Difference between revisions of "Pz.Sp.Wg.P204(f) KwK"
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
+ | |||
+ | With a lack of a coaxial machine gun and poor armor, players may find head on attacks against enemies difficult. Instead utilization of their speed and powerful cannon will be their main objective. Flank attacks and supporting fire for teammates are highly recommended. The high agility of the vehicle also allows for the capture of objectives quickly and efficiently while being able to avoid enemies. However a lack of ammunition does force the player to select their shots carefully as one too many missed or wasted shots can result in a quick return to the hanger. With the lack of a roof and armor in the rear it's highly recommended to always be facing the enemy. Despite being weak, the armor of the turret prevents mostly machine gun fire from harming the loader and gunner. The protection of these two members can be the factor between losing the vehicle or being able to limp back to a control point. | ||
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
+ | * Wheeled vehicle - Faster than conventional tanks on roads | ||
+ | * Powerful 50mm Kwk L/42 cannon - Can penetrate most vehicles at it's BR | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Poor breaking | ||
+ | * Lack of coaxial machine gun - Must aim shots against open top vehicles / Relies on player's ability to hit shots on key crew members (drivers and gunners) | ||
+ | * Open top - Prone to air attack and flanking machine gun attacks | ||
+ | * Weak armor - Stops only machine gun rounds | ||
+ | * Lack of rounds - Only 26 rounds present | ||
+ | * Poor maneuverability off roads - Confines the vehicle to surfaces like roads and gravel for utilization of speed advantage | ||
+ | |||
* | * | ||
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 19:03, 20 August 2023
This page is about the premium German light tank Pz.Sp.Wg.P204(f) KwK. For other versions, see AMD.35 (Family). |
Contents
Description
The Pz.Sp.Wg.P204(f) KwK is a premium gift rank I German light tank with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update "La Royale" as a reward for the 2023 Summer Extreme event.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 80 | 47 | 8.2 | 163 | 200 | 19.88 | 24.39 |
Realistic | 72 | 43 | 93 | 105 | 11.34 | 12.8 |
Modifications and economy
Armaments
Main armament
50 mm KwK L/42 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 26 | -12°/+14° | ±180° | - | 15.0 | 20.7 | 25.1 | 27.8 | 29.6 | 5.20 | 4.60 | 4.24 | 4.00 |
Realistic | 9.3 | 11.0 | 13.3 | 14.8 | 15.7 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr 39 | APC | 80 | 76 | 62 | 48 | 38 | 29 |
PzGr 40 | APCR | 116 | 107 | 74 | 47 | 30 | 19 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
PzGr 39 | APC | 685 | 2.05 | 1.2 | 9 | 28.9 | 48° | 63° | 71° | |||
PzGr 40 | APCR | 1,050 | 0.9 | - | - | - | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
26 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
With a lack of a coaxial machine gun and poor armor, players may find head on attacks against enemies difficult. Instead utilization of their speed and powerful cannon will be their main objective. Flank attacks and supporting fire for teammates are highly recommended. The high agility of the vehicle also allows for the capture of objectives quickly and efficiently while being able to avoid enemies. However a lack of ammunition does force the player to select their shots carefully as one too many missed or wasted shots can result in a quick return to the hanger. With the lack of a roof and armor in the rear it's highly recommended to always be facing the enemy. Despite being weak, the armor of the turret prevents mostly machine gun fire from harming the loader and gunner. The protection of these two members can be the factor between losing the vehicle or being able to limp back to a control point.
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Wheeled vehicle - Faster than conventional tanks on roads
- Powerful 50mm Kwk L/42 cannon - Can penetrate most vehicles at it's BR
Cons:
- Poor breaking
- Lack of coaxial machine gun - Must aim shots against open top vehicles / Relies on player's ability to hit shots on key crew members (drivers and gunners)
- Open top - Prone to air attack and flanking machine gun attacks
- Weak armor - Stops only machine gun rounds
- Lack of rounds - Only 26 rounds present
- Poor maneuverability off roads - Confines the vehicle to surfaces like roads and gravel for utilization of speed advantage
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany light tanks | |
---|---|
Pz.II | Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic |
Sd.Kfz.234 | Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD |
Marder | Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105 |
PUMA | |
Wheeled | Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 |
Other | Ru 251 · SPz 12-3 LGS |
Argentina | TAM · TAM 2C · TAM 2IP · JaPz.K A2 |
Czechoslovakia | Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1 |
France | Pz.Sp.Wg.P204(f) KwK |
Lithuania | Vilkas |
USA | leKPz M41 |
USSR | SPz BMP-1 |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |