Difference between revisions of "Challenger Mk.2"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_ChallengerMk.2.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''Tank, Combat, 120-mm Gun, Challenger Mk.2''', or just '''Challenger Mk.2''', is a Rank VI British medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in [[Update 1.77 "Advancing Storm"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
* Spaced armour (Hull front, Turret front)
 +
* Cast homogeneous armour
 +
* Rolled homogeneous armour (Turret)
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 80* mm (68°) ''Front glacis'' <br> 80 mm (61°) ''Lower glacis'' || 85 mm ''Front'' <br> 70 mm ''Rear'' <br. 20 mm (33°) ''Bottom'' || 20 mm (8-55°) ''Top'' <br> 45 mm ''Center'' <br> 20 mm (18-58°) ''Bottom'' || 30 mm ''Front'' <br> 20 mm ''Engine deck''
 +
|-
 +
| Turret || 50-330 mm (0-80°) || 65-180* mm (2-49°) || 65 mm (2-72°) || 40-140 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 100 mm || 40 mm
 +
|-
 +
! Composite armour* !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 320 mm ''Kinetic'' <br> 450 mm ''Chemical'' || N/A || N/A || N/A
 +
|-
 +
| Turret || 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || N/A || N/A
 +
|-
 +
|}
 +
'''Notes:'''
 +
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
 +
* The side flaps on the hull side gives spaced protection against HEAT rounds, allowing one to angle the hull slightly while protecting the vulnerable side hull.
 +
* Belly armour is 20 mm thick.
 +
* A 5 mm RHA plate separates the engine from the crew compartment
 +
* A log providing 100 mm thickness in wood.
 +
* The snorkel tube on the turret rear provide 4 mm of structural steel.
 +
* Hull roof armour at front and turret base  is rated to be 30 mm effective against HE
 +
* Hull spaced armour configuration is 80 mm RHA + 105 mm Textolite + 20 mm RHA.
 +
* Turret spaced armour configuration is 150-180 mm CHA + 150 mm HHRA + 32 mm RHA.
 +
 
 +
The T-64A has the advantage of composite armour over most of its front glacis and turret, but this does not cover all sections! There are no composite on the lower front plate for example, so rounds able to go through ~200 mm should be able to get through there. On the other hand, if in possession of a tank with APFSDS ammunition that could penetrate more than 320 mm, than it is possible to slice through the front plate composite armour as well. HEAT ammunition is finicky as T-64A was built around protection specifications against shaped charges, the composite armour is 450 mm effective when against HEAT warheads and there are side flaps on the side hull to prevent even the chance of hitting the T-64A weaker side armour on the first try, although these side flaps are one-time use only so prolonged combat may have sheared these off already. Try to avoid aiming for the turret as it is the most protected area of the tank with a good portion covered by composite, leading to the need of massive amount of penetration to consider the turret a viable target, like the HOT missiles.
 +
 
 +
In a situation when the T-64A decides to hull-down and present as little of the front plate as possible, and in a tank unable to consider the turret the main target, there's little else to do but flank around and hit through the weaker side armour. Move in first and disable the gun, forcing the T-64A to repair the damaged gun barrel/breach. In this time, move around the T-64A as fast as possible. If caught unaware, the T-64A would have a harder time to withdraw as it has a rather poor reverse speed. Get around and plant a shell right into the center of the tank's side, which would certainly ignite one of the many ammunition stored in the autoloader carousel.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armor<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 38.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 67 (AB)
 +
|-
 +
|61 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|1,085
 +
|____
 +
|-
 +
|''Realistic/Simulator''
 +
|619
 +
|700
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|28.55
 +
|__.__
 +
|-
 +
|''Realistic/Simulator''
 +
|16.29
 +
|18.42
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|L11A5 (120 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[L11A5 (120 mm)|120 mm L11A5]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 52 || -10°/+20° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 18.40 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
| ''Realistic'' || 18.40 || _.__ || _.__ || _.__ || _.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 9.70 || _.__ || _.__ || _.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| Shot L15A5 || APDS || 320 || 315 || 305 || 294 || 280 || 270
 +
|-
 +
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152
 +
|-
 +
| Shot L23 || APFSDS || 410 || 408 || 405 || 400 || 390 || 380
 +
|-
 +
| Shot L23A1 || APFSDS || 415 || 413 || 410 || 405 || 395 || 385
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| Shot L15A5 || APDS || 1370 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 +
|-
 +
| Shell L31A7 || HESH || 670 || 17 || 0.4 || 0.1 || 4,100 || +0° || 73° || 77° || 80°
 +
|-
 +
| Shot L23 || APFSDS || 1535 || 3.9 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 +
|-
 +
| Shot L23A1 || APFSDS || 1535 || 3.9 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| L34 || 670 || 17 || 20 || 5 || 25 || 50
 +
|-
 +
|}
  
=== Additional armament ===
+
===== [[Ammo racks|Ammo racks]] =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |Ammo<br/>Part
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''52''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' ||  style="text-align:left" | no
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|L37A2 (7.62 mm)|L8A1 (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[L37A2 (7.62 mm)|7.62 mm L37A2]]
 +
|-
 +
! colspan="7" | ''Commander's cupola mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 2,300 (100) || 650 || -10°/+50° || ±120°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[L8A1 (7.62 mm)|7.62 mm L8A1]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 2,300 (200) || 600 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
New drivers of the Challenger 1 will appreciate a similar play style to the earlier Chieftain tanks, particularly the [[Chieftain Mk.10]]. Like the Mk.10, the Challenger has a very strong turret, with composite armor protecting the entire front and part of the sides. Frontally, the turret can protect against, at maximum, 470 mm of kinetic (APFSDS, APDS, AP, etc.) and 750 mm of chemical (HEAT, ATGM, etc.) penetrators. This makes the turret theoretically invulnerable to all ammo in the game, excluding the HOT missile on the [[Raketenjagdpanzer 2 HOT]]. In practice, however, there is a weak spot on the lower leading edge of the turret front, where the backing plate of the composite inside the turret flattens to a 90° angle, reducing the effective thickness of that section by about 100 mm when the tank is level (making it vulnerable to APFSDS and some APDS). Players can minimize this weak spot by going hull-down on the incline of a hill, and using the Challenger's excellent -10° of gun depression to keep the gun on target. This will increase the angle of the turret and thus increase the effective thickness of the back-plate on the turret.
 +
 
 +
The hull is similarly protected, providing protection against 400 mm of kinetic and 600 mm of chemical penetrators on the upper frontal plate, excluding the drivers port. The lower frontal plate is notably weak, providing only 70 mm of thickness, or about 80-90 mm of effective thickness. This is due to a total lack of composite on the LFP, meaning that shots here will either incapacitate the driver or explode the hull ammunition, destroying the tank. British tankers should be quite used to this weakspot by this point, as the weak LFP is present on the entire Chieftain line.
 +
 
 +
The Challenger's speed sets it apart from the previous Chieftain tanks, as it is capable of reaching 56 km/h on roads and 46 km/h offroad with pretty good reverse speed, but weight of this vehicle (62 tons) doesn't make things so simple. You can forget speed competition with other tanks like Abrams, Leopard, or Type 90 which are far superior in terms of mobility and speed.
 +
 
 +
When encountering common enemies:
 +
[[T-64B (1984)]]: L23A1 APFSDS can theoretically penetrate the UFP, but it is difficult. The drivers port weakspot is the recommended target from the front. If not possible, aim for the breech/cannon barrel to eliminate the threat of return fire
 +
 
 +
[[T-64A (1971)]]: APFSDS will go right through the front of this tank, but you can still be penetrated by the top APFSDS (3BM12) in the weakspot on your turret's leading edge.
 +
 
 +
[[Leopard 2K]]: Probably the most dangerous opponent, as its APFSDS can go right through your UFP and parts of your turret. Shoot anywhere but the front of the turret, unless trying to take out the Leo's cannon barrel.
 +
 
 +
[[Leopard 1A1A1]]: Its APFSDS poses a risk to the weakspot on your turret, but only if it gets the first shot off. Shoot anywhere.
 +
 
 +
===Modules===
 +
The FPE module should be a priority, since the fuel tanks are located all around the hull above the tracks, meaning that the tank will be set on fire often. This comes with added protection, however, as the fuel tanks will frequently absorb most shrapnel - protecting the crew and ammunition from the occasional side-shot - giving the player ample time to return fire and eliminate the threat.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
*Good composite armour for both kinetic and chemical protection for both hull and turret
 
+
*Very accurate main gun with good gun stabilizers and decent stock APDS shell
 +
*Very good mobility for it weight and size
 +
*Good APFSDS shells
 +
*Good forward and reverse speed
 
'''Cons:'''
 
'''Cons:'''
*
+
*Large target
 +
*Driver's optics weakspot on the upper frontal plate
 +
*No composite armour on lower glacis plate and rear of the turret
 +
*Average rate of fire
 +
*HESH shell largely useless
 +
*Very thin armour protection
 +
*Ammunition takes a lot of space (easy to hit)
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
In 1977, the Iranian government ordered an improved version of the Chieftain tank, which was arguably the best main battle tank (MBT) in service at its time. The Chieftain offered unparalleled protection and firepower; however, its mobility was lackluster and something its successor needed to improve upon. In response, the engineers at the MVEE created the Chieftain Mk.5(P), from which three additional prototypes were created. It was one of these prototypes that would become the basis for the Challenger 1. Unfortunately, after the Iranian Revolution of 1979 and the fall of the Shah, Iran canceled its order for an improved Chieftain. In addition, a parallel British tank project (the MBT90) was also abandoned, and the British Army quickly became a new potential customer for a new MBT.
 +
 
 +
The Challenger’s design was based on the cancelled project called “Shir-2” planned for export to Iran, and retained its deadly 120mm gun and superb armour. The Challenger was also equipped with Chobham armour, a composite armour made from multiple layers of different materials. The additional materials gave the Challenger its distinctive, heavily-sloped armour on the front of the turret and upper glacis. The Challenger’s mobility and off-road capabilities were significantly improved with the installation of a new 1,200 horsepower Rolls-Royce engine and hydropneumatic suspension. The Challenger 1 entered production and service in 1983. Production ended in 1990, having yielded a total of about 420 vehicles. It served primarily with British forces during the Gulf War. It was also used in peacekeeping missions in Bosnia-Herzegovina during the mid 1990s, and Jordan still operates a number of Challenger 1 tanks to this day. The Challenger 1 was withdrawn from active service by 2001 and later replaced by the Challenger 2.
  
 
== Media ==
 
== Media ==
Line 42: Line 298:
  
 
== Read also ==
 
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
''ETC.''-->
 +
[https://warthunder.com/en/news/5323-development-challenger-1-a-worthy-heir-en [Devblog<nowiki>]</nowiki> Challenger 1: A Worthy Heir]
  
 
== Sources ==
 
== Sources ==
Line 51: Line 308:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Britain medium tanks}}

Revision as of 17:39, 28 October 2018

Rank VII | Premium | Golden Eagles
Challenger DS Pack
uk_challenger_1.png
Challenger Mk.2
AB RB SB
10.3 10.3 10.3
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Challenger Mk.2.jpg


The Tank, Combat, 120-mm Gun, Challenger Mk.2, or just Challenger Mk.2, is a Rank VI British medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

General info

Survivability and armour

Armour type:

  • Spaced armour (Hull front, Turret front)
  • Cast homogeneous armour
  • Rolled homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 80* mm (68°) Front glacis
80 mm (61°) Lower glacis
85 mm Front
70 mm Rear <br. 20 mm (33°) Bottom
20 mm (8-55°) Top
45 mm Center
20 mm (18-58°) Bottom
30 mm Front
20 mm Engine deck
Turret 50-330 mm (0-80°) 65-180* mm (2-49°) 65 mm (2-72°) 40-140 mm
Armour Sides Roof
Cupola 100 mm 40 mm
Composite armour* Front Sides Rear Roof
Hull 320 mm Kinetic
450 mm Chemical
N/A N/A N/A
Turret 400 mm Kinetic
450 mm Chemical
400 mm Kinetic
450 mm Chemical
N/A N/A

Notes:

  • Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
  • The side flaps on the hull side gives spaced protection against HEAT rounds, allowing one to angle the hull slightly while protecting the vulnerable side hull.
  • Belly armour is 20 mm thick.
  • A 5 mm RHA plate separates the engine from the crew compartment
  • A log providing 100 mm thickness in wood.
  • The snorkel tube on the turret rear provide 4 mm of structural steel.
  • Hull roof armour at front and turret base is rated to be 30 mm effective against HE
  • Hull spaced armour configuration is 80 mm RHA + 105 mm Textolite + 20 mm RHA.
  • Turret spaced armour configuration is 150-180 mm CHA + 150 mm HHRA + 32 mm RHA.

The T-64A has the advantage of composite armour over most of its front glacis and turret, but this does not cover all sections! There are no composite on the lower front plate for example, so rounds able to go through ~200 mm should be able to get through there. On the other hand, if in possession of a tank with APFSDS ammunition that could penetrate more than 320 mm, than it is possible to slice through the front plate composite armour as well. HEAT ammunition is finicky as T-64A was built around protection specifications against shaped charges, the composite armour is 450 mm effective when against HEAT warheads and there are side flaps on the side hull to prevent even the chance of hitting the T-64A weaker side armour on the first try, although these side flaps are one-time use only so prolonged combat may have sheared these off already. Try to avoid aiming for the turret as it is the most protected area of the tank with a good portion covered by composite, leading to the need of massive amount of penetration to consider the turret a viable target, like the HOT missiles.

In a situation when the T-64A decides to hull-down and present as little of the front plate as possible, and in a tank unable to consider the turret the main target, there's little else to do but flank around and hit through the weaker side armour. Move in first and disable the gun, forcing the T-64A to repair the damaged gun barrel/breach. In this time, move around the T-64A as fast as possible. If caught unaware, the T-64A would have a harder time to withdraw as it has a rather poor reverse speed. Get around and plant a shell right into the center of the tank's side, which would certainly ignite one of the many ammunition stored in the autoloader carousel.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
38.0 N/A 67 (AB)
61 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 1,085 ____
Realistic/Simulator 619 700
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 28.55 __.__
Realistic/Simulator 16.29 18.42

Armaments

Main armament

Main article: L11A5 (120 mm)
120 mm L11A5
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
52 -10°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 18.40 _.__ _.__ _.__ _.__
Realistic 18.40 _.__ _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.70 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Shot L15A5 APDS 320 315 305 294 280 270
Shell L31A7 HESH 152 152 152 152 152 152
Shot L23 APFSDS 410 408 405 400 390 380
Shot L23A1 APFSDS 415 413 410 405 395 385
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Shot L15A5 APDS 1370 7.6 N/A N/A N/A +1.5° 75° 78° 80°
Shell L31A7 HESH 670 17 0.4 0.1 4,100 +0° 73° 77° 80°
Shot L23 APFSDS 1535 3.9 N/A N/A N/A +1.5° 76° 77° 78°
Shot L23A1 APFSDS 1535 3.9 N/A N/A N/A +1.5° 76° 77° 78°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
L34 670 17 20 5 25 50
Ammo racks
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
52 XX (X+)  (+)  (+)  (+)  (+)  (+) no

Machine guns

7.62 mm L37A2
Commander's cupola mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,300 (100) 650 -10°/+50° ±120°
7.62 mm L8A1
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,300 (200) 600 N/A N/A

Usage in the battles

New drivers of the Challenger 1 will appreciate a similar play style to the earlier Chieftain tanks, particularly the Chieftain Mk.10. Like the Mk.10, the Challenger has a very strong turret, with composite armor protecting the entire front and part of the sides. Frontally, the turret can protect against, at maximum, 470 mm of kinetic (APFSDS, APDS, AP, etc.) and 750 mm of chemical (HEAT, ATGM, etc.) penetrators. This makes the turret theoretically invulnerable to all ammo in the game, excluding the HOT missile on the Raketenjagdpanzer 2 HOT. In practice, however, there is a weak spot on the lower leading edge of the turret front, where the backing plate of the composite inside the turret flattens to a 90° angle, reducing the effective thickness of that section by about 100 mm when the tank is level (making it vulnerable to APFSDS and some APDS). Players can minimize this weak spot by going hull-down on the incline of a hill, and using the Challenger's excellent -10° of gun depression to keep the gun on target. This will increase the angle of the turret and thus increase the effective thickness of the back-plate on the turret.

The hull is similarly protected, providing protection against 400 mm of kinetic and 600 mm of chemical penetrators on the upper frontal plate, excluding the drivers port. The lower frontal plate is notably weak, providing only 70 mm of thickness, or about 80-90 mm of effective thickness. This is due to a total lack of composite on the LFP, meaning that shots here will either incapacitate the driver or explode the hull ammunition, destroying the tank. British tankers should be quite used to this weakspot by this point, as the weak LFP is present on the entire Chieftain line.

The Challenger's speed sets it apart from the previous Chieftain tanks, as it is capable of reaching 56 km/h on roads and 46 km/h offroad with pretty good reverse speed, but weight of this vehicle (62 tons) doesn't make things so simple. You can forget speed competition with other tanks like Abrams, Leopard, or Type 90 which are far superior in terms of mobility and speed.

When encountering common enemies: T-64B (1984): L23A1 APFSDS can theoretically penetrate the UFP, but it is difficult. The drivers port weakspot is the recommended target from the front. If not possible, aim for the breech/cannon barrel to eliminate the threat of return fire

T-64A (1971): APFSDS will go right through the front of this tank, but you can still be penetrated by the top APFSDS (3BM12) in the weakspot on your turret's leading edge.

Leopard 2K: Probably the most dangerous opponent, as its APFSDS can go right through your UFP and parts of your turret. Shoot anywhere but the front of the turret, unless trying to take out the Leo's cannon barrel.

Leopard 1A1A1: Its APFSDS poses a risk to the weakspot on your turret, but only if it gets the first shot off. Shoot anywhere.

Modules

The FPE module should be a priority, since the fuel tanks are located all around the hull above the tracks, meaning that the tank will be set on fire often. This comes with added protection, however, as the fuel tanks will frequently absorb most shrapnel - protecting the crew and ammunition from the occasional side-shot - giving the player ample time to return fire and eliminate the threat.

Pros and cons

Pros:

  • Good composite armour for both kinetic and chemical protection for both hull and turret
  • Very accurate main gun with good gun stabilizers and decent stock APDS shell
  • Very good mobility for it weight and size
  • Good APFSDS shells
  • Good forward and reverse speed

Cons:

  • Large target
  • Driver's optics weakspot on the upper frontal plate
  • No composite armour on lower glacis plate and rear of the turret
  • Average rate of fire
  • HESH shell largely useless
  • Very thin armour protection
  • Ammunition takes a lot of space (easy to hit)

History

In 1977, the Iranian government ordered an improved version of the Chieftain tank, which was arguably the best main battle tank (MBT) in service at its time. The Chieftain offered unparalleled protection and firepower; however, its mobility was lackluster and something its successor needed to improve upon. In response, the engineers at the MVEE created the Chieftain Mk.5(P), from which three additional prototypes were created. It was one of these prototypes that would become the basis for the Challenger 1. Unfortunately, after the Iranian Revolution of 1979 and the fall of the Shah, Iran canceled its order for an improved Chieftain. In addition, a parallel British tank project (the MBT90) was also abandoned, and the British Army quickly became a new potential customer for a new MBT.

The Challenger’s design was based on the cancelled project called “Shir-2” planned for export to Iran, and retained its deadly 120mm gun and superb armour. The Challenger was also equipped with Chobham armour, a composite armour made from multiple layers of different materials. The additional materials gave the Challenger its distinctive, heavily-sloped armour on the front of the turret and upper glacis. The Challenger’s mobility and off-road capabilities were significantly improved with the installation of a new 1,200 horsepower Rolls-Royce engine and hydropneumatic suspension. The Challenger 1 entered production and service in 1983. Production ended in 1990, having yielded a total of about 420 vehicles. It served primarily with British forces during the Gulf War. It was also used in peacekeeping missions in Bosnia-Herzegovina during the mid 1990s, and Jordan still operates a number of Challenger 1 tanks to this day. The Challenger 1 was withdrawn from active service by 2001 and later replaced by the Challenger 2.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

[Devblog] Challenger 1: A Worthy Heir

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"