Difference between revisions of "Leopard 2 PL"
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=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
− | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->[[File:Leopard 2PL Heat vs gps.png|thumb|As seen in image, due to volumetric HEAT-FS are not able to penetrate GPS]] |
− | + | [[File:Leopard 2PL Dart vs gps.png|thumb|As seen in image, APFSDS is able to penetrate the GPS taking both gunner and commander. However the add-on armor reduces the chances of killing them both in a single shot.]] | |
+ | The Leopard 2PL features the strongest and most armored Leopard 2 seen in game so far. It features a stronger turret armor compared to all the Leopard 2 seen in game but has no add-on hull protection as the [[Strv 122A]] and the [[Strv 122B PLSS]]. It should be notted that this version is made out of the 2A4 series, featuring mainly the same cons when we talk about hull armor, barely enough to stop rounds seen in game, irrelevant to be explained in this section as all Leopard 2 in game have this exact same issue. However, it completely removes the cons from the turret. At first sight, the GPS (Gunner Primary Sight) can be seen as the main weak point since it is the same weakspot the 2A4 has. However, taking into consideration the new armor, hitting the GPS makes it harder without hitting add-on armor first. As seen in the image, the GPS is mostly safe from a wide variety of full-caliber threats due to volumetric armor and shells, meaning they will prematurely explode, thus, reducing its penetration. However, this may change for sub-caliber rounds like APFSDS. As seen in the Leopard 2A4, any hit to the GPS means in the death of both gunner and commander. However, chances of hitting the GPS in the exact place for it to kill both crew is reduced inmensively thanks to the add-on armor. Most of the time, any hit to the GPS will result in the death of the commander only with partial damage to the gunner. As seen in picture, the area highlighted is the place in which both the gunner and commander can be killed with a single shot (more specifically the lower section of the rectangular optic in the GPS). | ||
+ | [[File:Leopard 2PL HEAT-FS vs turret sides.png|thumb|As see in image, MILAN ATGM is unable to penetrate the turret sides.]] | ||
+ | [[File:Leopard 2PL DM53 vs add-on.png|left|thumb|346x346px|As seen in image, DM53 is unable to penetrate the add-on armor.]] | ||
+ | The 2PL is also the first tank in game to be able to withstand more than one hit of CL3143, DM53 and 9M119 to the turret. Previous Leopards (specifically the 2A5 and 2A6 including the Strv 122) can withstand 9M119 to the turret. However, the pannels are exploded with a single hit, they will not withstand a second hit. This changes with the 2PL. It is able to withstand up to 4 9M119 hits and continous firing of the CL3143 and DM53 at any ranges. All of them aer able to penetrate the mantlet with no issues at all. However, it is tricky to achieve this since, if you are aiming at the turret's front, he is able to kill you too. Moving to turret's add-on side armor, it is able to withstand all the HEAT-FS seen in game. However, it should be notted that the armor protection is increased gradually as we move to the turret front. The first section of the side armor (the one covering the smoke launchers) is relatively weak and is able to be penetrated by all ammunitions seen in the battle-rating. The second section (covering the first half of the sides of the crew compartments) is able to withstand all HEAT-FS in game and [[MILAN]] ATGM (meaning is able to withstand up to 580mm of penetration). The third section of the side armor (covering the second half of the crew compartment) is able to withstand all penetration up to 800mm of CE (minor damages may happen but crew will stay alive). When we talk about KE protection, side armor offers little to no protection whatsoever. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
Line 22: | Line 26: | ||
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 35 mm (53°) || 20 mm ''Top'' <br>35 mm ''Bottom'' || 20 mm || 20 - 35 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 35 mm ''Turret front'' (0°)<br>35 mm ''Gun mantlet'' (0°) |
+ | Variable thickness add-on armor | ||
+ | | 15 - 35 mm | ||
+ | 300 mm Composite Screen Variable thickness add-on armor | ||
+ | | 25 mm || 20 mm | ||
|- | |- | ||
− | | Cupola || | + | | Cupola || N/A || N/A || N/A || N/A |
|- | |- | ||
|} | |} | ||
− | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | + | {| class="wikitable" |
+ | |- | ||
+ | !Composite armour | ||
+ | ! colspan="2" |Front | ||
+ | ! colspan="2" |Sides | ||
+ | |- style="vertical-align:top;" | ||
+ | |Hull | ||
+ | | colspan="2" |'''''Upper+Lower glacis'''''400 mm ''Kinetic'' | ||
+ | 600 mm ''Chemical'' | ||
+ | | colspan="2" |N/A | ||
+ | |- style="vertical-align:top;" | ||
+ | |Turret | ||
+ | | colspan="2" |'''''turret cheeks'''''1010 mm ''Kinetic'' | ||
+ | 1520 mm ''Chemical'' | ||
+ | |||
+ | '''''Gun mantlet (Center)''''' | ||
+ | |||
+ | 478 - 615 mm ''Kinetic'' | ||
+ | |||
+ | 730- 1400 mm ''Chemical'' | ||
+ | |||
+ | '''''Gun mantlet (Outer)''''' | ||
+ | |||
+ | 524 - 915 mm ''Kinetic'' | ||
+ | |||
+ | 535 - 1520 mm ''Chemical'' | ||
+ | | colspan="2" |'''''Side armour'''''260 mm ''Kinetic'' | ||
+ | 230 - 600 mm ''Chemical'' | ||
+ | |}'''Notes:''' <!-- Any additional notes which the user needs to be aware of --> | ||
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
+ | *''Upper hull'' and ''Lower rear hull'' overlap (10 + 20 mm thick) | ||
+ | *''Upper mantlet add-on'' and ''Mantlet armour'' overlap (30 + 400 mm thick) | ||
+ | *Holes in the engine deck are covered by 8 mm of mesh | ||
=== Mobility === | === Mobility === |
Revision as of 16:20, 12 March 2021
Contents
Description
The Leopard 2 PL is a squadron rank VIII German medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update "Ixwa Strike".
General info
Survivability and armour
The Leopard 2PL features the strongest and most armored Leopard 2 seen in game so far. It features a stronger turret armor compared to all the Leopard 2 seen in game but has no add-on hull protection as the Strv 122A and the Strv 122B PLSS. It should be notted that this version is made out of the 2A4 series, featuring mainly the same cons when we talk about hull armor, barely enough to stop rounds seen in game, irrelevant to be explained in this section as all Leopard 2 in game have this exact same issue. However, it completely removes the cons from the turret. At first sight, the GPS (Gunner Primary Sight) can be seen as the main weak point since it is the same weakspot the 2A4 has. However, taking into consideration the new armor, hitting the GPS makes it harder without hitting add-on armor first. As seen in the image, the GPS is mostly safe from a wide variety of full-caliber threats due to volumetric armor and shells, meaning they will prematurely explode, thus, reducing its penetration. However, this may change for sub-caliber rounds like APFSDS. As seen in the Leopard 2A4, any hit to the GPS means in the death of both gunner and commander. However, chances of hitting the GPS in the exact place for it to kill both crew is reduced inmensively thanks to the add-on armor. Most of the time, any hit to the GPS will result in the death of the commander only with partial damage to the gunner. As seen in picture, the area highlighted is the place in which both the gunner and commander can be killed with a single shot (more specifically the lower section of the rectangular optic in the GPS).
The 2PL is also the first tank in game to be able to withstand more than one hit of CL3143, DM53 and 9M119 to the turret. Previous Leopards (specifically the 2A5 and 2A6 including the Strv 122) can withstand 9M119 to the turret. However, the pannels are exploded with a single hit, they will not withstand a second hit. This changes with the 2PL. It is able to withstand up to 4 9M119 hits and continous firing of the CL3143 and DM53 at any ranges. All of them aer able to penetrate the mantlet with no issues at all. However, it is tricky to achieve this since, if you are aiming at the turret's front, he is able to kill you too. Moving to turret's add-on side armor, it is able to withstand all the HEAT-FS seen in game. However, it should be notted that the armor protection is increased gradually as we move to the turret front. The first section of the side armor (the one covering the smoke launchers) is relatively weak and is able to be penetrated by all ammunitions seen in the battle-rating. The second section (covering the first half of the sides of the crew compartments) is able to withstand all HEAT-FS in game and MILAN ATGM (meaning is able to withstand up to 580mm of penetration). The third section of the side armor (covering the second half of the crew compartment) is able to withstand all penetration up to 800mm of CE (minor damages may happen but crew will stay alive). When we talk about KE protection, side armor offers little to no protection whatsoever.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm (53°) | 20 mm Top 35 mm Bottom |
20 mm | 20 - 35 mm |
Turret | 35 mm Turret front (0°) 35 mm Gun mantlet (0°) Variable thickness add-on armor |
15 - 35 mm
300 mm Composite Screen Variable thickness add-on armor |
25 mm | 20 mm |
Cupola | N/A | N/A | N/A | N/A |
Composite armour | Front | Sides | ||
---|---|---|---|---|
Hull | Upper+Lower glacis400 mm Kinetic
600 mm Chemical |
N/A | ||
Turret | turret cheeks1010 mm Kinetic
1520 mm Chemical Gun mantlet (Center) 478 - 615 mm Kinetic 730- 1400 mm Chemical Gun mantlet (Outer) 524 - 915 mm Kinetic 535 - 1520 mm Chemical |
Side armour260 mm Kinetic
230 - 600 mm Chemical |
- Upper hull and Lower rear hull overlap (10 + 20 mm thick)
- Upper mantlet add-on and Mantlet armour overlap (30 + 400 mm thick)
- Holes in the engine deck are covered by 8 mm of mesh
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 35 | 59.2 | _,___ | 2,862 | __.__ | 48.34 |
Realistic | 69 | 31 | _,___ | 1,500 | __.__ | 25.34 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
120 mm Rh120 L/44 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -9°/+20° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12A1 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM11 | HE | 37 | 37 | 37 | 37 | 37 | 37 |
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
DM33 | APFSDS | 481 | 478 | 470 | 461 | 450 | 440 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12A1 | HEATFS | 1140 | 13.5 | 0.05 | 0.1 | 2150 | 65° | 72° | 77° |
DM11 | HE | 950 | 19.0 | N/A | 0.1 | 3930 | 79° | 80° | 81° |
DM23 | APFSDS | 1640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
DM33 | APFSDS | 1640 | 4.3 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
42 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° | |
___ (___) | ___ | __° | __° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |
Squadron ground vehicles | |
---|---|
USA | M901 · M1A1 AIM |
Germany | Leopard 2 PL |
USSR | BMP-2M · T-80UK |
Britain | Bhishma TWMP |
Japan | RCV (P) |
China | Object 122MT "MC" |
France | CV 9035NL |
Sweden | T 80 U |
Israel | Magach 6B Gal |