Difference between revisions of "FJ-4B"

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(Offensive armament)
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* 4 х 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)
 
* 4 х 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)
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 +
Like many of the contemporary fighters of the time, the {{PAGENAME}} was considered a ‘‘gunslinger’’ fighter. Fighter aircraft were flying much faster than aircraft a few years earlier and needed to have more manoeuvrability than ever before, one way to do this was to remove the guns from the wings and mount them in the fuselage. For the F4-J, wing-mounted guns would not work due to the fuel tanks already outfitted there. All four 20 mm Browning-Colt Mk12 cannons were mounted in the nose of the aircraft around the air intake for the engine. The benefits for mounting them here are huge, not only does it keep the centre of gravity tight, but it also relieves the pilot of having to set any convergence for them.
 +
 +
For the pilot in the heat of battle, the less they have to remember and do allows them to focus more on the situation at hand and shooting down enemy aircraft (or evade if you are being shot at). Without having to calculate convergence, the pilot is free to fire from effectively 0 m - +800 m and know the rounds will fly true. This allows the {{PAGENAME}} pilot to pummel enemy aircraft within a few hundred meters or attempt to take pilot-sniping shots at longer ranges. The clustering of the four cannons allows for some serious damage to be inflicted especially if it connects with critical components such as an engine, oil/water cooler, pilot, control surfaces or even a wing. Due to the nature of this aircraft and the reduced ammunition load, the pilot must make every shot count or else they will be frequently waiting for a reload or heading back to base to reload.
  
 
=== Suspended armament ===
 
=== Suspended armament ===

Revision as of 16:55, 7 October 2019

Rank 7 USA
F-5C Pack
FJ-4B
fj_4b.png
FJ-4B
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game
This page is about the American jet fighter FJ-4B. For the premium version, see FJ-4B VMF-232. For other uses, see Fury (Disambiguation).

Description

GarageImage FJ-4B.jpg


The FJ-4B Fury is a rank VI American jet fighter with a battle rating of 9.0 (AB/SB) and 8.7 (RB). This aircraft was introduced in Update 1.79 "Project X".

In the early 1950s, the US Navy realized during the Korean War that their straight-wing fighters were vastly inferior to the swept-wing MiG 15s they flew against. Though the F7U and F9F fighters were under development, they were not ready for deployment requiring the Navy to look elsewhere for a usable swept-wing fighter. They looked to the Air Force’s F-86 Sabre as a stop-gap measure. Modifications were needed to make it aircraft carrier ready to include a stronger nose-wheel strut, all-moving flying tail without dihedral, outer wing panels folded upward and the windscreen was modified to aid the pilot’s visibility on approach for landing on the carrier. This version of the aircraft was designated as the FJ-2 Fury (completely different aircraft from the original North American FJ-1). Even with modifications, the aircraft was unfit for carrier duty and was passed onto the US Marines for land-based duty.

The FJ-3 underwent development to rectify issues the FJ-2 had. Now outfitted with a more powerful engine, wing shape changed to provide more manoeuvrability and eliminated the leading edge slats and were reinforced to allow for four external pylons to allow for external fuel tanks, 500 or 1,000 lb bombs. The fuselage was enlarged to allow for more airflow to reach the engine and the fighter was outfitted with AIM-9 Sidewinder air-to-air missiles.

The FJ-4 was a more aggressive approach compared to the FJ-3 with a much thinner wing and skin which was milled from solid alloy plates allowing for more strength, durability and aerodynamics. As the FJ-4 was built to be an all-weather interceptor, it required a considerable amount of fuel for operations and ultimately contained 50% more fuel than the FJ-3. To help conserve fuel, most of the protective armour was removed and the total ammunition count was reduced. Since weight was removed, an additional fuel tank was fitted within the fuselage, causing the “razorback” look to the rear deck of the aircraft just aft of the cockpit. Also, due to the stronger wing of this fighter, a total of six underwing stations were available allowing for more ordnance to be carried.

The FJ-4B found in War Thunder is a solid multi-role aircraft which can fight air-to-air combat, ground-pound or both. The fighter features four 20 mm autocannons and then can outfit several different ordnance to its underwing stores. Bomb load-outs range from using 250, 500, 1,000 or 2,000 lb bombs effectively targeting from vehicles and pillboxes all the way up to bases. FFAR Mighty Mouse rockets make short work of ground targets, but also can be deadly against any of the bomber aircraft it may intercept. The FJ-4B can also sport either two or four AIM-9B Sidewinder missiles, which any smart pilot on the receiving end will immediately begin evasive manoeuvres when one of these are inbound because, at that point, nothing else matters!

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 152 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1,058 1,029 14700 32.5 33.2 28.1 26.4 750
Upgraded
Max Speed
(km/h at 152 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
1,107 1,090 14700 30.2 31.0 42.8 35.0 750

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
1166 435 620 ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 750 < 690 < 680 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 3,410 kgf No WEP

Survivability and armour

  • 60 mm Bulletproof glass in front of pilot.
  • 12.7 mm Steel plate behind the pilot.

Armaments

Offensive armament

The FJ-4B is armed with:

  • 4 х 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)

Like many of the contemporary fighters of the time, the FJ-4B was considered a ‘‘gunslinger’’ fighter. Fighter aircraft were flying much faster than aircraft a few years earlier and needed to have more manoeuvrability than ever before, one way to do this was to remove the guns from the wings and mount them in the fuselage. For the F4-J, wing-mounted guns would not work due to the fuel tanks already outfitted there. All four 20 mm Browning-Colt Mk12 cannons were mounted in the nose of the aircraft around the air intake for the engine. The benefits for mounting them here are huge, not only does it keep the centre of gravity tight, but it also relieves the pilot of having to set any convergence for them.

For the pilot in the heat of battle, the less they have to remember and do allows them to focus more on the situation at hand and shooting down enemy aircraft (or evade if you are being shot at). Without having to calculate convergence, the pilot is free to fire from effectively 0 m - +800 m and know the rounds will fly true. This allows the FJ-4B pilot to pummel enemy aircraft within a few hundred meters or attempt to take pilot-sniping shots at longer ranges. The clustering of the four cannons allows for some serious damage to be inflicted especially if it connects with critical components such as an engine, oil/water cooler, pilot, control surfaces or even a wing. Due to the nature of this aircraft and the reduced ammunition load, the pilot must make every shot count or else they will be frequently waiting for a reload or heading back to base to reload.

Suspended armament

Main article: Suspended armaments

The FJ-4B can be outfitted with the following ordnance:

  • 6 х 250 lb LDGP Mk 81 bombs
  • 6 х 500 lb LDGP Mk 82 bombs
  • 2 х 1000 lb LDGP Mk 83 bombs
  • 4 х 500 lb LDGP Mk 82 bombs + 2 х 1000 lb LDGP Mk 83 bombs
  • 2 х 2000 lb LDGP Mk 84 bombs
  • 114 х FFAR Mighty Mouse rockets
  • 4 х AIM-9B Sidewinder air-to-air missiles
  • 76 х FFAR Mighty Mouse rockets + 2 х AIM-9B Sidewinder air-to-air missiles
  • 4 х 250 lb LDGP Mk 81 bombs + 2 х AIM-9B Sidewinder air-to-air missiles
  • 4 х 500 lb LDGP Mk 82 bombs + 2 х AIM-9B Sidewinder air-to-air missiles
  • 2 х 500 lb LDGP Mk 82 bombs + 2 х 1000 lb LDGP Mk 83 bombs + 2 х AIM-9B Sidewinder air-to-air missiles

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Compressor Offensive 20 mm FSBC mk.5
II New Boosters Airframe SBC mk.I AERO 7D
III Wings Repair Engine New 20 mm Cannons MBC mk.I
IV G-Suit Cover LBC mk.I AIM-9B

Pros and cons

Pros:

  • Has a tail hook, can land on carriers if necessary.
  • High top speed (Can reach up to 1100 km/h).
  • Very effective air brakes.
  • Capable of carrying a vast array of the ordinance; 2 x 2000 lb bombs and up to 114 Hydra-70 unguided rockets.
  • Has air-to-air missiles

Cons:

  • While effective at taking out ground targets in Air modes, the Hydras are essentially useless against anything but light tanks and SPAA, at 9.0 or higher ground modes.
  • While it has a fast top speed, its acceleration is lacking, and can be easily caught by other 9.0 aircraft (barring the Tu-4).
  • 20 mm rotary cannons are functionally the same as the AN/M3 20 mm cannon found on all other US Navy jets and late-tier prop aircraft, even using the same ammo loadouts.
  • Quite sluggish, especially when carrying ordinance.

History

The FJ-4 was the fourth modification of the Fury - the naval version of the F-86 Sabre, serving primarily with the USMC. Being initially conceived as an all-weather interceptor, the FJ-4 Fury had to incorporate several design changes compared to the previous fighter version in order to fulfill this new role. The most notable change was the increase in range and the installation of new, thinner wing with an increased surface area. To achieve the range increase, the aircraft underwent several structural changes which reduced its weight and allowed for additional fuel tanks to be installed. Additionally, a more powerful Wright J65-W-16A engine, producing 7,700 lbf of thrust, was installed on the production versions. Following successful test flights, production of the FJ-4 commenced in 1955 with first units entering service with the Navy in 1956. Over 150 FJ-4 Fury interceptors were built.

Wishing to increase the strike capabilities of the new FJ-4, engineers of the North American company went back to the drawing board and once more applied several changes to the design, creating the FJ-4B. The FJ-4B version most notably featured a strengthened wing, offering an increased payload by adding two additional hardpoints to each wing, bringing the total up from two to six. Furthermore, the aircraft received air brakes under the aft of the fuselage, making dive bombing and landing easier. Of the original order for 221 FJ-4 Fury interceptors, the last 71 were modified into the FJ-4B fighter-bomber version. An additional order for 151 FJ-4B Furies followed in April 1956, bring the total of produced FJ-4Bs up to 222. Both the interceptor and fighter-bomber version of the FJ-4 served with the Navy and USMC until the early 1960s, before being phased out of active service and moved to the Naval Air Reserve. The FJ-4 was the last modification of the Fury and among the last mass-produced variants of the Sabre lineage.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B