, irrelevant to be explained in this section as all Leopard 2 in game have this exact same issue. However, it completely removes the cons from the turret. At first sight, the GPS (Gunner Primary Sight) can be seen as the main weak point since it is the same weakspot the 2A4 has. However, taking into consideration the new armour, hitting the GPS makes it harder without hitting add-on armour first. As seen in the image, the GPS is mostly safe from a wide variety of full-calibre threats due to volumetric armour and shells, meaning they will prematurely explode, thus reducing its penetration. However, this may change for sub-calibre rounds like APFSDS. As seen in the Leopard 2A4, any hit to the GPS means both gunner and commander will be knocked out. However, chances of hitting the GPS in the exact place for it to disable both crew members is reduced inmensively thanks to the add-on armour. Most of the time, any hit to the GPS will result in the knock-out of the commander only with partial damage to the gunner. As seen in picture, the area highlighted is the place in which both the gunner and commander can be killed with a single shot (more specifically the lower section of the rectangular optic in the GPS).

MILAN ATGM is unable to penetrate the turret sides.
DM53 round is unable to penetrate the add-on armour.

The 2PL is also the first tank in game to be able to withstand more than one hit of CL3143, DM53 and 9M119 to the turret. Previous Leopards (specifically the 2A5 and 2A6 including the Strv 122) can withstand 9M119 to the turret. However, the panels are exploded with a single hit, they will not withstand a second hit. This changes with the 2PL. It is able to withstand up to 4 9M119 hits and continous firing of the CL3143 and DM53 at any ranges. All of them aer able to penetrate the mantlet with no issues at all. However, it is tricky to achieve this since if you are aiming at the turret's front, he is able to kill you too. Moving to turret's add-on side armour, it is able to withstand all the HEAT-FS seen in game. However, the armour protection is increased gradually as we move to the turret front. The first section of the side armour (the one covering the smoke launchers) is relatively weak and is able to be penetrated by all ammunitions seen in the battle-rating. The second section (covering the first half of the sides of the crew compartments) is able to withstand all HEAT-FS in game and MILAN ATGM (meaning is able to withstand up to 580 mm of penetration). The third section of the side armour (covering the second half of the crew compartment) is able to withstand all penetration up to 800 mm of CE (minor damages may happen but crew will stay alive). When we talk about KE protection, side armour offers little to no protection whatsoever.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull Composite Armour Upper Glacis

35 mm (53°)

20 mm Top
35 mm Bottom
20 mm 20 - 35 mm
Turret 35 mm Turret front
35 mm Gun mantlet
Variable thickness add-on armour
15 - 35 mm
300 mm Composite Screen Variable thickness add-on armour
25 mm 20 mm
Composite armour Front Sides
Hull Upper+Lower glacis
400 mm Kinetic
600 mm Chemical
N/A
Turret Turret cheeks
1010 mm Kinetic
1520 mm Chemical
Gun mantlet (Center)
478 - 615 mm Kinetic
730- 1400 mm Chemical
Gun mantlet (Outer)
524 - 915 mm Kinetic
535 - 1520 mm Chemical
Side armour
260 mm Kinetic
230 - 600 mm Chemical

Notes:

  • Upper hull and Lower rear hull overlap (10 + 20 mm thick)
  • Upper mantlet add-on and Mantlet armour overlap (30 + 400 mm thick)
  • Holes in the engine deck are covered by 8 mm of mesh

Mobility

Speedforward / back
AB76 / 35 km/h
RB and SB69 / 31 km/h
Number of gears8 forward
4 back
Weight59.2 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB48.3 hp/t
RB and SB25.3 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 35 59.2 _,___ 2,862 __.__ 48.34
Realistic 69 31 _,___ 1,500 __.__ 25.34

Modifications and economy

Repair costBasic → Reference
AB4 627 → 6 884 Sl icon.png
RB4 517 → 6 721 Sl icon.png
SB5 734 → 8 532 Sl icon.png
Total cost of modifications281 200 Rp icon.png
473 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 210 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 200 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
120mm_DM_HE_FS_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

120 mm Rh120 L/44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order15 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°
Main article: Rh120 L/44 (120 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

120 mm Rh120 L/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -9°/+20° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM11 HE 37 37 37 37 37 37
DM23 APFSDS 410 408 401 393 384 376
DM33 APFSDS 481 478 470 461 450 440
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1140 13.5 0.05 0.1 2150 65° 72° 77°
DM11 HE 950 19.0 N/A 0.1 3930 79° 80° 81°
DM23 APFSDS 1640 4.3 N/A N/A N/A 78° 80° 81°
DM33 APFSDS 1640 4.3 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
42 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1

Squadron ground vehicles
USA  M901 · M1A1 AIM
Germany  Leopard 2 PL
USSR  BMP-2M · T-80UK
Britain  Bhishma TWMP
Japan  RCV (P)
China  Object 122MT "MC"
France  CV 9035NL
Sweden  T 80 U
Israel  Magach 6B Gal