Difference between revisions of "Ariete (P)"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
+
The C1 Ariete was developed by OTO Melara during the late cold war to allow the Italian army to equip itself with a modern tank which could easily deal with Yugoslav and Warsaw pact tanks.
 +
 
 +
Introduced in [[Update 1.87 "Locked On"]], this vehicle represents the "preserie" variant, which means you don't get access to the stronger equipment the [[Ariete|production model]] has. However, the preserie is at a lower battle rating, which means the majority of enemy vehicles you face can still be easily handled. It has great mobility and the armour is surprisingly effective at its battle rating, when all modifications are unlocked the preserie surely will exceed expectations.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
The Ariete Preserie is one of the least armoured MBTs in the game, but it can surprisingly withstand a lot of damage from enemies at its battle rating. The hull is one large weak spot with a huge LFP consisting of just one angled 50 mm plate that won't stop anything fired at you, while the UFP is made out of spaced armour that can only stop auto-cannon rounds or 105 mm APDS shells. Like most MBTs, you really don't want to be shot from the sides, as exposing that part of your tank will more than likely lead to a swift end. Unlike some Soviet or American tanks you'll face, you cannot rely on your armour to absorb shots, as a rule of thumb its best to keep your distance and pick off enemies that cannot severely damage you. In conclusion, it is advised to play this tank away from the front lines, and sniping whenever possible and peaking from behind cover to maximize the use of your turret armour.
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The Ariete Preserie is one of the least armoured MBTs in the game, but it can surprisingly withstand a lot of damage from enemies at its battle rating. The hull is one large weak spot with a huge LFP consisting of just one angled 50 mm plate that won't stop anything fired at you, while the UFP is made out of spaced armour that can only stop autocannon rounds or 105 mm APDS shells. Like most MBTs, you really don't want to be shot from the sides, as exposing that part of your tank will more than likely lead to a swift end. Unlike some Soviet or American tanks you'll face, you cannot rely on your armour to absorb shots, as a rule of thumb its best to keep your distance and pick off enemies that cannot severely damage you. In conclusion, it is advised to play this tank away from the front lines, and sniping whenever possible and peaking from behind cover to maximize the use of your turret armour.
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armor (hull, turret)
+
* Rolled homogeneous armour (hull, turret)
 
* High-hardness rolled armour (hull UFP, turret front)
 
* High-hardness rolled armour (hull UFP, turret front)
 
* Composite armour (turret front)
 
* Composite armour (turret front)
Line 49: Line 52:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Tracks and suspension - 20 mm
 
* Tracks and suspension - 20 mm
 
* Side skirts and fenders - 4 mm
 
* Side skirts and fenders - 4 mm
Line 77: Line 81:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 42 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
+
| rowspan="2" | 42 || rowspan="2" | -/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 7.80 || rowspan="2" | 6.90 || rowspan="2" | 6.36 || rowspan="2" | 6.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 85: Line 89:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:OTO Breda 120/44 (120 mm)/Ammunition|DM12A1, DM23, DM33}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
 
|-
 
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376
 
|-
 
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77°
 
|-
 
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 147: Line 115:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|Beretta MG42/59 (7.62 mm)}}
 
{{main|Beretta MG42/59 (7.62 mm)}}
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 156: Line 122:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 4,500 (200) || 1,200 || N/A || N/A
+
| Coaxial || 4,600 (200) || 801 || N/A || N/A
 
|-
 
|-
| Pintle || 2,000 (200) || 1,200 || -8°/+60° || ±120°
+
| Pintle || 2,000 (200) || 801 || -8°/+60° || ±120°
 
|-
 
|-
 
|}
 
|}
Line 165: Line 131:
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
When playing the Ariete (P), there are 2 main ways to maximize your effectiveness. First, if you are playing at your actual batte rating, your armour can actually withstand a lot of shots if played right. Knowing that, play aggressively and surprise the enemy where it does not expect you, an enemy taken by surprise might shoot by reflex without taking the time to aim carefully, giving you enough time to make a clean shot and move onward to the next target. Remember that in Arcade Battles, enemies can easily find out where you are with your name tag and where your weak spots are. Second, in the occurrence of an up-tier, it puts you at a severe disadvantage, since you cannot rely on your armor anymore. It also means you'll have trouble actually picking off enemies as your ammunition will also lack penetration power. So the best play-style would be more supportive: try flanking maneuvers, stick with your better armored teammates who can withstand hits, try your best to attack from the sides as they are always a weak spot, even for the most armored of MBTs. Doing this will help you stay alive longer and be a useful asset to your team.
+
When playing the Ariete (P), there are 2 main ways to maximize your effectiveness. First, if you are playing at your actual battle rating, your armour can actually withstand a lot of shots if played right. Knowing that, play aggressively and surprise the enemy where it does not expect you, an enemy taken by surprise might shoot by reflex without taking the time to aim carefully, giving you enough time to make a clean shot and move onward to the next target. Remember that in Arcade Battles, enemies can easily find out where you are with your name tag and where your weak spots are. Second, in the occurrence of an up-tier, it puts you at a severe disadvantage, since you cannot rely on your armour anymore. It also means you'll have trouble actually picking off enemies as your ammunition will also lack penetration power. So the best playstyle would be more supportive: try flanking manoeuvres, stick with your better armoured teammates who can withstand hits, try your best to attack from the sides as they are always a weak spot, even for the most armoured of MBTs. Doing this will help you stay alive longer and be a useful asset to your team.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 +
'''Pros:'''
  
 
* Powerful 120 mm gun
 
* Powerful 120 mm gun
Line 174: Line 142:
 
* DM33 is a 10.7 round at a full BR lower - can penetrate all tanks at its own BR and can easily penetrate weak spots in an uptier
 
* DM33 is a 10.7 round at a full BR lower - can penetrate all tanks at its own BR and can easily penetrate weak spots in an uptier
 
* No ammo rack in the turret - a penetration in the turret rarely destroys the tank in one shot
 
* No ammo rack in the turret - a penetration in the turret rarely destroys the tank in one shot
* Front of the turret is immune to 105 mm HEAT-FS and lower tier 105 mm, 120 mm and 125 mm APFSDS
+
* Front of the turret is immune to 105 mm HEATFS and lower tier 105 mm, 120 mm and 125 mm APFSDS
 
* Generation 1 thermals for the gunner
 
* Generation 1 thermals for the gunner
 
* High reverse
 
* High reverse
Line 198: Line 166:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_c1_ariete_preserie Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''[[Ariete]]''
* ''links to approximate analogues of other nations and research trees.''
+
* ''[[Ariete PSO]]''
 +
* [[Ariete AMV]]
  
 
== External links ==
 
== External links ==
Line 210: Line 183:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer OTO Melara}}
 
{{Italy medium tanks}}
 
{{Italy medium tanks}}

Latest revision as of 17:21, 11 April 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the Italian MBT Ariete (P). For other vehicles of the family, see Ariete (Family).
it_c1_ariete_preserie.png
GarageImage Ariete (P).jpg
Ariete (P)
AB RB SB
10.7 10.7 10.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The C1 Ariete was developed by OTO Melara during the late cold war to allow the Italian army to equip itself with a modern tank which could easily deal with Yugoslav and Warsaw pact tanks.

Introduced in Update 1.87 "Locked On", this vehicle represents the "preserie" variant, which means you don't get access to the stronger equipment the production model has. However, the preserie is at a lower battle rating, which means the majority of enemy vehicles you face can still be easily handled. It has great mobility and the armour is surprisingly effective at its battle rating, when all modifications are unlocked the preserie surely will exceed expectations.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull110 / 65 / 20
Turret140 / 60 / 20
Crew4 people
Visibility88 %

The Ariete Preserie is one of the least armoured MBTs in the game, but it can surprisingly withstand a lot of damage from enemies at its battle rating. The hull is one large weak spot with a huge LFP consisting of just one angled 50 mm plate that won't stop anything fired at you, while the UFP is made out of spaced armour that can only stop autocannon rounds or 105 mm APDS shells. Like most MBTs, you really don't want to be shot from the sides, as exposing that part of your tank will more than likely lead to a swift end. Unlike some Soviet or American tanks you'll face, you cannot rely on your armour to absorb shots, as a rule of thumb its best to keep your distance and pick off enemies that cannot severely damage you. In conclusion, it is advised to play this tank away from the front lines, and sniping whenever possible and peaking from behind cover to maximize the use of your turret armour.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • High-hardness rolled armour (hull UFP, turret front)
  • Composite armour (turret front)
  • Spaced armour (hull UFP, gun mantlet, turret sides)
Armour Front (Slope angle) Sides Rear Roof
Hull Spaced Armour Upper glacis
50 mm (50°) Lower glacis
35 mm (60°) Sponson front
10-20 mm Top
35 mm Bottom
20 mm 35 mm Crew compartment
20 mm Engine compartment
5 mm Exhaust radiators
Turret Composite armour Turret front
Spaced armour + 90 mm Gun mantlet
Spaced armour 20 mm + 10 mm 40 mm Front portion
20 mm Rear portion

Internal armour:

  • 20 + 35 mm - Upper hull sides
  • 10 mm - Between driver and hull ammo rack
  • 8 mm - Between crew and engine compartments
Composite/spaced armour Front Sides
Hull Upper glacis
300 - 400+ mm Chemical
235 - 300+ mm Kinetic
N/A
Turret Turret front
520 - 600+ mm Chemical
380 - 400+ mm Kinetic
Gun mantlet
210 - 530+ mm Chemical
175 - 400+ mm Kinetic
Turret side
45 - 400+ mm Chemical
45 - 225+ mm Kinetic

Notes:

  • Tracks and suspension - 20 mm
  • Side skirts and fenders - 4 mm

Mobility

Speedforward / back
AB73 / 52 km/h
RB and SB65 / 47 km/h
Number of gears8 forward
4 back
Weight54.0 t
Engine power
AB2 480 hp
RB and SB1 300 hp
Power-to-weight ratio
AB45.9 hp/t
RB and SB24.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 52 54 1,761 2,480 32.61 45.93
Realistic 65 47 1,150 1,300 21.3 24.07

Modifications and economy

Repair costBasic → Reference
AB4 444 → 6 612 Sl icon.png
RB4 306 → 6 407 Sl icon.png
SB5 033 → 7 489 Sl icon.png
Total cost of modifications209 200 Rp icon.png
348 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 250 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
390 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods thermal sight.png
NVD
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
450 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

120 mm OTO Breda 120/44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order15 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°
120 mm OTO Breda 120/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -9°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 7.80 6.90 6.36 6.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM23 APFSDS 410 408 401 393 384 376
DM33 APFSDS 481 478 470 461 450 440
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,140 13.5 0.05 0.1 2.15 65° 72° 77°
DM23 APFSDS 1,640 4.3 - - - 78° 80° 81°
DM33 APFSDS 1,640 4.3 - - - 78° 80° 81°

Ammo racks

Ammo racks of the Ariete (P)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
42 16 (+26) (+41) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 2 is a first stage ammo rack. It totals 15 shells and gets filled first when loading up the tank.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
7.62 mm Beretta MG42/59
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,600 (200) 801 N/A N/A
Pintle 2,000 (200) 801 -8°/+60° ±120°

Usage in battles

When playing the Ariete (P), there are 2 main ways to maximize your effectiveness. First, if you are playing at your actual battle rating, your armour can actually withstand a lot of shots if played right. Knowing that, play aggressively and surprise the enemy where it does not expect you, an enemy taken by surprise might shoot by reflex without taking the time to aim carefully, giving you enough time to make a clean shot and move onward to the next target. Remember that in Arcade Battles, enemies can easily find out where you are with your name tag and where your weak spots are. Second, in the occurrence of an up-tier, it puts you at a severe disadvantage, since you cannot rely on your armour anymore. It also means you'll have trouble actually picking off enemies as your ammunition will also lack penetration power. So the best playstyle would be more supportive: try flanking manoeuvres, stick with your better armoured teammates who can withstand hits, try your best to attack from the sides as they are always a weak spot, even for the most armoured of MBTs. Doing this will help you stay alive longer and be a useful asset to your team.

Pros and cons

Pros:

  • Powerful 120 mm gun
  • Decent frontal armour, thanks to the use of composites
  • DM33 is a 10.7 round at a full BR lower - can penetrate all tanks at its own BR and can easily penetrate weak spots in an uptier
  • No ammo rack in the turret - a penetration in the turret rarely destroys the tank in one shot
  • Front of the turret is immune to 105 mm HEATFS and lower tier 105 mm, 120 mm and 125 mm APFSDS
  • Generation 1 thermals for the gunner
  • High reverse
  • High turret rotation speed
  • Can make good use of hull down positions, though not as effectively as some contemporaries
  • Decent mobility at medium and high speeds
  • Fantastic gun handling characteristics
  • All-round capable and fun tank to use

Cons:

  • Low reactive mobility at low speed
  • Armour is thin and should not be relied upon - a trait shared by all versions of the Ariete
  • Huge ammo rack in the front
  • The front armour of the turret can be pierced by higher tier 105 mm, 120 mm and 125 mm APFSDS
  • The 2 rifle calibre machine guns are not very effective against enemy helicopters or aircraft
  • Weak spot beneath the gun always knocks the gun out

History

The C1 Ariete Preserie was one of the first pre-production batches of the C1 Ariete MBT. The Preseries vehicle lacked a lot of details and modifications that the production C1 Ariete would end up having. But before we get into that, the C1 Ariete was born out of the need of the Italian army to modernize the fleet of tanks they had during the cold war. The Italian army utilized several tanks through the years, but the ones that they had in service would not longer be advanced enough to compete with what the rest of the world was doing in terms of tank development. What the Italian army sought was a new main battle tank that could completely replace and finally put out of service their Leopard and M60 tanks. For this, 2 Italian companies took the lead in making the new tank, Iveco and OTO Melara. Iveco primarily dealt with the hull, transmission and engine, while OTO Melara took care of the turret, cannon and the installation of sights. After a few iterations, and mock-up tanks, the first time they were shown to the public, was at a presentation inside of La Spezia in 1987, which also included another new Italian vehicle, the B1 Centauro. The C1 Ariete had many new up-to-date additions, such as having access to the TURMS 3rd generation LTFCS made by Officine Galileo, which gave the capability to the Ariete to fire on the move, both at day and at night. It is not known how many Preseries were be made. One of the Preseries Arietes was for example tested alongside the Italian M60s and Leopard tanks to see how it fared against them in a competition, not surprisingly, the Ariete surpassed them by a long shot, which further propelled itself into being bought and put into official service inside of the Italian army. There were many differences between the Preserie C1 Ariete and the production ones. The Preseries differed heavily design-wise: the Preseries turret was "cleaner", the production one having additional bolts to allow the Ariete to easily install add-on armour if needed,like it happened with the C1 Ariete "WAR" package. The Preseries did not have access to the PSO kit, which alongside the WAR, was available to the production models of the C1 Ariete. It also lacked commander thermals, an upgrade that was performed on the last 50 C1 Arietes produced. The Preseries also lacked one of the more powerful CL3143 APFSDS shells that the production model uses. The cannon the C1 Ariete uses can shoot all NATO standard rounds if needed. Lastly, the Preseries just lacked the overall aesthetic design choices that the production model would have. Once the production models of the C1 Ariete started entering in service, the Preseries were eventually moved into the Italian military vehicle graveyard at Lenta. It is not known if they are still there, but that was the last known places that they were found in.

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OTO Melara
Light Tanks/IFVs 
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · VRCC
Dardo  Dardo · VCC-80/30 · VCC-80/60
Other  C13 T90 · R3 T106 FA
MBTs 
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Other  M47 (105/55)
Tank Destroyers  M113A1 (TOW)
SPAA  R3 T20 FA-HS · SIDAM 25 · SIDAM 25 (Mistral) · OTOMATIC
Patrol Boats 
Sparviero-class  Sparviero*
See Also  OTO
  *Built by OTO Melara in La Spezia under the Alinavi S.p.A. consortium

Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1