Difference between revisions of "M47 (105/55)"
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== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. |
== General info == | == General info == | ||
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The M47's armour is a middle point between the M26 and an M48, it has decent hull armour which is able to stop full calibre solid shots from almost all vehicles it will face. However, it is not able to withstand sub-calibres like British APDS. Turret is | + | The M47's armour is a middle point between the M26 and an M48, it has decent hull armour which is able to stop full calibre solid shots from almost all vehicles it will face. However, it is not able to withstand sub-calibres like British APDS. Turret is inconsistent when it comes to full calibre and sub-calibres. Turret mantlet is able to withstand calibres lower than 105 mm but cheeks may even stop 122 mm. However they may not be able to stop sub-calibres from almost all calibres. Armour should not be relied on most of the cases due to inconsistency against threats seen in combat. However, this does not mean the armour should not be used at all. When facing Russian and American tanks, armour is sufficient to completely shatter or partially stop the shell, this is due to full calibre APHE and APCBC have relatively low penetration (215 mm - 250 mm). The story changes when facing British APDS from 20-pdr (84 mm) to 120 mm. They have an equivalent or higher penetration than the M47 (105/55) APDS, meaning they will easily penetrate you without effort. Now, there are some aspects when it comes to APDS. Due to being sub-calibre, they have penetration over post-penetration effects. All the spalling is dependent on the armour thickness. This can be considered good or bad depending on where the APDS is being fired at. Hits to the hull frontal plate will most likely kill your driver and loader (if hit on the right side seen from the front) or gunner and commander (if hit on the left side seen from the front). Turret hits are often single-shot kills if fired in the right places. In a 60° frontal arc, all hits will take at most 2 crew members unless it is a high calibre round like the [[Conway]]'s 120 mm. Past 60°, all hits are most likely to be single-shot kill, specially if the hit is made at a turret side as the breech is not big enough to stop the spalling. Hits on the turret back are confirmed kills, however, hits on the engine deck can be painful due to fire but will not instantly destroy the M47. The engine and transmission are big enough to stop all spalling and rounds it will see except darts. |
=== Mobility === | === Mobility === | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp=1,162|rbMinHp=663}} |
Mobility wise, the M47 is a fatter M26. Not too fast but not too slow either. It has a powerful engine that is able to pull and push almost all tanks in the battlefield while being able to maintain adequate mobility. It does not have neutral steering per se as it is not fully on its own axis. However it does have a really good reverse speed (for its size) as well as acceleration for both forward and reverse gears. Top speed is higher than the M26 but is not too fast, expect from a Patton tank. | Mobility wise, the M47 is a fatter M26. Not too fast but not too slow either. It has a powerful engine that is able to pull and push almost all tanks in the battlefield while being able to maintain adequate mobility. It does not have neutral steering per se as it is not fully on its own axis. However it does have a really good reverse speed (for its size) as well as acceleration for both forward and reverse gears. Top speed is higher than the M26 but is not too fast, expect from a Patton tank. | ||
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=== Main armament === | === Main armament === | ||
{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
− | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
{{main|OTO Melara 105/55 (105 mm)}} | {{main|OTO Melara 105/55 (105 mm)}} | ||
− | This specific M47 is armed with the OTO Melara 105/55 cannon, the only M47 in-game to have a 105 mm gun | + | |
+ | This specific M47 is armed with the OTO Melara 105/55 cannon, the only M47 in-game to have a 105 mm gun. It is similar to the L7A3 Royal Ordnance 105 mm gun seen on other vehicles ([[Centurion Mk 10]], [[Leopard 1]], [[Vickers MBT]]) and the M68 105 mm gun ([[M60 (Family)|M60A1-A3]]). However, its handling is similar to the OTO Melara 105/52 of the Centauro, mainly for using exactly the same ammunition. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 71 || rowspan="2" | -5°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || __. | + | | rowspan="2" | 71 || rowspan="2" | -5°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 28.6 || __._ || __._ || __._ || __._ || rowspan="2" | 8.7 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | 17.9 || __. | + | | 17.9 || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | This M47 is the most powerful M47 seen in-game firepower-wise. It has the same ammunition as the Centauro | + | This M47 is the most powerful M47 seen in-game firepower-wise. It has the same ammunition as the [[Centauro]]. |
− | * M392A2: despite being APDS and the stock round, this round is one of the most powerful sub-calibre rounds the | + | * M392A2: despite being APDS and the stock round, this round is one of the most powerful sub-calibre rounds the Italians have access to at Rank 5. The penetration, flight speed and post-penetration effect are really great for beating almost all tanks it faces with exception of the T-55AM-1. This round is underestimated for the fact it does not have the same penetration the M456 has. However it comes more in handy to use APDS most of the time than HEAT-FS mainly for the fact that it can be used easier for longer engagements and will not detonate with trees and bushes. |
* M393A2: the HESH round is 90% of the time useless unless trap shots are involved. The use for it is really situational and it is much better to carry APDS or HEAT-FS for all anti-tank purposes. | * M393A2: the HESH round is 90% of the time useless unless trap shots are involved. The use for it is really situational and it is much better to carry APDS or HEAT-FS for all anti-tank purposes. | ||
* M456: this is the pinnacle of heavy armour destroying, mainly for the fact that it has a continuous penetration through all its flight time. This is not recommended to be carried as the main shell for the previous statements. However it is recommended to carry some to defeat heavy armour the APDS is unable to penetrate. | * M456: this is the pinnacle of heavy armour destroying, mainly for the fact that it has a continuous penetration through all its flight time. This is not recommended to be carried as the main shell for the previous statements. However it is recommended to carry some to defeat heavy armour the APDS is unable to penetrate. | ||
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| M392A2 || APDS || 1,478 || 4 || N/A || N/A || N/A || 75° || 78° || 80° | | M392A2 || APDS || 1,478 || 4 || N/A || N/A || N/A || 75° || 78° || 80° | ||
|- | |- | ||
− | | M393A2 || HESH || 732 || 14.85 || 0. | + | | M393A2 || HESH || 732 || 14.85 || 0.05 || 0.1 || 4,310 || 73° || 77° || 80° |
|- | |- | ||
− | | M456 || HEATFS || 1,173 || 10.5 || 0. | + | | M456 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77° |
|- | |- | ||
|} | |} | ||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | [[File: | + | [[File:Ammoracks_M47.png|right|thumb|x250px|[[Ammo racks]] of the [[M47]] (identical).]] |
<!-- '''Last updated: 1.101.2.60''' --> | <!-- '''Last updated: 1.101.2.60''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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{{Specs-Tank-Weapon|2}} | {{Specs-Tank-Weapon|2}} | ||
{{Specs-Tank-Weapon|3}} | {{Specs-Tank-Weapon|3}} | ||
− | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}} | {{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}} | ||
− | {| class="wikitable" style="text-align:center" width=" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]] |
|- | |- | ||
− | ! Mount | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! Vertical | ||
− | ! Horizontal | ||
|- | |- | ||
− | | Pintle || 1,000 | + | | Pintle || 1,000 (200) || 577 || -10°/+50° || ±120° |
|- | |- | ||
|} | |} | ||
− | + | {| class="wikitable" style="text-align:center" width="50%" | |
− | {| class="wikitable" style="text-align:center" width=" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]] |
|- | |- | ||
− | ! Mount | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! Vertical | ||
− | ! Horizontal | ||
|- | |- | ||
− | | Coaxial || 4,900 | + | | Coaxial || 4,900 (250) || 500 || N/A || N/A |
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
The M47 is a slow pushing tank with a powerful anti-tank gun. It should not be used as the frontal line armour but should not be used as only support. Depending on the map, the commander must evaluate and take the required actions and tactics for it to work. With its powerful gun, it's more than capable of dealing with 90% of the tanks it will see at any ranges. | The M47 is a slow pushing tank with a powerful anti-tank gun. It should not be used as the frontal line armour but should not be used as only support. Depending on the map, the commander must evaluate and take the required actions and tactics for it to work. With its powerful gun, it's more than capable of dealing with 90% of the tanks it will see at any ranges. | ||
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* [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated with APDS | * [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated with APDS | ||
− | * [[M60 (Family)|M60]]: gun mantlet can be penetrated | + | * [[M60 (Family)|M60]]: gun mantlet can be penetrated by APDS, hull has to be penetrated by HEAT-FS |
* [[Tiger II (Family)|Tiger II]]: all front can be penetrated by all rounds | * [[Tiger II (Family)|Tiger II]]: all front can be penetrated by all rounds | ||
− | * [[Centurion (Family)|Centurion]]: all front can be penetrated | + | * [[Centurion (Family)|Centurion]]: all front can be penetrated with APDS and higher penetration rounds |
* [[M103]]: hull has to be penetrated by HEAT-FS, center of mass shot has to be done frontally as the hull and turret are curvy, hull is impenetrable by all rounds | * [[M103]]: hull has to be penetrated by HEAT-FS, center of mass shot has to be done frontally as the hull and turret are curvy, hull is impenetrable by all rounds | ||
* [[T32]]/[[T32E1]]: gun mantlet and hull have to be penetrated by HEAT-FS or APDS, aim at lower half of the frontal glacis to fire at ammunition rack | * [[T32]]/[[T32E1]]: gun mantlet and hull have to be penetrated by HEAT-FS or APDS, aim at lower half of the frontal glacis to fire at ammunition rack | ||
* [[Maus]]/[[E-100]]: gun mantlet has to be penetrated by HEAT-FS, hull is impenetrable by all rounds. Side shots have to be done with APDS or HEAT-FS. | * [[Maus]]/[[E-100]]: gun mantlet has to be penetrated by HEAT-FS, hull is impenetrable by all rounds. Side shots have to be done with APDS or HEAT-FS. | ||
* [[Jagdtiger]]: all front can be penetrated by all rounds | * [[Jagdtiger]]: all front can be penetrated by all rounds | ||
− | * [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated | + | * [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated with APDS and higher penetration rounds |
* [[T95]]: gun mantlet and hull have to be penetrated by HEAT-FS | * [[T95]]: gun mantlet and hull have to be penetrated by HEAT-FS | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
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== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' |
== Media == | == Media == |
Revision as of 17:44, 18 February 2021
This page is about the Italian medium tank M47 (105/55). For the version in the American tree, see M47. |
Contents
Description
The M47 (105/55) OTO is a rank V Italian medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
General info
Survivability and armour
The M47's armour is a middle point between the M26 and an M48, it has decent hull armour which is able to stop full calibre solid shots from almost all vehicles it will face. However, it is not able to withstand sub-calibres like British APDS. Turret is inconsistent when it comes to full calibre and sub-calibres. Turret mantlet is able to withstand calibres lower than 105 mm but cheeks may even stop 122 mm. However they may not be able to stop sub-calibres from almost all calibres. Armour should not be relied on most of the cases due to inconsistency against threats seen in combat. However, this does not mean the armour should not be used at all. When facing Russian and American tanks, armour is sufficient to completely shatter or partially stop the shell, this is due to full calibre APHE and APCBC have relatively low penetration (215 mm - 250 mm). The story changes when facing British APDS from 20-pdr (84 mm) to 120 mm. They have an equivalent or higher penetration than the M47 (105/55) APDS, meaning they will easily penetrate you without effort. Now, there are some aspects when it comes to APDS. Due to being sub-calibre, they have penetration over post-penetration effects. All the spalling is dependent on the armour thickness. This can be considered good or bad depending on where the APDS is being fired at. Hits to the hull frontal plate will most likely kill your driver and loader (if hit on the right side seen from the front) or gunner and commander (if hit on the left side seen from the front). Turret hits are often single-shot kills if fired in the right places. In a 60° frontal arc, all hits will take at most 2 crew members unless it is a high calibre round like the Conway's 120 mm. Past 60°, all hits are most likely to be single-shot kill, specially if the hit is made at a turret side as the breech is not big enough to stop the spalling. Hits on the turret back are confirmed kills, however, hits on the engine deck can be painful due to fire but will not instantly destroy the M47. The engine and transmission are big enough to stop all spalling and rounds it will see except darts.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 53 | 22 | 46.3 | 1,162 | 1,431 | 25.1 | 30.91 |
Realistic | 48 | 20 | 663 | 750 | 14.32 | 16.2 |
Mobility wise, the M47 is a fatter M26. Not too fast but not too slow either. It has a powerful engine that is able to pull and push almost all tanks in the battlefield while being able to maintain adequate mobility. It does not have neutral steering per se as it is not fully on its own axis. However it does have a really good reverse speed (for its size) as well as acceleration for both forward and reverse gears. Top speed is higher than the M26 but is not too fast, expect from a Patton tank.
Modifications and economy
Armaments
Main armament
This specific M47 is armed with the OTO Melara 105/55 cannon, the only M47 in-game to have a 105 mm gun. It is similar to the L7A3 Royal Ordnance 105 mm gun seen on other vehicles (Centurion Mk 10, Leopard 1, Vickers MBT) and the M68 105 mm gun (M60A1-A3). However, its handling is similar to the OTO Melara 105/52 of the Centauro, mainly for using exactly the same ammunition.
105 mm OTO Melara 105/55 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 71 | -5°/+19° | ±180° | N/A | 28.6 | __._ | __._ | __._ | __._ | 8.7 | _.__ | _.__ | _.__ |
Realistic | 17.9 | __._ | __._ | __._ | __._ |
Ammunition
This M47 is the most powerful M47 seen in-game firepower-wise. It has the same ammunition as the Centauro.
- M392A2: despite being APDS and the stock round, this round is one of the most powerful sub-calibre rounds the Italians have access to at Rank 5. The penetration, flight speed and post-penetration effect are really great for beating almost all tanks it faces with exception of the T-55AM-1. This round is underestimated for the fact it does not have the same penetration the M456 has. However it comes more in handy to use APDS most of the time than HEAT-FS mainly for the fact that it can be used easier for longer engagements and will not detonate with trees and bushes.
- M393A2: the HESH round is 90% of the time useless unless trap shots are involved. The use for it is really situational and it is much better to carry APDS or HEAT-FS for all anti-tank purposes.
- M456: this is the pinnacle of heavy armour destroying, mainly for the fact that it has a continuous penetration through all its flight time. This is not recommended to be carried as the main shell for the previous statements. However it is recommended to carry some to defeat heavy armour the APDS is unable to penetrate.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M392A2 | APDS | 303 | 302 | 296 | 277 | 257 | 252 |
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M456 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M392A2 | APDS | 1,478 | 4 | N/A | N/A | N/A | 75° | 78° | 80° |
M393A2 | HESH | 732 | 14.85 | 0.05 | 0.1 | 4,310 | 73° | 77° | 80° |
M456 | HEATFS | 1,173 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|
71 | 42 (+29) | 12 (+59) | 10 (+61) | 7 (+64) | 1 (+70) | No |
Notes:
- As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
- Shells are modeled by sets of 2 and disappear from the rack after both shells in the set having been shot or loaded.
- Racks 3 to 5 are first stage ammo racks. They total 11 shells and gets filled first when loading up the tank.
- These racks are also emptied early: the rack depletion order at full capacity is: 3 - 4 - 5 - 1 - 2.
- Simply not firing when the gun is loaded will move ammo from racks 1-6 into racks 8 then 7. Firing will interrupt the restocking of the ready racks.
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (200) | 577 | -10°/+50° | ±120° |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,900 (250) | 500 | N/A | N/A |
Usage in battles
The M47 is a slow pushing tank with a powerful anti-tank gun. It should not be used as the frontal line armour but should not be used as only support. Depending on the map, the commander must evaluate and take the required actions and tactics for it to work. With its powerful gun, it's more than capable of dealing with 90% of the tanks it will see at any ranges.
List of opponents important notes when facing frontally:
- Panther/M48/Pershing: all front can be penetrated with APDS
- M60: gun mantlet can be penetrated by APDS, hull has to be penetrated by HEAT-FS
- Tiger II: all front can be penetrated by all rounds
- Centurion: all front can be penetrated with APDS and higher penetration rounds
- M103: hull has to be penetrated by HEAT-FS, center of mass shot has to be done frontally as the hull and turret are curvy, hull is impenetrable by all rounds
- T32/T32E1: gun mantlet and hull have to be penetrated by HEAT-FS or APDS, aim at lower half of the frontal glacis to fire at ammunition rack
- Maus/E-100: gun mantlet has to be penetrated by HEAT-FS, hull is impenetrable by all rounds. Side shots have to be done with APDS or HEAT-FS.
- Jagdtiger: all front can be penetrated by all rounds
- Leopard 1/AMX-30: all front can be penetrated with APDS and higher penetration rounds
- T95: gun mantlet and hull have to be penetrated by HEAT-FS
Pros and cons
Pros:
- Better main gun than on the original M47.
- Decent frontal armour.
- Has a .50 cal machine gun for warding off incoming airplanes.
Cons:
- Shot trap can deflect shells off the bottom of the turret mantlet and into the tank.
- Armour can still be penetrated by most enemies, especially by HEAT-FS and Sabot rounds.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
External links
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |