Difference between revisions of "F-14A Early"

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(added the pre-existing weapon loadouts)
(Undo revision 131120 by U123541939 (talk))
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
* 2000 lb x 4
+
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
* 1000 lb x 4
 
* 500 lb x 14
 
* 250 lb x 14
 
* Zuni Mk32 x 16
 
* AIM-9D x 2
 
* AIM-9D x 4
 
* AIM-9G x 4
 
* AIM-9H x 4
 
* AIM-54A x 6
 
* AIM-7F x 6
 
* AIM-7E x 6
 
  
 
== Usage in battles ==
 
== Usage in battles ==
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''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
'''Pros:'''
+
'''Pros:'''  
 +
 
 +
* Can carry up to 8 missiles max of your choosing between the AIM-7s, AIM-9s, and the AIM-54s
 +
* The AIM-54 has insane range (100km max) and it's rocket booster lasts for a very long time, and it's an ARH (Active radar homing) missile
 +
* Very effective dogfighter at any speeds with its variable wing sweep thus being one of the best energy retaining jet fighters at its BR
 +
* Variable swept wings can help you accelerate fast when it's pulled back and also good when slow with the wings are expanded
 +
* The top speed of this plane is very high (you can cap out at 1500 km/h IAS at low altitudes)
 +
* Effective dumb bomb loadouts also makes this plane good at ground pounding if that's your playstyle
 +
* Multi-mode radar makes it effective at any situation (The TWS mode makes the AIM-54 very potent)
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Big plane, you are a very easy target to hit in close proximity
 +
* The fuel burning is otherworldly fast thus you have to carry lots of it and it hampers your maneuverability
 +
* Wing mounted fuel tanks makes it so if you get hit anywhere you would most definitely go down in a fireball
 +
* You cannot pull sustained Gs when you are above 1000 km/h IAS (11-13 Gs) or your wings would rip
 +
* The engine heat signature is 2x the size of the MiG-23MLD making you more vulnerable to IR missiles if you're distracted
 +
* The AIM-54's rocket motor lasts for a very long time making it very easy to see and dodge
 +
* The radar typically has a hard time keeping its lock in low altitudes making AIM-7s rather ineffective in the pulse-doppler modes
  
 
*
 
*
Line 158: Line 163:
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
'''[[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|Devblog]]'''
 +
 
 +
In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.
 +
 
 +
'''Early Development'''
 +
 
 +
In 1967, the U.S. Navy wanted an long-range fleet defense fighter to boost their naval plane capabilities with the "VFX" program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practicality reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defense fighter named the F-14 Tomcat, its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.
  
 
== Media ==
 
== Media ==

Revision as of 21:36, 16 June 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
F-14A Early
f_14a_early.png
GarageImage F-14A Early.jpg
F-14A Early
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The F-14A Tomcat (Early) is a rank VIII American jet fighter with a battle rating of 12.3 (AB/SB) and 12.7 (RB). It was introduced in Update "Danger Zone".

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 12 192 m2 221 km/h
Turn time24 s
Max altitude16 764 m
Engine2 х Pratt & Whitney TF30-P-412A
TypeJet
Cooling systemAir
Take-off weight34 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 16764 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 518 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MTOW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural0 km/h
Gear518 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 901 → 4 218 Sl icon.png
RB8 493 → 12 348 Sl icon.png
SB9 675 → 14 067 Sl icon.png
Total cost of modifications310 000 Rp icon.png
473 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 320 / 540 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mods booster.png
New boosters
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods jet engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
730 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mods armor frame.png
Airframe
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mods g suit.png
G-suit
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods armor cover.png
Cover
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
730 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mods pilon block rocket large.png
LAU-10/A
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mods air to air missile.png
AIM-9D
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mod arrow 0.png
Mods ammo.png
M60_belt_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9G
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mod arrow 0.png
Mods air to air midrange missile.png
AIM-7E-2
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
440 Ge icon.png
Mod arrow 0.png
Mods weapon.png
M60_new_gun
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods pilon bomb.png
Mk83
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9H
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods air to air midrange missile.png
AIM-7F
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods jet engine extinguisher.png
EFS
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
730 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
730 Ge icon.png
Mods air to air midrange missile.png
AIM-54A
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
730 Ge icon.png

Armaments

Offensive armament

Main article: M61A1 (20 mm)

The F-14A Early is armed with:

  • A choice between two presets:
    • 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)
    • 1 x 20 mm M61A1 cannon + 60 x countermeasures

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Can carry up to 8 missiles max of your choosing between the AIM-7s, AIM-9s, and the AIM-54s
  • The AIM-54 has insane range (100km max) and it's rocket booster lasts for a very long time, and it's an ARH (Active radar homing) missile
  • Very effective dogfighter at any speeds with its variable wing sweep thus being one of the best energy retaining jet fighters at its BR
  • Variable swept wings can help you accelerate fast when it's pulled back and also good when slow with the wings are expanded
  • The top speed of this plane is very high (you can cap out at 1500 km/h IAS at low altitudes)
  • Effective dumb bomb loadouts also makes this plane good at ground pounding if that's your playstyle
  • Multi-mode radar makes it effective at any situation (The TWS mode makes the AIM-54 very potent)

Cons:

  • Big plane, you are a very easy target to hit in close proximity
  • The fuel burning is otherworldly fast thus you have to carry lots of it and it hampers your maneuverability
  • Wing mounted fuel tanks makes it so if you get hit anywhere you would most definitely go down in a fireball
  • You cannot pull sustained Gs when you are above 1000 km/h IAS (11-13 Gs) or your wings would rip
  • The engine heat signature is 2x the size of the MiG-23MLD making you more vulnerable to IR missiles if you're distracted
  • The AIM-54's rocket motor lasts for a very long time making it very easy to see and dodge
  • The radar typically has a hard time keeping its lock in low altitudes making AIM-7s rather ineffective in the pulse-doppler modes

History

Devblog

In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.

Early Development

In 1967, the U.S. Navy wanted an long-range fleet defense fighter to boost their naval plane capabilities with the "VFX" program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practicality reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defense fighter named the F-14 Tomcat, its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B