Difference between revisions of "Ho-I"

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{{Specs-Card|code=jp_type_2_ho_i}}
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{{Specs-Card
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|code=jp_type_2_ho_i
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' ({{Annotation|二式砲戦車「ホイ」|Ni-Shiki Hō-Sensha [Ho-I]}}) was designed to uparm the [[Chi-Ha]]'s 57 mm low velocity cannon to a 75 mm low velocity to beat bunkers the Chi-Ha couldn't. Development to squeeze a 75 mm into the turret of the Chi-Ha or Chi-Ha Kai took some time and only by 1941 was a ''Type 1 Experimental Ho-I'' ready, but for production the [[Chi-He]] hull was chosen to ease up production.
 +
 
 +
The Ho-I was introduced alongside the rest of the Japanese ground forces tree in [[Update 1.65 "Way of the Samurai"]]. Essentially a [[Chi-He]] with a new turret and a short-barrelled 75 mm gun, it was designed to supplement the [[Chi-Ha]]s in their infantry support role and take over bunker-busting duties by delivering a more powerful impact. The Ho-I can also load HEAT shells, mimicking the role of the [[Pz.IV E]] in a smaller, faster package, albeit with a longer reload time. Its low-velocity HEAT shell, with 90 mm of penetration, can effectively handle most targets, and combined with its average mobility, favours close-range engagements. While longer-range engagements are possible, they require excellent marksmanship due to the challenging ballistics.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The armour on the Ho-I, while being an upgrade over the Chi-Ha (50 mm at the turret and hull front, compared to 25 mm), still leaves much to be desired. Most contemporary tank guns can penetrate the flatter surfaces and the side armour is not even completely proof to heavy machine guns. The internal modules aren't the most resilient, as the turret is rather cramped, stuffed with ammunition, the rather small cannon breech, and 3 crew members. A single APHE shell will almost invariably kill all the turret crew.
 +
 
 +
The armour consists of rolled mostly homogeneous armour, with cast homogeneous surrounding the gun barrel, protruding from the turret.
 +
 
 +
'''Armour type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Rolled homogeneous armour (hull, turret, cupola)
 +
* Cast homogeneous armour (gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 50 mm (16°) ''Front Plate'' <br> 12 mm (76°) ''Front Glacis'' || 25 mm (30°) ''Hull below tracks'' <br> 20 mm ''Hull above tracks'' || 20 mm ||12 mm (4°) ''Roof''
 +
|-
 +
| Turret || 50 mm (16°) ''Turret Front'' <br> 50 mm (16°) ''Gun Mantlet'' || 25 mm (9-10°) || 25 mm (5°) || 12 mm (76°) ''Front'' <br> 12 mm (89°) ''Middle'' <br> 12 mm (74°) ''Rear''
 +
|-
 +
| Cupola || colspan="3" style="text-align:center" | 50 mm ''Lower Part'' <br> 25 mm ''Upper Part'' || 12 mm
 +
|-
 +
|}
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
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{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=372|rbMinHp=212}}
 +
 
 +
The mobility of the Ho-I is improved over the Chi-Ha, the more powerful engine giving it a higher power-to-weight ratio. The relatively long tracks for a vehicle of this weight and width lead to fairly good cross-country mobility. While not a speedster, the Ho-I will not be completely left in the dust by light tanks and can still arrive at the battlefield reasonably quickly.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Type 99 (75 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[Type 99 (75 mm)|75 mm Type 99]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 63 || rowspan="2" | -15°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.33 || 18.45 || 22.40 || 24.77 || 26.35 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 +
|-
 +
! ''Realistic''
 +
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{{:Type 99 (75 mm)/Ammunition|Type 95 APHE, Type 94 HE, Type 2 HEAT, Type 90 Smoke}}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.13.0.53''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''63''' || 55&nbsp;''(+ 8)'' || 43&nbsp;''(+ 20)'' || 22&nbsp;''(+ 41)'' || 1&nbsp;''(+ 62)'' || No
 +
|-
 +
|}
 +
'''Notes''':
  
=== Additional armament ===
+
* Racks disappear after you've fired all shells in the rack.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
* Turret empty: 43&nbsp;''(+ 20)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|Type 97 (7.7 mm)}}
  
== Usage in the battles ==
+
While it has the classic bow-mounted Type 97 machine gun featured by Japanese wartime tanks, the Ho-I also features another Type 97 on a pintle mount. The Type 97 is disappointing by rifle-calibre machine gun standards, having a very small magazine and a relatively low rate of fire. While this is not a big drawback when fighting other tanks, it makes mowing down open-topped SPAAs, fending off aircraft, and spotting enemies on the minimap more difficult. Having two of them compensates slightly for these flaws.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[Type 97 (7.7 mm)|7.7 mm Type 97]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle || 1,000 (20) || 498 || -10°/+70° || ±60°
 +
|-
 +
| Hull || 3,000 (20) || 498 || ±8° || ±14°
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The Ho-I should generally be played as a support tank. While its mobility is good, its gun packs a punch, and its armour is halfway decent, the poor ballistics of its shells and the substandard gun handling are a considerable liability at its rank, where speedy light tanks are common. A missed shot at closer distances against a Stuart or BT tank could have unfortunate consequences, allowing them to flank or put a round into the Ho-I's weak spots. Conversely, it should go without saying that the Ho-I makes for a poor sniper, so staying in back of the map and providing covering fire is unlikely to be productive. For those not very familiar with the tank, it is best to stay just behind advancing teammates and allow them to attract attention; this provides extra time to line up shots and avoids sudden surprises. When missing shots is less of a concern (e.g. against slow targets or in close quarters), the great firepower can be brought to bear.
 +
 
 +
The Ho-I has a sizeable arsenal of shell types. The stock Type 95 APHE round is quite underwhelming, having a bit less penetration than the [[Ke-Ni]] reserve tank's gun. The larger calibre provides some overmatch effect, but in general it is not a reliable weapon against anything more heavily armoured than a reserve tank. The [[M3A1 Stuart]]'s turret is immune to the round and the hull has a decent chance of shrugging off the shot at a slight distance! On the bright side, it contains an enormous 460 g of TNT filler, so any target that the shell manages to penetrate will be annihilated in short order. The Type 94 HE round has 12 mm of penetration and is of little value, though it may be useful for destroying lightly armoured vehicles with overpressure effect. The unlockable Type 2 HEAT round has 90 mm of penetration at any distance. This is enough to go through the frontal armour of nearly all tanks at its rank, though the post-penetration damage can be punctual and it has the worst ballistics of any shell type available to the Ho-I. Try to aim for critical crew members or ammo racks. Lastly, the Type 90 smoke shell is available. While smoke is always nice to have, especially at lower ranks where fewer tanks have smoke grenades or shells, it is especially useful for tanks with low-velocity guns like the Ho-I. In a support role, smoke shells can be used to hide teammates and the user from view when driving in the open or capturing objectives, but they can also be used offensively by blinding entrenched targets. This makes it easier for the Ho-I to advance safely and get into firing range. If the enemies decide to leave the smoke cloud, they will be noticeable to the Ho-I slightly before their own vision clears up, providing time for a careful shot.
 +
 
 +
Experience gained with the Ho-I can be applied to some extent to the later [[Chi-He]], [[Chi-Nu]], and [[Chi-Nu II]], as they all use the same chassis. Out of these tanks, the Ho-I is the only model that has to deal with a low-velocity gun, but it currently has the lowest battle rating and the armour holds up the best as a result.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 75 mm cannon can do respectable damage against other vehicles
 +
* Improved armour and mobility in comparison to prior tanks
 +
* Early access to HEAT rounds with good penetration
 +
* Fast reverse speed (2 reverse gears)
 +
* Awesome gun depression of -15°
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Stock grind is terrible with about 40 mm of penetration on stock APHE which won't do much initially at the comparable battle rating
 +
* Gun is hard to use, all ammunition types have low muzzle velocity
 +
* Poor turret rotation speed
 +
* Armour still inadequate to block tank shells or 20 mm autocannons firing HVAP from the front
 +
* Slow traverse speed
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The standard tanks of the Imperial Japanese Army for much of the 1930s were the [[Ha-Go]], [[I-Go Ko]], and [[Chi-Ha]]. The last two were equipped with larger 57 mm low-velocity guns intended for use against both tanks and infantry. When used in the Japanese invasion of Manchuria, it was found that these weapons were still insufficient against fortifications, and hence an even bigger gun was required. The Chi-Ha was selected as a suitable platform for mounting a larger weapon due to its size and speed. The gun chosen was the Type 41 Mountain gun, a license built version of the Krupp 1908 Mountain gun originally purchased from Germany. After being adapted, it was redesignated the Type 99 75 mm gun, and the integration with the Chi-Ha chassis was completed around 1942.
 +
 
 +
The initial prototype Ho-I used the Chi-Ha chassis, but it was decided to switch to the improved [[Chi-He]] chassis for serial production. Further Ho-I examples were converted from existing Chi-He tanks. Mass production was not achieved due to the heavy bombing of Japanese industry in the later stages of World War II and the lack of raw materials. The program was finally cancelled in 1944 and completed Ho-I examples were reserved for home-defense in preparation for a US invasion of the Japanese mainland. The war ended before this came to pass. Details on the fate of the tanks in the postwar era are scarce. They were most likely examined and scrapped. No examples are known to exist today.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_2_ho_i Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
''ETC.''
 
  
== Sources ==
+
;Related Development
 +
 
 +
* [[Chi-Ha]]
 +
* [[Chi-He (Family)]] - <small>(Base hull)</small>
 +
 
 +
;Tanks of comparable role, configuration, and era
 +
 
 +
* Axis tanks equipped with [[KwK37 (75 mm)]] L/24
 +
** [[File:Germany flag.png|30px|link=]] [[Pz.III N]]
 +
** [[File:Germany flag.png|30px|link=]] [[Pz.IV (Family)]] - <small>(Early models)</small>
 +
** [[File:Kingdom Hungary flag.png|30px|link=]] [[Turan II]]
 +
* [[File:USSR flag.png|30px|link=]] [[T-26-4]]
 +
* [[File:USA flag.png|30px|link=]] [[M8 Scott]]
 +
* [[File:Finland flag.png|30px|link=]] [[BT-42]]
 +
 
 +
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
 
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{TankManufacturer Mitsubishi}}
 +
{{Japan medium tanks}}

Latest revision as of 10:15, 27 August 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Ho-I
jp_type_2_ho_i.png
GarageImage Ho-I.jpg
ArtImage Ho-I.png
Ho-I
AB RB SB
2.3 2.0 2.0
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Type 2 Ho-I (二式砲戦車「ホイ」) was designed to uparm the Chi-Ha's 57 mm low velocity cannon to a 75 mm low velocity to beat bunkers the Chi-Ha couldn't. Development to squeeze a 75 mm into the turret of the Chi-Ha or Chi-Ha Kai took some time and only by 1941 was a Type 1 Experimental Ho-I ready, but for production the Chi-He hull was chosen to ease up production.

The Ho-I was introduced alongside the rest of the Japanese ground forces tree in Update 1.65 "Way of the Samurai". Essentially a Chi-He with a new turret and a short-barrelled 75 mm gun, it was designed to supplement the Chi-Has in their infantry support role and take over bunker-busting duties by delivering a more powerful impact. The Ho-I can also load HEAT shells, mimicking the role of the Pz.IV E in a smaller, faster package, albeit with a longer reload time. Its low-velocity HEAT shell, with 90 mm of penetration, can effectively handle most targets, and combined with its average mobility, favours close-range engagements. While longer-range engagements are possible, they require excellent marksmanship due to the challenging ballistics.

General info

Survivability and armour

Armourfront / side / back
Hull50 / 25 / 20
Turret50 / 25 / 25
Crew5 people
Visibility88 %

The armour on the Ho-I, while being an upgrade over the Chi-Ha (50 mm at the turret and hull front, compared to 25 mm), still leaves much to be desired. Most contemporary tank guns can penetrate the flatter surfaces and the side armour is not even completely proof to heavy machine guns. The internal modules aren't the most resilient, as the turret is rather cramped, stuffed with ammunition, the rather small cannon breech, and 3 crew members. A single APHE shell will almost invariably kill all the turret crew.

The armour consists of rolled mostly homogeneous armour, with cast homogeneous surrounding the gun barrel, protruding from the turret.

Armour type:

  • Rolled homogeneous armour (hull, turret, cupola)
  • Cast homogeneous armour (gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (16°) Front Plate
12 mm (76°) Front Glacis
25 mm (30°) Hull below tracks
20 mm Hull above tracks
20 mm 12 mm (4°) Roof
Turret 50 mm (16°) Turret Front
50 mm (16°) Gun Mantlet
25 mm (9-10°) 25 mm (5°) 12 mm (76°) Front
12 mm (89°) Middle
12 mm (74°) Rear
Cupola 50 mm Lower Part
25 mm Upper Part
12 mm

Mobility

Speedforward / back
AB49 / 10 km/h
RB and SB44 / 9 km/h
Number of gears8 forward
2 back
Weight16.1 t
Engine power
AB458 hp
RB and SB240 hp
Power-to-weight ratio
AB28.4 hp/t
RB and SB14.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 49 10 16.1 372 458 23.11 28.45
Realistic 44 9 212 240 13.17 14.91

The mobility of the Ho-I is improved over the Chi-Ha, the more powerful engine giving it a higher power-to-weight ratio. The relatively long tracks for a vehicle of this weight and width lead to fairly good cross-country mobility. While not a speedster, the Ho-I will not be completely left in the dust by light tanks and can still arrive at the battlefield reasonably quickly.

Modifications and economy

Repair costBasic → Reference
AB318 → 409 Sl icon.png
RB337 → 433 Sl icon.png
SB409 → 526 Sl icon.png
Total cost of modifications5 940 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces75 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 30 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
65 Ge icon.png
Mods new tank break.png
Brake System
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
65 Ge icon.png
Mods new tank filter.png
Filters
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods new tank engine.png
Engine
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
65 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
75mm_type2_HEAT_ammo_pack
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
55 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
330 Rp icon.png
Cost:
250 Sl icon.png
65 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
95 Ge icon.png
Mods art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
75mm_jp_Smoke_ammo_pack
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
90 Ge icon.png

Armaments

Main armament

75 mm Type 99 cannon
Ammunition63 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-15° / 20°
Main article: Type 99 (75 mm)
75 mm Type 99 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -15°/+20° ±180° N/A 13.33 18.45 22.40 24.77 26.35 7.67 6.79 6.25 5.90
Realistic 8.33 9.80 11.90 13.16 14.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 95 APHE APHE 43 41 37 31 27 23
Type 94 HE HE 12 12 12 12 12 12
Type 2 HEAT HEAT 90 90 90 90 90 90
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 95 APHE APHE 450 6.21 1.2 14 460 47° 60° 65°
Type 94 HE HE 522 6.02 0 0.1 810 79° 80° 81°
Type 2 HEAT HEAT 350 3.56 0.05 0.1 640 62° 69° 73°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
Type 90 Smoke 570 5.72 13 5 20 100

Ammo racks

Ammo racks of the Ho-I
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
63 55 (+ 8) 43 (+ 20) 22 (+ 41) (+ 62) No

Notes:

  • Racks disappear after you've fired all shells in the rack.
  • Turret empty: 43 (+ 20) shells.

Machine guns

Ammunition3 000 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate499 shots/min
Ammunition1 000 rounds
Belt capacity20 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate499 shots/min
Main article: Type 97 (7.7 mm)

While it has the classic bow-mounted Type 97 machine gun featured by Japanese wartime tanks, the Ho-I also features another Type 97 on a pintle mount. The Type 97 is disappointing by rifle-calibre machine gun standards, having a very small magazine and a relatively low rate of fire. While this is not a big drawback when fighting other tanks, it makes mowing down open-topped SPAAs, fending off aircraft, and spotting enemies on the minimap more difficult. Having two of them compensates slightly for these flaws.

7.7 mm Type 97
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (20) 498 -10°/+70° ±60°
Hull 3,000 (20) 498 ±8° ±14°

Usage in battles

The Ho-I should generally be played as a support tank. While its mobility is good, its gun packs a punch, and its armour is halfway decent, the poor ballistics of its shells and the substandard gun handling are a considerable liability at its rank, where speedy light tanks are common. A missed shot at closer distances against a Stuart or BT tank could have unfortunate consequences, allowing them to flank or put a round into the Ho-I's weak spots. Conversely, it should go without saying that the Ho-I makes for a poor sniper, so staying in back of the map and providing covering fire is unlikely to be productive. For those not very familiar with the tank, it is best to stay just behind advancing teammates and allow them to attract attention; this provides extra time to line up shots and avoids sudden surprises. When missing shots is less of a concern (e.g. against slow targets or in close quarters), the great firepower can be brought to bear.

The Ho-I has a sizeable arsenal of shell types. The stock Type 95 APHE round is quite underwhelming, having a bit less penetration than the Ke-Ni reserve tank's gun. The larger calibre provides some overmatch effect, but in general it is not a reliable weapon against anything more heavily armoured than a reserve tank. The M3A1 Stuart's turret is immune to the round and the hull has a decent chance of shrugging off the shot at a slight distance! On the bright side, it contains an enormous 460 g of TNT filler, so any target that the shell manages to penetrate will be annihilated in short order. The Type 94 HE round has 12 mm of penetration and is of little value, though it may be useful for destroying lightly armoured vehicles with overpressure effect. The unlockable Type 2 HEAT round has 90 mm of penetration at any distance. This is enough to go through the frontal armour of nearly all tanks at its rank, though the post-penetration damage can be punctual and it has the worst ballistics of any shell type available to the Ho-I. Try to aim for critical crew members or ammo racks. Lastly, the Type 90 smoke shell is available. While smoke is always nice to have, especially at lower ranks where fewer tanks have smoke grenades or shells, it is especially useful for tanks with low-velocity guns like the Ho-I. In a support role, smoke shells can be used to hide teammates and the user from view when driving in the open or capturing objectives, but they can also be used offensively by blinding entrenched targets. This makes it easier for the Ho-I to advance safely and get into firing range. If the enemies decide to leave the smoke cloud, they will be noticeable to the Ho-I slightly before their own vision clears up, providing time for a careful shot.

Experience gained with the Ho-I can be applied to some extent to the later Chi-He, Chi-Nu, and Chi-Nu II, as they all use the same chassis. Out of these tanks, the Ho-I is the only model that has to deal with a low-velocity gun, but it currently has the lowest battle rating and the armour holds up the best as a result.

Pros and cons

Pros:

  • 75 mm cannon can do respectable damage against other vehicles
  • Improved armour and mobility in comparison to prior tanks
  • Early access to HEAT rounds with good penetration
  • Fast reverse speed (2 reverse gears)
  • Awesome gun depression of -15°

Cons:

  • Stock grind is terrible with about 40 mm of penetration on stock APHE which won't do much initially at the comparable battle rating
  • Gun is hard to use, all ammunition types have low muzzle velocity
  • Poor turret rotation speed
  • Armour still inadequate to block tank shells or 20 mm autocannons firing HVAP from the front
  • Slow traverse speed

History

The standard tanks of the Imperial Japanese Army for much of the 1930s were the Ha-Go, I-Go Ko, and Chi-Ha. The last two were equipped with larger 57 mm low-velocity guns intended for use against both tanks and infantry. When used in the Japanese invasion of Manchuria, it was found that these weapons were still insufficient against fortifications, and hence an even bigger gun was required. The Chi-Ha was selected as a suitable platform for mounting a larger weapon due to its size and speed. The gun chosen was the Type 41 Mountain gun, a license built version of the Krupp 1908 Mountain gun originally purchased from Germany. After being adapted, it was redesignated the Type 99 75 mm gun, and the integration with the Chi-Ha chassis was completed around 1942.

The initial prototype Ho-I used the Chi-Ha chassis, but it was decided to switch to the improved Chi-He chassis for serial production. Further Ho-I examples were converted from existing Chi-He tanks. Mass production was not achieved due to the heavy bombing of Japanese industry in the later stages of World War II and the lack of raw materials. The program was finally cancelled in 1944 and completed Ho-I examples were reserved for home-defense in preparation for a US invasion of the Japanese mainland. The war ended before this came to pass. Details on the fate of the tanks in the postwar era are scarce. They were most likely examined and scrapped. No examples are known to exist today.

Media

Skins

See also

Related Development
Tanks of comparable role, configuration, and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mitsubishi Heavy Industries (三菱重工業株式会社)
Light Tanks 
Type 95  Ha-Go · Ha-Go Commander
Medium Tanks 
Type 89  I-Go Ko
Type 97  Chi-Ha · Chi-Ha Kai
Type 1  Chi-He · Chi-He (5th Regiment)
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
SPGs 
Chi-Ha Derived  Ho-Ro
Chi-He Derived  Ho-I
Chi-Ri Derived  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To · Ro-Go Exp.
Captured  ␗Chi-Ha · ␗Chi-Ha Kai
Note  Most tank designs would be contracted by the Army Technical Bureau to Mitsubishi
See also  Mitsubishi Heavy Industries Ltd. (Post-War)

Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype