Difference between revisions of "Pz.IV F2"
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The 75 mm gun will frontally penetrate all but the most heavily armoured tanks even with the stock APCBC. Combined with the explosive filler in the APCBC shell, the Ausf. F2 is a very dangerous threat that even higher BR tanks can ill-afford to ignore. Only the [[Churchill Mk VII|Churchill VII]] is reasonably immune, but even its frontal armour can be penetrated by the APCR shell at close ranges. However, it may be more efficient to simply flank around and use the APCBC shell against the sides, since the APCR round lacks post-penetration effectiveness. This combination of an excellent gun, relatively good mobility, and good gun depression allow the Ausf. F2 to remain quite competitive even in up-tiers, where other medium tanks begin to struggle against the heavier tanks that can be faced. | The 75 mm gun will frontally penetrate all but the most heavily armoured tanks even with the stock APCBC. Combined with the explosive filler in the APCBC shell, the Ausf. F2 is a very dangerous threat that even higher BR tanks can ill-afford to ignore. Only the [[Churchill Mk VII|Churchill VII]] is reasonably immune, but even its frontal armour can be penetrated by the APCR shell at close ranges. However, it may be more efficient to simply flank around and use the APCBC shell against the sides, since the APCR round lacks post-penetration effectiveness. This combination of an excellent gun, relatively good mobility, and good gun depression allow the Ausf. F2 to remain quite competitive even in up-tiers, where other medium tanks begin to struggle against the heavier tanks that can be faced. | ||
+ | |||
+ | '''Enemies worth noting:''' | ||
+ | |||
+ | * [[ZSD63]]: this SPAA has access to a full AP belt with 60+mm of penetration which makes it able to penetrate the Pz.IV F2 from any angle up close, and its quick firerate can finish all your crews with a short burst. But if you have the add-on tracks installed it might actually save your life in a frontal encounter, as your frontal hull is now 50+20=70mm thick. Do not shoot at the hull below the turret as there is absolutely nothing inside, shoot the turret or the front hull. Multiple shots might be needed as its armor is so thin your shells will not detonate. Slightly angle your turret when reloading to avoid it penetrating your thin cheeks. It has a rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. You can also tell by looking at how it fires: the sound and green tracers are very rapid, much like a buzzsaw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. | ||
=== Modules === | === Modules === |
Revision as of 02:56, 22 September 2020
Contents
Description
The Pz.Kpfw. IV Ausf. F2 is a rank II German medium tank
with a battle rating of 3.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is essentially the earlier Panzer IV Ausf. F1 rearmed with a long-barreled 75 mm gun for much greater anti-tank capabilities.
General info
Survivability and armour
The armour of the Panzer IV Ausf. F2 is virtually identical to that of the Ausf. F1. With a maximum thickness of only 50 mm, it is quite thin compared to that of its arch-rivals, the T-34 and M4 medium tanks, and can be easily penetrated by most medium calibre guns and is also mostly unangled. The side and rear armour is even thinner and is highly vulnerable to even autocannons commonly used by anti-aircraft vehicles at medium and close ranges.
The hull armour can be supplemented by add-on armour in the form of track links, but the turret remains highly vulnerable since it receives no extra protection even with the upgrade. The turret also sports a relatively large cupola that is just thick enough to cause some rounds with explosive filler to detonate after penetration, potentially killing the entire turret crew. It is also important to note that the roof armour is only 10 mm thick, and is quite vulnerable to aircraft heavy machine guns and cannons.
The crew compartment is relatively compact and has a lot of ammunition scattered all over. Penetrating hits are likely to be quite devastating, especially if the shell has an explosive filler.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50 mm (12°) Front plate 20 mm (73°) Front glacis 50 mm (13-59°) Lower glacis |
30 mm | 30 mm (4-15°) | 10 mm |
Turret | 50 mm (11°) Turret front 50 mm (7-29°) Gun mantlet |
30 mm (23-26°) | 30 mm (15-17°) | 10 mm |
Armour | Sides | Roof | ||
Cupola | 30 mm | 10 mm |
Notes:
- Suspension wheels are 15 mm thick, while the tracks are 20 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 48 | 9 | 22.3 | 0.35 | 465 | 572 | 20.81 | 25.2 |
Realistic | 43 | 8 | 265 | 300 | 11.86 | 13.22 |
The mobility of the Ausf. F2 is comparable to that of the earlier Ausf. F1, though slightly worse due to the heavier gun. It is decent enough for a medium tank, especially since the Ausf. F2 is less reliant on flanking due to its powerful gun, and it can keep up with most advances without problems. The reverse speed of 10 km/h is also relatively good, allowing it to back off fairly quickly for a medium tank.
Armaments
Main armament
The biggest difference between the Ausf. F2 and the Ausf. F1 is the new long-barreled 7,5 cm KwK 40 L/43 gun. As easily the best gun available to any medium tank at the Ausf. F2's BR, the KwK 40 has absolutely no problems dealing with all but the heaviest tanks at this BR, even from the front. It is even quite capable against higher tiered tanks, with only a few exceptions. The turret also provides the gun with an excellent amount of gun depression, allowing the effective use of hull-down tactics.
The stock PzGr 39 APCBC shell is also the best all-round ammunition to use. It is much more effective against sloped armour than the PzGr 40 APCR shot and even at 2,000 m has more penetration than the HlGr 38B HEAT shell. The only reason to carry any APCR at all is in case of a full up-tier, where very heavily armoured tanks such as the Churchill VII may be faced and only shots to the front are possible.
Smoke and HE shells are also available, although their use is rather situational.
75 mm KwK 40 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
87 | -10°/+20° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 13.33 | 18.45 | 22.40 | 24.77 | 26.35 |
Realistic | 8.33 | 9.80 | 11.90 | 13.16 | 14.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
7.67 | 6.78 | 6.25 | 5.90 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
PzGr 39 | APCBC | 137 | 135 | 123 | 110 | 98 | 88 |
PzGr 40 | APCR | 175 | 173 | 151 | 127 | 108 | 91 |
Hl.Gr 38B | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
Sprgr. 34 | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
PzGr 39 | APCBC | 740 | 6.8 | 1.3 | 15.0 | 28.9 | +4° | 48° | 63° | 71° |
PzGr 40 | APCR | 919 | 4.2 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
Hl.Gr 38B | HEAT | 450 | 4.4 | 0.0 | 0.1 | 872.1 | +0° | 62° | 69° | 71° |
Sprgr. 34 | HE | 550 | 5.7 | 0.1 | 0.1 | 686 | +0° | 79° | 80° | 81° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
K.Gr.Rot Nb. | 423 | 6.8 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
87 | 78 (+9) | 68 (+19) | 58 (+29) | 48 (+39) | 38 (+49) | 28 (+59) | 19 (+68) | 10 (+77) | 1 (+86) | Yes |
The tank can carry up to 87 rounds, which is more than sufficient for most battles. It is recommended to carry only 58 rounds at most, as this will reduce the likelihood of ammunition detonation if the turret is penetrated.
Machine guns
7.92 mm MG 34 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
3,000 (150) | 900 | N/A | N/A |
Usage in battle
A veritable glass cannon, the Ausf. F2 has one of the best guns of its battle-rating, balanced by its poor armour. This makes it rather more oriented towards long and medium-range combat, where the thin armour is less of an issue and its powerful gun gives it a big advantage in firepower over its peers. Like the American M4s, the Ausf. F2 has a good amount of gun depression, which allows the player to hide the tank's entire hull behind terrain and only expose its turret while shooting. Unlike the M4, however, the F2's turret is unable to deflect almost anything that hits it, and it will wither quickly under concentrated fire. Unlike the T-34, the Ausf. F2 cannot hope to bounce anything but the weakest guns from the front, and should thus be played a lot more cautiously.
The 75 mm gun will frontally penetrate all but the most heavily armoured tanks even with the stock APCBC. Combined with the explosive filler in the APCBC shell, the Ausf. F2 is a very dangerous threat that even higher BR tanks can ill-afford to ignore. Only the Churchill VII is reasonably immune, but even its frontal armour can be penetrated by the APCR shell at close ranges. However, it may be more efficient to simply flank around and use the APCBC shell against the sides, since the APCR round lacks post-penetration effectiveness. This combination of an excellent gun, relatively good mobility, and good gun depression allow the Ausf. F2 to remain quite competitive even in up-tiers, where other medium tanks begin to struggle against the heavier tanks that can be faced.
Enemies worth noting:
- ZSD63: this SPAA has access to a full AP belt with 60+mm of penetration which makes it able to penetrate the Pz.IV F2 from any angle up close, and its quick firerate can finish all your crews with a short burst. But if you have the add-on tracks installed it might actually save your life in a frontal encounter, as your frontal hull is now 50+20=70mm thick. Do not shoot at the hull below the turret as there is absolutely nothing inside, shoot the turret or the front hull. Multiple shots might be needed as its armor is so thin your shells will not detonate. Slightly angle your turret when reloading to avoid it penetrating your thin cheeks. It has a rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. You can also tell by looking at how it fires: the sound and green tracers are very rapid, much like a buzzsaw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Ostketten | Parts | Horizontal Drive | ||
II | Suspension | Brake System | FPE | Hl.Gr 38B | Adjustment of Fire | |
III | Filters | Crew Replenishment | PzGr 40 | Elevation Mechanism | Smoke grenade | |
IV | Transmission | Engine | Add-On Armor | Artillery Support | K.Gr.Rot Nb. |
Pros and cons
Pros:
- Outstanding penetration and lethality with the stock APCBC shell; easily one-shots common targets like the T-34, M4 and even KV-1
- High-penetration APCR shot can effectively deal with up-tier heavy tanks, eg. Churchill Mk VII
- Excellent gun depression of -10° provides great mountain warfare capacity.
- Great mobility and top speed compared to later Panzer IV variants. Hull traverse is better than the M4 Shermans
- Space between the driving and fighting compartment can absorb some solid shells, might be helpful when facing British tanks like the Cromwell
- Reasonably small profile, can hide behind some large objects
Cons:
- Thin armour overall, can be one-shot by common targets like the T-34 and M4, or even low tier tanks like the M3 Stuart. The add-on armour generally doesn't help much
- Rather cramped crew compartment with ammunition scattered all over
- Large and weak commander's cupola. When penetrated by an explosive shell, all crew inside the turret, including the gunner, are likely to get knocked out
History
Development
The Pz.Kpfw. IV's creation, like its predecessor the Pz.Kpfw. III, was devised by Heinz Guderian. He envisioned a support tank to be used to handle anti-tank guns and fortifications. The Panzer IV was to work alongside the more numerable Panzer III in Panzer Divisions (three company of IIIs and one of IVs) to engage the enemy, giving the role of fighting enemy armoured forces to the Panzer IIIs. As a support tank, the tank was to have the short 75 mm howitzer as its main armament and have a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.
The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, doing away the proposed interleaved or torsion bar suspension system earlier devised for the sake of faster production. The vehicle held five crew members: the commander, gunner, loader, radio operator (and hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV turret was actually offset to the left of the chassis centerline a bit while the engine was also offset to the right. This was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo is held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.
Panzer IV Ausf. F2
With the appearance of the Soviet T-34 and KV-1 tanks. The Panzer IV Ausf. F1 with its short 75 mm howitzer was upgraded with the KwK 40 L/43, then designating it the Panzer IV Ausf. F2. The new cannon was able to penetrate 77 mm of armour at 1,800 meters with standard armour-piercing rounds compared to the 43 mm of the howitzer. The new gun helped put the Panzer IV back into balance and could theoretically hold against the T-34s and KV-1s that the Soviets were sending. The Panzer IV Ausf. F2 still retained the 50 mm front armour thickness with 30 mm on the sides.
Despite the new gun, it had some deficiency on the tank. First is a new weight, the tank now weighed 23.6 tons, and the heavy gun in front made the vehicle nose-heavy, enough that the forward suspension springs were always under compression, causing the tank to sway even without any steering.
Most of the F2 variants saw service in either Russia or against the Allies in Africa (though in very small quantities). In Russia, the Ausf. F could penetrate the T-34 at up to 1,600 meters now and took part in Case Blue Offensive. In Africa, the Panzer IV Ausf. F2 could deal with all of the Allied armour available. The venerable Matilda was no match to its long range gun, and the M3 Lee was also helpless.
The Panzer IV Ausf. F2 still had some faults, and three months after its production started, it was renamed the Panzer IV Ausf. G with a few upgrades.
In-game description
The next variant of this tank was designed to increase its combat power. A new 75 mm 7,5 cm KwK 40 gun with a long 43-caliber barrel and a muzzle velocity of 770 mps for armor-piercing rounds was developed by designers worked at the companies Krupp and Rheinmetall. The gun's barrel had a characteristic single-chamber muzzle brake and was mounted in a new mantlet with a new TZF 5f sight. A new ammunition stacking system was used, and the amount of ammunition carried was upgraded to 87 rounds, 32 of which were located in the turret. The armor on the gun's recoil devices was modified. This variant's operational weight was 23,000 kilograms.
Production began releasing the new tanks in April 1942. The new tanks entered combat in the summer of 1942 and were able to fight the Soviet T-34 and KV, matching their firepower. The new tanks were completely superior to British and American tanks of the day. By July 1942, 175 Pz. IV Ausf. F2 had been manufactured, and another 25 had been converted from the F1. In May 1942, 8 tanks with increased armor thickness were released.
These tanks took part in combat in Africa and on the Eastern Front in 1942 and 1943.
In September 1942, 10 Ausf. F2 tanks were delivered to Nazi Germany's most loyal ally, Hungary.
A number of captured tanks were used by the Red Army.
Pz.Kpfw. IV Ausf. F2 tanks in use in 1942 and 1943 sported a huge variety of color schemes, since new types of camouflage were being adopted in February 1943.
Media
Skins and camouflages for the "Panzer IV F2" from live.warthunder.com.
Sights
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |