Difference between revisions of "H8K3"

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{{Specs-Card|code=h8k3}}
 
 
{{About
 
{{About
 
|about = premium aircraft '''{{PAGENAME}}'''
 
|about = premium aircraft '''{{PAGENAME}}'''
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|link = H8K2
 
|link = H8K2
 
}}
 
}}
 +
{{Specs-Card
 +
|code=h8k3
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
 +
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' was a prototype variant of the H8K family of flying bombers, being the successor to the [[H8K2]]. The aircraft had retractable floats which greatly reduced drag and thus improved top speed, range, and fuel efficiency, a retractable dorsal turret, Fowler flaps, and sliding hatches replacing the blisters housing the side guns. Only two were made.
{{break}}
+
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} premium Japanese bomber {{Battle-rating}}. This aircraft was introduced in [[Update 1.57 "Battle March"]].
+
Introduced in [[Update 1.57 "Battle March"]], the H8K3 is and should be used as a heavy bomber, but is decently fast for its size and features a good climb rate. This combined with its decent defensive armament makes it a hard bomber to engage by fighters and even some interceptors. Still, the H8K3 is quite large and can be easily engaged from long distances or hit by AA. This is especially problematic in naval battles because enemy ships' AA is more effective. To deal with this, either engage from a really high altitude and drop bombs or engage at low altitude with torpedoes which is more accurate but carries more risk. By using the floats, the H8K3 can also capture naval points by landing on them, but this is especially dangerous.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
+
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
+
! Stock
 +
| 514 || 503 || rowspan="2" | {{Specs|ceiling}} || 33.9 || 34.7 || 4.2 || 4.2 || rowspan="2" | 750
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 570 || 541 || 32.1 || 33.0 || 11.4 || 7.3
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|570||541|| {{Specs|ceiling}} ||32.1||33.0||11.4||7.3||750
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| 560 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 402 || 379 || 260 || ~4 || ~3
 
|-
 
|-
 
|}
 
|}
Line 87: Line 66:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 360 || < 360 || < 360 || > 341
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
* 20 mm steel plates protecting rear gunner
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
* 5 mm steel behind pilots
 +
* 5 mm protecting dorsal gunner
 +
* 5 mm behind hull fuel tanks
 +
* Self-sealing fuel tanks (6 in mid-fuselage, 1 in each wingroot, 3 in each wing)
  
* 20mm armour plates protecting rear gunner
+
=== Modifications and economy ===
* 5mm protecting pilot from rear
+
{{Specs-Economy}}
* 5mm protecting dorsal gunner
 
* 5mm protecting hull fuel tanks
 
* All fuel tanks are self-sealing
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|Type 91 Mod.2}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|Navy Type 97 Number 6 (60 kg)|Navy_Type_98_Number_25_(250_kg)|Navy Type 99 Number 80 AP (800_kg)|Navy_Type_Number_80_Model_1_(800_kg)|l1=Type 97 No.6 (60 kg)|l2=Type 98 No.25 (250 kg)|l3=Type 99 No.80 AP (800 kg)|l4=Type No.80 Mod.1 (800 kg)}}
+
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)|Navy Type 99 Number 80 AP (800 kg)|Number 80 Mod. 1 (800 kg)}}
 +
{{main|Type 91 Model 2 (835 kg)}}
  
* 2 x Type 91 Mod.2 torpedoes
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
* 16 x 60 kg Navy Type 97 Number 6 bombs
+
 
* 8 x 250 kg Navy Type 98 Number 25 bombs
+
* 2 x 835 kg Type 91 Model 2 torpedoes
* 2 x 800 kg Navy Type 99 Number 80 AP bombs
+
* 16 x 60 kg Navy Type 97 Number 6 bombs (960 kg total)
* 2 x 800 kg Navy Type Number 80 Model 1 bombs
+
* 8 x 250 kg Navy Type 98 Number 25 bombs (2,000 kg total)
 +
* 2 x 800 kg Navy Type 99 Number 80 AP bombs (1,600 kg total)
 +
* 2 x 800 kg Number 80 Mod. 1 bombs (1,600 kg total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
{{main|Type 99 Model 1 navy (20 mm)|Type 92 navy (7.7 mm)|l1=Type 99 Mod.1 (20 mm)|l2=Type 92 (7.7 mm)}}
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Type 99 Model 1 (20 mm)|Type 92 (7.7 mm)}}
  
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 20 mm Type 99 Model 1 cannon, nose turret (270 rpg)
 +
* 1 x 20 mm Type 99 Model 1 cannon, dorsal turret (450 rpg)
 +
* 1 x 20 mm Type 99 Model 1 cannon, 2 x beam turrets (270 rpg)
 +
* 1 x 20 mm Type 99 Model 1 cannon, tail turret (540 rpg)
 +
* 1 x 7.7 mm Type 92 machine gun, 2 x cockpit turrets (582 rpg)
 +
* 1 x 7.7 mm Type 92 machine gun, 2 x underwing turrets (582 rpg)
 +
* 1 x 7.7 mm Type 92 machine gun, ventral turret (582 rpg)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Turret 7 mm
 
| 12 in (mod30)
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs (turret)
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Turret 20 mm
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| New 20 mm cannons (turret)
 
| 14 in (mod35)
 
|-
 
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* A straight improvement over the H8K2, with more speed and retractable gear
+
* '''H'''8K for Flying boat:
* Incredible speed and climb, making it effectively untouchable if one climbs directly toward a base
+
** Bomber spawn
* Good armament spread and damage (when they hit), including limited coverage under the plane
+
** Landing floats
* Favourable matchmaking; always on Axis team.
+
*** Can capture points in Naval
* Incredible climb rate, slightly increased over the H8K2
+
** Excellent combined defensive armament
* (RB) Long Range Bomber spawn, putting it at usually around 4,500m altitude on spawn
+
** 2 x [[Type 91 Model 3 (850 kg)|Type 91 Aerial Torpedo]]
* Well armoured even for a non-Japanese bomber, with armoured pilot, gunners and self-sealing tanks
+
*** Torpedo has the highest drop speed in the game at {{Annotation|580 km/h|350 mph}} and is one of the most feared torpedoes in Naval Battles
* Incredible SL modifier of 2.4 (meaning 480% when including premium vehicle modifier, 720% with premium account), one of the highest in the game
+
** 16 x [[Navy Type 97 Number 6 (60 kg)|Type 97 No.6 Land Bomb (60 kg)]]
* Good RP modifier of 1.3, comparable to the BV 238 and better than the PBM-3
+
*** Gets 2 x bomb racks of 8 x 60 kg bombs which can be used to hit multiple targets
 +
** 2  [[Navy Type Number 80 Model 1 (800 kg)|No.80 Land Bomb (800 kg)]]
 +
*** Heaviest bomb Japanese Navy can offer
 +
* '''H8K''' specific:
 +
** Decent defensive armament for its rank: [[Type 99 Model 1 (20 mm)|20 mm Type 99 Model 1 Cannon]]
 +
** Quite fast for its size and rank
 +
** Incredible climb rate
 +
** Decently survivable with armour and self-sealing tanks
 +
* '''{{PAGENAME}}'''
 +
** Improved aerodynamics due retractable landing gear
 +
*** Faster
 +
*** Better climb rate
  
 
'''Cons:'''
 
'''Cons:'''
  
* Awful bomb load; 780kg TNT equivalent with largest load with both wing bombs dropping together
+
* '''H'''8K for Flying boat:
* Armaments are unreliable; cannons are the weak 20 mm Type 99 Mod.1's, machine guns are single 7.7 mms, long reload on the cannons
+
** Huge target
* Landing is risky due to lack of land-suitable gear; the H8K must land on its hull
+
** Lack of land-suitable gear
* Additional speed in dives cause the H8K to rapidly approach its rip speed of ~560 km/h IAS
+
*** Very unreliable to land on regular run-ways
* Retractable gear can make slowing down more difficult, especially with the landing flaps causing so much lift that they can often stall you
+
** Bombs drop in series
* Huge target
+
* Common Navy plane construction:
 +
** Poor defensive armament: [[Type 99 Model 1 (20 mm)|20 mm Type 99 Model 1 Cannon]]
 +
*** Very low muzzle velocity
 +
** Poor defensive armament: [[Type 92 (7.7 mm)|7.7 mm Type 92 MG]]
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The H8K3 was a prototype variant of the H8K2. It was modified to allow the dorsal turret and the landing floats to retract, as well as to include fowler flaps, and the blisters which housed the side guns were replaced with sliding hatches. All such changes were made in order to reduce drag and thereby increase speed (Note: None of the turret modifications are currently modeled in game). A total of only 2 were built.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=h8k3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 251: Line 194:
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [https://forum.warthunder.com/index.php?/topic/307704-kawanishi-h8k3/ Official data sheet - more details about the performance]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
 
{{AirManufacturer Kawanishi}}
 
{{AirManufacturer Kawanishi}}
 
{{Japan bombers}}
 
{{Japan bombers}}
 
{{Japan premium aircraft}}
 
{{Japan premium aircraft}}

Latest revision as of 15:07, 9 October 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the premium aircraft H8K3. For the other H8K plane, see H8K2.
H8K3
h8k3.png
GarageImage H8K3.jpg
ArtImage H8K3.png
H8K3
Purchase:2 300 Specs-Card-Eagle.png
Show in game

Description

The H8K3 was a prototype variant of the H8K family of flying bombers, being the successor to the H8K2. The aircraft had retractable floats which greatly reduced drag and thus improved top speed, range, and fuel efficiency, a retractable dorsal turret, Fowler flaps, and sliding hatches replacing the blisters housing the side guns. Only two were made.

Introduced in Update 1.57 "Battle March", the H8K3 is and should be used as a heavy bomber, but is decently fast for its size and features a good climb rate. This combined with its decent defensive armament makes it a hard bomber to engage by fighters and even some interceptors. Still, the H8K3 is quite large and can be easily engaged from long distances or hit by AA. This is especially problematic in naval battles because enemy ships' AA is more effective. To deal with this, either engage from a really high altitude and drop bombs or engage at low altitude with torpedoes which is more accurate but carries more risk. By using the floats, the H8K3 can also capture naval points by landing on them, but this is especially dangerous.

General info

Flight performance

Max speed
at 6 000 m541 km/h
Turn time33 s
Max altitude9 500 m
Engine4 х Mitsubishi Kasei 22
TypeRadial
Cooling systemAir
Take-off weight33 t
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 514 503 9500 33.9 34.7 4.2 4.2 750
Upgraded 570 541 32.1 33.0 11.4 7.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
560 450 402 379 260 ~4 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 360 > 341

Survivability and armour

Crew9 people
Speed of destruction
Structural0 km/h
Gear450 km/h
  • 20 mm steel plates protecting rear gunner
  • 5 mm steel behind pilots
  • 5 mm protecting dorsal gunner
  • 5 mm behind hull fuel tanks
  • Self-sealing fuel tanks (6 in mid-fuselage, 1 in each wingroot, 3 in each wing)

Modifications and economy

Repair cost
AB608 Sl icon.png
RB4 364 Sl icon.png
SB2 157 Sl icon.png
Crew training6 900 Sl icon.png
Experts46 000 Sl icon.png
Aces320 Ge icon.png
Research Aces500 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 60 / 200 / 220 % Sl icon.png
Talisman.png 2 × 130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
type92_turret_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
12 in (mod30)
Mod arrow 2.png
Mods turret gun.png
type92_turret_new_gun
Mods ammo.png
type99_turret_belt_pack
Mod arrow 0.png
Mods turret gun.png
type99_turret_new_gun
Mods pilon bomb.png
14 in (mod35)

Armaments

Suspended armament

List of setups (5)
Setup 12 x Type 91 Model 2 torpedo (835 kg)
Setup 216 x 60 kg Navy Type 97 Number 6 ground bomb
Setup 38 x 250 kg Navy Type 98 Number 25 bomb
Setup 42 x 800 kg Navy Type 99 Number 80 AP bomb
Setup 52 x 800 kg Number 80 Mod. 1 bomb

The H8K3 can be outfitted with the following ordnance:

  • 2 x 835 kg Type 91 Model 2 torpedoes
  • 16 x 60 kg Navy Type 97 Number 6 bombs (960 kg total)
  • 8 x 250 kg Navy Type 98 Number 25 bombs (2,000 kg total)
  • 2 x 800 kg Navy Type 99 Number 80 AP bombs (1,600 kg total)
  • 2 x 800 kg Number 80 Mod. 1 bombs (1,600 kg total)

Defensive armament

3 х Turret20 mm Type 99 Model 1 cannon
Ammunition270 rounds
Fire rate517 shots/min
Turret20 mm Type 99 Model 1 cannon
Ammunition450 rounds
Fire rate517 shots/min
Turret20 mm Type 99 Model 1 cannon
Ammunition540 rounds
Fire rate517 shots/min
5 х Turret7.7 mm Type 92 machine gun
Ammunition582 rounds
Fire rate600 shots/min

The H8K3 is defended by:

  • 1 x 20 mm Type 99 Model 1 cannon, nose turret (270 rpg)
  • 1 x 20 mm Type 99 Model 1 cannon, dorsal turret (450 rpg)
  • 1 x 20 mm Type 99 Model 1 cannon, 2 x beam turrets (270 rpg)
  • 1 x 20 mm Type 99 Model 1 cannon, tail turret (540 rpg)
  • 1 x 7.7 mm Type 92 machine gun, 2 x cockpit turrets (582 rpg)
  • 1 x 7.7 mm Type 92 machine gun, 2 x underwing turrets (582 rpg)
  • 1 x 7.7 mm Type 92 machine gun, ventral turret (582 rpg)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • H8K for Flying boat:
    • Bomber spawn
    • Landing floats
      • Can capture points in Naval
    • Excellent combined defensive armament
    • 2 x Type 91 Aerial Torpedo
      • Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
    • 16 x Type 97 No.6 Land Bomb (60 kg)
      • Gets 2 x bomb racks of 8 x 60 kg bombs which can be used to hit multiple targets
    • 2 No.80 Land Bomb (800 kg)
      • Heaviest bomb Japanese Navy can offer
  • H8K specific:
    • Decent defensive armament for its rank: 20 mm Type 99 Model 1 Cannon
    • Quite fast for its size and rank
    • Incredible climb rate
    • Decently survivable with armour and self-sealing tanks
  • H8K3
    • Improved aerodynamics due retractable landing gear
      • Faster
      • Better climb rate

Cons:

  • H8K for Flying boat:
    • Huge target
    • Lack of land-suitable gear
      • Very unreliable to land on regular run-ways
    • Bombs drop in series
  • Common Navy plane construction:

History

The H8K3 was a prototype variant of the H8K2. It was modified to allow the dorsal turret and the landing floats to retract, as well as to include fowler flaps, and the blisters which housed the side guns were replaced with sliding hatches. All such changes were made in order to reduce drag and thereby increase speed (Note: None of the turret modifications are currently modeled in game). A total of only 2 were built.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Kawanishi Aircraft Company (川西航空機)
Fighters  J6K1
N1K  N1K1-Ja · N1K2-J · N1K2-Ja
Bombers  H6K4 · H8K2 · H8K3
Hydroplane  N1K1 · E7K2

Japan bombers
Navy 
Carrier-based attack bomber 
B5N  B5N2
B6N  B6N1 · B6N2 · B6N2a
B7A  B7A2 · B7A2 (Homare 23)
Carrier-based dive bomber 
D3A  D3A1
D4Y  D4Y1 · D4Y2 · D4Y3 Ko
Shipboard Observation seaplane 
F1M  F1M2
Land-based Attack bomber 
G4M  G4M1
G5N  G5N1
G8N  G8N1
Flying boat 
H6K  H6K4
H8K  H8K2 · H8K3
Land-based Bomber 
P1Y  P1Y1
Army 
Light  Ki-32
  Ki-48-II otsu
Heavy  Ki-21-Ia · Ki-21-I hei
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
  Ki-67-I Ko · Ki-67-I otsu
Other countries  ▅B-17E

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Strike aircraft  ▄AV-8S
Bombers  Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E