Difference between revisions of "Pz.III F"
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | |||
*'''PzGr 39''' - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals the most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo. | *'''PzGr 39''' - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals the most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo. | ||
*'''PzGr 40''' - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour. | *'''PzGr 40''' - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour. | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | This tank should be played as second-line support or area denial vehicle, due to acceptable speed and accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 meters, where the | + | This tank should be played as second-line support or area denial vehicle, due to acceptable speed and accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 meters, where the armour offers more protection against low-velocity guns and the 50 mm cannon retains its penetration well. Always try to use the terrain to the Panzer III's advantage, it has a very nice gun depression so the Panzer III will have no problem with attacking over hills and various obstacles while hiding the vulnerable hull. |
This tank does not see T-34 (1940), M4A1 (US/FR), Cromwell V, AMX-13 (FL-11), and other very potent and popular 3.3 tanks. Rather its most challenging opposition will be the 3.0 Churchill Mk I, the 2.3 B1 ter, the 3.0 3-inch Gun Carrier, and the 2.7 M3 Lee/Grant I (versions for US, UK, or RU). All will demand heavy use of APCR to deal with in frontal confrontations, and all but the M3 Lee clones demand APCR for even side shots. | This tank does not see T-34 (1940), M4A1 (US/FR), Cromwell V, AMX-13 (FL-11), and other very potent and popular 3.3 tanks. Rather its most challenging opposition will be the 3.0 Churchill Mk I, the 2.3 B1 ter, the 3.0 3-inch Gun Carrier, and the 2.7 M3 Lee/Grant I (versions for US, UK, or RU). All will demand heavy use of APCR to deal with in frontal confrontations, and all but the M3 Lee clones demand APCR for even side shots. | ||
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;Skins | ;Skins | ||
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_III_ausf_F Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_III_ausf_F Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
;Sights | ;Sights | ||
− | |||
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] | * [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI] | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
{{Germany medium tanks}} | {{Germany medium tanks}} |
Revision as of 19:23, 31 December 2021
This page is about the German medium tank Pz.III F. For other versions, see Panzer III (Family). |
Contents
Description
The Pz.Kpfw. III Ausf. F (Panzer III Ausf. F) is a rank I German medium tank with a battle rating of 1.3 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Compared to the Panzer III Ausf. E, the Panzer III Ausf. F presents a newer 5 cm KwK 38 main gun.
In the game, Ausf. F modification differs from its predecessor - Pz.III E - mostly by its new 5 cm KwK 38 L/42 gun. While it doesn't offer that much more penetration than the previous gun and has a bit longer reload, it definitely causes more damage upon successful penetration. Other than that, only the turret armour has been enhanced a bit - most of the turret front armour is now 37mm thick (was 30mm). These changes make the tank only slightly heavier, but the effect on mobility is negligible.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (11°) Front plate 25 mm (85°), 30 mm (53°) Front glacis 30 mm (22-72°) Lower glacis |
30 mm | 10 mm (74°), 20 mm (33-70°) Top 20 mm (11-66°) Bottom |
10 mm |
Turret | 30 mm (14-30°) Turret front 37 + 37 mm (5-52°)Gun mantlet |
30 mm (17-26°) | 30 mm (0-23°) | 10 mm |
Armour | Sides | Roof | ||
Cupola | 30 mm | 10 mm |
Notes:
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
- The barrel shroud around the main gun is 20 mm thick.
- Bustle racks on the rear hull sides give another 30 mm thick armour at their locations.
- Belly armour is 15 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 79 | 14 | 19.8 | 465 | 572 | 23.48 | 28.89 |
Realistic | 71 | 12 | 265 | 300 | 13.38 | 15.15 |
Modifications and economy
Armaments
Main armament
50 mm KwK L/42 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 99 | -10°/+20° | ±180° | N/A | 5.24 | 7.25 | 8.80 | 9.73 | 10.35 | 5.20 | 4.60 | 4.24 | 4.00 |
Realistic | 3.27 | 3.85 | 4.67 | 5.17 | 5.50 |
Ammunition
- PzGr 39 - Armour Piercing Capped shell - This is the main ammo type, use it whenever it has enough penetration to penetrate the target. It deals the most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo.
- PzGr 40 - Armour Piercing Composite Rigid shell - This type of ammo should be used if the gun is having trouble penetrating the opponent, or trying to hit a fast-moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it loses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armour.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr 39 | APC | 80 | 76 | 62 | 48 | 38 | 29 |
PzGr 40 | APCR | 116 | 107 | 74 | 47 | 30 | 19 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
PzGr 39 | APC | 685 | 2.05 | 1.2 | 9 | 28.9 | 48° | 63° | 71° |
PzGr 40 | APCR | 1,050 | 0.9 | N/A | N/A | N/A | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
99 | 75 (+24) | 50 (+49) | 25 (+74) | 1 (+98) | Yes |
Turret empty: 50 (+49)
Machine guns
7.92 mm MG34 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,350 (150) | 900 | N/A | N/A |
Usage in battles
This tank should be played as second-line support or area denial vehicle, due to acceptable speed and accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 meters, where the armour offers more protection against low-velocity guns and the 50 mm cannon retains its penetration well. Always try to use the terrain to the Panzer III's advantage, it has a very nice gun depression so the Panzer III will have no problem with attacking over hills and various obstacles while hiding the vulnerable hull.
This tank does not see T-34 (1940), M4A1 (US/FR), Cromwell V, AMX-13 (FL-11), and other very potent and popular 3.3 tanks. Rather its most challenging opposition will be the 3.0 Churchill Mk I, the 2.3 B1 ter, the 3.0 3-inch Gun Carrier, and the 2.7 M3 Lee/Grant I (versions for US, UK, or RU). All will demand heavy use of APCR to deal with in frontal confrontations, and all but the M3 Lee clones demand APCR for even side shots.
Pros and cons
Pros:
- Accurate and decently powerful gun
- Great gun depression
- Very high shell velocity for both APCR rounds (over 1,000 m/s)
- Good mobility
- Armour is fairly decent; it will protect the tank against 37 mm guns at range and 20 mm cannon at all ranges if angled properly
Cons:
- Awful turret traverse speed due to the hand-cranked turret
- Flat armour with little slope
- Low reverse speed
History
Development
The Panzerkampfwagen III medium tank or the Panzer III was developed in the 1930s. Starting in early 1934, Heinz Guderian set down some specifications for a new tank, which Army Weapons Department took up to design the tank to weigh no more than 24,000 kilograms with a top speed of 35 km per hour. This tank's role was to be the main tank of the German army and was expected to destroy opposing tanks, as opposed as a tank made to destroy anti-tank guns and opposing infantrymen, which the Panzer IV took up in.
Daimler-Benz, Krupp, MAN, and Rheinmetall produced prototypes meeting the specifications and the Damlier-Benz model was chosen after testing in 1936-1937. The Panzer III model used a leaf-spring suspension in its early models (Ausf. A - Ausf. D) before utilizing a six-wheeled torsion-bar suspension in the Ausf. E and beyond. The Panzer III had a crew of five people, the commander, gunner, loader, driver, and assistant driver. The best feature of the Panzer III during its introduction that is the most overlooked was the three-man turret, which was not as common at the time. This frees the commander to be able to effectively command the tank while maintaining situational awareness rather than be burdened by the role of a loader or gunner, improving the combat effectiveness of the tank. Despite this rather advanced design, the turret did not have a turret basket for the crew. It was a proven design and production began in May 1937. The total number of Panzer IIIs tanks constructed in its production life was 5,774 units (excluding StuG III variant).
Specifications
The Panzer III Ausf. A through C had 15 mm of armour on all sides with 10 mm on top and 5 mm on the bottom. This was quickly upgraded to 30 mm on front, side, and rear on the Ausf. D, E, F, and G models. The Panzer III Ausf. F featured a 50 mm KwK 38 cannon, an upgrade over the previous 37 mm KwK 36. The Panzer Ausf. F had a 300 PS Maybach HL 120 TRM engine that gave it a top speed of about 40 km/h (25 mph) with an operational range of 155 km (96 mi.).
Combat Usage
The Panzer III Ausf. F was first prompted by the German army concerns of their tank-killing tank being under-gunned during the French campaign, where the appearance of the French Char B1 and British Matilda tanks proved that their current arsenal was inadequate to counter these threats. Though it was initiated during the campaign, it was over before it could be fully implemented among the armoured forces. It wasn't until Operation Barbarossa, where the appearance of the Soviet T-34 and KV-1 tanks forced the Germans to take up better weapons for their anti-tank inventory. The solution was the 50 mm KwK 38, which helped the Panzer III be able to destroy these Soviet tanks with APCR rounds. Even though the newer Soviet tanks may put the Panzer III out of frontline duties, it still stayed as the more common Soviet T-26 and BT series light tanks were more easily destroyed by the Panzer III.
The German army continued to upgrade their Panzer III to keep them in service as long as possible. The Panzer III Ausf. H featured another 30 mm of armour applied to the original 30 mm of armour on the hull. The next significant upgrade was to the Panzer III Ausf. J, which featured a solid 50 mm of frontal and rear armour plating.
In-game description
The Pz.Kpfw. III Ausf. F variant, produced from September 1939 to July 1940, had some minor differences from the Pz.Kpfw. III Ausf. E. Armored covers were installed over the air intakes used to cool the tank's steering mechanism and brakes. Also, a modified Maybach HL 120TRM engine was installed. Special angled screens were installed in front of the base of the turret to protect its rotation mechanism from being hit by a projectile and jamming. Some electrical equipment was also added, including positional lights on its edges, two lights on its tow hitches, and a Notek headlight on its left side.
Together, the Alkett, Daimler-Benz, FAMO, MAN and Henschel companies built 435 of these tanks. The experience of the Polish campaign convinced the troops of the need for tanks with more powerful weaponry than a short-barreled 37 mm gun. Therefore, in June 1940, the first 10 Ausf. F tanks were built, equipped with 50 mm 5 cm KwK38 L/42 guns, with a reworked gun mantlet and front section of the turret.
The second round of the tank's modernization was conducted from 1942 to 1943, when the vehicles received long-barreled 5 cm KwK 39 L/60 guns.
Some variant Ausf.F tanks remained in service for quite some time. One of the last of the machines, operated by the 116th Panzer Division, was destroyed in Normandy in June 1944.
Captured Pz.Kpfw. III Ausf. F tanks were actively used by the Red Army. Test results from the Kubinka firing ground made a good impression on Soviet military leadership. The Soviet Union recognized this tank as the best foreign tank in its class, as far as mobility, crew safety, and ease of operation were concerned.
Media
- Skins
- Sights
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |