WZ1001(E) LCT
Contents
Description
The Wu Zhuang 1001(E) LCT [Long Cannon Testbed] (Chinese: WZ1001(E) 125毫米多功能火炮试验车; lit. 125 mm Multipurpose Gun Test Vehicle)is a rank VIII Chinese medium tank with a battle rating of 12.0 (AB/RB/SB). It was introduced in Update "Apex Predators".
One of the prototypes of what became the ZTZ99A; based on the ZTZ99's chassis with revised designs on different subsystems, the WZ1001(E) features the same excellent mobility of the ZTZ99A, boasting a longer L/54 cannon and 14.5 mm HMG onboard. Players of the previous ZTZ99s will continue to enjoy all the previous advantages, while planning for assaults is still essential to utilize the best efficiency of the prototype.
General info
Survivability and armour
When players take a first look at the WZ1001(E), they will soon be having deja vu from previous tanks: although the turret is mostly identical to the previous ZTZ99A other than the layout of side fences, the hull also looks very similar from ZTZ99-III (WZ123B; in fact this hull was modified from WZ123B but with an extended and elevated engine deck). This platform also marks the transition from low-profile, Warsaw-Pact/Chinese design to a more NATO approach and ensures the overall protection to be mostly identical to the ZTZ99(A). Players will still have to pay caution to their LFP, driver's port, and mantlet in case of a head-on fight. In some cases when an opponent first encounters a WZ1001(E) and mistakes it for the ZTZ99A, chances are they will land the shot on the left side of the UFP instead of the driver's seat on the centerline and failed to penetrate.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Since the WZ1001(E) was the prototype of the ZTZ99A, players might find both tanks handle very similarly other than the longer hull; this is indeed true as this was also the prototype that set the 1,500 hp 12V150HB-1 turbocharged diesel engine and CH1000 transmission for future use. Be sure to make good use of the excellent top speed for taking vantage points while having the ability to reverse back to cover with ease.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 84 | 38 | 55 | _,___ | 2,862 | __.__ | 52.04 |
Realistic | 76 | 35 | _,___ | 1,500 | __.__ | 27.27 |
Modifications and economy
Armaments
Main armament
In view for enemy tanks with even higher protection than what was foreseen by the WZ123 design, especially from Russia, the design team built a 125 mm smoothbore cannon that was compatible to previous shells and any future shells used by PLAGF, but having a longer barrel at L/54 distinguished by an additional section of heat sleeve (at 6,750 mm, the longest smoothbore gun in-game, beating out the Rheinmetall Rh 120 L/55). All previous shells from ZTZ99(A) now enjoy a higher muzzle velocity and thus higher penetration for the APFSDS (~11 mm increase for both 125-I and DTC10-125). Players will soon get used to the gun handling thanks to the identical traverse speed, though extra care will have to be taken to hide the gun from enemies when taking cover, as the longer barrel also means enemies can now hit that very additional section of the barrel, leading to the disabling of the gun.
125 mm L/54 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 34 | -5°/+13° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | 7.10 | 7.10 | 7.10 | 7.10 |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
DTP-125 HEATFS - The good old stock 125 mm HEATFS for PLAGF but with a penetration at only 480 mm. While the shell is in most cases ineffective against tanks with composite armour and even ERA blocks, the spalling is also unsufficient like with most HEATFS rounfs. But 2.19 kg of explosives upon lightly-armoured vehicles is lethal to them by overpressure, still a fine placeholder before having 125-I darts researched.
DTB-125; HE-FS - Another long-time friend to the Chinese 125 mm gun, the shell has a large explosive content. If enemies happen to take cover and have vulnerable parts exposed (CITV cameras, gun sights, cupola, etc.), the DTB-125 will make sure the target will be knocked out right away by overpressure, tanks that are known for their excellent protection i.e. Strv 122 and T-80BVM will still fall victim to it. Because of the high explosive content, it is extremely lethal to light vehicles in sight. Just in case players opted for flanking tactics, it is better to bring some HEATFS for the sides and hit enemies from the ammunition instead.
125-I; APFSDS - The tier I APFSDS and one of the most long-lasting shells for the 125 mm gun, players would still find this shell for research even when it was first appeared on ZTZ96s; although having a slightly higher penetration at 476 mm point blank, it will not always penetrate top-tier MBTs up-front (other than Leopard 2A5/A6 and Ariete), but players can always opt for lower plates or mantle. But it can still considerably make the grinding easier.
DTC10-125; APFSDS - The tier III APFSDS for the WZ1001 with a high penetration at 588 mm point-blank; while it is nowhere the best APFSDS at its tier, but the relatively heavy projectile mass and the fastest muzzle velocity in-game (at whopping 1,810 m/s) will certainly makes long-engagement enjoyable. This will be the go-to shell for WZ1001.
GP125; ATGM (Tandem) - Another tier III modification for the WZ1001, it performs identically to its Soviet counterparts. The missile can take down most MBTs at top tier thanks to its high penetration tandem warhead, while using it as a makeshift method to take out hovering helicopters is also viable as well as this will not trigger their LWS (given they are within 5 km)
DTB12-125; HE-VT - The tier IV shell for the WZ1001; it is also the only HE-VT shell in-game for MBTs (others are time-fused). Like ZTZ99A, this also turns WZ1001 into the longest anti-aircraft gun in game. Although marked as VT shell, it works both against ground targets or aerial targets where its explosive content is more than enough to overpressurize armoured targets or disintegrate aerial targets that is within the gun's elevation range.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DTP-125 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DTB-125 | HE | 45 | 45 | 45 | 45 | 45 | 45 |
125-I | APFSDS | 476 | 475 | 468 | 460 | 452 | 445 |
DTC10-125 | APFSDS | 588 | 586 | 578 | 568 | 557 | 546 |
GP125 | ATGM (tandem) | 850 | 850 | 850 | 850 | 850 | 850 |
DTB12-125 | HE-VT* | 43 | 43 | 43 | 43 | 43 | 43 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||
0% | 50% | 100% | |||||||
DTP-125 | HEATFS | 930 | 18 | 0.05 | 0.1 | 2,190 | 65° | 72° | 77° |
DTB-125 | HE | 870 | 23 | 0 | 0.1 | 5,460 | 79° | 80° | 81° |
125-I | APFSDS | 1770 | 4.02 | N/A | N/A | N/A | 78° | 80° | 81° |
DTC10-125 | APFSDS | 1810 | 4.85 | N/A | N/A | N/A | 78° | 80° | 81° |
GP125 | ATGM (tandem) | 400 | 23.2 | 0 | 0.1 | 5,300 | 79° | 80° | 81° |
DTB12-125 | HE-VT* | 870 | 17.2 | 0.4 | 0.01 | 4,720 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
34 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Instead of the conventional 12.7x108 mm QJC88 from previous tanks, WZ1001(E) planned for a larger calibre 14.5x114 mm QJG02 with a lighter weight than Type 56 (KPV). Good news is that this can also cause major havoc against light vehicles or aircraft within its range, but this also trades the overall capacity with only 200 rounds onboard at 50 rounds per belt.
14.5 mm QJG02 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 200 (50) | 600 | -5°/+85° | ±180° |
5.8 mm QJT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,600 (200) | 801 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Shares very similar, if not identical excellent mobility of ZTZ99A
- Uses a 14.5 mm HMG which is devastating to light vehicles or aircraft
- Long barrel L/54 smoothbore cannon with extremely high muzzle velocity for darts
- Sturdy frontal protection against both kinetic and chemical shells
- Shares identical gun handling from predecessor
Cons:
- "NATO hump" that hinders gun depression at rear angles
- Shares similar weakspots from predecessor(s); ie. LFP and gun mantlet
- The hull and turret are longer than ZTZ99A, making its profile even larger
- Same insufficient vertical traverse for the main cannon
- The penetration of DTC10-125 is still unpleasant albeit the higher penetration
History
As part of the "3rd Generation MBT" program of the PLAGF after the introduction of the "placeholder" WZ123/ZTZ99, the new MBT started its prototype production and trials. Designed by a new engineer, Mao Ming (毛明), the tank was built with 3 different prototypes: a "123AY" with higher engine deck for the latest 12V 150HB-1 engine and CH1000 transmission developed by Zhou Guangming (周广明), and two other prototypes, now dubbed WZ1001, one with a turret similar to the mass-produced ZTZ99A, and the other with a 125 mm L/54 for higher velocity and penetration.
Due to the limited increase of performance on the new L/54 gun and short barrel-life, the L/48 variant with later revised hull design passed the certification as the WZ1001, then the later ZTZ99A - the latest MBT in PLAGF service.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Norinco (China North Industries Corporation) | |
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