Difference between revisions of "Leopard 2AV"
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* If ammo rack is hit directly through the tank, it is likely that the tank simply explodes; a penetrating hit on either side can render the tank unable to fight regardless | * If ammo rack is hit directly through the tank, it is likely that the tank simply explodes; a penetrating hit on either side can render the tank unable to fight regardless | ||
* The turret roof is not HE proof and it is reasonably easy to hit machine guns above it | * The turret roof is not HE proof and it is reasonably easy to hit machine guns above it | ||
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== History == | == History == |
Revision as of 08:30, 10 December 2022
This page is about the German medium tank Leopard 2AV. For other versions, see Leopard 2 (Family). |
Contents
Description
The KPz Leopard 2AV, PT-19/T19-AV is a gift rank VII German medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.
General info
Survivability and armour
The armor is capable of defeating M735 and most early HEAT-FS when hitting the composite armor arrays, However the lower plate is very weak due to the layout of the armor. Please do note there is a fuel tank sandwiched between the composite armor which will usually lead to a fuel fire when hit, Recommended to play hull down if you dont have FPE (Please note i have only played the tank once so i may have missed something, Someone else who has played it more will have to edit this as i only edited it because there was nothing here originally.)
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 340 - 360 mm | 50 mm Top 20 mm Bottom |
20 mm | 20 - 45 mm |
Turret | 320 - 415mm Turret front 250~ mm Gun mantlet |
160 KE - 260 CE mm | 28 - 59 mm | 20 - 40 mm |
Cupola | 80 mm | 80 mm | 80 mm | 18 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 35 | 57.7 | 2,032 | 2,862 | 35.22 | 49.6 |
Realistic | 69 | 31 | 1,327 | 1,500 | 23 | 26 |
Modifications and economy
Armaments
Main armament
105 mm L7A3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -9°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM512 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DM12 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1,270 | 65° | 72° | 77° |
DM512 | HESH | 732 | 11.2 | 0.1 | 4 | 4,310 | 73° | 77° | 80° |
DM23 | APFSDS | 1,455 | 4.2 | N/A | N/A | N/A | 78° | 80° | 81° |
DM33 | APFSDS | 1,455 | 3.79 | N/A | N/A | N/A | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
40 | 13 (+27) | 1 (+39) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 2 is a first stage ammo rack located within a blow-out containment
- It totals 12 shells and gets filled first when loading up the tank and emptied first when firing.
- If you pack 13 (+27) shells, it will keep the hull empty of ammo.
- Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle (loader) | 2,000 (200) | 1,200 | -10°/+75° | ±180° |
Pintle (commander) | 2,000 (200) | 1,200 | -10°/+75° | ±180° |
Coaxial | 4,600 (200) | 1,200 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Basically a better armoured TTD
- Hull can block at least one HE hit from late game tanks without consequences (unless it was an SPG)
- NERA placement is more solid and turret front is actually almost HEAT-FS proof, can survive some ATGMs
- The ammo rack is more compact
- 8 smoke groups
- Has 3 MGs with focused fire to get rid of slow ATGM
- Slightly faster than similar tanks
Cons:
- Final ammunition has worse angled penetration than TTD or TAM 2C
- No thermal scope at rank VI
- If ammo rack is hit directly through the tank, it is likely that the tank simply explodes; a penetrating hit on either side can render the tank unable to fight regardless
- The turret roof is not HE proof and it is reasonably easy to hit machine guns above it
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |