Difference between revisions of "Ki-67-I otsu"
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[[File:Ki67-in-flight.png|thumb|Ki-67 in flight]] | [[File:Ki67-in-flight.png|thumb|Ki-67 in flight]] | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. The Ki-67 otsu excels in many roles in which other Japanese bombers fail to live up to. This is one of the most formidable medium bombers out there, as it is fast, has great defensive capabilities, can mount a wide array of bombs and torpedoes, and has really good survivability. The Ki-67 otsu has a wide variety of roles, but its main role is actually a frontline bomber, as it can destroy | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. The Ki-67 otsu excels in many roles in which other Japanese bombers fail to live up to. This is one of the most formidable medium bombers out there, as it is fast, has great defensive capabilities, can mount a wide array of bombs and torpedoes, and has really good survivability. The Ki-67 otsu has a wide variety of roles, but its main role is actually a frontline bomber, as it can destroy pillboxes and other high value ground units. Its payload isn't designed to target bases, so it is advisable to target individual ground targets. The Ki-67 otsu differs from the previous model, the Ki-67 Ko, in rear of the aircraft. The Ki-67 otsu has a double tail gun configuration, giving it more defensive capabilities. |
== General info == | == General info == | ||
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[[File:Ki67-bombing.png|thumb|Ki-67 dropping bombs]] | [[File:Ki67-bombing.png|thumb|Ki-67 dropping bombs]] | ||
− | The flight performance of this plane is extremely smooth. The Ki-67 can turn really well for a bomber. It has a high rip speed of around | + | The flight performance of this plane is extremely smooth. The Ki-67 can turn really well for a bomber. It has a high rip speed of around 650 km/h. It has excellent acceleration and speed as well, so it can outrun some pursuing fighters. The Ki-67 otsu performs identically to the Ki-67 ko. It is also important to note that this aircraft is equipped with radial engines, which won't overheat under the WEP setting. |
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
− | + | ! rowspan="2" | Characteristics | |
− | ! rowspan="2" |Characteristics | ||
! colspan="2" | Max Speed<br>(km/h at 5,150 m) | ! colspan="2" | Max Speed<br>(km/h at 5,150 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" | Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
! AB !! RB !! AB !! RB !! AB !! RB | ! AB !! RB !! AB !! RB !! AB !! RB | ||
|- | |- | ||
− | ! Stock | + | ! Stock |
| 483 || 466 || rowspan="2" | {{Specs|ceiling}} || 31.0 || 31.8 || 10.0 || 10.0 || rowspan="2" | 650 | | 483 || 466 || rowspan="2" | {{Specs|ceiling}} || 31.0 || 31.8 || 10.0 || 10.0 || rowspan="2" | 650 | ||
|- | |- | ||
− | ! Upgraded | + | ! Upgraded |
− | | 528 || 502 || 29.0 || 30.0 || 16.0 || 12.5 | + | | 528 || 502 || 29.0 || 30.0 || 16.0 || 12.5 |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| < 360 || < 360 || < 360 || > 313 | | < 360 || < 360 || < 360 || > 313 | ||
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|- | |- | ||
|} | |} | ||
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=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
− | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--> | + | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> |
* 70 mm Bulletproof glass - Armoured windscreen | * 70 mm Bulletproof glass - Armoured windscreen | ||
Line 121: | Line 98: | ||
=== Suspended armament === | === Suspended armament === | ||
{{Specs-Avia-Suspended}} | {{Specs-Avia-Suspended}} | ||
− | [[File:Ki67-front-view.png|thumb|Ki67 running away from a pursuing P-51]]<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | + | [[File:Ki67-front-view.png|thumb|Ki67 running away from a pursuing P-51]] |
− | {{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)|Army Type 92 GPHE (500 kg)|Type 91 | + | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> |
+ | {{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)|Army Type 92 GPHE (500 kg)|Type 91 Model 3 (850 kg)}} | ||
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
Line 129: | Line 107: | ||
* 8 x 100 kg Army Type 94 GPHE bombs (800 kg total) | * 8 x 100 kg Army Type 94 GPHE bombs (800 kg total) | ||
* 3 x 250 kg Army Type 92 GPHE bombs (750 kg total) | * 3 x 250 kg Army Type 92 GPHE bombs (750 kg total) | ||
− | * 1 x Type 91 | + | * 1 x 850 kg Type 91 Model 3 torpedo |
* 1 x 500 kg Army Type 92 GPHE bomb (500 kg total) | * 1 x 500 kg Army Type 92 GPHE bomb (500 kg total) | ||
Line 135: | Line 113: | ||
{{Specs-Avia-Defensive}} | {{Specs-Avia-Defensive}} | ||
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --> | <!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --> | ||
− | {{main|Ho-5 | + | {{main|Ho-5 (20 mm)|Ho-104 (12.7 mm)}} |
The '''''{{PAGENAME}}''''' is defended by: | The '''''{{PAGENAME}}''''' is defended by: | ||
− | * 1 x 20 mm Ho-5 | + | * 1 x 20 mm Ho-5 cannon, dorsal turret (500 rpg) |
− | * 1 x 12.7 mm Ho-104 | + | * 1 x 12.7 mm Ho-104 machine gun, nose turret (550 rpg) |
− | * 1 x 12.7 mm Ho-104 | + | * 1 x 12.7 mm Ho-104 machine gun, 2 x beam turrets (500 rpg) |
− | * 2 x 12.7 mm Ho-104 | + | * 2 x 12.7 mm Ho-104 machine guns, turret (700 rpg + 500 rpg = 1,200 total) |
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
[[File:Ki67-bomb-bay.png|thumb|The Ki-67's bomb bay]] | [[File:Ki67-bomb-bay.png|thumb|The Ki-67's bomb bay]] | ||
− | The Ki-67 can be used in air arcade battles to an excellent extent. In Arcade Battles, it can use its bombs to effectively destroy many ground units, playing an important role in ticket count. To start, take the eight | + | The Ki-67 can be used in air arcade battles to an excellent extent. In Arcade Battles, it can use its bombs to effectively destroy many ground units, playing an important role in ticket count. To start, take the eight 100 kg bombs and dive to the deck. Stay away from the main group of fighters, as it is advisable to stay on the outside of the map to avoid fighter confrontation. Next, bomb any ground targets you see. Tanks and pillboxes are killable only with direct hits, so use the manoeuvrability of this bomber to drop your bombs with precision. Do not drop bombs on bases, as your payload is not as big as that of Heavy bombers. |
[[File:Ki67-dorsal-turret.png|thumb|Ki-67's top gunner]] | [[File:Ki67-dorsal-turret.png|thumb|Ki-67's top gunner]] | ||
− | In Air RB, the Ki-67 otsu does well in the ground attack role, but due to limited bombs, you'll need to make frequent trips back to the base. The strategy here is to target | + | In Air RB, the Ki-67 otsu does well in the ground attack role, but due to limited bombs, you'll need to make frequent trips back to the base. The strategy here is to target pillboxes and medium tanks with the 250 kg bombs. Remember to set a three to two second fuse on those bombs!! To start, you'll need to head in for an attack run as fast as possible. Dive towards the ground targets and line up with the pillboxes. After dropping your four bombs, immediately return to the base, as enemy fighters will be closing in on you. Staying low is critical, as other fighters that dive in on you can be dragged lower to allow for allied interception. However, on certain Pacif Maps, you'll need to take torpedoes. To effectively destroy the ships, you'll need to chose a target. At the start of the battle, note if your allies have equipped torpedoes. If no allies are present, head for the destroyers. They take one torpedo to kill. If multiple allies with torpedoes are present, communicate with your team to target the carriers. They are the most rewarding target to kill. |
'''Enemies worth noting:''' | '''Enemies worth noting:''' | ||
− | * P-47 - The P-47 will be a major threat to this plane, as it is practically immune to your defensive guns. It will unleash eight fifty calls on your aircraft and make short work of you. To deal with this plane, turn. You can out-turn the P-47 and it will most likely disengage. | + | * P-47 - The P-47 will be a major threat to this plane, as it is practically immune to your defensive guns. It will unleash eight fifty calls on your aircraft and make short work of you. To deal with this plane, turn. You can out-turn the P-47 and it will most likely disengage. |
− | * Fw | + | * Fw 190 - Same strategy as the P-47. You need to turn and evade the Mine-shells, while shooting at it. |
− | * SM. 91 - The SM.91 is an opponent worth fearing as its six 20mm cannons with the legendary German | + | * SM.91 - The SM.91 is an opponent worth fearing as its six 20mm cannons with the legendary German Minengeschoß (mine-shells) round will easily tear through your plane. To avoid the SM.91 try climbing to a suitable altitude and gaining speed early on, as the SM.91's acceleration at high speeds is mediocre with it having a top speed of 585 km/h. Out-turning the SM.91 is also an option as its large design makes turning quite slow, with a turn time of up to 21 seconds. |
=== Manual Engine Control === | === Manual Engine Control === | ||
Line 168: | Line 146: | ||
! rowspan="2" | Turbocharger | ! rowspan="2" | Turbocharger | ||
|- | |- | ||
− | ! Oil | + | ! Oil !! Water !! Type |
− | ! Water | ||
− | ! Type | ||
|- | |- | ||
− | | Controllable | | + | | Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable |
|- | |- | ||
|} | |} | ||
+ | |||
The Ki-67 is equipped with two powerful radial engines. They also come with a two-stage supercharger. The propeller pitch should be used at 90%-100% when on WEP. Lower the propeller pitch to 90% when at high speeds. The radiators can be kept at 10-20%, and the supercharger can be activated at 3.5 km (11k ft), and the mixture can be set to the following at each specific altitude: | The Ki-67 is equipped with two powerful radial engines. They also come with a two-stage supercharger. The propeller pitch should be used at 90%-100% when on WEP. Lower the propeller pitch to 90% when at high speeds. The radiators can be kept at 10-20%, and the supercharger can be activated at 3.5 km (11k ft), and the mixture can be set to the following at each specific altitude: | ||
Line 184: | Line 161: | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
[[File:Ki67-flyby.png|thumb|Ki-67 underside]] | [[File:Ki67-flyby.png|thumb|Ki-67 underside]] | ||
+ | |||
'''Pros:''' | '''Pros:''' | ||
*Regular Japanese torpedo as option | *Regular Japanese torpedo as option | ||
**Torpedo has the highest drop speed in the game at 350 mph (580 km/h) and is one of the most feared torpedoes in Naval Battles | **Torpedo has the highest drop speed in the game at 350 mph (580 km/h) and is one of the most feared torpedoes in Naval Battles | ||
− | * Good | + | * Good armour protection for pilot |
− | * Decent | + | * Decent turn time for a bomber ({{Annotation|29 s|Arcade Battles}} | {{Annotation|30 s|Realistic Battles}}) |
− | * Decent | + | * Decent rate of climb for a bomber ({{Annotation|16 m/s|Arcade Battles}} | {{Annotation|12.5 m/s|Realistic Battles}}) |
'''Cons:''' | '''Cons:''' | ||
Line 200: | Line 178: | ||
** Heaviest bomb choice is a singular 500 kg | ** Heaviest bomb choice is a singular 500 kg | ||
* Big target for naval battles | * Big target for naval battles | ||
− | ** Japanese | + | ** Japanese aerial torpedoes have the shortest range of all aerial torpedoes |
− | * Poor | + | * Poor armour protection for back gunners |
== History == | == History == | ||
Line 228: | Line 206: | ||
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
* [https://forum.warthunder.com/index.php?/topic/355492-ki-67-ko-otsu/ Official data sheet - more details about the performance] | * [https://forum.warthunder.com/index.php?/topic/355492-ki-67-ko-otsu/ Official data sheet - more details about the performance] |
Revision as of 15:21, 23 July 2021
This page is about the Japanese bomber Ki-67-I otsu. For the other version, see Ki-67-I Ko. |
Contents
Description
The Ki-67-I otsu is a rank III Japanese bomber with a battle rating of 4.7 (AB/RB) and 5.0 (SB). It was introduced in Update 1.67 "Assault". The Ki-67 otsu excels in many roles in which other Japanese bombers fail to live up to. This is one of the most formidable medium bombers out there, as it is fast, has great defensive capabilities, can mount a wide array of bombs and torpedoes, and has really good survivability. The Ki-67 otsu has a wide variety of roles, but its main role is actually a frontline bomber, as it can destroy pillboxes and other high value ground units. Its payload isn't designed to target bases, so it is advisable to target individual ground targets. The Ki-67 otsu differs from the previous model, the Ki-67 Ko, in rear of the aircraft. The Ki-67 otsu has a double tail gun configuration, giving it more defensive capabilities.
General info
Flight performance
The flight performance of this plane is extremely smooth. The Ki-67 can turn really well for a bomber. It has a high rip speed of around 650 km/h. It has excellent acceleration and speed as well, so it can outrun some pursuing fighters. The Ki-67 otsu performs identically to the Ki-67 ko. It is also important to note that this aircraft is equipped with radial engines, which won't overheat under the WEP setting.
Characteristics | Max Speed (km/h at 5,150 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 483 | 466 | 9300 | 31.0 | 31.8 | 10.0 | 10.0 | 650 |
Upgraded | 528 | 502 | 29.0 | 30.0 | 16.0 | 12.5 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
650 | 300 | 427 | 398 | 250 | ~5 | ~1 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 360 | < 360 | < 360 | > 313 |
Survivability and armour
- 70 mm Bulletproof glass - Armoured windscreen
- 12.7 mm steel plate in the nose - protecting pilots
- 15.8 mm steel plate pilot seat
- 15.8 mm steel plate in mid fuselage - protecting dorsal gunner
- 7.9 mm steel plate in tail (belly only)
- Self sealing fuel tanks (in wings and mid fuselage)
The Ki-67 is one of the most sturdy Japanese aircraft in War Thunder. It has self sealing fuel tanks. It can take lots of punishment from .50 caliber rounds. However, when facing aircraft with cannons, it will quickly fall prey to HE rounds unless you take immediate evasive action.
Modifications and economy
Armaments
Suspended armament
The Ki-67-I otsu can be outfitted with the following ordnance:
- 15 x 50 kg Army Type 94 GPHE bombs (750 kg total)
- 8 x 100 kg Army Type 94 GPHE bombs (800 kg total)
- 3 x 250 kg Army Type 92 GPHE bombs (750 kg total)
- 1 x 850 kg Type 91 Model 3 torpedo
- 1 x 500 kg Army Type 92 GPHE bomb (500 kg total)
Defensive armament
The Ki-67-I otsu is defended by:
- 1 x 20 mm Ho-5 cannon, dorsal turret (500 rpg)
- 1 x 12.7 mm Ho-104 machine gun, nose turret (550 rpg)
- 1 x 12.7 mm Ho-104 machine gun, 2 x beam turrets (500 rpg)
- 2 x 12.7 mm Ho-104 machine guns, turret (700 rpg + 500 rpg = 1,200 total)
Usage in battles
The Ki-67 can be used in air arcade battles to an excellent extent. In Arcade Battles, it can use its bombs to effectively destroy many ground units, playing an important role in ticket count. To start, take the eight 100 kg bombs and dive to the deck. Stay away from the main group of fighters, as it is advisable to stay on the outside of the map to avoid fighter confrontation. Next, bomb any ground targets you see. Tanks and pillboxes are killable only with direct hits, so use the manoeuvrability of this bomber to drop your bombs with precision. Do not drop bombs on bases, as your payload is not as big as that of Heavy bombers.
In Air RB, the Ki-67 otsu does well in the ground attack role, but due to limited bombs, you'll need to make frequent trips back to the base. The strategy here is to target pillboxes and medium tanks with the 250 kg bombs. Remember to set a three to two second fuse on those bombs!! To start, you'll need to head in for an attack run as fast as possible. Dive towards the ground targets and line up with the pillboxes. After dropping your four bombs, immediately return to the base, as enemy fighters will be closing in on you. Staying low is critical, as other fighters that dive in on you can be dragged lower to allow for allied interception. However, on certain Pacif Maps, you'll need to take torpedoes. To effectively destroy the ships, you'll need to chose a target. At the start of the battle, note if your allies have equipped torpedoes. If no allies are present, head for the destroyers. They take one torpedo to kill. If multiple allies with torpedoes are present, communicate with your team to target the carriers. They are the most rewarding target to kill.
Enemies worth noting:
- P-47 - The P-47 will be a major threat to this plane, as it is practically immune to your defensive guns. It will unleash eight fifty calls on your aircraft and make short work of you. To deal with this plane, turn. You can out-turn the P-47 and it will most likely disengage.
- Fw 190 - Same strategy as the P-47. You need to turn and evade the Mine-shells, while shooting at it.
- SM.91 - The SM.91 is an opponent worth fearing as its six 20mm cannons with the legendary German Minengeschoß (mine-shells) round will easily tear through your plane. To avoid the SM.91 try climbing to a suitable altitude and gaining speed early on, as the SM.91's acceleration at high speeds is mediocre with it having a top speed of 585 km/h. Out-turning the SM.91 is also an option as its large design makes turning quite slow, with a turn time of up to 21 seconds.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Not controllable Not auto controlled |
Controllable Not auto controlled |
Combined | Controllable 2 gears |
Not controllable |
The Ki-67 is equipped with two powerful radial engines. They also come with a two-stage supercharger. The propeller pitch should be used at 90%-100% when on WEP. Lower the propeller pitch to 90% when at high speeds. The radiators can be kept at 10-20%, and the supercharger can be activated at 3.5 km (11k ft), and the mixture can be set to the following at each specific altitude:
- Sea Level: 100%-110% Mixture
- 3000 feet: 92% Mixture
- 6000 feet: 84% Mixture
- 1000 feet: 70% Mixture
- 15000 feet: 60% Mixture
Pros and cons
Pros:
- Regular Japanese torpedo as option
- Torpedo has the highest drop speed in the game at 350 mph (580 km/h) and is one of the most feared torpedoes in Naval Battles
- Good armour protection for pilot
- Decent turn time for a bomber (29 s | 30 s)
- Decent rate of climb for a bomber (16 m/s | 12.5 m/s)
Cons:
- Regular Japanese army bomber ordnance
- Max weight of 800 kg (8 x 100 kg)
- Heaviest bomb choice is a singular 500 kg
- Big target for naval battles
- Japanese aerial torpedoes have the shortest range of all aerial torpedoes
- Poor armour protection for back gunners
History
The Ki-67 was used for level bombing and torpedo bombing (it could carry one torpedo attached under the fuselage). The Ki-67 was initially used by the Japanese Army and Navy Air Services against the US 3rd Fleet during its strikes against Formosa and the Ryukyu Islands. It was later used at Okinawa, in Mainland China, French Indochina, Karafuto and against B-29 airfields in Saipan and Tinian. One special ground-strike version used in the Giretsu missions was a Ki-67 I with three remote-control 20 mm cannons angled at 30° for firing toward the ground, a 20 mm cannon in the tail, 13.2 mm (.51 in) Type 3 machine guns in the lateral and upper positions, and more fuel capacity. Even with more fuel, the Giretsu missions were one-way only because of the long range. In the last stages of World War II, special attack versions of the Ki-67 (the I KAI and Sakura-dan models) were used in kamikaze missions. (References include information from Lt. Sgt. Seiji Moriyama, a crew member in Fugaku Special Attack Unit, who witnessed Ki-67's being converted into To-Gō suicide planes with two 800 kg/1,760 lb bombs during Okinawa operations.)
By the end of World War II, 767 Ki-67s had been produced. Other sources relate that 698 Ki-67's were manufactured, excluded the KAI and Sakura-dan conversions.
Media
- Skins
- Videos
See also
- Ki-109 - Ground attacker
External links
Mitsubishi Company (三菱商会) | |
---|---|
Fighters | A5M4 · Hagiri's A5M4 |
A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c | |
A7M1 (NK9H) · A7M2 | |
J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) | |
Hydroplanes | F1M2 |
Interceptors | Ki-83 · Ki-109 |
Bombers | G4M1 |
Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu | |
Jet Fighters | Ki-200 |
Captured | ▃A6M2 · ␗A6M2 |
See also | Mitsubishi Heavy Industries, Ltd. (Post-War) |
Japan bombers | |
---|---|
Navy | |
Carrier-based attack bomber | |
B5N | B5N2 |
B6N | B6N1 · B6N2 · B6N2a |
B7A | B7A2 · B7A2 (Homare 23) |
Carrier-based dive bomber | |
D3A | D3A1 |
D4Y | D4Y1 · D4Y2 · D4Y3 Ko |
Shipboard Observation seaplane | |
F1M | F1M2 |
Land-based Attack bomber | |
G4M | G4M1 |
G5N | G5N1 |
G8N | G8N1 |
Flying boat | |
H6K | H6K4 |
H8K | H8K2 · H8K3 |
Land-based Bomber | |
P1Y | P1Y1 |
Army | |
Light | Ki-32 |
Ki-48-II otsu | |
Heavy | Ki-21-Ia · Ki-21-I hei |
Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L | |
Ki-67-I Ko · Ki-67-I otsu | |
Other countries | ▅B-17E |